Legacy
How Forever's account-wide Legacy system works: the challenges that earn points, the three perk trees, the 16-point spending cap and the reward track.
Pre-launch Updated
Overview
- What it is
- account-wide progression. Complete Legacy Challenges to earn Legacy Points, then spend them on perks, separately on each character.
- Unlocking it
- your first point opens the Legacy window (default key Y). For most players that's the first character to reach level 25.
- Planned challenge catalogue
- 65 challenges, one point each (Blizzard); raid and time-gated challenges cannot all be completed on launch day.
- Spending cap
- each character can spend up to 16 points at launch. Earning more still counts towards the reward track.
- Three trees
- Professions, Adventure and Resourcefulness.
- Reward track
- cosmetics at 15, 25, 40 and 55 total points, ending with an epic Spectral Bear mount.
- Hardcore
- progress earned on Hardcore counts everywhere; progress from other rulesets doesn't count on Hardcore.
In depth
How it works
Blizzard's Legacy article (23 September) calls it horizontal progression: rewards for exploring everything the game offers rather than raw power. Points belong to your Battle.net account and are shared by all your non-Hardcore characters, but each character spends them in its own trees. Alts are encouraged, not required: Blizzard says one character can earn up to 29 points on its own.
Besides reaching level 25, you can unlock the system by reaching 150 in a non-gathering primary profession or by exploring the whole world map. You reset your perks at a class trainer; that cost 10 gold in the beta, and the final price isn't known (Method, Wowhead).
The challenges
| Category | Points | What counts |
|---|---|---|
| Classes | 27 | Reach levels 25, 45 and 60 for the first time with each of the nine classes |
| Tradeskills | 18 | Reach 150, 225 and 300 in each of the six crafting professions (not gathering or secondary skills) |
| Player vs. Player | 12 | Honor ranks 3, 7, 10, 13 and 14; Exalted with each battleground faction (Alterac Valley, Arathi Basin, Warsong Gulch, Darkspear Islands); weeks 4, 7 and 10 of the Field of Honor Journey |
| Adventure | 2 | Explore the whole world map on one character; finish the Lord Valthalak questline (An Earnest Proposition to Saving the Best for Last) |
| Dungeons | 3 | Finish every dungeon in each of three brackets |
| Raids | 3 | Defeat Onyxia; all 13 Hyjal Summit bosses; all 8 Barrow Deeps bosses |
The dungeon brackets in the client (ForeverDB, Warcraft Tavern):
- Novice Spelunker: Ragefire Chasm or Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, the Deadmines, Shadowfang Keep and Excavation Site: Wetlands.
- Experienced Spelunker: City of Dalaran, Blackfathom Deeps, Gnomeregan, the Drowned City, all four Scarlet Monastery wings, Razorfen Kraul and Krol'dok Stronghold.
- Master Spelunker: Razorfen Downs, Uldaman, Zul'Farrak, Maraudon, Alcaz Prison, the Temple of Atal'Hakkar, Blackrock Depths, Blackmaw Hold, both Blackrock Spires, Scholomance, both sides of Stratholme, the three Dire Maul wings and the Shaper's Terrace.
The Stockade isn't on any of the lists. ForeverDB counts 81 challenges rather than 65 because the client's Adventure tab also holds zone-exploration achievements; Warcraft Tavern says those give no points, only the full Explore Azeroth one does. The client also has a "Played in the WoW: Forever Beta" challenge. During the beta Blizzard granted every tester 16 points so the trees could be tested (forum post); nothing says whether any of that carries into the live game.
The perk trees
Ranks and numbers below are from the client via ForeverDB. "5 in tree" means you must first spend five points in that tree.
