# Tazdingo An unofficial field guide and market tracker for World of Warcraft: Forever (launch: 4 Nov 2026). Prices come from our own Auctionator scans; game data from ForeverDB; guide summaries are written in our own words and cite their sources. Not affiliated with Blizzard Entertainment. Site: https://faresbn.github.io/Tazdingo/ Built: 2026-11-14 15:14 UTC Revision: 13837c4225ad ## How to read this file - Every page says its status. "Pre-launch" means written before launch (4 November 2026) or not yet confirmed in the live game: treat it as tentative. "Live" means checked in the live game. "Beta" marks prices from Forever Beta scans. - "What the guides say" sections summarise other sites' guides (linked under "Read more"). "Field findings" are our own discoveries, with a confidence: idea, testing, tested or outdated. - Tazdingo recommendations are editorial conclusions with conditions and alternatives, not in-game tests. Later official mechanic changes supersede older guide text. Simulator presets and weights are model snapshots, not measured launch rankings. - Prices are per item in gold (g), silver (s) and copper (c): 1g = 100s = 10,000c. All prices are asking prices, not sales. - "Typical" is the median of each day's cheapest listing over the item's last seven days; use it for "what does X cost". "Latest" is the most recent cheapest listing. - Estimated crafting margins use asking values and exclude selling fees, lost deposits, training, recipe access and time; listing counts do not prove sales. Check binding, current stock and realm/faction. Crate tables exclude empty-crate cost and do not calculate cost per Favor. - "Steadiness" (steady / moving / volatile) says how far the daily price swung over two weeks. Treat volatile prices with caution. ## Markets - CAMWOW EU5 Realm 2 PvP (Horde) (Forever): 6,285 items, newest data 2026-11-12. Prices (TSV): https://faresbn.github.io/Tazdingo/prices/forever-pvp/prices.tsv - Beta PvP realm (Forever Beta): 975 items, newest data 2026-10-17. Prices (TSV): https://faresbn.github.io/Tazdingo/prices/forever-beta-pvp/prices.tsv - Beta Classic PvP realm (Forever Beta): 6 items, newest data 2026-09-26. Prices (TSV): https://faresbn.github.io/Tazdingo/prices/forever-beta-classicbetapvp/prices.tsv ### Most listed in CAMWOW EU5 Realm 2 PvP (Horde) on 2026-11-12 | Item | ID | Typical | Steadiness | Listed | |---|---|---|---|---| | Crafted Solid Shot | 8069 | 5c | moving | 316,493 | | Sharp Arrow | 2515 | 1c | steady | 257,957 | | Crafted Light Shot | 8067 | 1c | steady | 225,083 | | Razor Arrow | 3030 | 2c | volatile | 133,758 | | Rough Arrow | 2512 | 1c | steady | 75,224 | | Jagged Arrow | 11285 | 8c | moving | 59,690 | | Light Shot | 2516 | 1c | steady | 50,572 | | Solid Shot | 3033 | 2c | volatile | 47,271 | | Crafted Heavy Shot | 8068 | 2c | moving | 45,778 | | Heavy Shot | 2519 | 1c | steady | 41,887 | | Feathered Arrow | 3464 | 9c | steady | 28,593 | | Mithril Gyro-Shot | 10513 | 20c | volatile | 25,200 | ## What to craft (estimated listing margins) | Recipe | Profession | Skill | Output asking value | Reagents | Estimated margin | |---|---|---|---|---|---| | Mooncloth | Tailoring | 230 | 29g 99s 98c | 1g 60s 0c | 28g 39s 98c | | Transmute: Arcanite | Alchemy | 275 | 35g 62s 0c | 16g 99s 60c | 18g 62s 40c | | EZ-Thro Bronze Mortar | Engineering | 190 | 13g 32s 0c | 1g 66s 16c | 11g 65s 84c | | Gnomish Rocket Boots | Engineering | 225 | 17g 3s 68c | 6g 19s 68c | 10g 84s 0c | | Salt Shaker | Engineering | 250 | 14g 99s 50c | 4g 34s 85c | 10g 64s 65c | | Ornate Mithril Boots | Blacksmithing | 0 | 12g 2s 0c | 2g 29s 67c | 9g 72s 33c | | Cured Rugged Hide | Leatherworking | 225 | 45g 86s 94c | 36g 40s 66c | 9g 46s 28c | | Enchanted Runecloth Bag | Tailoring | 230 | 18g 48s 0c | 10g 54s 75c | 7g 93s 25c | | Ornate Mithril Helm | Blacksmithing | 0 | 10g 0s 0c | 2g 24s 89c | 7g 75s 11c | | Truesilver Gauntlets | Blacksmithing | 220 | 10g 0s 0c | 3g 60s 27c | 6g 39s 73c | | Gnomish Shrink Ray | Engineering | 205 | 7g 39s 0c | 1g 14s 30c | 6g 24s 70c | | Wolfshead Helm | Leatherworking | 220 | 10g 0s 0c | 4g 20s 58c | 5g 79s 42c | | Gnomish Harm Prevention Belt | Engineering | 215 | 7g 25s 0c | 1g 67s 84c | 5g 57s 16c | | Lesser Eternal Wand | Enchanting | 245 | 7g 25s 0c | 1g 76s 97c | 5g 48s 3c | | Ornate Mithril Breastplate | Blacksmithing | 0 | 7g 63s 0c | 2g 42s 44c | 5g 20s 56c | | Smelt Dark Iron | Mining | 0 | 6g 10s 0c | 95s 92c | 5g 14s 8c | | Distilled Firewater | Alchemy | 250 | 5g 4s 0c | 66s 64c | 4g 37s 36c | | Dreamweave Circlet | Tailoring | 220 | 7g 44s 50c | 3g 71s 55c | 3g 72s 95c | | Dreambough Wand | Enchanting | 215 | 4g 99s 0c | 1g 35s 35c | 3g 63s 65c | | White Wedding Dress | Tailoring | 140 | 5g 60s 0c | 2g 17s 65c | 3g 42s 35c | All priced recipes: https://faresbn.github.io/Tazdingo/prices/craft.tsv ## Waylaid Crates (cheapest priced fill bundle; empty crate cost excluded) - Waylaid Crate: Apprentice Fabrics (level 10): 2 Cured Light Hide, 3s 74c - Waylaid Crate: Apprentice Textiles (level 10): 20 Light Leather, 6s 0c - Waylaid Crate: Apprentice Herbs (level 10): 20 Peacebloom, 8s 0c - Waylaid Crate: Apprentice Parts (level 10): 4 Copper Modulator, 8s 0c - Waylaid Crate: Journeyman Herbs (level 10): 10 Bruiseweed, 10s 0c - Waylaid Crate: Apprentice Curiosities (level 10): 4 Greater Magic Essence, 10s 24c - Waylaid Crate: Journeyman Fabrics (level 10): 2 Cured Medium Hide, 10s 70c - Waylaid Crate: Apprentice Ingots (level 10): 10 Bronze Bar, 17s 50c - Waylaid Crate: Journeyman Parts (level 10): 7 Whirring Bronze Gizmo, 23s 66c - Waylaid Crate: Journeyman Textiles (level 10): 20 Wool Cloth, 26s 0c - Waylaid Crate: Apprentice Ore (level 10): 20 Copper Ore, 26s 80c - Waylaid Crate: Journeyman Curiosities (level 10): 4 Greater Astral Essence, 55s 52c - Waylaid Crate: Journeyman Ingots (level 10): 10 Silver Bar, 56s 0c - Waylaid Crate: Journeyman Ore (level 10): 10 Silver Ore, 69s 90c - Waylaid Crate: Expert Fabrics (level 20): 2 Cured Heavy Hide, 23s 24c - Waylaid Crate: Earthly Expert Herbs (level 20): 20 Liferoot, 60s 0c - Waylaid Crate: Expert Ingots (level 20): 10 Gold Bar, 72s 90c - Waylaid Crate: Expert Parts (level 20): 8 Iron Strut, 77s 92c - Waylaid Crate: Expert Curiosities (level 20): 4 Greater Mystic Essence, 1g 3s 92c - Waylaid Crate: Flowering Expert Herbs (level 20): 10 Wintersbite, 1g 11s 60c - Waylaid Crate: Expert Ore (level 20): 10 Gold Ore, 1g 14s 40c - Waylaid Crate: Expert Textiles (level 20): 20 Heavy Leather, 1g 20s 0c - Waylaid Crate: Earthly Artisan Herbs (level 35): 10 Golden Sansam, 40s 0c - Waylaid Crate: Artisan Fabrics (level 35): 2 Cured Thick Hide, 51s 0c - Waylaid Crate: Flowering Artisan Herbs (level 35): 20 Dreamfoil, 80s 0c - Waylaid Crate: Artisan Ingots (level 35): 10 Truesilver Bar, 1g 34s 30c - Waylaid Crate: Artisan Ore (level 35): 10 Truesilver Ore, 1g 49s 0c - Waylaid Crate: Artisan Textiles (level 35): 20 Thick Leather, 2g 40s 0c - Waylaid Crate: Artisan Curiosities (level 35): 4 Greater Nether Essence, 3g 99s 60c - Waylaid Crate: Artisan Parts (level 35): 2 Thorium Tube, 4g 47s 0c ## Blizzard's latest posts about Forever (checked 2026-11-14 15:14 UTC) - 2026-11-14: WoW: Forever Hotfixes - November 13, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-13-2026/2403040/10 - 2026-11-13: WoW Weekly Highlights the WoW: Forever Podcast, a New Short Story, This Week’s Videos, and More! (Blizzard Entertainment). https://us.forums.blizzard.com/en/wow/t/wow-weekly-highlights-the-wow-forever-podcast-a-new-short-story-this-week%E2%80%99s-videos-and-more/2414430/1 - 2026-11-13: Watch the WoW: Forever Short Story, “Cost of Honor” (Blizzard Entertainment). https://us.forums.blizzard.com/en/wow/t/watch-the-wow-forever-short-story-%E2%80%9Ccost-of-honor%E2%80%9D/2414424/1 - 2026-11-12: WoW: Forever Hotfixes - November 13, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-13-2026/2403040/9 - 2026-11-12: WoW: Forever Hotfixes - November 13, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-13-2026/2403040/8 - 2026-11-12: WoW: Forever Hotfixes - November 13, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-13-2026/2403040/7 - 2026-11-11: WoW: Forever Hotfixes - November 13, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-13-2026/2403040/6 - 2026-11-10: Gold at 60 for quests (Kaivax). https://us.forums.blizzard.com/en/wow/t/gold-at-60-for-quests/2405161/165 - 2026-11-10: The majority WANTS increased dungeon XP (Kaivax). https://us.forums.blizzard.com/en/wow/t/the-majority-wants-increased-dungeon-xp/2406555/254 - 2026-11-10: WoW: Forever Hotfixes - November 11, 2026 (Kaivax). https://us.forums.blizzard.com/en/wow/t/wow-forever-hotfixes-november-11-2026/2403040/5 - 2026-11-10: PvP Faction Balance Updates - November 10 (Kaivax). https://us.forums.blizzard.com/en/wow/t/pvp-faction-balance-updates-november-10/2408781/174 - 2026-11-10: PvP Faction Balance Updates - November 10 (Kaivax). https://us.forums.blizzard.com/en/wow/t/pvp-faction-balance-updates-november-10/2408781/158 - 2026-11-10: PvP Faction Balance Updates - November 10 (Kaivax). https://us.forums.blizzard.com/en/wow/t/pvp-faction-balance-updates-november-10/2408781/1 - 2026-11-10: Prepare for Forever, Try Midnight’s Talebound, and Discover Sweet Treats in WoW Weekly (Blizzard Entertainment). https://us.forums.blizzard.com/en/wow/t/prepare-for-forever-try-midnight%E2%80%99s-talebound-and-discover-sweet-treats-in-wow-weekly/2408677/1 - 2026-11-08: Dungeon Enemy XP Increased - November 8 (Kaivax). https://us.forums.blizzard.com/en/wow/t/dungeon-enemy-xp-increased-november-8/2406595/1 ## Launch checklist ### Launch checklist Status: Pre-launch, updated 2026-11-05. Page: https://faresbn.github.io/Tazdingo/more/launch/ Summary: Before you log in: a practical checklist for WoW Forever's launch on 4 November, from launch times and name reservations to settings and your first day. ## Cheatsheet - **Launch:** Wednesday 4 November 2026 at 3:00 p.m. PST, which is 23:00 UTC, worldwide at the same moment. - **What you need:** a World of Warcraft subscription or Game Time. The Skyborne packs are optional. - **Names:** early reservation runs from 27 October to 3 November for up to three characters, if you pre-purchased a pack. - **Install now:** pick World of Warcraft: Forever in the Battle.net app's Game Version menu. - **Rulesets, not realms:** Normal, PvP, Roleplaying or Roleplay-PvP; Hardcore comes later. - **Raids:** open on 9 December, so there's no rush to 60 for them. ## What the guides say ### Tazdingo recommendation **Prepare the client, a small set of necessary addons and the intended ruleset first**, then choose a manageable questing and profession plan. Keep gold for training and practical upgrades rather than stocking speculative crafts from Beta prices. Racial changes can affect builds but do not settle level-60 rankings. Treat the checklist as pre-launch preparation, and check [Blizzard's launch announcement](https://news.blizzard.com/en-us/article/24302093/carve-a-new-path-with-world-of-warcraft-forever) for schedule changes. Early login, long grinds and reaching 60 quickly are preferences, not requirements to enjoy the opening weeks. ### Check the launch time where you live Blizzard gives one global time: 4 November at 3:00 p.m. PST ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24303862)). One of Blizzard's own articles says "PDT" in its first paragraph, but daylight saving time ends in the US on 1 November, so PST is right. ForeverDB and Icy Veins both give 23:00 UTC. The other rows are conversions of that time. | Where | Local time | |---|---| | US Pacific | 3:00 p.m. PST, Wednesday 4 November | | US Eastern | 6:00 p.m. EST, 4 November | | UK (UTC) | 11:00 p.m., 4 November | | Central Europe | Midnight CET, going into Thursday 5 November | | Taiwan | 7:00 a.m., 5 November | | Korea | 8:00 a.m. KST, 5 November | | Sydney | 10:00 a.m. AEDT, 5 November | ### Make sure you have Game Time Forever is included with a World of Warcraft subscription or Game Time ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24302093)). The three upgrade packs are optional: - **Skyborne Heroic Pack:** the Skyborne race and their Zephras Isle starting zone, Early Name Reservation, the Cerulean Prideclaw mount (you still buy riding in game), cosmetics, housing decor and one Invite-A-Friend code. - **Skyborne Epic Pack:** everything above, plus 30 days of Game Time from 4 November, more cosmetics, pets and tabards, and three Invite-A-Friend codes. Wowhead lists the Veteran Adventurer's Loyal Companion mount among them. - **Warcraft Forever Collection** (limited time): everything above, plus Warcraft III: Reforged, the Forsaken Kingdom campaign and housing figurines. Blizzard's posts don't give prices ([ForeverDB](https://foreverdb.net/launch/price-and-editions)); Icy Veins lists the Heroic Pack from $29.99. You only need a pack to play a Skyborne or to reserve names early. Collector's Edition orders from the September restock are expected to arrive in February 2027. ### Reserve your names Early Name Reservation opens on 27 October at 18:00 CET in Europe and 1:00 p.m. PDT in North America, and on 28 October at 07:00 in Korea and Taiwan. It runs until 3 November ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24303866)). - It's for accounts with a pre-purchased pack, on the account the pack was bought for. - You can create up to three characters in total across all rulesets: two on PvP leaves one for elsewhere. The limit applies only during reservation. - Every character has two names, and the full pair must be unique in your region. You can share a first name with someone else ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24304161)). - Names go first come, first served. The game checks both parts together, so splitting a banned word across them won't get it through. - Blizzard was working to open the Roleplay-PvP ruleset for reservation from 27 October ([forum post](https://us.forums.blizzard.com/en/wow/t/the-roleplay-pvp-ruleset-is-coming-to-wow-forever/2389502)). Its 23 October post says character creation opens on 27 October for "everyone", which it hasn't explained further (ForeverDB). ### Install the game Blizzard's steps: update your graphics drivers, install or update the Battle.net app, choose World of Warcraft, pick **World of Warcraft: Forever** in the Game Version menu above the Play button, and install. Then press Play and choose your ruleset ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24303866)). The live game installs into its own `_forever_` folder ([ForeverDB](https://foreverdb.net/launch/beta)). During the beta, Blizzard said the install was larger than intended and that it was working to shrink it; it hasn't given a size. ### Bring your beta setup across Nothing from the beta's `_classic_beta_` folder appears in the live game by itself. Copy the files you want from its `WTF` folder to the same place under `_forever_` with the game closed. A [player's guide](https://us.forums.blizzard.com/en/wow/t/wow-forever-moving-your-beta-setup-to-live-macros-keybinds-ui-chat-and-addon-settings/2386497) on Blizzard's forums explains where macros, keybinds, chat and addon settings live. Edit Mode layouts can be copied with the layout menu's Share button and imported on live. ### Get your addons ready Install versions made for Forever (interface 16001). A starting kit drawn from [Addons](ledger:more/addons/): a quest helper (Questie, the ForeverDB addon or Forever Quest Pins), Leatrix Maps, Bagnon or Baganator, Auctionator, a threat meter such as ForeverThreat, and BugSack. The game already has a damage meter and a Cooldown Manager. WeakAuras and TradeSkillMaster have no Forever version. ### Change these settings - **On a Mac:** if the game freezes the Mac when you enter the world, set Secondary Lighting to Fair, and Shadow Quality to Low if you see a green tint. These are players' fixes, not Blizzard's ([Known issues](ledger:more/known-issues/)). - **Preferred Online Language:** Options, then Languages and Social. It's account-wide, has a 24-hour cooldown, and decides which players you meet ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24302070)). - **Your second name:** to hide it above your head, untick "My Secondary Name" under Options, Nameplates. It still shows in chat ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24304161)). - **Look and controls:** high- or standard-definition models, Classic or modern visual presets, the original animations and gamepad support are all options ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24303862)). - **Transmog:** choosing Classic Mode the first time you launch turns transmog off; you can switch it at a transmogrifier in some cities ([Blizzard Deep Dive](https://worldofwarcraft.blizzard.com/en-gb/news/24303313)). - **Built-in tools:** enable the Cooldown Manager (Options, Advanced Options) and the Damage Meter (Options) ([foreverchanges.pro](https://foreverchanges.pro/addons)). - **Casting:** Forever has focus-cast and mouseover-cast options and focus key bindings ([ForeverDB](https://foreverdb.net/macros)); see [Macros](ledger:more/macros/). ### Choose your class and race Start with the role you want: Warriors, Paladins and Druids can tank; Priests, Paladins, Shaman and Druids can heal ([ForeverDB](https://foreverdb.net/launch/which-class)). The [class pages](ledger:classes/) cover every spec. Six race and class pairs are new: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin ([Blizzard](https://worldofwarcraft.blizzard.com/en-gb/news/24303313)). Skyborne need a pack; Horde Skyborne can be Shaman and Alliance Skyborne Mage. Two cautions. Blizzard retuned racials again on 26 October: for example, Humans' crit bonus halves to 1%, Orcs lose their crit passive and regain a pet damage bonus, Dwarves get 1% hit, and the Skyborne's Read Leyline and Skysight now get stronger at ley lines and convergences ([development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696)). Guides written before that are out of date on racials. Beta play stopped at level 30; some simulators model level 60, but their unverified assumptions cannot establish live rankings ([ForeverDB](https://foreverdb.net/article/doubletgaming-7-things-not-to-do-wow-forever-launch)). ### Pick a ruleset Forever has no realm list. You choose a ruleset, and each one works as its own large community ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24302070)): - **Normal:** player-versus-player fighting only when you choose it. - **PvP:** open-world conflict. You can only make characters of one faction here, and faction balance systems may briefly limit character creation for one side. - **Roleplaying:** for players who want to stay in character. Blizzard hasn't published its rules yet (ForeverDB). - **Roleplay-PvP:** added for launch after player feedback. - **Hardcore:** arrives some time after launch. You can only group, run dungeons and raid with players on the same ruleset; battlegrounds may mix rulesets, except Hardcore. Characters can't move between rulesets, but collections and Legacy Points are shared across them. ### On launch night, check the servers before you panic If you can't get in, check the server status and Blizzard's posts first: login problems at busy times are usually on Blizzard's side. If you're stuck on "Retrieving character list", your `_forever_\Logs\Connection.log` shows where the login stopped ([ForeverDB](https://foreverdb.net/launch/beta-errors)). ### Learn Cooking for campfires Around level 5, the quest *The Great Outdoors* introduces camping and sends you to a Cooking trainer for the Basic Campfire ([Wowhead](https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards)). At skill 20 in any profession you can make its first camp feature, from the trainer or the *Camping 101* quest ([wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). Sitting at a camp for a minute gives an hour of buffs. See [Camping](ledger:world/camping/). ### Plan your professions and your first gold You get two primary professions plus Cooking, First Aid and Fishing. Gathering professions are the usual early earner, since you can sell what you gather; ForeverDB notes that's general advice, not Blizzard's. From level 10, Waylaid Crates you find or buy can be filled for [Merchant's Favor](ledger:world/merchants-favor/), and the [prices pages](ledger:prices/) show asking prices for their stated market and capture date, not completed sales. ### Weigh dungeon quests, gear and travel together Dungeon quests give half the extra bonus experience they did early in the Beta; that reduction alone does not establish whether questing or a dungeon group levels faster ([ForeverDB](https://foreverdb.net/launch/level-30)). The first dungeons open at level 13: Ragefire Chasm and the Hall of Thanes ([Dungeons and raids](ledger:world/dungeons-and-raids/)). ### Pick up the easy extras - **Library books:** turning in 10 books from level 1 earns a neck reward, with more at 20 and 25 books ([Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/library-books/)). - **Cozy Sleeping Bag:** a quest chain from level 14 gives up to 3% extra experience that stacks with camp buffs and cooked food ([Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/cozy-sleeping-bag/)). - **Legacy:** your first character to level 25 opens the account-wide [Legacy system](ledger:world/legacy/). ### Know the trading restrictions Blizzard is acting against gold buying in Forever. Blizzard warns about accepting gold from unknown sources and shows a warning for trades with strangers. Suspicious accounts can be put under a Temporary Economy Hold; an ordinary trade with an unfamiliar player is not, by itself, proof of gold buying ([Blizzard](https://us.forums.blizzard.com/en/wow/t/actions-taken-against-botting-and-rmt/2368705)). ## Field findings ### ForeverDB auction overview has not established release market prices (testing, 5 Nov 2026) Read in the [ForeverDB Auction House overview](https://foreverdb.net/auction-house) on 5 November 2026, shortly after the 4 November release. It listed 4,434 items with some recorded price, 116 confirmed by at least two players, six auction houses and 41 scans across 30 days. The selected market showed a last scan on 18 October and no scan in the preceding seven days. No post-release market observation could be verified from the accessible overview; other markets may differ. These are historical asking-price and listing records, not completed sales or confirmed current release prices. Tazdingo's Beta market records remain historical until genuine release scans are ingested with their realm, faction and observation times. ## Read more - [Blizzard: Claim Your Character Names](https://worldofwarcraft.blizzard.com/en-us/news/24303866): reservation times and install steps - [Blizzard: Carve a New