| Perk | Ranks | Effect | Needs |
|---|---|---|---|
| Professions | |||
| Working Overtime | 5 | +4% to +20% chance of a skill-up from any tradeskill, class ones such as Lockpicking included | — |
| Bountiful Harvest | 5 | 20% to 100% more likely to find Scarce materials when gathering | — |
| Bartering | 2 | Vendor prices 5% or 10% lower | 5 in tree |
| Master Chef | 5 | 10% to 50% chance of an extra cooking result | 5 in tree |
| Luremaster | 2 | 25% or 50% chance of an extra fish while a lure is active | 5 in tree |
| Performance Bonus | 3 | 5/10/15% chance of double Merchant's Favor per crate | 5 in tree, Bountiful Harvest 5/5 |
| Dedicated Study | 1 | Daily: +1 to your lowest tradeskill, or 2–4 Elemental Essences once all are 300 | 10 in tree, Bartering 2/2 |
| Adventure | |||
| Well Rested | 5 | Rested XP builds 4% to 20% faster, and its cap rises by the same | — |
| Thrill of Adventure | 5 | 1% to 5% of health and mana back over 10 sec after a killing blow (outdoors only) | — |
| High Alert | 2 | See stealthed enemies as if 1 or 2 levels higher (not in battlegrounds) | 5 in tree |
| Talented | 5 | Talent points start from level 9, down to level 5 at full rank; still 51 at most | 5 in tree, Well Rested 5/5 |
| Field Guide | 3 | Camp feature cooldown 8/17/25% shorter | 5 in tree |
| Field Medicine | 2 | Recently Bandaged 5 or 10 sec shorter (outdoors only) | 5 in tree |
| Frequent Flier | 1 | Flights half price and 20% faster | 10 in tree, Field Guide 3/3 |
| Resourcefulness | |||
| Gourmand | 3 | Food buffs last 33/67/100% longer | — |
| The Quick and the Dead | 2 | Faster while dead; helpful spells free for 1 or 2 min after a resurrection | — |
| Reinforce | 5 | 8% to 40% less durability loss on death | — |
| For Great Honor | 5 | +2% to +10% Honor | 5 in tree |
| Permanence | 2 | Long group buffs and camp benefits last 50% or 100% longer | 5 in tree, Gourmand 3/3 |
| Diplomat | 5 | +2% to +10% reputation | 5 in tree |
| Reagent Economy | 1 | Class abilities need no vendor reagents | 10 in tree, The Quick and the Dead 2/2 |
The sources don't all agree. Wowhead lists Performance Bonus and Luremaster at five ranks each. Icy Veins says Master Chef and Luremaster need ten points in the tree. Blizzard's article says Reagent Economy also makes tier 1 camp features free to craft, which the client tooltip doesn't mention. Warcraft Tavern reports that the beta hid two perks in each tree, so the launch trees may hold more.
The reward track
Rewards depend on total points earned, not spent. Claim them from Innkeeper Wiley in Ratchet (Wowhead gives 62.0, 39.4).
| Points | Reward |
|---|---|
| 15 | Holstered Replica Ironforge Air Rifle: a toy for shootouts with other rifle owners, with a score |
| 25 | Spectral Bear Cub: a companion pet |
| 40 | Spectral Bear Tabard |
| 55 | Reins of the Spectral Bear: an epic mount at 100% speed (ForeverDB lists it as needing level 60) |
Planning your first 16
Method suggests this as the quickest account-wide route to 16: one character to 60 (3 points), two alts of other classes to 25 (2), PvP rank 3 (1), four crafting professions to 225 (8) and the first two dungeon brackets (2). For a single character: level 60 (3), PvP rank 7 (2), two professions to 300 (6), all three dungeon brackets (3) and two more from raids or the Adventure challenges. Method expects 55 points to take several hundred hours, since it needs almost every challenge.
Hardcore and the future
Hardcore arrives after launch with 12 challenges of its own in place of the PvP ones; anything earned there also counts on other rulesets (Blizzard). Blizzard plans new challenges with each content update, more perks, new trees and a higher spending cap over time. Calculators: ForeverDB, Wowhead and Method.
Sources
Read more
- Blizzard: Get to Know the Legacy System: the official design, categories and Hardcore rules
- Blizzard: Deep Dive panel recap: why the system exists and how the cap is meant to work
- Blizzard forums: Legacy Points for Beta Testing: the beta's 16-point grant
- ForeverDB: Legacy calculator: every perk rank, gate and challenge from the client
- Icy Veins: Legacy System: readable tables and an FAQ
- Wowhead: Legacy System overview: respec cost and the reward NPC's location
- Warcraft Tavern: Legacy guide: dungeon brackets and the hidden beta perks
- Method: Fastest way to Legacy Points: routes to 16 and 55 points
Guides and tools
Sources: Blizzard, ForeverDB, Icy Veins, Wowhead, Warcraft Tavern, Method
No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.
Changes to this page
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: world topics, More lists and the launch checklist; source records for every research agent