Path](https://worldofwarcraft.blizzard.com/en-us/news/24302093): launch time and what each pack contains - [Blizzard: Choose Your Ruleset](https://worldofwarcraft.blizzard.com/en-us/news/24302070): rulesets, grouping rules and the language setting - [Blizzard: Create a Name of Your Own](https://worldofwarcraft.blizzard.com/en-us/news/24304161): how two-part names work - [Blizzard forums: Development notes, updated 26 October](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696): the final racial changes - [ForeverDB: Launch hub](https://foreverdb.net/launch): countdown and launch questions answered - [ForeverDB: Launch checklist](https://foreverdb.net/launch/checklist): a tick-off list that remembers your progress - [Icy Veins: WoW Forever overview](https://www.icy-veins.com/wow-forever/wow-forever-overview): the basics and pack prices - [Wowhead: Camping overview](https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards): the early camping quest ## Classes ### Warrior (specs: Arms, Fury, Protection) Page: https://faresbn.github.io/Tazdingo/classes/warrior/ #### Warrior: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warrior/ Summary: What the Warrior is in WoW Forever, how Forever changed Rage, stances and talents, and how the guides suggest picking and levelling a spec. ## Cheatsheet - **Pick a spec:** Protection for tanking, and for a first solo Warrior once Revenge (14) and its shield talents arrive; Icy Veins calls it the fastest leveller ([Icy Veins](https://www.icy-veins.com/wow-forever/protection-warrior-leveling)). Arms is the simpler two-hander; Fury needs two good weapons and comes together at 35–40. - **Key levels:** 10 first talent point and Defensive Stance quest · 14 Tactical Mastery and Revenge · 20 dual-wield, polearms, [Victory Rush](https://foreverdb.net/spell/402927) and Slam · 30 Berserker Stance quest · 40 plate, Dual Specialization, [Mortal Strike](https://foreverdb.net/spell/12294), [Bloodthirst](https://foreverdb.net/spell/23881) and [Shield Slam](https://foreverdb.net/spell/23922). - **New in Forever:** Rage from damage is normalised to weapon speed, and crits give 100% more Rage since 2 October ([Blizzard](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360)). Victory Rush, baseline Tactical Mastery and an 18 sec Slam are new; weapon specialisations merged into [Weaponmaster](https://foreverdb.net/spell/1290261). Arms and Fury carry a hybrid tax of about 5%. - **Professions:** Mining and Blacksmithing while levelling, since crafted mail rates highly at 20 and 30; Engineering is the usual endgame pick ([ForeverDB](https://foreverdb.net/guide/leveling-warrior)). - **Race:** after the 26 October notes, Orc Savage is gone, Human gives 1% crit, Dwarf 1% hit, Skyborne 2% haste and Tauren 5% health ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7)). Ignore older weapon or crit-damage bonuses; tank survival, movement and control can justify a choice. - **Watch out:** Wowhead's Fury overview still says crits give no extra Rage; that changed on 2 October. Rage from being hit now assumes 20–40% mitigation by level, not the original 50%. Talents are changed at a capital-city trainer. No level-30 result proves the level-60 spec order. ## What the guides say ### Race choice after the 26 October changes [Blizzard's 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Orc Savage, set Human Ruthless to 1% crit and Skyborne Wind-Blessed to 2% haste, replace Dwarf Earth Fury with 1% hit, and leave Tauren Endurance at 5% health only. Do not use older weapon-specialisation or critical-damage bonuses to choose a race. Pet Command does not boost Warrior attacks; tank survival, movement and control can justify a choice beyond modelled damage. ### Tazdingo recommendation For a first solo Warrior, **Protection is a strong default once Revenge and its shield talents are available**, especially if dungeon tanking is welcome. Arms is the simpler two-handed alternative; Fury asks for two useful weapons and receives key tools later. That explains why guides disagree about levelling speed: safer recovery and fewer deaths can beat faster individual kills ([Protection](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview), [Arms](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview)). Keep weapons trained and current, avoid over-levelled enemies and compare whole-route pace. No level-30 result proves the level-60 spec order. The Beta stopped at level 30. That is the available play bracket, not proof that every setup within it was tested. Above-30 advice comes from files and design notes. ### How Forever changed the class **Rage.** Blizzard's [Priest and Warrior deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514) changed how Rage is earned. Rage from being hit ignores your actual armour and absorbs. The original 50% assumed mitigation was superseded by [2 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5), which use level-dependent expected values in the 20–40% range. Those notes explicitly cover both Warriors and Druids. Rage from dealing damage is normalised to the speed of the weapon that hit, so bigger hits no longer give more Rage. Critical strikes were set to give 75% more Rage, and Blizzard's [2 October notes](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360) raised that to 100% after a Dual Wield Specialization bug skewed its tests. Wowhead's Fury overview still says crits give no extra Rage; that text predates the change. **Stances.** Defensive Stance comes from a level 10 class quest and Berserker Stance from a level 30 one. Tactical Mastery keeps 10 Rage when you switch, and the Arms talent [Improved Tactical Mastery](https://foreverdb.net/spell/12295) keeps up to 15 more ([ForeverDB talents](https://foreverdb.net/class/Warrior/talents)). **Baseline changes** from the deep dive and [ForeverDB's changes page](https://foreverdb.net/class/Warrior/changes): - Victory Rush becomes usable for 20 sec after you kill an enemy worth experience. It heals 10% of your maximum health on a 30 sec cooldown. - [Thunder Clap](https://foreverdb.net/spell/6343) works in Defensive Stance, slows attacks by 20% (10% in Classic) and has a 6 sec cooldown. It and [Rend](https://foreverdb.net/spell/772) now scale with attack power. - [Shield Wall](https://foreverdb.net/spell/871) cuts damage by 60% for 12 sec on a 15 min cooldown. It, [Retaliation](https://foreverdb.net/spell/20230) and Recklessness no longer share a cooldown. - [Shield Block](https://foreverdb.net/spell/2565) blocks two attacks over 7 sec. Taunt has an 8 sec cooldown. - [Battle Shout](https://foreverdb.net/spell/6673) lasts 3 min and reaches the whole raid since the 16 October build, but gives less attack power per rank. - Rend and Sunder Armor tag an enemy to you as soon as they land. **Talents.** The Axe, Mace, Sword and Polearm specialisations merged into one Arms talent, [Weaponmaster](https://foreverdb.net/spell/1290261). [Improved Slam](https://foreverdb.net/spell/12862) moved to Arms and stops Slam delaying your swing. Toughness, Improved Cleave and Precision are gone. ForeverDB counts 10 new and 24 changed talents. Blizzard says one-point milestone talents sit at 11, 16, 21 and 31 points, talents are changed at a capital-city trainer, and Dual Specialization opens at level 40. Blizzard's stated identity for the class is sustained damage against several melee targets. It wants Warriors to be "the kings of cleave damage" (WoW: Forever Podcast, via [ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). The deep dive adds that Warriors lack tools to recover once they have taken too much damage. ### Choosing a spec | Spec | Weapon | What the guides say | |---|---|---| | Arms | Two-hander | Icy Veins rates it weak solo but strong in groups. Wowhead calls it a good pick for new players thanks to the new built-in swing timer and Improved Slam. ForeverDB sees Anger Management as the most direct fix for an empty Rage bar. | | Fury | Two one-handers from 20 | Wowhead says it is not the strongest leveller and is best with other players around. [Icy Veins](https://www.icy-veins.com/wow-forever/fury-warrior-leveling) says it only comes together with Flurry (35) and Bloodthirst (40). | | Protection | One-hander and shield | The tank. Shield Specialization gives 5 Rage per block and Master of Defense 5 per dodge or parry, which fixes Warrior Rage problems. | ### Which spec for levelling The guides lean towards Protection. [Icy Veins](https://www.icy-veins.com/wow-forever/protection-warrior-leveling) calls it the fastest Warrior levelling spec and the one it recommends. It credits stronger Revenge, a shield that cuts downtime, and talents that both add Rage and make abilities cheaper. Wowhead's [Level 30 Protection page](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview) agrees that once Revenge arrives at 14, sword-and-board levels as well as a two-hander or better. ForeverDB's [levelling guide](https://foreverdb.net/guide/leveling-warrior) is more even-handed: Arms for a simple start, Fury for crits and passive talents, Protection if you die too often or want to tank, accepting slower kills. Advice shared across all three guides: - Weapon upgrades matter more than anything else for Arms and Fury, so take quest weapons and run dungeons for them. - Victory Rush at 20 makes solo questing much smoother. Wowhead suggests sticking to quests and enemies of your level or lower. - Mining and Blacksmithing pair well while levelling, since crafted mail rates highly at 20 and 30. Engineering is the usual endgame pick. ### Class quests The Berserker Stance quest starts at any capital Warrior trainer at 30 (except Darnassus). It leads to a gauntlet on Fray Island that ends with Big Will, a level 33 enemy. Klannoc Macleod then starts the long Whirlwind Weapon chain, which ends against Cyclonian, a level 40 elite ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview)). The Brutal Hauberk chain can start at 20 but runs through Razorfen Kraul, so most players do it later ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-20-tank-overview)). ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): the official list of Warrior changes and design intent. - [Blizzard forums: Warrior updates in today's beta build](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): the 2 October crit Rage and Fury and Protection talent changes. - [ForeverDB: Leveling a Warrior to 30](https://foreverdb.net/guide/leveling-warrior): races, stances, every ability by level and beginner mistakes. - [ForeverDB: Warrior changes vs Classic](https://foreverdb.net/class/Warrior/changes): every spell and talent compared with Classic Era. - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): why Warriors count as hybrids. - [Icy Veins: Protection Warrior Leveling](https://www.icy-veins.com/wow-forever/protection-warrior-leveling): the case for levelling as Protection. - [Icy Veins: Fury Warrior Leveling](https://www.icy-veins.com/wow-forever/fury-warrior-leveling): when Fury's levelling kit comes together. - [Wowhead: Level 30 Arms Warrior](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview): the Berserker Stance and Whirlwind Weapon quest walkthroughs. - [Wowhead: Level 30 Protection Warrior](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview): sword-and-board levelling and the Brutal Hauberk chain. #### Arms Warrior Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warrior/arms/ Summary: Arms Warrior in WoW Forever: the two-handed damage spec's talents by level, rotation compared across guides and the WoWSims priority list, levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** simple two-handed melee damage; Icy Veins rates it weak solo but strong in groups, and Wowhead suits it to new players. - **Levelling build:** at 30, Wowhead and Icy Veins take Improved Rend 3, Improved Tactical Mastery 5, Improved Overpower 2, Anger Management, Deep Wounds 3, Spearing Strike and Sweeping Strikes ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview)); ForeverDB skips Improved Rend, Deep Wounds and Spearing Strike for Deflection and Improved Charge. - **Build at 60:** projection only: WoWSims' default is 39 Arms (Mortal Strike, Bloodthrill 5, Weaponmaster 5, Improved Slam 2, full Rend, Overpower, Deep Wounds and Impale), 10 Fury (Cruelty, Unbridled Wrath) and 2 Improved Bloodrage ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts)). - **Priority:** at 30 (Wowhead), Battle Shout, Rend, Overpower, Thunder Clap, Sunders (five on long bosses), Spearing Strike, Slam just after a swing, Victory Rush, then Heroic Strike; Sweeping Strikes on packs. At 60 WoWSims runs Overpower, Mortal Strike, Slam, Rend, Spearing Strike, Execute ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/apls/arms.apl.json)). - **Stats:** ForeverDB: weapon DPS, Strength, hit, crit; Icy Veins: weapon damage, hit, crit, then Strength ([ForeverDB](https://foreverdb.net/class/Warrior/pve)). WoWSims' level-60 weights put hit (below the 8% cap) first, then crit. - **Key levels:** 20 [Slam](https://foreverdb.net/spell/1240193) and Victory Rush · 30 Sweeping Strikes · 31–35 Bloodthrill · 35–36 [Improved Slam](https://foreverdb.net/spell/12862) · 37 Weaponmaster · 40 Mortal Strike (above 30, Icy Veins' projection). - **Gear and consumables:** weapon first: Corpsemaker (Razorfen Kraul) or the Whirlwind Axe at 30 ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview)). ForeverDB's sim ranks Elixir of Agility and Bear Brisket best at 30. At camps, Mining's Lodestone, or Blacksmithing's Sharpening Wheel alongside Blessing of Might. - **Watch out:** Wowhead's overview gives Slam a 15 sec cooldown; it is 18 since 24 September, and Slam delays your swing until Improved Slam. Icy Veins skips Execute while levelling; ForeverDB and WoWSims use it. Bleed-immune enemies blunt Rend and Bloodthrill. ## What the guides say ### Tazdingo recommendation Use **a current two-hander and affordable Rend/Overpower damage** as the baseline. Slam before Improved Slam can delay a swing, so place it carefully rather than copying the level-60 priority blindly. Save Rage on a nearly dead enemy when an auto attack will finish it; spend Execute when ending the fight now is worth that cost. Five Sunders are more plausible on a long boss than an ordinary quest mob ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview)). The Whirlwind weapon is a substantial reward but its quest includes much higher-level opposition; count the help and travel required before calling it the fastest upgrade. Everything above level 30 is projection from the game files; nobody could play past 30 in the beta. ### What's different in Forever Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514) merged the old weapon specialisations into Weaponmaster. It gives axes and polearms 5% crit, lets maces and staves ignore 15% of armour, and gives swords a 5% chance of an extra attack. Bloodthrill lets main-hand hits on a target with your [Rend](https://foreverdb.net/spell/772) enable [Overpower](https://foreverdb.net/spell/7384) (20% at 5/5). Spearing Strike deals 40% weapon damage, plus 80% more against Giants, Dragonkin and mounted targets. Improved Slam (tier 6, level 35) shortens Slam and stops it delaying your swing. Two-Handed Weapon Specialization dropped to 3% from 5%. Wowhead notes that Rend and Deep Wounds can now crit. ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [ForeverDB](https://foreverdb.net/class/Warrior/builds) | Improved Heroic Strike 3, Deflection 2, Improved Tactical Mastery 5, Anger Management 1 | | 20 | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-20-dps-overview) | Improved Heroic Strike 2, Improved Rend 3, Improved Overpower 2, then 4 in Fury's Cruelty | | 30 | ForeverDB | the 20 build plus Improved Charge 2, Improved Overpower 2, Two-Handed Weapon Specialization 3, Impale 2, Sweeping Strikes 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview) | Improved Heroic Strike 2, Improved Rend 3, Improved Tactical Mastery 5, Improved Overpower 2, Anger Management 1, Deep Wounds 3, Spearing Strike 1, Two-Handed Weapon Specialization 1, Impale 2, Sweeping Strikes 1 | | 30 | Icy Veins | Deflection 2, Improved Rend 3, Improved Tactical Mastery 5, Improved Overpower 2, Anger Management 1, Deep Wounds 3, Spearing Strike 1, Two-Handed Weapon Specialization 3, Sweeping Strikes 1 | | 31–40 | [Icy Veins levelling](https://www.icy-veins.com/wow-forever/arms-warrior-leveling) (projection) | Bloodthrill 5 at 31–35, Improved Slam 1 at 36, Weaponmaster from 37, Mortal Strike at 40 | | 60 | [WoWSims default](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts) | 39 Arms (no Deflection; full Rend, Overpower, Deep Wounds and Impale paths, Spearing Strike, Bloodthrill 5, Weaponmaster 5, Improved Slam 2, Mortal Strike), 10 Fury (Cruelty 5, Unbridled Wrath 5), 2 Improved Bloodrage | With the Legacy perk Talented (up to 5 extra points), Icy Veins puts all five into Bloodthrill. Wowhead puts one into Bloodthrill, finishes Two-Handed Weapon Specialization, then adds the rest to Bloodthrill. ### Rotation and priorities The single-target advice from the levelling guides: - **ForeverDB's level 30 sim card** ([PvE guide](https://foreverdb.net/class/Warrior/pve)): Execute below 20%, keep Rend up, Overpower after dodges, Slam on cooldown, Heroic Strike as filler. Bloodrage on the pull. Its sim puts Slam at 11.9% of damage, Overpower at 5.3% and Rend at 4.4%. - **Wowhead (30):** Battle Shout, Rend, Overpower, Thunder Clap for its attack slow, five Sunder Armors, Spearing Strike, Slam just after a swing, Victory Rush, then Heroic Strike. On packs, save Rage for Sweeping Strikes and use it once Overpower is ready. - **Icy Veins:** Battle Shout and Bloodrage between pulls, Charge, Demoralizing Shout, Rend, Victory Rush, Overpower, one or two Sunders, Slam after a swing, and Spearing Strike as a Rage dump. The [WoWSims APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/apls/arms.apl.json) is built for level 60 with Mortal Strike. On a single target it stays in Battle Stance and runs: 1. Overpower when it lights up 2. Mortal Strike 3. Slam (outside the execute phase) 4. Rend, refreshed as it runs out 5. Spearing Strike 6. Execute below 20% 7. Heroic Strike only above 90 Rage, and only without Improved Slam It adds Sweeping Strikes on two or more targets, Whirlwind from Berserker Stance on three or more, and Cleave on packs above 40 Rage. The common thread at every level is Rend, Overpower and Slam. Heroic Strike is a last resort. ### Levelling Icy Veins rates Arms weak solo but strong in groups. Wowhead finds it smooth from 20 thanks to Victory Rush, and recommends questing on green-level enemies. Sweeping Strikes at 30 lets you pull two at a time. The Whirlwind Weapon chain (see the overview) gives the best two-hander at this level. ### Gear and consumables Weapon first, every guide agrees. Wowhead's level 30 picks include Corpsemaker from Razorfen Kraul, the Whirlwind Axe, and Blacksmithing's Officer's Belt and Veteran's Silvered Chain set. ForeverDB's sim ranks Elixir of Agility (+2.1%) and Bear Brisket (+1.7%) as the best level 30 consumables, and Blessing of Kings as the best party buff. Icy Veins adds Rage Potions and Elixir of Ogre Strength. For campfires, Wowhead prefers Mining's Lodestone, but it doesn't stack with Blessing of Might, so use Blacksmithing's Sharpening Wheel instead next to a Paladin. | Source | Stat order | |---|---| | ForeverDB | weapon DPS > Strength > hit > crit > Agility > Stamina | | Icy Veins | weapon damage > hit > crit > Strength > Agility > Stamina | | ForeverDB sim, level 30 | Strength 2, Agility 1.61, crit rating 1.13 (attack power = 1) | | WoWSims, level 60 pre-raid | hit (below the 8% cap) 4.59, crit 2.36, expertise 2.23, Strength 2.2, haste 2.0, Agility 1.82 | ### Where guides disagree - **Slam's level:** the client, Blizzard and Icy Veins' levelling page say 20; Icy Veins' main Arms page says 30. Wowhead's overview gives a 15 sec cooldown, but Blizzard raised it to 18 on 24 September. - **Execute:** Icy Veins says skip it while levelling and keep the Rage for the next enemy. ForeverDB and WoWSims use it below 20%. - **Deep Wounds at 30:** Wowhead and Icy Veins take it; ForeverDB's levelling build skips it, since Impale no longer requires it. - **Spearing Strike:** ForeverDB's builds page says the 1 October tooltip dropped the dismount. The current client tooltip on its talent page includes it again. - **Bloodrage:** ForeverDB's guides say it puts you in combat, so Charge first. The current client tooltip on its changes page no longer says so. Charging first is safe either way. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Arms Warrior](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-20-dps-overview): early talents, priority and dungeon drops. - [Wowhead: Level 30 Arms Warrior](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-30-dps-overview): level 30 build, Legacy points, gear and the Whirlwind Weapon chain. - [Icy Veins: Arms Warrior Leveling](https://www.icy-veins.com/wow-forever/arms-warrior-leveling): a level-by-level talent order to 60. - [ForeverDB: Warrior PvE guide](https://foreverdb.net/class/Warrior/pve): group play, stats and the level 30 sim card. - [ForeverDB: Warrior talent builds](https://foreverdb.net/class/Warrior/builds): levelling, dungeon and PvP builds with a reason for each point. - [WoWSims: DPS Warrior presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts): level 60 default talents, stat weights and consumables. - [WoWSims: Arms APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/apls/arms.apl.json): the simulator's priority list. - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): the official Arms talent changes. #### Fury Warrior Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warrior/fury/ Summary: Fury Warrior in WoW Forever: the dual-wield damage spec's talents by level, rotation compared across guides and the WoWSims priority list, levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** dual-wield melee damage in groups once you have two good weapons; a slow solo leveller until Flurry (35) and Bloodthirst (40). - **Levelling build:** at 30, Wowhead and Icy Veins take Cruelty 5, Unbridled Wrath 5, Furious Precision 3, Dual Wield Specialization 5, Lingering Rage and Death Wish ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-30-dps-overview)); ForeverDB's levelling build stays on a two-hander. Icy Veins suggests levelling another spec and switching at 35–40. - **Build at 60:** projection only: WoWSims' default is 32 Fury (Flurry, Bloodthirst, Raging Blows) and 19 Arms (Anger Management, Deep Wounds, Impale), with no Enrage ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts)). - **Priority:** at 30 (Wowhead), Overpower, Sunder above 70% health, Execute, then Heroic Strike or Cleave only with spare Rage. At 60 the WoWSims list runs Death Wish, Whirlwind on packs, Execute, Whirlwind, Bloodthirst. - **Stats:** ForeverDB puts hit first, then Strength and crit; Icy Veins puts weapon damage first. Off-hand misses starve Rage. - **Key levels:** 20 dual-wield · 30 Death Wish · 35 Flurry · 36 Whirlwind · 40 Bloodthirst. - **Gear and consumables:** two current one-handers first. ForeverDB's sim ranks Bear Brisket and Scroll of Strength II as the best level-30 consumables. Wowhead favours Engineering. - **Watch out:** Wowhead's Fury overview still says crits give no extra Rage and Dual Wield Specialization gives hit; both changed on 1–2 October. Bloodthirst no longer heals. ## What the guides say ### Tazdingo recommendation Choose **Fury when dual-wielding is the goal and both weapons are adequate**; Protection or Arms is a more forgiving early route. Enrage is useful when enemies actually hit you, whereas a boss model that never attacks the character cannot value it. That is a model assumption, not evidence that the talent is bad for solo play. Avoid spending Rage on Heroic Strike or Execute when it only creates overkill and leaves the next pull empty ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-30-dps-overview)). Do not deliberately take avoidable dungeon damage just to trigger Enrage: the healer pays for it. The beta stopped at 30, so Flurry, Whirlwind and Bloodthirst haven't been played; everything about them is projection. ### What's different in Forever Fury took the biggest reshuffle in Blizzard's [2 October Warrior notes](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): - Whirlwind now always strikes with both weapons, without a talent. - Raging Blows instead cuts 3 Rage off Cleave and Whirlwind. - Furious Precision adds up to 10% off-hand hit. - Dual Wield Specialization adds off-hand damage and Rage (50% more at 5/5) but no hit. - Unbridled Wrath no longer favours two-handers. - Death Wish, not Enrage, now leads to Flurry. From the [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514): [Enrage](https://foreverdb.net/spell/12317) triggers from any damage taken (a 30% chance for 10% more Physical damage), and Bloodthirst gives 10% movement speed instead of healing. [Death Wish](https://foreverdb.net/spell/12328) raises the damage you take by 5% instead of lowering armour. Queued Heroic Strikes no longer raise off-hand hit ([ForeverDB](https://foreverdb.net/class/Warrior/pve)). ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [ForeverDB](https://foreverdb.net/class/Warrior/builds), [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-20-dps-overview) | Cruelty 5, Unbridled Wrath 5, Piercing Howl 1. ForeverDB swaps Piercing Howl for Furious Precision 1 if dual-wielding. | | 30 | ForeverDB levelling | Cruelty 5, Unbridled Wrath 5, Lingering Rage 1, Piercing Howl 1, Blood Craze 3, Enrage 5, Death Wish 1 | | 30 | ForeverDB dungeon | Cruelty 5, Booming Voice 2, Unbridled Wrath 5, Furious Precision 3, Dual Wield Specialization 4, Raging Blows 1, Death Wish 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-30-dps-overview) | Cruelty 5, Lingering Rage 2, Unbridled Wrath 5, Furious Precision 3, Dual Wield Specialization 5, Death Wish 1 | | 30 | Icy Veins | Cruelty 5, Lingering Rage 1, Unbridled Wrath 5, Furious Precision 3, Piercing Howl 1, Dual Wield Specialization 5, Death Wish 1 | | 31–43 | [Icy Veins levelling](https://www.icy-veins.com/wow-forever/fury-warrior-leveling) (projection) | Flurry 5 at 35–39, Bloodthirst at 40, Enrage 5 by 41, Gore Drinker 2 at 42–43 | | 60 | [WoWSims default](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts) | 32 Fury (Flurry, Bloodthirst, Raging Blows, Improved Execute, Improved Berserker Rage; no Enrage), 19 Arms (Improved Heroic Strike, Improved Rend, Improved Tactical Mastery, Improved Overpower, Anger Management, Deep Wounds, Impale) | With Legacy points, Wowhead adds Enrage 4 and a point of Flurry. Icy Veins adds Raging Blows, Improved Berserker Rage and Improved Bloodrage. ### Rotation and priorities - **ForeverDB's level 30 sim card:** Execute below 20%, Overpower after dodges, Slam on cooldown, Rend (kept up 87% of the fight), Heroic Strike as filler. Bloodrage and Death Wish on the pull. Death Wish is worth 8.8% of damage. Auto attacks make up 30% and off-hand swings 25%. - **Wowhead (30):** Overpower, Sunder Armor while the target is above 70% health, Execute, then Heroic Strike or Cleave. It warns that both are Rage-inefficient, so don't overuse them. - **Icy Veins:** Battle Shout, Bloodrage, Charge, Demoralizing Shout, Victory Rush, Rend on enemies that will live, Overpower, one or two Sunders. The [WoWSims APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/apls/fury.apl.json), built for level 60, runs: 1. Death Wish on cooldown 2. Whirlwind on two or more targets 3. Execute below 20% 4. Whirlwind 5. Bloodthirst 6. Heroic Strike on a single target above 40 Rage, or Cleave on packs 7. Overpower and Rend woven in from Battle Stance 8. Bloodrage below 90 Rage, plus Berserker Rage with its talent Whirlwind sits above Bloodthirst there. Before 36 Fury has neither, which is why the levelling guides lean on Overpower and Rend. ### Levelling Icy Veins and Wowhead both call Fury a slow solo leveller that shines in groups. Icy Veins suggests levelling another spec and respeccing once Flurry and good weapons arrive. You can't dual-wield before 20. Icy Veins switches to two weapons at 20, and Wowhead's level 30 build is built around them. ForeverDB's levelling builds stay on a two-hander and keep dual-wielding for its dungeon build. Wowhead stresses current weapons and Overpower. Its suggestion to take hits for Rage needs restraint: agree any off-tanking with the group and avoid preventable healer pressure. ### Gear and consumables ForeverDB's level 30 list suggests Swinetusk Shank (Razorfen Kraul) and Bloody Brass Knuckles (Scarlet Monastery), drop sources from Classic data. Wowhead lists the Whirlwind Axe, Saltscale Girdle (Excavation Site: Wetlands) and Blacksmithing's Officer's Belt. ForeverDB's sim ranks Bear Brisket (+2.8%) and Scroll of Strength II (+2.6%) as the best level 30 consumables, and Blessing of Might as the best party buff (+5.2%). Wowhead likes Skinning's Camp Chair at campfires, because crit feeds Rage. For professions, Wowhead favours Engineering, with Alchemy as an option; Icy Veins suggests Mining and Blacksmithing while levelling. | Source | Stat order | |---|---| | ForeverDB | hit > Strength > crit > Agility > weapon DPS > Stamina | | Icy Veins | weapon damage > hit > crit > Strength > Agility > Stamina | | ForeverDB sim, level 30 | Strength 2, Agility 0.73, haste rating 0.62 | | WoWSims, level 60 pre-raid | crit 2.92, hit 2.29, haste 2.29, Agility 2.25, Strength 2.2, expertise 1.9 | ### Where guides disagree - **Enrage:** levellers rate it highly because you are hit constantly. WoWSims gives it no points, explaining that its simulated boss attacks no one, so Enrage never procs. - **Slam:** ForeverDB keeps Slam in Fury's rotation despite the swing delay (Improved Slam is out of Fury's reach). Wowhead and Icy Veins leave it out. - **Execute and Heroic Strike:** Icy Veins skips Execute while levelling and treats Heroic Strike as an endgame Rage dump. ForeverDB and WoWSims use both. - **Off-hand hit:** Icy Veins quotes a 27% off-hand miss chance for a particular target assumption. Do not treat that as the miss rate against every quest enemy or as the hit target for special attacks. Target level and the current off-hand talents matter. - **Outdated text:** Wowhead's Fury overview still describes crits as giving no extra Rage, Bloodthirst at 35% attack power and Dual Wield Specialization giving hit. All three changed on 30 September and 1–2 October. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Fury Warrior](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-20-dps-overview): early talents, Legacy points and priority. - [Wowhead: Level 30 Fury Warrior](https://www.wowhead.com/forever/guide/classes/warrior/fury/level-30-dps-overview): the level 30 dual-wield build and dungeon tips. - [Icy Veins: Fury Warrior Leveling](https://www.icy-veins.com/wow-forever/fury-warrior-leveling): a level-by-level talent order to 60 and when to switch to two weapons. - [ForeverDB: Warrior talent builds](https://foreverdb.net/class/Warrior/builds): Fury levelling, dungeon and PvP builds with reasons. - [ForeverDB: Warrior PvE guide](https://foreverdb.net/class/Warrior/pve): group role, stats and the level 30 sim card. - [WoWSims: DPS Warrior presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts): level 60 default talents, stat weights and consumables. - [WoWSims: Fury APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/apls/fury.apl.json): the simulator's priority list. - [Blizzard forums: Warrior updates in today's beta build](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): the 2 October Fury rework. #### Protection Warrior Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warrior/protection/ Summary: Protection Warrior in WoW Forever: the shield tank's talents by level, threat priorities compared across guides and the WoWSims list, why guides rate it for levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** tanking dungeons, and solo levelling once Revenge arrives at 14; Icy Veins calls it the fastest Warrior spec to level. - **Levelling build:** at 30, Wowhead takes Improved Rend 3, Shield Specialization 5, Improved Revenge 3, Improved Thunder Clap 3, Last Stand, Master of Defense 2, Defiance 3 and Vanguard ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview)); Icy Veins swaps Last Stand and Defiance for Cruelty 2 and Improved Bloodrage 2. - **Build at 60:** projection only: WoWSims' default is 31 Protection (Shield Slam, Bastion, Focused Rage, Defiance, Vanguard, Concussion Blow, Anticipation), 17 Arms (Improved Heroic Strike, Deflection, Improved Rend, Deep Wounds, Impale) and 3 Cruelty ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/presets.ts)). - **Priority:** survival and threat on each enemy before damage. At 30 (Wowhead): [Shield Block](https://foreverdb.net/spell/2565), Revenge, Thunder Clap, Demoralizing Shout, Sunders, Rend if threat is safe, Heroic Strike with spare Rage; Thunder Clap first on packs. At 60 WoWSims adds Shield Slam before Revenge. - **Stats:** ForeverDB puts survival first (Stamina, armour, Defense, block); Icy Veins puts threat first (weapon damage, hit, Strength). WoWSims' level-60 weights blend both, with Stamina and hit highest. Fix deaths with survival, lost enemies with threat. - **Key levels:** 14 Revenge (switch to sword and board) · 25 Vanguard · 30 Focused Rage · 35 [Bastion](https://foreverdb.net/spell/16538) · 40 Shield Slam (above 30 is projection). - **Gear and consumables:** at 30 Wowhead picks Pronged Reaver (Razorfen Kraul), Thermaplugg Medal of Honor (Gnomeregan) and Blacksmithing's Officer's Belt; Bandsaw Wristbands at 20. Pull with a trained ranged weapon; Wowhead notes Engineering's grenades also solve ranged pulling. - **Watch out:** older threat advice built on the Sunder Armor and Demoralizing Shout bugs is superseded. [Defiance](https://foreverdb.net/spell/12792) now needs a shield. Shield Block funds Revenge only when attacks use its blocks, not against casters or idle targets. Thorns from a Paladin or Druid helps. ## What the guides say ### Tazdingo recommendation For dungeon tanking, **secure survival and reliable threat on each active enemy**, then spend spare Rage on damage. If deaths are the problem, a threat-first stat list is the wrong fix; if enemies keep leaving the tank while survival is comfortable, more reliable threat matters. Shield Block can fund Revenge when attacks consume its blocks, but is not automatically Rage-neutral against a caster or an idle target ([Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview)). Pull with a trained ranged weapon when appropriate; lack of a ranged class spell does not mean Warriors lack ranged pulls. Shield Slam (40), Bastion (35) and everything past 30 are untested projections. ### What's different in Forever From Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514) and [2 October notes](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): - Shield Specialization gives 5 Rage on a block instead of 1. - Master of Defense gives 5 Rage on a dodge or parry with a shield on. - [Improved Revenge](https://foreverdb.net/spell/12797) adds 60% damage instead of a stun. - [Defiance](https://foreverdb.net/spell/12792) adds 15% threat in Defensive Stance, but now needs a shield. - [Anticipation](https://foreverdb.net/spell/12297) gives 20 Defense. - Improved Shield Wall cuts 11 min off Shield Wall's cooldown. - Toughness was removed, and Improved Taunt and Improved Shield Block became baseline. - Iron Will, Improved Bloodrage, Improved Disarm and Improved Shield Bash moved up the tree, so players without a shield can reach Last Stand. Blizzard wants Protection usable as a PvP secondary spec. - Blizzard's 24 September notes moved Focused Rage up to tier 5 (30) and Bastion down to tier 6 (35), so tanks get cheaper attacks before Shield Slam ([ForeverDB](https://foreverdb.net/article/outlook-warrior)). [Shield Block](https://foreverdb.net/spell/2565) blocks two attacks, and [Shield Wall](https://foreverdb.net/spell/871) gives 60% less damage for 12 sec on a 15 min cooldown. ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-20-tank-overview), [Icy Veins levelling](https://www.icy-veins.com/wow-forever/protection-warrior-leveling) | Shield Specialization 5, Improved Revenge 3, Improved Thunder Clap 2, Master of Defense 1 | | 20 | [ForeverDB](https://foreverdb.net/class/Warrior/builds) | Shield Specialization 5, Improved Bloodrage 2, Improved Revenge 3 (levelling) or Improved Thunder Clap 3 (dungeons), Master of Defense 1 | | 30 | ForeverDB levelling | Shield Specialization 5, Improved Bloodrage 2, Improved Revenge 3, Anticipation 3, Master of Defense 2, Last Stand 1, Improved Disarm 3, Vanguard 1, Concussion Blow 1 | | 30 | ForeverDB dungeon | Shield Specialization 5, Improved Bloodrage 2, Improved Thunder Clap 3, Master of Defense 2, Defiance 3, Last Stand 1, Improved Revenge 1, Improved Sunder Armor 3, Focused Rage 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview) | 3 in Arms' Improved Rend, then Shield Specialization 5, Improved Revenge 3, Improved Thunder Clap 3, Last Stand 1, Master of Defense 2, Defiance 3, Vanguard 1 | | 30 | Icy Veins | Improved Rend 3, Cruelty 2, Improved Bloodrage 2, Shield Specialization 5, Improved Revenge 3, Improved Thunder Clap 3, Master of Defense 2, Vanguard 1 | | 30–40 | Icy Veins levelling (projection) | Focused Rage 30–32, Concussion Blow 33, Defiance 34, Bastion, Shield Slam at 40 | | 60 | [WoWSims default](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/presets.ts) | 31 Protection (Shield Slam, Bastion, Focused Rage, Defiance, Vanguard, Concussion Blow, full Anticipation), 17 Arms (Improved Heroic Strike, Deflection, Improved Rend, Deep Wounds, Impale), 3 Cruelty | With Legacy points, Wowhead adds Improved Sunder Armor 2 and Focused Rage 3. Icy Veins finishes Cruelty and takes Last Stand. ### Threat and priorities - **Wowhead (30), one target:** Charge, Bloodrage, Shield Block, Revenge, Thunder Clap, Demoralizing Shout, Sunder Armor (five stacks on bosses), Rend if threat is safe, Heroic Strike with spare Rage. On packs it moves Thunder Clap up, then tabs Rend between enemies and uses Cleave with excess Rage. - **Icy Veins:** Shield Block on cooldown (two blocks refund its 10 Rage), Revenge whenever it lights up, Thunder Clap on cooldown on packs, Rend early, one or two Sunders. Tab between enemies every few seconds to spread threat. - **ForeverDB's level 30 card:** Charge, Defensive Stance, Shield Block, Revenge, Sunder Armor, Heroic Strike. The [WoWSims APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/apls/default.apl.json), built for level 60, runs: 1. Last Stand below 40% health and Shield Wall below 35% 2. Shield Block above 40 Rage or just before Revenge comes back 3. Thunder Clap on three or more targets 4. Shield Slam 5. Revenge 6. Thunder Clap on two targets 7. Demoralizing Shout and Battle Shout refreshes 8. Rend, then Sunder Armor to five stacks 9. Cleave or Heroic Strike above 40 Rage At every level the core is Shield Block into Revenge, with Thunder Clap for packs. ### Levelling [Icy Veins](https://www.icy-veins.com/wow-forever/protection-warrior-leveling) recommends Protection as the fastest Warrior levelling spec. It suggests a two-hander until Revenge at 14, then sword and board. Wowhead agrees that after Revenge it matches a two-hander, and after 20 cleaves packs well. Vanguard at 25 lets you chain pulls without leaving Defensive Stance. Wowhead notes that thorns effects (Retribution Aura, Thorns) do a lot of dungeon damage right now, so a Paladin or Druid in the group helps. ### Gear and consumables Wowhead's level 30 picks include Pronged Reaver (Razorfen Kraul), Thermaplugg Medal of Honor (Gnomeregan) and Blacksmithing's Officer's Belt. At 20 it likes Bandsaw Wristbands, which pair with Shield Block. ForeverDB points to Forever's new Guard's Silvered Chain Leggings and Sentinel's Belt. WoWSims' level 60 kit: Major Frenzy Potion, Elixirs of Greater Defense, the Phalanx and the Mongoose, and Major Healthstone. Icy Veins adds Scroll of Protection III. Wowhead notes that Engineering's grenades solve ranged pulling. | Source | Stat order | |---|---| | ForeverDB | Stamina, armour, Defense, block, block value, dodge, parry, hit, Strength | | Icy Veins | weapon damage, hit, Strength, Agility, armour, Stamina, crit | | WoWSims, level 60 | blends threat and survival weights: Stamina 1.15, hit 1.13, Agility 0.66, Strength 0.62, block value 0.6; its pre-raid Defense target is a model assumption, not verified launch crit immunity. Check whether a figure is rating, bonus skill or total skill before using it | ### Where guides disagree - **Threat — resolved:** official notes corrected Sunder Armor threat earlier in Beta, and the [2 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) explicitly fixed Demoralizing Shout generating no threat. Older advice based on those bugs is superseded. Refresh useful debuffs and spread threat as needed; this does not mean endlessly spamming a shout is the best rotation. - **Defiance at 30:** ForeverDB's dungeon build and Wowhead take all three ranks. Icy Veins' calculator leaves it out, though its text mentions it. - **Survival or threat first:** ForeverDB ranks survival stats first; Icy Veins puts weapon damage, hit and Strength first. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Protection Warrior](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-20-tank-overview): early talents, threat notes and the Brutal Hauberk chain. - [Wowhead: Level 30 Protection Warrior](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview): level 30 build, priorities and dungeon gear. - [Icy Veins: Protection Warrior Leveling](https://www.icy-veins.com/wow-forever/protection-warrior-leveling): a level-by-level talent order to 60 and the Vanguard macro tip. - [ForeverDB: Warrior talent builds](https://foreverdb.net/class/Warrior/builds): levelling, dungeon and PvP Protection builds with reasons. - [ForeverDB: Warrior PvE guide](https://foreverdb.net/class/Warrior/pve): tank job, opener, cooldowns and stats. - [WoWSims: Protection Warrior presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/presets.ts): level 60 talents, threat and survival weights, consumables. - [WoWSims: Protection Warrior APL](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/apls/default.apl.json): the simulator's priority list. - [Blizzard forums: Warrior updates in today's beta build](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): the 2 October Protection tree reshuffle. - [ForeverDB: Warrior outlook](https://foreverdb.net/article/outlook-warrior): the 24 September notes that swapped Bastion and Focused Rage. - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): the official Protection talent changes. #### Warrior: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/warrior/#hybrid Summary: Warrior builds that mix talent trees in WoW Forever, the levelling hybrids the guides suggest, Blizzard's 5% hybrid tax on Arms and Fury, and switching between tanking and damage. ## Cheatsheet - **How mixing works:** one talent point per level from 10, 51 by 60. Each row of a tree needs 5 more points in that tree, so 21 points at 30 can just reach row 5 of one tree. - **Common dip:** Fury's [Cruelty](https://foreverdb.net/spell/12320) (5% melee crit) is the talent other specs borrow most, since crits also give double Rage. - **Levelling hybrids:** Wowhead's level 20 Arms build and both Wowhead and Icy Veins' level 30 Protection builds spend points outside their main tree. - **Level 60 projections:** every WoWSims default and every Icy Veins levelling plan ends with points in a second tree. - **Hybrid tax:** Blizzard aims Arms and Fury at about 5% less damage than pure damage classes. It is a design target, not a number in the game files. - **Dual roles:** Dual Specialization opens at level 40, and talents are changed at a capital-city class trainer. ## What the guides say ### Tazdingo recommendation Choose cross-tree points for the job being performed: solo recovery and damage taken, dungeon tanking, or damage behind a separate tank. Enrage cannot be judged in a model where the character is never hit, while a raid damage preset need not fund solo defensive tools. State weapon setup, level and Legacy allowance before comparing. The hybrid target concerns Warrior class design, not an additional cost for mixing talent trees. ### How mixing works [ForeverDB](https://foreverdb.net/class/Warrior/talents) reads the rules from the client: a point at every level from 10 to 60, and each row of a tree opens once you have 5 more points in the rows above it. Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514) adds one-point milestone talents at 11, 16, 21 and 31 points. That makes deep capstones expensive and shallow dips cheap. The Legacy perk Talented gives the same points up to five levels early, but Wowhead notes it sits behind Well Rested in the Legacy tree, so most players won't have all five. Respeccing cost 1 silver in the beta as a temporary measure; the launch price isn't known. ### Levelling hybrids the guides suggest | Build | Points | The reasoning | |---|---|---| | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-20-dps-overview) Arms, level 20 | Improved Heroic Strike 2, Improved Rend 3, Improved Overpower 2, Cruelty 4 | Cruelty beats deeper Arms points until 21 points open Two-Handed Weapon Specialization. At 30, go fully Arms. | | [Wowhead](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview) Protection, level 30 | Improved Rend 3 plus 18 Protection | Tab-targeting Rend usually beats Cleave. The 3 points can move to Cruelty, Deflection, or Improved Sunder Armor and Focused Rage. | | [Icy Veins](https://www.icy-veins.com/wow-forever/protection-warrior-tank-pve-guide) Protection, level 30 | Improved Rend 3, Cruelty 2, 16 Protection | Rend damage and crit while levelling. For dungeon-only play it swaps them for Defiance, Concussion Blow and Focused Rage. | ForeverDB's published [builds](https://foreverdb.net/class/Warrior/builds) stay in one tree at both 20 and 30, so not every guide sees mixing as necessary before 30. The level 60 plans all mix trees. These are projections nobody has played: | Spec | [WoWSims default](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts) (Arms/Fury/Protection) | Icy Veins levelling plan at 60 | |---|---|---| | Arms | 39/10/2: Cruelty, Unbridled Wrath, Improved Bloodrage | 33/16/2: Cruelty, Lingering Rage, Unbridled Wrath, Raging Blows, Improved Bloodrage | | Fury | 19/32/0: Improved Heroic Strike, Improved Rend, Improved Tactical Mastery, Improved Overpower, Anger Management, Deep Wounds, Impale | 13/36/2: Deflection, Improved Charge, Improved Tactical Mastery, Anger Management, Improved Bloodrage | | Protection | 17/3/31 ([presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/presets.ts)): Deflection, Improved Rend, Deep Wounds, Impale, Cruelty 3 | 0/20/31: Cruelty, Lingering Rage, Unbridled Wrath, Piercing Howl, Raging Blows, Enrage | The pattern: damage specs borrow Rage and crit talents, mostly from the top rows of the other damage tree, and both tank plans borrow crit. Blizzard's [2 October notes](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360) also moved Iron Will, Improved Bloodrage, Improved Disarm and Improved Shield Bash up the Protection tree. The goal was a path for players without a shield, so Protection could serve "as a PvP tech secondary specialization". ### The hybrid tax On episode 2 of the WoW: Forever Podcast, Blizzard's developers said they aim for hybrid damage specs to deal about 5% less than Hunters, Mages, Rogues and Warlocks ([ForeverDB's write-up](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). Every other class counts as a hybrid, and Warriors are included because they can pick up a shield, switch to Defensive Stance and tank. In practice, if a pure class does 1,000 damage per second, the target for Arms or Fury is around 950. Key points from that write-up: - It is an average across fights, not a cap, and a hybrid can still top some encounters. - The developers also said they don't believe in the old hybrid tax. They would rather keep every role competitive and leave hybrids missing some tools and buffs. - As compensation, Blizzard wants Warriors to be the best class for cleave. - Damage tuning lives on Blizzard's servers, so the 5% can't be checked in the client, and no patch notes mention it. Nobody can measure level 60 damage yet. - Forum reaction is mixed. A long thread argues Warriors aren't hybrids at all, and another fears the label will make the levelling tank shortage worse. As of 8 October, ForeverDB found no Blizzard follow-up. ### Dual-role play Blizzard says Dual Specialization becomes available at level 40, so tank and damage builds can sit side by side later. Before that, the guides describe flexing within one build: - **Damage Warriors can tank in an emergency.** If the tank dies, switch to Defensive Stance and Taunt. Tactical Mastery keeps 10 Rage through the switch, and up to 25 with Improved Tactical Mastery ([ForeverDB](https://foreverdb.net/class/Warrior/pve)). Wowhead's Fury guides add that taking some hits in dungeons is fine, because damage taken is Rage. - **Keep a shield in your bags.** Icy Veins suggests carrying a one-hander and shield so you can Shield Bash dangerous casts in any build. ForeverDB has a weapon-swap macro (see the macros page). - **Protection levels and tanks without a respec.** ForeverDB says its level 30 levelling build also tanks dungeons well. - **Two-hander for Retaliation.** Wowhead suggests a tank swap to a two-hander while Retaliation is active against several enemies. The forum objection still applies: a Warrior in damage gear and talents tanks poorly, which is the main argument against the hybrid label. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): the podcast quotes, who counts as a hybrid, and the forum reaction. - [ForeverDB: Warrior talent builds](https://foreverdb.net/class/Warrior/builds): single-tree levelling, dungeon and PvP builds for comparison. - [Wowhead: Level 20 Arms Warrior](https://www.wowhead.com/forever/guide/classes/warrior/arms/level-20-dps-overview): the Arms-into-Cruelty levelling build. - [Wowhead: Level 30 Protection Warrior](https://www.wowhead.com/forever/guide/classes/warrior/protection/level-30-tank-overview): the Improved Rend tank build and Legacy points. - [Icy Veins: Protection Warrior guide](https://www.icy-veins.com/wow-forever/protection-warrior-tank-pve-guide): the level 30 Protection build with Arms and Fury points. - [Icy Veins: Arms](https://www.icy-veins.com/wow-forever/arms-warrior-leveling), [Fury](https://www.icy-veins.com/wow-forever/fury-warrior-leveling) and [Protection](https://www.icy-veins.com/wow-forever/protection-warrior-leveling) levelling guides: talent orders to 60. - [WoWSims: DPS Warrior presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/dps/presets.ts) and [Protection presets](https://github.com/wowsims/forever/blob/master/ui/specs/warrior/protection/presets.ts): level 60 default talent strings. - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): talent structure and Dual Specialization. - [Blizzard forums: Warrior updates in today's beta build](https://us.forums.blizzard.com/en/wow/t/warrior-updates-in-todays-beta-build/2369360): the non-shield path through Protection. #### Warrior: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/warrior/#macros Summary: Community Warrior macros for WoW Forever from ForeverDB, Kami Labs, Wowhead and Icy Veins, each with what it does; none tested in the live game. ## Cheatsheet - **Where these come from:** a selection of the most useful macros from four community guides (ForeverDB, Kami Labs, Wowhead and Icy Veins), credited to each. None has been tested in the live game. ForeverDB checked its spell names against the beta client, but says it hasn't tried them in play. - **Stance numbers:** `[stance:1]` is Battle Stance, `[stance:2]` Defensive Stance and `[stance:3]` Berserker Stance ([Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950)). - **Two presses to change stance:** in a stance-changing macro, the first press changes stance and the second uses the ability. Tactical Mastery keeps 10 Rage through the switch ([ForeverDB](https://foreverdb.net/class/Warrior/macros)). - **Leave ranks off:** `/cast Heroic Strike` always uses your highest rank, so new ranks from the trainer work without editing your bars (Wowhead, [Kami Labs](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/)). - **`/startattack`:** most melee macros start with it so your swings never stop (Kami Labs). - **Vanguard catch:** the Protection talent Vanguard adds a separate Charge spell. Icy Veins says to shift-click that Charge from your spellbook into the macro, because `/cast Charge` won't find it. ## What the guides say ### Tazdingo recommendation Use stance and weapon-swap macros to make a deliberate action predictable. Tactical Mastery does not preserve unlimited Rage, a shield skill still needs a shield, and changing gear can affect swing timing. Keep a separate interrupt and taunt rather than assuming a damage sequence will select them at the right time. Test each stance, equipment and target branch before using these unverified examples in a dungeon. This is a short list, not a full library: each source's page has more. Level requirements come from ForeverDB. Anything above level 30 couldn't be used in the beta. ### Stances and openers **Charge out of combat, Intercept in combat** (ForeverDB): charges from Battle Stance before a fight and Intercepts from Berserker Stance during one, fixing your stance first if needed. Intercept needs 30. ``` #showtooltip /cast [nocombat,stance:1] Charge; [combat,stance:3] Intercept; [nocombat] Battle Stance; Berserker Stance ``` **Charge into Rend** (Kami Labs): a solo opener that Charges out of combat and applies Rend once the fight starts. ``` #showtooltip /startattack /cast [nocombat,nostance:1] Battle Stance /cast [nocombat,stance:1] Charge /cast [combat] Rend ``` **Battle and Defensive toggle** (Wowhead): flips between Battle and Defensive Stance on one key. ``` #showtooltip /cast [stance:1] Defensive Stance; [stance:2] Battle Stance ``` **Charge, then Execute or Taunt** (Wowhead): Charges out of combat, then Executes in Battle Stance or Taunts in Defensive Stance. ``` #showtooltip /cast [nocombat] Charge /cast [stance:1]Execute; [stance:2] Taunt ``` **Overpower from any stance** (ForeverDB): moves you to Battle Stance if needed, then Overpowers on the next press. ``` #showtooltip Overpower /startattack /cast [stance:1] Overpower; Battle Stance ``` **Berserker Rage from any stance** (ForeverDB): moves you to Berserker Stance and casts Berserker Rage. Press it before a fear lands. ``` #showtooltip Berserker Rage /cast [stance:3] Berserker Rage; Berserker Stance ``` **Whirlwind with a stance swap** (Kami Labs): enters Berserker Stance and Whirlwinds. Whirlwind is trained at 36. ``` #showtooltip /cast [nostance:3] Berserker Stance /cast Whirlwind ``` ### Tanking **Mouseover Taunt, Shift for Mocking Blow** (ForeverDB): taunts the enemy under your cursor (or your target), with Mocking Blow as a backup on Shift. ``` #showtooltip /cast [mod:shift,stance:1,@mouseover,harm,nodead][mod:shift,stance:1] Mocking Blow; [mod:shift] Battle Stance; [stance:2,@mouseover,harm,nodead][stance:2] Taunt; Defensive Stance ``` **Mouseover Sunder Armor** (Kami Labs): stacks Sunder on the enemy under your cursor without changing target. ``` #showtooltip /startattack /cast [@mouseover,harm,nodead][] Sunder Armor ``` **Revenge and Shield Block together** (ForeverDB): Revenge plus Shield Block on one press. Hold Shift to skip the block and save Rage. ``` #showtooltip Revenge /startattack /cast Revenge /cast [nomod:shift] Shield Block ``` **Shield Slam into Revenge** (Kami Labs): tries Shield Slam, then Revenge, from Defensive Stance. Shield Slam is a level 40 talent. ``` #showtooltip /cast [nostance:2] Defensive Stance /cast Shield Slam /cast Revenge ``` **Shield Wall, Shift for Last Stand** (ForeverDB): both emergency buttons on one key, with Defensive Stance enforced for Shield Wall. ``` #showtooltip Shield Wall /cast [mod:shift] Last Stand; [stance:2] Shield Wall; Defensive Stance ``` ### Interrupts and weapons **Focus interrupt** (ForeverDB): Shield Bash on your focus or target, or Pummel in Berserker Stance (Pummel needs 38). ``` #showtooltip /cast [stance:3,@focus,harm,nodead][stance:3] Pummel; [@focus,harm,nodead][] Shield Bash ``` **Mouseover Shield Bash** (Icy Veins): interrupts the enemy under your cursor, or your target. Needs a shield and Battle or Defensive Stance. ``` #showtooltip Shield Bash /cast [@mouseover,harm,nodead][] Shield Bash ``` **Mouseover Pummel** (Icy Veins): the Berserker Stance version. ``` #showtooltip Pummel /cast [@mouseover,harm,nodead][] Pummel ``` **Sword and board, Shift for two-hander** (ForeverDB): equips one-hander and shield, or your two-hander with Shift. Replace the braces with your own item names; ForeverDB's page fills them in for you. ``` #showtooltip /equip [mod:shift] {TWOHAND} /equipslot [nomod] 16 {ONEHAND} /equipslot [nomod] 17 {SHIELD} ``` **One ranged key** (Wowhead): uses whichever ranged weapon you have equipped for pulling. ``` #showtooltip /cast [worn:Bows] Shoot Bow; [worn:Crossbows] Shoot Crossbow; [worn:Guns] Shoot Gun; [worn:Thrown] Throw ``` ### Damage and Rage **Heroic Strike, Shift for Cleave** (ForeverDB): queues Heroic Strike, or Cleave with Shift, and makes sure you are swinging. ``` #showtooltip /startattack /cast [mod:shift] Cleave; Heroic Strike ``` **Victory Rush** (Kami Labs): starts swinging and uses Victory Rush after a kill, from level 20. ``` #showtooltip /startattack /cast Victory Rush ``` ### Where the guides differ - **Charging with Vanguard:** ForeverDB suggests changing `stance:1` to `stance:1/2` in its Charge macro. [Icy Veins](https://www.icy-veins.com/wow-forever/protection-warrior-leveling) says Vanguard's Charge is a separate spell, which must be shift-clicked into the macro and re-added with each new rank. Which works won't be known until launch. - **Berserker Rage:** Kami Labs says it breaks fear. ForeverDB says the tooltip only promises immunity, so use it before the fear. - **Raging Blows:** ForeverDB's macro notes say it cuts Cleave by 2 Rage; the current talent tooltip says 3. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Warrior macros](https://foreverdb.net/class/Warrior/macros): the full set of 17, with how to use each and the client values behind it. - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): copy-ready macros for every class, in English and French. - [Kami Labs: 240 macros for 9 classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap, `/startattack` and how to use the tool. - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): syntax, stance numbers and Warrior examples. - [Icy Veins: Fury Warrior Leveling](https://www.icy-veins.com/wow-forever/fury-warrior-leveling): the mouseover Shield Bash and Pummel macros. - [Icy Veins: Protection Warrior Leveling](https://www.icy-veins.com/wow-forever/protection-warrior-leveling): the Vanguard Charge macro tip. ### Paladin (specs: Holy, Protection, Retribution) Page: https://faresbn.github.io/Tazdingo/classes/paladin/ #### Paladin: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/paladin/ Summary: What the Paladin is in WoW Forever, how Forever changed Seals, Judgement and the talent tree, and how the guides suggest picking and levelling a spec. ## Cheatsheet - **Pick a spec:** Retribution for solo questing, the straightforward two-hander ForeverDB calls the fastest-killing leveller ([Icy Veins](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling)); Protection for pack control, dungeon tanking and safe levelling; Holy for healing a regular party, though it levels slowest. - **Key levels:** 6 [Holy Strike](https://foreverdb.net/spell/679) · 10 [Seal of Fury](https://foreverdb.net/spell/1311649) · 16 Righteous Fury and Retribution Aura · 20 Consecration, Blessing of Kings and polearms · 30 Holy Shock · 40 plate, Dual Specialization, Light's Vigil, Twist of Light and Holy Shield. - **New in Forever:** [Judgement](https://foreverdb.net/spell/20271) leaves your Seal up and is off the global cooldown, so you Judge on cooldown. Holy Strike and the Seal of Fury tanking seal are new, most damage scales with spell power, and seal twisting returns as a capstone ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24302099)). - **Professions:** Mining with Blacksmithing; Blacksmithing's crafted mail sets rank well at 20 and 30. - **Race:** after the 26 October notes, Human gives 1% crit and Dwarf 1% hit, which doesn't help heals; older crit or weapon-specialisation comparisons are obsolete. Undead remains the Horde option ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7)). - **Watch out:** some ForeverDB guide pages still give Righteous Fury 60% Holy threat; it went back to 90% on 15 October ([ForeverDB](https://foreverdb.net/article/paladin-deep-dive-seals-judgements-holy-strike-protection-retribution)). Still no interrupt, no slow and little range. Wowhead says spell power gear competes with Strength even on Retribution. ## What the guides say ### Race choice after the 26 October changes [Blizzard's 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) set Human Ruthless to 1% crit and replace Dwarf Earth Fury with 1% hit. Hit helps attacks and harmful spells, not healing spells landing on friendly targets. Older critical-damage/healing or weapon-specialisation comparisons are obsolete. Undead remains the Horde option; a simulated Alliance race is not a requirement for the class to work. ### Tazdingo recommendation For mainly solo questing, **Retribution is the straightforward two-handed choice**. Protection becomes attractive for pack control and regular dungeon tanking; Holy makes most sense when healing a regular party. Claims that Protection is faster than Retribution describe particular Beta gear, pulls and spell ranks, not every route ([Protection](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview), [Retribution](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview)). Carry role-appropriate gear and count drinking, deaths and group availability when comparing. A strong defensive cooldown does not make a pull risk-free. The beta stopped at level 30. Holy Shock is the deepest talent anyone could reach; Light's Vigil, Twist of Light and Holy Shield (all level 40) are untested. ### How Forever changed the class Blizzard's [Paladin deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302099) keeps Seals and Judgements at the centre and gives each spec a clearer job. Blizzard sums up the result as effective tanks, competitive damage and "the strongest single-target healers in the game". The main baseline changes: - **Judgement** leaves your Seal active. It has a 10 sec cooldown and 10 yard range, and doesn't trigger the global cooldown, so you Judge every time it is ready ([ForeverDB macros](https://foreverdb.net/class/Paladin/macros)). - **Holy Strike** is an instant strike for part of your weapon damage plus Holy damage, on a 10 sec cooldown. Every spec has a talent built around it. - **Seal of Fury** adds the same Holy damage to every swing whatever your weapon speed, which favours fast weapons. With a shield it also gives small absorbs. Its Judgement taunts from 10 yards, against 5 for a Warrior's Taunt. - **Consecration** hits the first four enemies properly and everything else lightly, to match Thunder Clap. - **Lay on Hands** is on a 20 min cooldown instead of an hour. Blessings last an hour. - **Salvation** is no longer a Blessing. Since the 15 October build it is a separate spell, with **Revoke** to remove it. - **Seal twisting** is gone as a baseline trick and returns as the Retribution capstone [Twist of Light](https://foreverdb.net/spell/1310735). - **[Righteous Fury](https://foreverdb.net/spell/25780)** went from 90% to 60% Holy threat on 24 September and back to 90% on 15 October ([ForeverDB](https://foreverdb.net/article/paladin-deep-dive-seals-judgements-holy-strike-protection-retribution)). Some ForeverDB guide pages still say 60%. Most of a Paladin's damage now scales with spell power: Seals, Judgement, Holy Strike, Consecration and Retribution Aura. Wowhead says spell power gear competes with Strength even on Retribution, and calls this a divisive change among players. ForeverDB notes that melee and spell hit are a single stat in Forever. The talent tree is one tree with three sections ([ForeverDB](https://foreverdb.net/guide/leveling-paladin)). It has 18 new talents. Holy Shock moved to the 21-point slot (level 30), with a 10 sec cooldown. Blizzard says Dual Specialization opens at 40. The client also lists [Hammer of the Righteous](https://foreverdb.net/spell/407632), a Season of Discovery rune, as a trainer spell at 40. ### Choosing a spec | Spec | What the guides say | |---|---| | Holy | Blizzard rates it the best single-target healer. Healing a whole party needs Light's Vigil at 40 and planning. Solo it kills slowly, so both Icy Veins and ForeverDB offer levelling builds that still fight in melee. | | Protection | A Mana tank that holds packs with Consecration and Retribution Aura and taunts with Judgement. Wowhead says it holds threat reliably from 16, once Righteous Fury and Retribution Aura arrive. | | Retribution | Two-handed melee with Seal of Command or Seal of Righteousness. Icy Veins calls it very efficient for levelling. Wowhead reports beta testers thought it overtuned at level 20. | ### Which spec for levelling The guides lean towards Retribution. ForeverDB calls it the fastest-killing levelling build and the only one that reaches row 5 by 30. [Icy Veins](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling) praises its damage, self-healing and escape tools. Even Icy Veins' Holy and Protection levelling plans spend their first 10 or so points in Retribution, for Benediction, Holy Conduit and Pursuit of Justice (cheaper spells and faster movement). Protection is the safe alternative. ForeverDB says it rarely has to stop, and Wowhead's [Level 30 Protection page](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview) argues sword and board handles the open world better than Retribution between 20 and 30. Holy levels slowest but can heal dungeons along the way. Shared advice: - Use a slow two-hander for Retribution and a shield for Protection. - Heal yourself with spare Mana instead of eating. - Mining with Blacksmithing suits the class; Blacksmithing's crafted mail sets rank well at 20 and 30. ### Class quests Wowhead finds no Paladin class quest at 30. The Alliance chain that starts with Return to Delgren (from 22) ends in Cloak of the Divine Storm, a strong cloak for the level. Icy Veins points Alliance players to Verigan's Fist and Horde players to Wolfsbane, weapon quest chains that start at 20. Blizzard says Undead Paladins get their own epic mount quest at 60. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Paladin](https://worldofwarcraft.blizzard.com/en-us/news/24302099): every baseline and talent change, with Blizzard's reasons. - [ForeverDB: Paladin deep dive and the 15 October build](https://foreverdb.net/article/paladin-deep-dive-seals-judgements-holy-strike-protection-retribution): which deep dive changes went live, and the Righteous Fury fix. - [ForeverDB: Leveling a Paladin to 30](https://foreverdb.net/guide/leveling-paladin): races, Seals, auras and Blessings, abilities by level and beginner mistakes. - [ForeverDB: Paladin changes vs Classic](https://foreverdb.net/class/Paladin/changes): every spell and talent compared with Classic Era. - [ForeverDB: Paladin macros](https://foreverdb.net/class/Paladin/macros): Judgement's cooldown, range and global cooldown. - [Icy Veins: Retribution Paladin Leveling](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling): why Retribution levels efficiently, and the weapon quests. - [Wowhead: Level 30 Protection Paladin](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview): sword-and-board levelling and the Divine Storm cloak chain. - [Wowhead: Level 30 Retribution Paladin](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview): the spell power debate and the Return to Delgren chain. #### Holy Paladin Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/paladin/holy/ Summary: Holy Paladin in WoW Forever: the healer's talents by level, how the guides use Holy Light, Flash of Light and Holy Shock, levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** healing a regular party, strongest on one target; solo kills are slow, and real group healing waits for Light's Vigil at 40 (projected). - **Levelling build:** at 30, Wowhead takes Divine Intellect 5, Healing Light 3, Improved Seals 3, Voice of Truth, Reverence 3, Illumination 5 and Holy Shock ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-30-healer-overview)); ForeverDB's dungeon build takes Spiritual Focus over Improved Seals and adds Divine Favor. Icy Veins levels in Retribution until 21. - **Build at 60:** not established yet: WoWSims has no Holy talents because it doesn't simulate healing. Icy Veins projects 32 Holy and 19 Retribution, with Light's Vigil ([Icy Veins](https://www.icy-veins.com/wow-forever/holy-paladin-leveling)). - **Priority:** at 30, heal by urgency: Flash of Light when it must land fast, Holy Light when the bigger heal is needed and Mana allows, [Holy Shock](https://foreverdb.net/spell/1311606) for emergencies or moving ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-30-healer-overview)). If talented (ForeverDB's dungeon build), Divine Favor before a big Holy Light. Between heals, Seal, Judgement and Holy Strike. - **Stats:** ForeverDB and Icy Veins agree on healing power, then Intellect, then Mana per 5; they split on Spirit and crit after that ([ForeverDB](https://foreverdb.net/class/Paladin/pve)). Intellect adds Mana and crit, not healing (Wowhead). - **Key levels:** 25 Divine Favor · 30 Holy Shock (10 sec cooldown) · 35–40 Holy Power · 40 [Light's Vigil](https://foreverdb.net/spell/1310911), Icy Veins' only group heal (above 30 is projection). - **Gear and consumables:** at 30 Wowhead picks Haunting Blade and Worgenbane Talisman (Shadowfang Keep) and Death Speaker Robes (Razorfen Kraul); ForeverDB's top weapon is Death Speaker Scepter. Icy Veins: Lesser Arcane Elixir, mana potions and water; health and mana potions share a cooldown. - **Watch out:** the guides split on efficiency: ForeverDB's numbers favour Holy Light, while Wowhead and Icy Veins make Flash of Light the everyday heal. Holy Shock reaches only 20 yards. Judgement of Light gives incidental group healing, not a reliable group heal. ## What the guides say ### Tazdingo recommendation For regular healing, **choose heals by urgency and effective healing per mana**, not their names alone. Flash of Light lands sooner; Holy Light can be efficient when enough of its larger heal is needed; Holy Shock buys an instant response. Overhealing, learned rank, gear and talents decide the practical result ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-30-healer-overview)). This reconciles the guides' different efficiency claims without declaring one spell best everywhere. A solo-friendly talent path can trade pushback protection for damage; deep Holy is the better fit when healing dominates. Judgement of Light offers incidental group healing before 40, but does not replace a reliable group heal. Light's Vigil and Holy Power (35–40) were out of reach in the beta, so everything about them is projection. ### What's different in Forever Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302099) made these changes: - Holy Shock moved to the 21-point slot with a 10 sec cooldown (30 in Classic). ForeverDB notes its range is 20 yards, half of Holy Light's. - Light's Vigil (31 points, level 40) is a 1.5 sec cast on an ally or enemy. Your next Holy Shock on that target triggers no cooldown. On an ally it also heals the whole party; on an enemy it deals extra damage and refunds most of the cost. Only one can be up per party. - Reverence keeps up to 30% of Spirit regeneration going while you cast. - Infusion of Light makes Holy Shock and Flash of Light crits speed up your next Holy Light. - [Illumination](https://foreverdb.net/spell/20210) refunds only half the base cost now. - [Divine Favor](https://foreverdb.net/spell/20216) is the 16-point talent (level 25). - Divine Precision supplies Holy spell hit, because Blizzard won't put hit on plate healing gear. Blizzard's aim is to keep Holy's single-target strength. Party healing is possible "when needed" but takes setup. ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [ForeverDB](https://foreverdb.net/class/Paladin/builds) dungeon healer | Divine Intellect 5, Healing Light 3, Spiritual Focus 2, Reverence 1 | | 20 | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-20-healer-overview) | Divine Intellect 5, Healing Light 3, Improved Seals 2, Reverence 1 | | 30 | ForeverDB dungeon healer | Divine Intellect 5, Healing Light 3, Spiritual Focus 2, Reverence 3, Voice of Truth 1, Purifying Power 1, Illumination 4, Divine Favor 1, Holy Shock 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-30-healer-overview) | Divine Intellect 5, Healing Light 3, Improved Seals 3, Voice of Truth 1, Reverence 3, Illumination 5, Holy Shock 1 | | 30 | Icy Veins (26 points) | Divine Intellect 5, Healing Light 3, Spiritual Focus 2, Improved Seals 2, Voice of Truth 1, Reverence 3, Infusion of Light 2, Illumination 5, Divine Favor 1, Holy Shock 1, Holy Power 1 | | 10–60 | [Icy Veins levelling](https://www.icy-veins.com/wow-forever/holy-paladin-leveling) (projection) | Retribution first (Benediction, Improved Judgement, Holy Conduit, Pursuit of Justice) until 21, then Holy, with Light's Vigil by 60; ends 32 Holy, 19 Retribution | Icy Veins' "level 30" calculator spends 26 points, which assumes all five Legacy points from Talented. With Legacy points, Wowhead adds Infusion of Light 2, Divine Precision 2 and Holy Power 1. WoWSims has no Holy talents or rotation: its [Holy page](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/holy/presets.ts) is a gear planner only, because no healing spells are simulated. ### Healing priorities - **[ForeverDB](https://foreverdb.net/class/Paladin/pve):** Holy Light is your main heal and, at base values, your most Mana-efficient. Rank 3 heals 142–168 for 110 Mana, while Flash of Light rank 1 heals 43–49 for 35. Cast lower Holy Light ranks for small damage. Keep Flash of Light for heals that must land fast, and Holy Shock (160 Mana) for emergencies or when moving. Divine Favor goes before a big Holy Light. - **Wowhead:** at 20, Flash of Light becomes your most-used heal, because Holy Light is slow and expensive. At 30, Judge Seal of Light on enemies so attackers heal themselves, use Holy Shock, and choose between Flash of Light and Holy Light by how urgent the damage is. - **Icy Veins:** Flash of Light is the primary heal, Holy Light only when Mana allows and someone is in danger, Holy Shock in emergencies. Keep Seal of Light active. Light's Vigil at 40 is your only group heal and costs a lot. For damage between heals, all three suggest Seal of Righteousness, Judgement and Holy Strike on cooldown, Exorcism on Undead and Demons, and Consecration when Mana allows. ### Levelling Holy kills slowly on its own. ForeverDB's Holy melee levelling build (Divine Intellect, Improved Seals, Healing Light, Reverence, later Divine Strength and Retribution's Benediction) stays able to heal dungeons. Icy Veins starts in Retribution for cheaper spells and faster movement, then moves into Holy as you start healing groups. Wowhead stresses Devotion Aura or Retribution Aura at all times and Blessings on the whole party. ### Gear and consumables Wowhead's level 30 picks include Haunting Blade and Worgenbane Talisman (Shadowfang Keep), Death Speaker Robes (Razorfen Kraul) and Blacksmithing's Acolyte's chain set. ForeverDB puts Death Speaker Scepter at the top of its weapon list. Icy Veins recommends Lesser Arcane Elixir, mana potions, and water from vendors or Mages, and notes that health and mana potions share a cooldown. Wowhead rates Holy one of the best specs for campfires, since nearly every camp buff helps. WoWSims' level 60 defaults are Soaring Pamplona and Major Mana Potion, with Enchanting. | Source | Stat order | |---|---| | ForeverDB | healing power > Intellect > Mana per 5 > Spirit > Stamina > crit | | Icy Veins | healing power > Intellect > Mana per 5 > crit > haste > Spirit | | WoWSims (gear planner) | weighs Intellect, Spirit, healing power, crit, haste and Mana per 5, with no values set | ### Where guides disagree - **Holy Light or Flash of Light:** ForeverDB's client numbers favour Holy Light for efficiency at every rank it lists. Wowhead and Icy Veins make Flash of Light the everyday heal; Icy Veins calls it the most efficient. Both are cheap enough to test at launch. - **Spiritual Focus or Improved Seals:** ForeverDB and Icy Veins take Spiritual Focus for pushback protection. Wowhead takes Improved Seals for solo damage. - **Holy Shock at 30:** Icy Veins' text says you won't have the points for it in the beta, yet its calculator includes it. ForeverDB and Wowhead both take it at 30. - **Illumination:** Icy Veins suggests dropping two points into Infusion of Light; ForeverDB leaves the fifth rank for level 31. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Holy Paladin](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-20-healer-overview): early talents and why Flash of Light becomes the main heal. - [Wowhead: Level 30 Holy Paladin](https://www.wowhead.com/forever/guide/classes/paladin/holy/level-30-healer-overview): Holy Shock, Seal of Light, Legacy points and camp buffs. - [Icy Veins: Holy Paladin Leveling](https://www.icy-veins.com/wow-forever/holy-paladin-leveling): a level-by-level talent order to 60, starting in Retribution. - [ForeverDB: Paladin PvE guide](https://foreverdb.net/class/Paladin/pve): healer job, opener, cooldowns, stats and spell coefficients. - [ForeverDB: Paladin talent builds](https://foreverdb.net/class/Paladin/builds): dungeon, melee levelling and battleground healer builds with reasons. - [WoWSims: Holy Paladin presets](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/holy/presets.ts): level 60 placeholder gear and consumables (no simulation). - [Blizzard: Class Deep Dives, Paladin](https://worldofwarcraft.blizzard.com/en-us/news/24302099): the Holy talent changes and Light's Vigil. #### Protection Paladin Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/paladin/protection/ Summary: Protection Paladin in WoW Forever: the Mana tank's talents by level, threat priorities compared across guides and the WoWSims list, levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** a Mana tank that holds packs with Consecration and Retribution Aura; also safe solo levelling with sword and board after 20. - **Levelling build:** at 30, Wowhead takes Redoubt 5, Precision 3, Anticipation 2, Improved Seal of Fury, Improved Righteous Fury, Shield Specialization 3, Sacred Duty 2, One-Handed Weapon Specialization 3 and Templar's Bulwark ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview)); ForeverDB's dungeon build trades the weapon talent for Improved Righteous Fury 3 and Swift Judgement. - **Build at 60:** projection only: WoWSims' default is 34 Protection (Swift Judgement, Templar's Bulwark, Reckoning, Iron Creed, Holy Shield), 8 Holy (Divine Strength, Improved Seals) and 9 Retribution (Deflection, Improved Judgement, Holy Conduit) ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/presets.ts)). - **Priority:** at 30: Righteous Fury, then Seal of Fury, Judgement, Holy Strike, Exorcism on Undead and Demons, and Consecration when Mana allows (first on packs) ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview)). Icy Veins saves Judgement to taunt loose enemies at first. At 60 WoWSims adds Swift Judgement and Holy Shield. - **Stats:** ForeverDB: Defense, Stamina, armour, block value, then hit, Strength and spell power; Icy Veins puts spell power second, after Stamina ([Icy Veins](https://www.icy-veins.com/wow-forever/protection-paladin-leveling)). Take survival when pulls are dangerous, threat when enemies escape. - **Key levels:** 16 Righteous Fury and Retribution Aura (two-hander until then) · 20 Consecration · 25 [Swift Judgement](https://foreverdb.net/spell/1310994) (16 points) · 30 [Templar's Bulwark](https://foreverdb.net/spell/1311015) · 35 Iron Creed · 40 Holy Shield and Hammer of the Righteous (above 30 is projection). - **Gear and consumables:** at 30 Wowhead picks Painwalker Buckler and Scorn's Icy Choker (Scarlet Monastery), Worgenbane Talisman and Blacksmithing's Crusader's chain set. No spell power weapons before 20 (about 25% less melee damage). Engineering for ranged pulls; Icy Veins adds Lesser Arcane Elixir. - **Watch out:** ForeverDB's PvE, builds and levelling pages still give Righteous Fury 60% threat; it is 90%. Shield Specialization is 4% Mana per block, not 6% ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6)). Templar's Bulwark is an absorb, not immunity. Check Iron Creed's tooltip at launch. ## What the guides say ### Tazdingo recommendation Choose **survival talents when dangerous pulls are the constraint**, or more threat when the group is safe but enemies escape. Keep Righteous Fury and the appropriate Seal active, use controlled pulls, and conserve mana for the next pack. Saving Judgement for an imminent loose enemy can be worth more than pressing it on cooldown for damage ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview)). Templar's Bulwark is a temporary absorb, not immunity; large or badly positioned pulls remain dangerous. The [later official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) settle Righteous Fury at 90% added Holy threat and Shield Specialization at 4% mana per block with a 3-second internal cooldown. Iron Creed (35), Holy Shield and Hammer of the Righteous (40) were out of reach in the beta; their value is projection. ### What's different in Forever From Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302099): - **Seal of Fury** adds the same Holy damage to every swing, whatever the weapon speed, and with a shield turns half of it into an absorb. Its Judgement deals Holy damage and taunts for 4 sec. - **Swift Judgement** (16 points) finishes Judgement's cooldown for a second taunt. - **Templar's Bulwark** (21 points) absorbs damage equal to your maximum health for 8 sec, on a 5 min cooldown. It shares Forbearance with Divine Protection. - **Shield Specialization** blocks restore Mana, and **Improved Seal of Fury** returns Mana when an absorb is used up (more against higher-level enemies). - **Improved Righteous Fury** now cuts damage taken by 6% instead of adding threat. **Reckoning** can also trigger from blocks. - **Consecration** is baseline at 20 and only hits four enemies hard. Holy Shield (40) now requires Templar's Bulwark. The 15 October build made Seal of Fury survive Power Word: Shield. It also put Righteous Fury back to 90% Holy threat ([ForeverDB](https://foreverdb.net/article/paladin-deep-dive-seals-judgements-holy-strike-protection-retribution)). ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [ForeverDB](https://foreverdb.net/class/Paladin/builds) dungeon tank | Redoubt 5, Precision 3, Anticipation 2, Shield Specialization 1 | | 20 | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-20-tank-overview) | all Retribution: Deflection 1, Benediction 5, Improved Judgement 2, Holy Conduit 2, Pursuit of Justice 1 | | 30 | ForeverDB dungeon tank | Redoubt 5, Precision 3, Anticipation 2, Shield Specialization 3, Improved Seal of Fury 1, Sacred Duty 2, Swift Judgement 1, Improved Righteous Fury 3, Templar's Bulwark 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview) | Redoubt 5, Precision 3, Anticipation 2, Improved Seal of Fury 1, Improved Righteous Fury 1, Shield Specialization 3, Sacred Duty 2, One-Handed Weapon Specialization 3, Templar's Bulwark 1 | | 30 | Icy Veins (25 points) | Redoubt 5, Precision 3, Anticipation 5, Improved Seal of Fury 1, Improved Righteous Fury 1, Shield Specialization 3, plus Retribution's Deflection 5 and Holy Conduit 2 | | 10–60 | [Icy Veins levelling](https://www.icy-veins.com/wow-forever/protection-paladin-leveling) (projection) | 11 points in Retribution first (Deflection, Improved Judgement, Holy Conduit, Pursuit of Justice), then Protection, with Holy Shield at 60; ends 35 Protection, 16 Retribution | | 60 | [WoWSims default](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/presets.ts) | 8 Holy (Divine Strength, Improved Seals), 34 Protection (Swift Judgement, Templar's Bulwark, Reckoning, Iron Creed 3, Holy Shield), 9 Retribution (Deflection, Improved Judgement, Holy Conduit) | Wowhead's level 20 build goes into Retribution because Benediction and Holy Conduit save more Mana for Consecration than Improved Seal of Fury, and Pursuit of Justice adds speed. It also noted a beta bug that gave Seal of Fury Mana returns without the talent; Blizzard fixed that on 8 October. With Legacy points, Wowhead adds Reckoning 5. ### Threat and priorities - **ForeverDB (30):** Righteous Fury before the pull, then Seal of Fury, Judgement, Holy Strike, and Exorcism on Undead and Demons. Use Retribution Aura on multi-enemy pulls and Devotion Aura on single enemies. Consecration only on real packs, as it is expensive. - **Wowhead (30):** one target: Seal of Fury, Judgement, Exorcism, Holy Strike, then Consecration if Mana allows. On packs Consecration moves to the front. - **Icy Veins:** Seal of Fury, Consecration as long as Mana allows, Judgement, Holy Strike, Exorcism. While learning, hold Judgement back for taunting enemies you have lost. The [WoWSims APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/apls/default.apl.json), built for level 60, prepares Righteous Fury, Retribution Aura and Seal of the Crusader before the pull. It then runs: 1. Judgement 2. Swift Judgement 3. Seal of Fury, if missing 4. Consecration 5. Holy Shock, if talented 6. Holy Shield 7. Holy Strike 8. Exorcism Opening with a Crusader Judgement before switching to Seal of Fury also appears in Wowhead's advice for Undead and Demons. ### Levelling Wowhead says the road to 16 is rough, and a two-hander is better until Righteous Fury and Retribution Aura arrive. After 20, sword and board handles the open world better than Retribution. Templar's Bulwark at 30 adds a strong temporary absorb, but its size, duration and cooldown do not make dungeon pulls risk-free. ForeverDB's levelling build (Redoubt, Precision, Benediction, then Shield Specialization and Swift Judgement) rarely needs to drink and can tank as it is. Icy Veins starts in Retribution for Pursuit of Justice and cheaper spells. Wowhead notes a beta bug where Consecration sometimes dealt less than full damage at its edge; moving enemies fixed it. ### Gear and consumables Wowhead's level 30 picks: Painwalker Buckler and Scorn's Icy Choker (Scarlet Monastery), Worgenbane Talisman (Shadowfang Keep), Blacksmithing's Crusader's chain set, and the Enchanting libram Tenets of the Silver Hand. ForeverDB adds Forever's Protector's Silvered Chain Shirt and Leggings and Warder's Belt. Wowhead warns against spell power weapons before 20, as they carry about a 25% melee damage penalty. Icy Veins recommends Lesser Arcane Elixir. WoWSims' level 60 defaults use Flask of Supreme Power, Elixir of Holy Power, Greater Stoneshield Potion and Brilliant Wizard Oil. Icy Veins prefers Dwarf for Stoneform; WoWSims assumes Human. | Source | Stat order | |---|---| | ForeverDB | Defense, Stamina, armour, block value, hit, Strength, spell power, Intellect | | Icy Veins | Stamina, spell power, Strength, block, hit, Defense, armour, Intellect, Agility | ### Where guides disagree - **Righteous Fury's threat:** current client data and Blizzard's 15 October notes give 90%. ForeverDB's PvE, builds and levelling pages, checked against an older build, still say 60%. Wowhead says 90%. - **Judgement:** ForeverDB and WoWSims press it on cooldown; Icy Veins suggests saving it for taunts at first. - **Damage or survival in row 3–4:** Wowhead takes One-Handed Weapon Specialization for threat. ForeverDB now prefers Improved Righteous Fury, arguing Righteous Fury already covers threat. - **Talent numbers:** the [later official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) confirm Shield Specialization at 4% mana per block with a 3-second internal cooldown, superseding 6%. Iron Creed still needs a current tooltip check before using either the older 15% or client-reported 25% figure in a threat calculation. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Protection Paladin](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-20-tank-overview): the Retribution-tree tanking build and early tips. - [Wowhead: Level 30 Protection Paladin](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview): level 30 routes, priorities, gear and camp buffs. - [Icy Veins: Protection Paladin Leveling](https://www.icy-veins.com/wow-forever/protection-paladin-leveling): a level-by-level talent order to 60 and stat notes. - [ForeverDB: Paladin PvE guide](https://foreverdb.net/class/Paladin/pve): tank job, opener, cooldowns and stats. - [ForeverDB: Paladin talent builds](https://foreverdb.net/class/Paladin/builds): levelling, dungeon and battleground Protection builds with reasons. - [ForeverDB: Paladin deep dive and the 15 October build](https://foreverdb.net/article/paladin-deep-dive-seals-judgements-holy-strike-protection-retribution): the Seal of Fury and Righteous Fury fixes. - [WoWSims: Protection Paladin presets](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/presets.ts): level 60 talents and consumables. - [WoWSims: Protection Paladin APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/apls/default.apl.json): the simulator's priority list. - [Blizzard: Class Deep Dives, Paladin](https://worldofwarcraft.blizzard.com/en-us/news/24302099): the Protection talent changes. #### Retribution Paladin Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/paladin/retribution/ Summary: Retribution Paladin in WoW Forever: the two-handed damage spec's talents by level, rotation compared across guides and the WoWSims priority lists, levelling, gear and where guides disagree. ## Cheatsheet - **Pick it for:** solo questing with a slow two-hander; ForeverDB and Icy Veins rate it the quickest Paladin to level. - **Levelling build:** at 30, ForeverDB and Wowhead take Benediction 5, Improved Judgement 2, Conviction 5, Seal of Command, Sanctified Judgement 3, Pursuit of Justice 2, Sacred Arbiter and Vengeance, plus Vindication (ForeverDB) or Holy Conduit (Wowhead) ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview)). Icy Veins takes Repentance over Vengeance. - **Build at 60:** projection only: WoWSims' default is Twist of Light: 16 Holy (Divine Strength, Divine Intellect, Improved Seals, Reverence) and 35 Retribution with Champion of the Light 3 and Instrument of Law 2, as Icy Veins projects. A 23/28 Holy Shock build is the alternative ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/presets.ts)). - **Priority:** at 30: Seal of Command or Righteousness up, Judgement and Holy Strike on cooldown, Consecration on packs, Exorcism on Undead and Demons, Crusader Judgement on long fights ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview)). At 60 WoWSims swaps Seals to keep Echoes up and follows each Judgement with Holy Strike. - **Stats:** ForeverDB: weapon DPS, Strength, hit, crit; Icy Veins puts hit, crit and spell power above Strength ([ForeverDB](https://foreverdb.net/class/Paladin/pve)). Spell power matters more than in Classic. WoWSims' level-60 Twist of Light build values haste far above all else. - **Key levels:** 20 [Seal of Command](https://foreverdb.net/spell/20375) · 25 [Sacred Arbiter](https://foreverdb.net/spell/1311087) (16 points) · 35 Champion of the Light · 40 [Twist of Light](https://foreverdb.net/spell/1310735) (above 30 is projection). - **Gear and consumables:** weapon first: Corpsemaker (Razorfen Kraul), Manual Crowd Pummeler (Gnomeregan), Strike of the Hydra (Blackfathom Deeps). Wowhead: Seal of Command on weapons of about 3.0 speed or slower, Righteousness otherwise. ForeverDB's sim ranks Bear Brisket and Scroll of Strength II best at 30. - **Watch out:** Champion of the Light is 10/20/30% of Intellect as spell damage since 16 October, not 20/40/60% ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6)). ForeverDB's sim uses Classic's Seal of Command proc rate. Skip Judgement or Holy Strike when an auto attack will finish the enemy. ## What the guides say ### Tazdingo recommendation Use **a strong slow two-hander with a sustainable Seal/Judgement/Holy Strike loop** before adding costly area damage. Seal of Command versus Righteousness depends on weapon speed, spell power and current tuning; neither is universally best at every level ([Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview)). Skip a costly finishing spell when the next auto attack is enough. Vengeance favours damage, while Repentance buys control: choose for the encounter. Shockadin and Twist of Light are different builds and mana budgets, not interchangeable rotations. The [later official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) reduce Champion of the Light to **10/20/30% of Intellect as spell damage**, superseding the 60% figure. Champion of the Light (35) and Twist of Light (40) were out of reach in the beta without Legacy points; their value is projection. ### What's different in Forever From Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302099): - **Judgement** no longer uses up your Seal, so you Judge on cooldown. - **Sacred Arbiter** (16 points) adds 20% to Holy Strike and makes it refresh every Judgement on the target, even other Paladins'. - **Sanctified Judgement** refunds up to 60% of the judged Seal's cost. - **[Vengeance](https://foreverdb.net/spell/20049)** now gives 3% damage per stack, up to three stacks, for 30 sec after a crit. - **Instrument of Law** makes Hammer of Wrath instant and cuts your threat by 20% while Righteous Fury is off, so you can still turn it on to off-tank. - **Twist of Light** (31 points) makes a replaced damage Seal leave an Echo that also applies on your next swing. Blizzard calls it a more forgiving take on seal twisting. - **Holy Shock** sits in Holy as an alternative for a hybrid "Shockadin" (see the hybrid page). ### Talents by level | Level | Source | Build | |---|---|---| | 20 | [ForeverDB](https://foreverdb.net/class/Paladin/builds), [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-20-dps-overview) | Benediction 5, Improved Judgement 2, Conviction 3, [Seal of Command](https://foreverdb.net/spell/20375) 1 | | 20 | Wowhead "Shockadin" | Holy only: Divine Strength 5, Divine Intellect 3, Improved Seals 3. Wowhead rated it stronger in PvE at 20. | | 30 | ForeverDB levelling | the 20 build plus Conviction 5, Sanctified Judgement 3, Pursuit of Justice 2, Vindication 1, Sacred Arbiter 1, Vengeance 1 | | 30 | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview) | as ForeverDB, but Holy Conduit 1 instead of Vindication | | 30 | Icy Veins | Benediction 5, Improved Judgement 2, Holy Conduit 2, Conviction 4, Sanctified Judgement 3, Seal of Command 1, Pursuit of Justice 2, Sacred Arbiter 1, Repentance 1 | | 10–60 | [Icy Veins levelling](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling) (projection) | Champion of the Light and Twist of Light by 40; ends 16 Holy (Divine Strength, Divine Intellect, Improved Seals, Reverence), 35 Retribution | | 60 | [WoWSims Twist of Light](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/presets.ts) | 16 Holy (the same four talents), 35 Retribution including Champion of the Light 3, Instrument of Law 2, Twist of Light | | 60 | WoWSims Holy Shock | 23 Holy (adds Purifying Power, Infusion of Light, Divine Favor, Holy Shock, Consecrated Ground), 28 Retribution (no Seal of Command or Twist of Light) | With Legacy points, Wowhead and Icy Veins both finish Vengeance and add a point of Champion of the Light. ### Rotation and priorities - **ForeverDB's level 30 sim card** ([PvE guide](https://foreverdb.net/class/Paladin/pve)): Seal of the Crusader and its Judgement, then Judgement on cooldown, Seal of Command kept up, and Holy Strike as the filler. The sim credits Judgement with 48% of damage, Seal of Command 34.5% and Holy Strike 19.7%. ForeverDB flags that its Seal of Command proc rate is Classic's, since the client doesn't give one. - **Wowhead:** Judge Seal of the Crusader on long fights, keep your main Seal up, then Judgement and Holy Strike on cooldown (it suggests one macro for both). Add Consecration on packs, Exorcism on Undead and Demons, and Hammer of Justice on dangerous enemies. - **Icy Veins:** the same core. Stun with Hammer of Justice or Repentance before a Seal of Command Judgement, which nearly doubles against stunned or incapacitated targets. The [WoWSims default APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/apls/default.apl.json) is built for level 60 with Twist of Light. It Judges between swings, uses Hammer of Wrath when instant, and presses Holy Strike right after each Judgement. It keeps swapping Seal of Command and Seal of Righteousness to keep Echoes going, and only fits in Consecration or Exorcism between swings. The [Holy Shock APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/apls/holy_shock.apl.json) adds Divine Favor into Holy Shock after Holy Strike. ### Levelling ForeverDB and Icy Veins both rate Retribution the quickest Paladin to level. Icy Veins advises turning leftover Mana into health with Holy Light instead of drinking, and skipping Judgement or Holy Strike when an auto attack will finish the enemy. ### Gear and consumables Weapon first. Wowhead and Icy Veins list Corpsemaker (Razorfen Kraul), Manual Crowd Pummeler (Gnomeregan) and Strike of the Hydra (Blackfathom Deeps). Wowhead says Seal of Command suits weapons of about 3.0 speed or slower, and Seal of Righteousness everything else. Icy Veins puts Seal of Righteousness at 22% of spell power per hit with a two-hander, against 20.3% on Seal of Command's procs. ForeverDB's sim ranks Bear Brisket (+1.7%) and Scroll of Strength II (+1.5%) as the best level 30 consumables; Icy Veins adds Lesser Arcane Elixir and Lesser Wizard Oil. | Source | Stat order | |---|---| | ForeverDB | weapon DPS > Strength > hit > crit > Agility > Stamina > Intellect | | Icy Veins | weapon DPS > hit and expertise > crit > spell power > Strength > Intellect > Agility > Stamina | | ForeverDB sim, level 30 | Strength 2, hit rating 1.45, Agility 1.07 (attack power = 1) | | WoWSims, level 60 | Twist of Light values haste far above everything, then hit and crit. Holy Shock values hit, spell damage, crit and Intellect. | ### Where guides disagree - **Seal of Command at 20:** ForeverDB makes it your main Seal. Wowhead said at 20 it wasn't clearly better than a spell-power-boosted Seal of Righteousness. Icy Veins says it depends on weapon speed and spell power. - **Row 5 at 30:** Wowhead and ForeverDB take Vengeance; Icy Veins takes Repentance for crowd control. - **Shockadin:** Wowhead skips it at 30 because of Mana. Icy Veins offers an all-Holy alternative, and WoWSims has a level 60 Holy Shock preset. - **Spell power or melee gear:** Wowhead calls the shift to spell power divisive, and says some seal-twisters find Twist of Light a let-down. - **Champion of the Light — resolved:** [16 October official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) specify 10/20/30% of Intellect as spell damage. Older 20/40/60% client or guide values are superseded. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Retribution Paladin](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-20-dps-overview): the Shockadin and Seal of Command builds at 20. - [Wowhead: Level 30 Retribution Paladin](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-30-dps-overview): level 30 build, Legacy points, dungeon gear and camp buffs. - [Icy Veins: Retribution Paladin Leveling](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling): a talent order to 60 and the Seal of Command or Righteousness maths. - [ForeverDB: Paladin PvE guide](https://foreverdb.net/class/Paladin/pve): group role, stats, the level 30 sim card and damage split. - [ForeverDB: Paladin talent builds](https://foreverdb.net/class/Paladin/builds): levelling, group and PvP Retribution builds with reasons. - [WoWSims: Retribution presets](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/presets.ts): Twist of Light and Holy Shock talents, weights and consumables. - [WoWSims: default APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/apls/default.apl.json) and [Holy Shock APL](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/apls/holy_shock.apl.json): the simulator's priority lists. - [Blizzard: Class Deep Dives, Paladin](https://worldofwarcraft.blizzard.com/en-us/news/24302099): the Retribution talent changes and Twist of Light. #### Paladin: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/paladin/#hybrid Summary: Paladin builds that mix the Holy, Protection and Retribution sections in WoW Forever, the levelling hybrids the guides suggest, the Shockadin, Blizzard's 5% hybrid tax on Retribution, and switching roles. ## Cheatsheet - **How mixing works:** one tree with three sections and one point per level from 10. Each row needs 5 more points in its own section, so 21 points at 30 reach row 5 of one section. - **Most borrowed talents:** Retribution's [Benediction](https://foreverdb.net/spell/20101), [Holy Conduit](https://foreverdb.net/spell/1237268) and [Pursuit of Justice](https://foreverdb.net/spell/26022), for cheaper spells and faster movement, and Holy's [Improved Seals](https://foreverdb.net/spell/20224) and [Divine Intellect](https://foreverdb.net/spell/20257). - **Levelling hybrids:** Icy Veins starts both its Holy and Protection levelling plans with about 11 points in Retribution. Wowhead's level 20 tank build is all Retribution. - **The Shockadin:** Blizzard placed Holy Shock as an alternative to Twist of Light so damage Paladins can build into Holy instead. - **Hybrid tax:** Retribution is aimed at about 5% less damage than pure classes. It is a design target, not a number in the game files. - **Dual roles:** Dual Specialization opens at 40. Before that, the guides offer builds that level in one role and still fill another. ## What the guides say ### Tazdingo recommendation Start from the role and its limiting resource. Retribution points can improve solo mobility and spell costs; Holy points can support a caster damage plan, but do not make it a mana-free replacement for Retribution. State which capstone is delayed, compare equal Legacy budgets, and keep healing gear if healing is expected. Shockadin and seal-twisting presets are alternatives to test under the same conditions. The hybrid damage target concerns class design, not mixing trees. ### How mixing works The Paladin talent window is a single tree with Holy, Protection and Retribution sections ([ForeverDB](https://foreverdb.net/guide/leveling-paladin)). Each row opens with 5 more points in that section. Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302099) puts one-point milestone talents at 11, 16, 21 and 31 points. Several first-row and second-row talents are strong for any spec, which is why points drift between sections. The Legacy perk Talented adds up to five points early, but both Wowhead and Icy Veins note it needs Well Rested in the Legacy tree first. ### Levelling hybrids the guides suggest | Build | Points | The reasoning | |---|---|---| | [Wowhead](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-20-tank-overview) Protection, level 20 | 11 Retribution: Deflection, Benediction, Improved Judgement, Holy Conduit, Pursuit of Justice | Saves more Mana for Consecration than the early Protection talents, plus speed. | | [Icy Veins](https://www.icy-veins.com/wow-forever/protection-paladin-tank-pve-guide) Protection, level 30 | 18 Protection plus Deflection 5 and Holy Conduit 2 | Holy Conduit keeps Consecration affordable. Its calculator spends 25 points. | | [ForeverDB](https://foreverdb.net/class/Paladin/builds) Holy melee levelling, 30 | 16 Holy plus Benediction 5 | Stays able to heal dungeons while Benediction cuts the cost of everything you press. | | ForeverDB Protection levelling, 20–30 | Redoubt and Precision plus Benediction 5 | Cheaper Seals, Judgement and Consecration, so you rarely drink. | | [Icy Veins](https://www.icy-veins.com/wow-forever/holy-paladin-leveling) Holy levelling | Retribution until 21, then Holy | Damage and movement first; healing talents once you start healing groups. | | [Icy Veins](https://www.icy-veins.com/wow-forever/protection-paladin-leveling) Protection levelling | 11 Retribution first, then Protection | Pursuit of Justice early; Benediction or Deflection by taste. | The level 60 plans (projections) all mix sections: | Plan | Holy/Protection/Retribution | |---|---| | [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/presets.ts) Retribution, Twist of Light | 16/0/35 | | WoWSims Retribution, Holy Shock | 23/0/28 | | [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/presets.ts) Protection | 8/34/9 | | [Icy Veins](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling) Retribution levelling | 16/0/35 | | Icy Veins Holy levelling | 32/0/19 | | Icy Veins Protection levelling | 0/35/16 | ### The Shockadin Blizzard calls Holy Shock (21 points, level 30) a deliberate alternative to Twist of Light. Players who don't want to seal-twist can take a hybrid Holy build instead. Blizzard says two more talents support the playstyle: [Divine Precision](https://foreverdb.net/spell/1310904) gives Holy spell hit, and [Light's Vigil](https://foreverdb.net/spell/1310911) lets a second Holy Shock follow without a cooldown. Blizzard also cut Champion of the Light's Intellect-to-spell-damage bonus so Holy Paladins going deep into Retribution don't become too strong. How the guides rate it: - **Wowhead at 20** rated an all-Holy build (Divine Strength, Divine Intellect, Improved Seals) stronger in PvE than the Retribution build, if you stack spell power. - **Wowhead at 30** skips it because Mana runs out, preferring the standard Retribution talents. - **[Icy Veins](https://www.icy-veins.com/wow-forever/retribution-paladin-melee-dps-pve-guide)** offers an all-Holy level 30 build with Holy Shock as an alternative tab. - **WoWSims** keeps a level 60 Holy Shock preset with 23 Holy and 28 Retribution, and picks its rotation automatically from your talents. ### The hybrid tax Blizzard's developers said on episode 2 of the WoW: Forever Podcast that hybrid damage specs should deal about 5% less than Hunters, Mages, Rogues and Warlocks. Paladins are hybrids because they can heal and tank ([ForeverDB's write-up](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). The figure is an average target, not a cap. It can't be checked in the client, and no patch notes mention it. The same episode explains why Retribution didn't get strong self-healing talents: Blizzard is deliberately keeping hybrids from healing well in their damage specs, so groups still need a healer. Every hybrid buff is meant to be balanced by a cut elsewhere. ### Dual-role play Blizzard says Dual Specialization opens at level 40. Before then: - **Retribution can off-tank.** Instrument of Law cuts your threat only while Righteous Fury is off, so Blizzard designed it to let a Retribution Paladin switch Righteous Fury on and help tank. - **Levelling builds can fill a second role.** ForeverDB says its Protection levelling build can tank a dungeon without a respec, and its Holy melee build can heal one. - **Seal of Fury follows the shield.** ForeverDB's macros page has a Seal key that casts Seal of Fury with a shield on and Seal of Righteousness without (see the macros page). - **Holy Shock and Light's Vigil work both ways**, damaging an enemy or healing a friend. Wowhead's Retribution overview is the counterweight. It says tanking or healing well means changing your talents, so a damage build only fills in for short spells. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): the podcast quotes and who counts as a hybrid. - [ForeverDB: Paladin talent builds](https://foreverdb.net/class/Paladin/builds): levelling builds that borrow Benediction. - [ForeverDB: Leveling a Paladin to 30](https://foreverdb.net/guide/leveling-paladin): how the single three-section tree works. - [Wowhead: Level 20 Retribution Paladin](https://www.wowhead.com/forever/guide/classes/paladin/retribution/level-20-dps-overview): the Shockadin and Seal of Command builds compared. - [Wowhead: Level 20 Protection Paladin](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-20-tank-overview): tanking with Retribution talents. - [Icy Veins: Holy](https://www.icy-veins.com/wow-forever/holy-paladin-leveling), [Protection](https://www.icy-veins.com/wow-forever/protection-paladin-leveling) and [Retribution](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling) levelling guides: talent orders to 60 that cross sections. - [Icy Veins: Retribution Paladin guide](https://www.icy-veins.com/wow-forever/retribution-paladin-melee-dps-pve-guide): the level 30 Retribution and Shockadin builds. - [Icy Veins: Protection Paladin guide](https://www.icy-veins.com/wow-forever/protection-paladin-tank-pve-guide): the tank build with Retribution points. - [WoWSims: Retribution presets](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/retribution/presets.ts) and [Protection presets](https://github.com/wowsims/forever/blob/master/ui/specs/paladin/protection/presets.ts): level 60 talent strings. - [Blizzard: Class Deep Dives, Paladin](https://worldofwarcraft.blizzard.com/en-us/news/24302099): the Shockadin design, Instrument of Law and Dual Specialization. #### Paladin: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/paladin/#macros Summary: A selection of community Paladin macros for WoW Forever from ForeverDB, Kami Labs, Icy Veins and Wowhead, each with what it does; none tested in the live game. ## Cheatsheet - **Where these come from:** a selection of useful macros from four community guides (ForeverDB, Kami Labs, Icy Veins and Wowhead), credited to each. None has been tested in the live game. ForeverDB checked its spell names against the beta client, but hasn't tried them in play. - **Heal without losing your target:** most healing macros here use the "mouseover, then friendly target, then yourself" pattern, so you can heal between swings ([ForeverDB](https://foreverdb.net/class/Paladin/macros)). - **Judgement is off the global cooldown:** it can share a key with Holy Strike or Repentance and fire on the same press (ForeverDB, [Icy Veins](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling)). - **Ranks:** leave the rank off to always cast your highest. ForeverDB notes that a lower Holy Light rank costs far less Mana, so healers may want a ranked key too ([Kami Labs](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/), ForeverDB). - **Forbearance:** Divine Protection, Blessing of Protection and Templar's Bulwark share a one-minute lockout, so keep them on separate, deliberate keys. ## What the guides say ### Tazdingo recommendation Keep emergency protection, taunt/Judgement and ordinary damage keys distinct enough to use deliberately. A damage sequence cannot decide whether Judgement must be saved for a loose enemy. Multi-spell macros still obey global and shared cooldowns; item, target and modifier branches need separate testing. Confirm spell names and equipped shield requirements in the current client before relying on these community examples. This is a short list, not a full library; each source's page has more. Level requirements come from ForeverDB. Anything above level 30 couldn't be used in the beta. ### Healing and cleansing **Holy Light, Shift for Flash of Light** (ForeverDB): heals your mouseover, friendly target or yourself with Holy Light, or with Flash of Light while Shift is held. Flash of Light comes at 20. ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Flash of Light; [@mouseover,help,nodead][help,nodead][@player] Holy Light ``` **Mouseover Purify** (Wowhead): removes poisons and diseases from the friend under your cursor, or your target. ``` /cast [@mouseover, help,nodead] [] purify ``` **Mouseover Cleanse** (Kami Labs): the same pattern for Cleanse, which replaces Purify at 42 and also removes magic. ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Cleanse ``` **Lay on Hands, Alt for yourself** (ForeverDB): puts Lay on Hands on your mouseover or target, or always on you with Alt. It drains your Mana, so keep it for emergencies. ``` #showtooltip Lay on Hands /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Lay on Hands ``` **Holy Shock on friend or foe, Shift for Light's Vigil** (ForeverDB): Holy Shock heals or hurts whoever you point at. Shift places Light's Vigil (level 40) first. Holy Shock is a level 30 talent. ``` #showtooltip /cast [mod:shift,@mouseover,exists,nodead][mod:shift] Light's Vigil; [@mouseover,help,nodead][@mouseover,harm,nodead][] Holy Shock ``` **Mouseover Redemption** (Kami Labs): resurrects the dead player under your cursor without clicking the body. ``` #showtooltip /cast [@mouseover,dead][target=targettarget,dead] Redemption ``` ### Blessings **Might, Wisdom or Kings on one key** (ForeverDB): Might by default, Wisdom with Shift and Kings with Ctrl, on your mouseover or yourself. Kings comes at 20. ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,@player] Blessing of Wisdom; [mod:ctrl,@mouseover,help,nodead][mod:ctrl,@player] Blessing of Kings; [@mouseover,help,nodead][@player] Blessing of Might ``` **Mouseover Blessing of Freedom** (Kami Labs): frees the friend under your cursor, your target or you from slows and roots. ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Blessing of Freedom ``` ### Seals, Judgement and damage **Seal that follows your shield** (ForeverDB): casts Seal of Fury with a shield equipped and Seal of Righteousness without one. ``` #showtooltip /cast [equipped:Shields] Seal of Fury; Seal of Righteousness ``` **Holy Strike with Judgement** (ForeverDB): starts swinging, Judges if ready, and Holy Strikes. Hold Shift to save Judgement. ``` #showtooltip Holy Strike /startattack /cast [nomod:shift] Judgement /cast Holy Strike ``` **Tank taunt: mouseover Judgement, Shift for Swift Judgement** (ForeverDB): with Seal of Fury up, Judges the enemy under your cursor to taunt it. Shift resets the cooldown first for a second taunt (Swift Judgement is a level 25 talent). ``` #showtooltip Judgement /cast [mod:shift] Swift Judgement /cast [@mouseover,harm,nodead][] Judgement ``` **Repentance and Judgement** (Icy Veins): incapacitates the target and Judges it in the same press. Icy Veins says the Judgement doesn't break the incapacitate and gains Seal of Command's bonus against incapacitated targets. ``` #showtooltip /cast Repentance /cast Judgement ``` **Exorcism** (Kami Labs): Exorcism on your hostile target. It only works on Undead and Demons. ``` #showtooltip /cast [harm][@target] Exorcism ``` **Hammer of Wrath** (Kami Labs): the execute spell for low-health enemies, trained at 44. ``` #showtooltip /cast [harm][@target] Hammer of Wrath ``` ### Stuns and cooldowns **Hammer of Justice on focus, mouseover or target** (ForeverDB): stops your own cast, then stuns your focus, mouseover or target. The stun stops a cast only when the enemy is susceptible; it is not a conventional interrupt against stun-immune bosses. ``` #showtooltip Hammer of Justice /stopcasting /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Hammer of Justice ``` **Both trinkets** (Kami Labs): fires both trinkets' on-use effects on one key. ``` /use 13 /use 14 ``` ### Where the guides differ - **Healing ranks:** Kami Labs and Wowhead recommend leaving ranks off so bars stay current. ForeverDB adds a deliberately ranked Holy Light key, because rank 2 costs a fraction of your top rank for small top-ups. Both can be right: unranked for damage, a ranked key for cheap heals. - **Lay on Hands:** Kami Labs describes a full heal. ForeverDB's client tooltip heals for your maximum health and drains all your Mana. In practice that is a full heal on most targets, but plan to drink afterwards. - **Repentance and Judgement:** Icy Veins' claim that the Judgement doesn't break Repentance comes from beta play and is worth checking at launch. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Paladin macros](https://foreverdb.net/class/Paladin/macros): 19 macros with how to use them and the client values behind each. - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): copy-ready macros for every class, in English and French. - [Kami Labs: 240 macros for 9 classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap, `/startattack` and mouseover healing. - [Icy Veins: Retribution Paladin Leveling](https://www.icy-veins.com/wow-forever/retribution-paladin-leveling): the Repentance and Judgement macro. - [Wowhead: Level 30 Protection Paladin](https://www.wowhead.com/forever/guide/classes/paladin/protection/level-30-tank-overview): the mouseover Purify macro. - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): macro syntax and the highest-rank trick. ### Hunter (specs: Beast Mastery, Marksmanship, Survival) Page: https://faresbn.github.io/Tazdingo/classes/hunter/ #### Hunter: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/hunter/ Summary: What the Hunter is in WoW Forever, what changed from Classic, and which of the three specs the guides suggest for levelling and groups. ## Cheatsheet - **Pick a spec:** Beast Mastery for solo levelling, the consensus pick: the pet holds mobs and hawks arrive at 25 ([Icy Veins](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling)). Marksmanship if your own shots should matter more. Survival only as a deliberate melee choice: the weakest leveller, with key tools from 30. - **Key levels:** 10 first pet (class quest) · 20 [Aimed Shot](https://foreverdb.net/spell/19434), dual-wield and polearms · 25 Summon Hawk (Beast Mastery) · 30 Survival's melee kit · 40 mail, Dual Specialization and Bestial Wrath. - **New in Forever:** Aimed Shot is baseline and shares a 6 sec cooldown with Multi-Shot; traps work in combat on a 30 sec cooldown; each pet family has a unique ability and pets scale with your gear; hit is one stat; Survival is melee ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301515)). - **Professions:** Skinning and Leatherworking for self-crafted levelling gear; Engineering for tools, at a material cost. Check whether a piece is bind-on-pickup before planning to buy it. - **Race:** after the 26 October notes, Orc Command is 5% pet damage only (nothing for Lone Wolf), Savage is gone, Human is 1% crit and Tauren Plainsrunning is unmounted only ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7)). Pet-heavy Orc builds gain; there is no universal winner. - **Watch out:** keep the pet out while levelling; ForeverDB's sim puts losing it at 20–27% of your damage at 20–30. Don't read WoWSims' petless level-60 default as levelling advice. Auto Shot's 0.5 sec wind-up is back, so stand still briefly for each shot. ## What the guides say ### Tazdingo recommendation **Beast Mastery with a pet is the default for solo levelling.** Marksmanship suits players who want their own shots to matter more, while Survival is a deliberate melee choice whose key tools arrive later. Do not turn a level-60 petless simulation into a recommendation to dismiss the levelling tank. Weapon upgrades, ammunition and pet care are more useful early priorities than chasing a projected raid ranking ([Beast Mastery](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-30-dps-overview), [Marksmanship](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-30-dps-overview)). ### How Forever changed the class Blizzard's [class deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301515) keeps the Classic foundation but moves several talents into the baseline kit: - [Aimed Shot](https://foreverdb.net/spell/19434) is a trainer ability at level 20 for every spec. It now shares a 6-second cooldown with Multi-Shot instead of Arcane Shot, has a 2-second cast and hits far less hard than Classic's talent version ([ForeverDB changes](https://foreverdb.net/class/Hunter/changes)). - Traps work in combat, but their cooldown rose to 30 seconds. Fire and Frost traps have separate cooldowns, and you can have one of each down. - Aspect of the Beast adds melee attack power, Scorpid Sting now lowers the target's hit chance by 2%, and Disengage sheds twice the threat. - Rapid Fire speeds up melee as well as ranged attacks. Multi-Shot is a single rank costing a share of base mana. Feign Death now kills you if you leave it running for its full 6 minutes. - Melee, ranged and spell hit are one stat, which Blizzard says makes traps more reliable. Early in the beta, Auto Shot fired without its 0.5-second wind-up. Blizzard called this a bug, and Wowhead's overview pages say the cast time is back. Plan around standing still briefly for each shot. ### Pets Pets now inherit part of your stats. Wowhead lists the rules shown in the pet panel: 2 pet health per point of your Stamina, 30% of your armour, 10% of your highest attack power and all of your crit chance. Other players' buffs no longer apply to pets. You can no longer tame a beast above your own level ([ForeverDB](https://foreverdb.net/guide/leveling-hunter)). | Family | Signature ability | Effect (Blizzard's summary) | |---|---|---| | Bat | Sonic Blast | Damage and a casting slow | | Bear | Swipe | Hits three targets | | Bird of Prey | Mine! | Damage and a disarm | | Boar | Charge | Charges, roots, buffs the next attack | | Carrion Bird | Demoralizing Screech | Lowers nearby enemies' attack power | | Cat | Prowl | Stealth and a stronger opening attack | | Crab | Pinch | Damage and a slow | | Crocolisk | Dismember | Cuts healing taken | | Fox (new) | Trickster's Dance | Dodge and attack speed for 12 sec | | Gorilla | Thunderstomp | Area damage | | Hyena | Tendon Rip | Slow and a bleed | | Raptor | Savage Rend | A bleed | | Scorpid | Scorpid Poison | Stacking damage over time | | Spider | Web | Root and damage over time | | Tallstrider | Dust Cloud | Lowers the target's armour | | Turtle | Shell Shield | Less damage taken | | Wind Serpent | Lightning Breath | 20-yard ranged attack | | Wolf | Furious Howl | Party attack bonus (cut by 40% in September) | Do not assume Retail's pet specialisations establish equal family damage here. [ForeverDB's pet data](https://foreverdb.net/pets) lists different hidden family passives from the client, but those entries are not a launch damage comparison. Guides also disagree about learning higher ability ranks; check the trainer and Beast Training in the current client before travelling to tame a particular rank. ### Choosing a spec | Spec | What it does | Levelling verdict | |---|---|---| | Beast Mastery | Pet and hawks do much of the work | Icy Veins calls it the strongest leveller in the game; Wowhead calls it the easiest of the three | | Marksmanship | Your own shots, mana tools, Trueshot Aura | Strong, but behind BM (Icy Veins); Wowhead finds the tree awkward before 30 | | Survival | Melee strikes plus traps | The weakest leveller, especially for the first 40 levels (Icy Veins); a real melee spec only from 30 (ForeverDB) or about 32 (Wowhead) | Every source agrees on keeping the pet out while levelling. ForeverDB's simulator puts the loss without one at roughly 20–27% of your damage at levels 20–30, whatever the spec. Talents cost 1 silver to reset during the beta; the launch price isn't known. Blizzard says Dual Specialization opens at level 40. ### Which spec to level Beast Mastery is the consensus pick. The pet holds mobs, Summon Hawk arrives at 25 and Bestial Wrath at 40 ([Icy Veins levelling](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling)). Wowhead's level 20 Beast Mastery build borrows four points of Marksmanship's Lethal Attacks (see [Hybrid builds](hybrid.md)). Survival players can level at range like the other specs until the melee talents arrive. ### Races and professions **Race:** Blizzard's [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) supersede the guides' older comparisons. Orc Command adds **5% pet damage**, not 5% total Hunter damage; its value depends on pet contribution and it does nothing for a petless Lone Wolf setup. Savage is gone. Human Ruthless is 1% crit, without the old sword-only wording. Tauren Plainsrunning now caps at 60% **unmounted** speed and gives no mounted bonus. These changes give pet-heavy Orc builds a stronger case, but do not establish a universal race winner across levelling, petless damage and PvP. **Professions:** Skinning and Leatherworking support self-crafted levelling gear; Engineering offers tools at a material cost. Check whether a desired piece is bind-on-pickup before assuming it can be bought. A useful camp buff can be shared by another crafter and is not, by itself, a reason to take that profession. ### Looking ahead to 60 The [WoWSims presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts) model level 60 with first-phase gear that is still marked developer-only. They offer seven builds across all three trees, and the default is a Survival-Marksmanship build that walks into melee between Auto Shots. Treat it as a projection, not a tested result. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of baseline, pet and talent changes - [ForeverDB: Hunter changes vs Classic](https://foreverdb.net/class/Hunter/changes): every spell and talent compared rank by rank from the client - [ForeverDB: Levelling a Hunter to 30](https://foreverdb.net/guide/leveling-hunter): taming, pet families, ammo, abilities by level and class quests - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): which classes Blizzard counts as pure - [Icy Veins: Beast Mastery Hunter levelling](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling): why BM is the levelling pick - [WoWSims: Hunter presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts): level 60 builds, pets and default consumables #### Beast Mastery Hunter Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/hunter/beast-mastery/ Summary: How Beast Mastery plays in WoW Forever up to the level 30 beta cap, with talents by level, the hawk rotation, pets, gear and where the guides disagree. ## Cheatsheet - **Pick it for:** the easiest and fastest Hunter levelling spec, with the pet tanking; light on area damage, and Wowhead says it brings no group buff. - **Levelling build:** at 30 all three guides take Deadly Aspects 5, Unleashed Fury 5, Ferocity and Summon Hawk; Wowhead and Icy Veins add Intimidation, Bestial Swiftness and Improved Revive Pet, ForeverDB Endurance Training 5 ([Icy Veins](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling)). Wowhead's level 20 build borrows four points of Lethal Attacks. - **Build at 60:** projection only: WoWSims' preset is 31/16/4, with Bestial Wrath, Frenzy, Ferocity and Bestial Discipline plus Lethal Attacks, Careful Aim and Trueshot Aura, on a raptor ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts)). Icy Veins projects 39/12/0. - **Priority:** at 30 (Icy Veins): Hunter's Mark, pet in, Serpent Sting, [Summon Hawk](https://foreverdb.net/spell/1293241) to keep two hawks out, Aimed Shot on cooldown (Multi-Shot on packs), Arcane Shot only at full Mana. Wowhead runs a fixed hawk cycle instead. At 60 WoWSims repeats hawk, hawk, Arcane Shot. - **Stats:** Icy Veins: ranged weapon damage, hit, Agility, crit, Intellect. ForeverDB's level-30 sim values Intellect (2.69) above Agility (2.33) because Mana runs out. - **Key levels:** 25 Summon Hawk (20 with Legacy points) · 26 Rapid Fire · 30 Intimidation and Feign Death · 40 Bestial Wrath (projection). - **Gear and consumables:** never run out of ammo ([Rough Arrow](https://foreverdb.net/item/2512) or [Light Shot](https://foreverdb.net/item/2516)); carry a quiver or pouch. Venomstrike and the Fang set (Wailing Caverns) at 20, Truthseeker's Bow at 30 (Icy Veins). ForeverDB's sim ranks Elixir of Agility and Tender Wolf Steak best. - **Watch out:** Wowhead's fast-cat pick rests on beta bugs; Icy Veins prefers a bear for levelling. In groups, turn off Growl and keep a bear's Swipe off Freezing Trap targets. ForeverDB's sim spends the shared cooldown on Multi-Shot even on one target; both guides use Aimed Shot. ## What the guides say ### Tazdingo recommendation Use **a living, well-trained pet and reliable ranged damage** as the levelling baseline. A bear's multi-target control can make awkward pulls safer; a cat is a damage choice, but the guide's fast-cat advantage explicitly depended on Beta bugs. Do not pay a launch premium on that assumption. In groups, disable Growl and protect crowd control from pet cleaves. Keep hawks active when available, but reduce optional shots if mana recovery is slowing the route ([Wowhead](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-30-dps-overview)). A fixed hawk cycle is a learning aid, not a command to delay an interrupt, break a trap or spend mana on an almost-dead target. ### Talents by level The sources agree on the core (Deadly Aspects, Unleashed Fury, Summon Hawk) and differ on where the spare points go. | Level | ForeverDB levelling build | Icy Veins | Wowhead | |---|---|---|---| | 10–20 | Deadly Aspects 3, Endurance Training 5, Focused Fire 2, Unleashed Fury 1 | Deadly Aspects 5, Pathfinding 2, Improved Revive Pet 2, Focused Fire 1, Bestial Swiftness | 7/4/0: Deadly Aspects 5, Focused Fire 2, Lethal Attacks 4 | | 21–30 | Deadly Aspects 5, Unleashed Fury 5, Summon Hawk, Ferocity 2, Bestial Discipline 1 | Unleashed Fury 5, Summon Hawk at 25, Ferocity 3, Intimidation at 30 | Deadly Aspects 5, Focused Fire 2, Improved Revive Pet 2, Pathfinding 1, Unleashed Fury 5, Bestial Swiftness, Ferocity 3, Summon Hawk, Intimidation | | 31–60 | Not covered | Bestial Discipline 2, Ferocity 5, Frenzy 5, Bestial Wrath at 40, then Lethal Attacks and Careful Aim (39/12/0) | Not covered | For 21–30, the ForeverDB and Icy Veins cells list the points added after 20. Wowhead's level 30 build is shown in full, because it leaves the level 20 split behind. [ForeverDB's dungeon version](https://foreverdb.net/class/Hunter/builds) moves points from Endurance Training into Deadly Aspects and Ferocity, since the tank takes the hits. For players with the five extra Legacy points, Icy Veins and Wowhead give the same advice: Ferocity to 5, Bestial Discipline 2 and one point in Frenzy. The [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts) level 60 preset is 31/16/4. It takes Bestial Wrath, Frenzy, Ferocity and Bestial Discipline at full rank, plus Lethal Attacks, Improved Stings, Careful Aim and Trueshot Aura, and four points of Improved Tracking. It uses a raptor. ### Rotation and priorities - **Icy Veins:** Hunter's Mark, pet in first, Serpent Sting once the pet has threat, Summon Hawk whenever it keeps two hawks out, and Aimed Shot on cooldown, with Auto Shot throughout. Arcane Shot only when you're capped on mana and both hawks will last more than 6 seconds. Swap Aimed Shot for Multi-Shot on packs. - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-30-dps-overview)):** a fixed cycle of Summon Hawk, Aimed or Multi, Summon Hawk, Aimed or Multi, Arcane Shot, Aimed or Multi. - **ForeverDB's simulator, level 30:** keep Serpent Sting up, use Multi-Shot whenever it's ready (worth about 7% of your damage even on one target), and fill with Arcane Shot. Use Rapid Fire once mana drops below 95%. The sim spends about 23 seconds of a 60-second fight unable to cast, so its damage breakdown is not a sustainable questing rotation or evidence that every pull needs full mana. - **WoWSims, level 60 ([turret_hawk](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/turret_hawk.apl.json)):** Hunter's Mark if missing, then a repeating hawk, hawk, Arcane Shot sequence, then Serpent Sting, then Aimed Shot. Multi-Shot is off by default. Cooldowns fire from 5 seconds in. A "Melee Weave (Hawks)" preset adds walking into melee between Auto Shots. Save Rapid Fire (level 26, 5-minute cooldown) for elites while levelling. Intimidation at 30 is a stun that also builds threat for the pet (Icy Veins). ### Pets Icy Veins recommends a bear for levelling, because Swipe hits several targets and helps the pet hold them. Wowhead names a fast cat (The Rake) with rank 4 Claw as the best PvE pet at 30, "due to bugs", and lists crabs and bears that teach Claw at 20. Icy Veins' Survival author also prefers a cat or raptor and calls bears only slightly tankier. In groups, turn off Growl's autocast and send the pet only once the tank has the mob. A tallstrider's Dust Cloud lowers the target's armour for every physical attacker, while a bear's Swipe will break a Freezing Trap ([ForeverDB PvE](https://foreverdb.net/class/Hunter/pve)). ### Levelling Let the pet take the first few hits before you shoot, then send it to the next mob while you loot (Icy Veins). Heal it early with Mend Pet, and use Feign Death from 30 to escape a bad pull. Pathfinding makes Aspect of the Cheetah faster, which Icy Veins rates highly before mounts. Wowhead notes that Legacy points can bring Summon Hawk forward to level 20. ### Gear and consumables Icy Veins ranks weapon damage first (a slow bow hits harder per shot, which helps Aimed Shot), then hit, Agility, crit, Intellect, Spirit and Stamina. ForeverDB's simulator values Intellect at 2.69, Agility at 2.33 and hit rating at 1.26 per point of ranged attack power at level 30. Good targets include the Venomstrike bow and Fang set from Wailing Caverns at 20, and Truthseeker's Bow, Dusky Leather Armor and the Gnomeregan quest's Triprunner Dungarees at 30 (Icy Veins). Never run out of ammunition: without it there's no Auto Shot. Buy [Rough Arrow](https://foreverdb.net/item/2512) or [Light Shot](https://foreverdb.net/item/2516) to match your weapon, and a [Light Quiver](https://foreverdb.net/item/2101) or [Small Ammo Pouch](https://foreverdb.net/item/2102) for faster shooting. Wowhead sees no notable change to ammo. ForeverDB's simulator rates [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) as the best consumables at 30, each worth about 2.7%. ### Where the guides disagree - **Level 20 talents:** pure Beast Mastery (ForeverDB, Icy Veins) or a Beast Mastery-Marksmanship split (Wowhead). - **Arcane Shot:** part of Wowhead's cycle, but Icy Veins uses it only when mana is capped. ForeverDB's simulator finds it gains little, and at levels 20–29 it found leaving it out was 2% better, against ForeverDB's own guide. - **Single target:** the simulator spends the shared cooldown on Multi-Shot, while Icy Veins and Wowhead use Aimed Shot. - **Pet choice:** bear (Icy Veins' BM page) or fast cat (Wowhead, Icy Veins' Survival page). ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Beast Mastery Hunter](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-20-dps-overview): the hybrid level 20 build and where to get Claw - [Wowhead: Level 30 Beast Mastery Hunter](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-30-dps-overview): the hawk cycle and level 30 gear - [Icy Veins: Beast Mastery Hunter levelling](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling): talent order to 60 and levelling habits - [ForeverDB: Hunter talent builds](https://foreverdb.net/class/Hunter/builds): levelling, dungeon and PvP builds with a reason for every point - [ForeverDB: Hunter PvE guide](https://foreverdb.net/class/Hunter/pve): group duties, openers and simulator tips - [WoWSims: turret_hawk APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/turret_hawk.apl.json): the level 60 priority list with hawks - [WoWSims: Hunter presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts): the level 60 Beast Mastery build and pet - [Blizzard: Class Deep Dives, Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of talent and pet changes #### Marksmanship Hunter Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/hunter/marksmanship/ Summary: How Marksmanship plays in WoW Forever up to the level 30 beta cap, with talents by level, the shot priority, the pet versus Lone Wolf question, gear and the guides' disagreements. ## Cheatsheet - **Pick it for:** players who want their own shots, burst and range to matter more than the pet's; levels well, but behind Beast Mastery. - **Levelling build:** at 30, ForeverDB takes Lethal Attacks 5, Efficiency 5, Careful Aim 5, Rapid Killing 2, Trueshot Aura, Mortal Shots 2 and Rapid Recuperation ([ForeverDB](https://foreverdb.net/class/Hunter/builds)); Icy Veins swaps Efficiency for Hawk Eye 3 and more Mortal Shots; Wowhead takes Improved Arcane Shot 5 and Scatter Shot instead. - **Build at 60:** projection only: WoWSims' preset is 5/41/5 with no pet, taking Lone Wolf and Ranged Weapon Specialization but skipping Sniper Shot ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts)). Icy Veins projects 19/32/0, with Sniper Shot at 40. - **Priority:** at 30: Hunter's Mark, Serpent Sting, Aimed Shot on cooldown (Multi-Shot on safe packs; they share a cooldown), Auto Shot throughout. Arcane Shot on cooldown (Wowhead) or only at full Mana (Icy Veins) ([Wowhead](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-30-dps-overview)). At 60 WoWSims runs Aimed Shot, Serpent Sting, Arcane Shot. - **Stats:** Icy Veins: weapon damage, hit, Agility, crit, then Intellect through [Careful Aim](https://foreverdb.net/spell/1223984). ForeverDB's level-30 sim rates Intellect (3.38) above Agility (2.4), but that is a Mana-starved model, not a reason to drop weapon damage. - **Key levels:** 25 Trueshot Aura · 30 [Rapid Recuperation](https://foreverdb.net/spell/1223987) (Icy Veins) · 40 [Sniper Shot](https://foreverdb.net/spell/1310687) (projection). - **Gear and consumables:** ammo ([Rough Arrow](https://foreverdb.net/item/2512) or [Light Shot](https://foreverdb.net/item/2516)) in a quiver or pouch. Venomstrike and the Fang set at 20; Truthseeker's Bow and Dusky Leather Armor at 30. ForeverDB's sim ranks [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) best. - **Watch out:** keep the pet while levelling: ForeverDB's sim shows about 20% less damage without one at 30; [Lone Wolf](https://foreverdb.net/spell/415370) is for dungeon packs or 60. Multi-Shot breaks Freezing Trap. Per the client, Wowhead's Trueshot Aura (50) and Icy Veins' 4 sec Sniper Shot cooldown are wrong. ## What the guides say ### Tazdingo recommendation **Keep a pet for solo levelling** unless a comparable test shows Lone Wolf improves the whole route, including incoming damage and recovery. The level-30 guide favours the pet; petless level-60 presets assume a different loadout and role ([Wowhead](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-30-dps-overview)). Use Aimed Shot for a single target and consider Multi-Shot for safe packs: they share a cooldown, so cannot both be unconditional priorities. Spend more on Arcane Shot when mana is plentiful; hold it back when drinking time is the limiting cost. Intellect's high value in one mana-starved model is not a universal reason to replace weapon damage or Agility. ### Talents by level | Level | ForeverDB levelling build | Icy Veins | Wowhead | |---|---|---|---| | 10–20 | Lethal Attacks 5, Efficiency 5, Rapid Killing 1 | Lethal Attacks 5, Careful Aim 5, then Rapid Killing (levelling) or Lone Wolf (dungeon build) | 7/4/0: Deadly Aspects 5, Focused Fire 2, Lethal Attacks 4 | | 21–30 | Careful Aim 5, Rapid Killing 2, Trueshot Aura, Mortal Shots 2, Rapid Recuperation 1 | Levelling: Rapid Killing 2, Hawk Eye 3, Trueshot Aura, Mortal Shots 4, Rapid Recuperation at 30. Dungeon: Rapid Killing 2, Efficiency 2, Trueshot Aura, Mortal Shots 5 | Lethal Attacks 5, Careful Aim 5, Improved Arcane Shot 5, Trueshot Aura, Mortal Shots 4, Scatter Shot | | 31–60 | Not covered | Rapid Recuperation 2, Mortal Shots 5, Barrage, Ranged Weapon Specialization 5, Sniper Shot at 40, then Beast Mastery up to Summon Hawk (19/32/0) | Not covered | For 21–30, the ForeverDB and Icy Veins cells list the points added after 20. Wowhead's level 30 build is shown in full, because it leaves the level 20 split behind. [ForeverDB's dungeon build](https://foreverdb.net/class/Hunter/builds) takes Careful Aim before Efficiency, because you drink between pulls in a group. Icy Veins warns that its 21-point Marksmanship build is meant for dungeons. For general play at 30 it points to the Beast Mastery build, and it would spend Legacy points on Deadly Aspects. The [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts) level 60 preset is 5/41/5 with no pet. It takes Deadly Aspects, almost the whole Marksmanship tree up to Ranged Weapon Specialization (including Lone Wolf), and Improved Tracking. Notably it skips Sniper Shot, and its priority list has Sniper Shot switched off by default. ### Rotation and priorities - **Icy Veins:** Hunter's Mark, pet in first, Serpent Sting, Aimed Shot on cooldown, Auto Shot throughout, and Arcane Shot only when mana is capped. Its levelling page adds: keep Serpent Sting on the target as it dies, then open the next fight with Sniper Shot (or Aimed Shot) while Rapid Killing is up. - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-30-dps-overview)):** Hunter's Mark, Serpent Sting, then Arcane Shot and Aimed Shot (single target) or Multi-Shot (packs) on cooldown. - **ForeverDB's simulator, level 30:** Serpent Sting up (about 84% of the fight), Aimed Shot on cooldown, Arcane Shot as filler. Rapid Fire once mana is below 95%. Mana still runs dry for about 23 seconds of every minute. - **WoWSims, level 60 ([turret](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/turret.apl.json)):** Hunter's Mark if missing, Aimed Shot, Serpent Sting if not ticking, Sniper Shot only during Rapid Fire or a Quick Shots proc (when switched on), Arcane Shot, then Multi-Shot if switched on. A "Turret (Multi-Shot)" variant spends the shared cooldown on Multi-Shot instead of Aimed Shot. Multi-Shot breaks Freezing Trap, so keep it and Serpent Sting away from a frozen mob. Rapid Killing also takes 2 minutes off Rapid Fire's cooldown ([ForeverDB PvE guide](https://foreverdb.net/class/Hunter/pve), [builds](https://foreverdb.net/class/Hunter/builds)). ### Pet or Lone Wolf [Lone Wolf](https://foreverdb.net/spell/415370) gives 20% more damage while no pet is out. At level 20–30 the guides keep the pet. Wowhead says a fast cat currently out-damages the bonus, and ForeverDB's simulator shows about 20% less damage without a pet at 30. Icy Veins takes Lone Wolf only for dungeon area damage, where the bonus boosts Multi-Shot. Looking further ahead, Wowhead's overview expects most Marksmanship Hunters to drop the pet in dungeons and raids, and every WoWSims Marksmanship preset at 60 runs without one. ### Levelling Marksmanship levels well but behind Beast Mastery ([Icy Veins](https://www.icy-veins.com/wow-forever/marksmanship-hunter-leveling)). You deal more damage yourself, so the pet loses threat more easily and you spend more mana. Efficiency (ForeverDB), and later Rapid Killing with Rapid Recuperation (Icy Veins), are the guides' answer to mana. When you run low, stop casting and let Auto Shot work, since it's free. ### Gear and consumables Icy Veins ranks weapon damage first, then hit, Agility, crit (which Mortal Shots rewards) and Intellect through Careful Aim. ForeverDB's simulator values Intellect at 3.38, Agility at 2.4 and hit rating at 1.22 per point of ranged attack power at 30. Gear picks match the other specs: Venomstrike and the Fang set at 20; Truthseeker's Bow and Dusky Leather Armor at 30. Wowhead's Beast Mastery page adds Stalker's Leather Belt and the Master Hunter's Rifle quest reward. Carry plenty of ammunition ([Rough Arrow](https://foreverdb.net/item/2512) or [Light Shot](https://foreverdb.net/item/2516)) in a quiver or ammo pouch, which also speeds up your shots. [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) top ForeverDB's consumable list. The WoWSims level 60 default pairs Thorium Headed Arrows with a high-end quiver. ### Where the guides disagree - **Trueshot Aura's size:** Wowhead lists 50 ranged attack power for the party. In the client, rank 1 gives 30 ranged attack power to party or raid members ([ForeverDB](https://foreverdb.net/class/Hunter/changes)). - **Sniper Shot:** Icy Veins describes a 4-second cooldown. Blizzard and the client give a 4-second cast and a 15-second cooldown. - **Level 20 build:** a Marksmanship start (ForeverDB, Icy Veins) or a Beast Mastery-heavy split (Wowhead, which calls the tree awkward for levelling). - **Arcane Shot:** on cooldown (Wowhead, ForeverDB's simulator) or only when mana-capped (Icy Veins). - **Wowhead's Legacy-points build** includes Lone Wolf, even though the same page advises keeping the pet. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Marksmanship Hunter](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-20-dps-overview): why it starts in Beast Mastery - [Wowhead: Level 30 Marksmanship Hunter](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-30-dps-overview): the level 30 build and pet advice - [Icy Veins: Marksmanship Hunter levelling](https://www.icy-veins.com/wow-forever/marksmanship-hunter-leveling): the talent path to Sniper Shot and beyond - [ForeverDB: Hunter talent builds](https://foreverdb.net/class/Hunter/builds): levelling, dungeon and PvP Marksmanship builds - [ForeverDB: Hunter changes vs Classic](https://foreverdb.net/class/Hunter/changes): exact talent and spell numbers from the client - [WoWSims: turret APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/turret.apl.json): the level 60 ranged priority list - [WoWSims: Hunter presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts): level 60 Marksmanship builds without a pet - [Blizzard: Class Deep Dives, Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of talent and pet changes - [ForeverDB: Hunter PvE guide](https://foreverdb.net/class/Hunter/pve): group duties, crowd control and simulator tips #### Survival Hunter Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/hunter/survival/ Summary: How Survival works as a melee spec in WoW Forever, from the ranged levels before 30 to the Strider Kick rotation, with talents by level, weaving, weapons and the guides' disagreements. ## Cheatsheet - **Pick it for:** a deliberate melee playstyle with traps, not the fastest leveller; it plays at range until its melee kit arrives at 30. - **Levelling build:** at 30, ForeverDB takes Improved Tracking 5, Savage Strikes 2, Survivalist 5, Deterrence, Surefooted 3, Predator's Edge 4 and Strider Kick ([ForeverDB](https://foreverdb.net/class/Hunter/builds)); Wowhead swaps Survivalist for Deflection 4 and Counterattack. Wowhead and Icy Veins put Legacy points into Resourcefulness 2 and Expose Prey 2. - **Build at 60:** projection only: WoWSims' default is "SV Weave" (0/20/31, no pet, with Lone Wolf and Lacerating Strikes); its "SV Melee" (18/8/25) dual-wields with a raptor and hawks ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts)). Icy Veins projects 0/17/34. - **Priority:** ranged before 30. At 30 (Wowhead): queue Raptor Strike, then Mongoose Bite, [Strider Kick](https://foreverdb.net/spell/1317257) and Counterattack; step out for Arcane Shot or Serpent Sting while they recover ([Wowhead](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-30-dps-overview)). Icy Veins' main guide stays in melee instead. Weave only if it pays. - **Stats:** weapon damage, Agility, hit and crit, plus Strength and attack power for melee. ForeverDB's level-30 sim values Agility at 1.33 and haste rating at 0.62 per point of attack power. - **Key levels:** 20 dual-wield and polearms · 30 Aspect of the Beast, [Lacerate](https://foreverdb.net/spell/24118) and Strider Kick · about 32 [Expose Prey](https://foreverdb.net/spell/1310532) (Wowhead) · 34 Explosive Trap · 40 [Lacerating Strikes](https://foreverdb.net/spell/1310533) (Icy Veins' path: 45; projection). - **Gear and consumables:** two one-handers to stay in melee (Predator's Edge's off-hand bonus) or a two-hander to weave. Wowhead's 30 picks: Morbid Dawn, Pronged Reaver, Bloody Brass Knuckles, any "of the Tiger" item. Keep ammo stocked; Lodestone at camps. - **Watch out:** behind dungeon enemies dodges and parries are rare, so don't plan around Mongoose Bite or Counterattack without Expose Prey. Its window is 5 sec per Wowhead, 10 per the client. A shared melee and ranged swing timer is unconfirmed ([ForeverDB](https://foreverdb.net/article/wille-hunter-everything-you-need-to-know)). ## What the guides say ### Tazdingo recommendation Pick **Survival for the melee playstyle**, rather than as the fastest default leveller. Before its melee tools arrive, use the ranged kit and pet. At 30, Strider Kick is available; Expose Prey makes sustained melee more consistent later, or earlier with Legacy points. This explains the guides' different "melee starts" dates ([Wowhead](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-30-dps-overview)). Start with a simple ranged or melee plan; add weaving only if travel, missed shots and encounter danger do not erase its gains. A simulator's assumed swing behaviour is not launch verification. Position behind dungeon enemies, but remember that Expose Prey can enable Mongoose Bite without a dodge. ### What changed Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301515) rebuilds Survival around melee. Savage Strikes, Surefooted and Entrapment now apply more broadly (Entrapment always roots), and the bottom half of the tree adds the new melee talents. Mongoose Bite and Counterattack now scale with weapon damage and need a melee weapon. Mongoose Bite still requires a dodge, unless Expose Prey procs it: attacks on a target with your Hunter's Mark have a 10% chance to enable it ([ForeverDB changes](https://foreverdb.net/class/Hunter/changes)). Deadly Aspects (Beast Mastery tier 1) gives melee haste procs under Aspect of the Beast. ### Talents by level | Level | ForeverDB levelling build | Icy Veins | Wowhead | |---|---|---|---| | 10–20 | Improved Tracking 5, Savage Strikes 2, Survivalist 3, Deterrence | Main guide: Improved Tracking 5, Savage Strikes 2, Entrapment 3, Surefooted. Levelling page: Lethal Attacks 5 first | 0/4/7: Lethal Attacks 4, Improved Tracking 5, Savage Strikes 2 | | 21–30 | Survivalist 5, Surefooted 3, Predator's Edge 4, Strider Kick | Surefooted 3, Clever Traps 2, Predator's Edge 5, Strider Kick at 30 | Improved Tracking 5, Deflection 4, Savage Strikes 2, Surefooted 3, Deterrence, Predator's Edge 4, Counterattack, Strider Kick | | 31–60 | Not covered | Levelling page (Strider Kick waits until 35): Expose Prey 2, Survivalist's Discipline 2, Lightning Reflexes 5, Lacerating Strikes at 45, then Careful Aim, Lone Wolf and other Marksmanship picks (0/17/34) | Not covered | For 21–30, the ForeverDB and Icy Veins cells list the points added after 20. Wowhead's level 30 build is shown in full, because it leaves the level 20 split behind. For the five Legacy points, Icy Veins and Wowhead both pick Resourcefulness 2 and Expose Prey 2, which fix mana and make Mongoose Bite regular. [ForeverDB's dungeon version](https://foreverdb.net/class/Hunter/builds) adds Clever Traps for crowd control. [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts) opens on its "SV Weave" build (0/20/31, no pet): Lethal Attacks, Improved Stings, Careful Aim, Lone Wolf, Trueshot Aura and Mortal Shots, with Survival down to Lacerating Strikes. Its "SV Melee" build (18/8/25) dual-wields with a raptor and hawks, and takes Deadly Aspects, Unleashed Fury and Summon Hawk alongside Predator's Edge, Expose Prey and Strider Kick. ### Rotation and priorities - **Before 30, every source plays at range** like the other specs, with Raptor Strike when something reaches you. Wowhead suggests running in and out to mix the two. - **Icy Veins (melee at 30):** Hunter's Mark, pet in, Serpent Sting, then into melee: Raptor Strike on cooldown, Mongoose Bite when available, Strider Kick on cooldown, and Disengage if you pull threat. Its [levelling page](https://www.icy-veins.com/wow-forever/survival-hunter-leveling) weaves instead: Arcane Shot, run in for Raptor Strike and Mongoose Bite, then Strider Kick and use its speed to get back to range. On packs it adds Multi-Shot, and Explosive Trap from 34. - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-30-dps-overview)):** always queue Raptor Strike in melee, then Mongoose Bite, Strider Kick and Counterattack in that order. Step out for Arcane Shot, Serpent Sting or Aimed Shot while Raptor Strike and Mongoose Bite recover. - **ForeverDB's simulator, level 30:** Mongoose Bite within 5 seconds of a proc, Strider Kick on cooldown (about 14% of your damage), Raptor Strike on cooldown, Serpent Sting up. Raptor Strike is 39% of the damage, Strider Kick 18% and the pet 17%. - **WoWSims, level 60:** the [melee APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/melee.apl.json) starts with Aspect of the Beast and shoots on the walk in (Serpent Sting, Arcane Shot, Multi-Shot). In melee it uses Raptor Strike, Mongoose Bite, Strider Kick, Immolation Trap at your feet and Summon Hawk, with Wing Clip as filler. The default [weave APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/default.apl.json) does the same melee hits but walks in only when the swing delays Auto Shot by no more than about 1.2 seconds. A [clean_weave](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/clean_weave.apl.json) variant fires every shot before weaving. In dungeons you stand behind the target, so dodges and parries are rare, and ForeverDB advises not to plan around Mongoose Bite or Counterattack there. Wowhead and Icy Veins see Expose Prey as what makes Mongoose Bite a regular button. ### Weapons Wowhead and WoWSims describe two set-ups: a two-hander to weave between melee and range, or two one-handers to stay in melee, where Predator's Edge's off-hand bonus pays off. Hunters dual-wield from 20, can use polearms from 20 and can't use maces ([ForeverDB](https://foreverdb.net/guide/leveling-hunter)). Older weapon-restricted racial advice is obsolete: [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Orc Savage and set Human Ruthless to 1% crit. Orc Command instead benefits pet damage. ### Gear and consumables Wowhead's level 30 picks include Morbid Dawn, Pronged Reaver, Bloody Brass Knuckles, Skulker's Leather Belt and any level 28–30 "of the Tiger" item for Agility and Strength. Icy Veins' list matches the other specs, with Armor Piercer from Razorfen Kraul. Keep ammunition stocked for the ranged phase. Elixir of Agility and Tender Wolf Steak each add about 1.9% in ForeverDB's simulator, and Wowhead adds Lodestone to the camping buffs for melee Hunters. ### Where the guides disagree - **Weaving:** Icy Veins' main guide says Hunters no longer need to weave, but its levelling page, Wowhead and the WoWSims default all weave. A creator claimed melee and ranged share one swing timer; [ForeverDB](https://foreverdb.net/article/wille-hunter-everything-you-need-to-know) says that's server behaviour it can't check yet. - **When melee starts:** 30 (ForeverDB, Icy Veins) or about 32, once Expose Prey joins Strider Kick (Wowhead). - **Expose Prey's window:** Wowhead says Mongoose Bite stays usable for 5 seconds; the client tooltip says 10. - **Aimed Shot:** Icy Veins' Survival author rarely uses it, even on one target, and prefers Multi-Shot. The other specs' guides use Aimed Shot on single targets. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Survival Hunter](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-20-dps-overview): the hybrid ranged start - [Wowhead: Level 30 Survival Hunter](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-30-dps-overview): melee priority and level 30 weapons - [Icy Veins: Survival Hunter levelling](https://www.icy-veins.com/wow-forever/survival-hunter-leveling): the weave rotation and talent path to 60 - [ForeverDB: Hunter talent builds](https://foreverdb.net/class/Hunter/builds): levelling, dungeon and Counterattack PvP builds - [ForeverDB: Hunter changes vs Classic](https://foreverdb.net/class/Hunter/changes): the new Survival talents and their exact values - [ForeverDB: WillE's Hunter overview, checked](https://foreverdb.net/article/wille-hunter-everything-you-need-to-know): which Survival claims the client confirms, and which it can't - [WoWSims: melee APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/melee.apl.json): the level 60 pure melee priority list - [WoWSims: default weave APL](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/apls/default.apl.json): when the simulator walks in for a swing - [WoWSims: Hunter presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts): the SV Weave and SV Melee builds - [Blizzard: Class Deep Dives, Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of talent and pet changes #### Hunter: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/hunter/#hybrid Summary: The Hunter talent builds that mix trees in WoW Forever, from Wowhead's level 20 splits to the level 60 projections, and why Blizzard's hybrid tax doesn't touch them. ## Cheatsheet - **Why mixing is common:** One talent point per level from 10 to 60 (51 in all), and each row of a tree needs 5 more points spent in that tree. With 21 points at the level 30 beta cap, the cheap top-row talents of a second tree are tempting. - **Milestones:** Blizzard's trees have one-point milestone talents at 11, 16 (new in Forever), 21 and 31 points. - **Legacy points:** The account-wide Legacy perk Talented gives up to five extra points early ([ForeverDB](https://foreverdb.net/class/Hunter/talents)), which most guides spend deeper in the main tree. - **The usual borrowed talents:** Deadly Aspects (Beast Mastery tier 1), Lethal Attacks (Marksmanship tier 1, 5% crit on all attacks), Careful Aim (Marksmanship tier 2) and Improved Tracking (Survival tier 1). - **Hybrid tax:** Doesn't apply. Blizzard's roughly 5% damage gap is aimed at hybrid classes, and Hunters are one of the four pure classes that set the bar. - **Respecs:** 1 silver during the beta if you haven't reset recently (launch price unknown). Dual Specialization opens at level 40. ## What the guides say ### Tazdingo recommendation For solo levelling, retain the pet and take a cross-tree dip only when its immediate benefit is worth delaying hawks or a later capstone. Compare equal point budgets, including Legacy points. The petless level-60 weave presets are encounter-specific experiments, not replacements for a level-20 questing build. Hunters do not acquire a hybrid damage penalty by mixing trees; the stated design target distinguishes class roles. ### The hybrid tax, briefly On the WoW: Forever podcast, Blizzard said it wants hybrid damage specs to deal about 5% less than Hunters, Mages, Rogues and Warlocks. It defined a hybrid as a class that can fill more than one role, which is why even Warriors count ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). The rule is about classes, not about mixing talent trees, so a split Hunter build pays nothing for it. The 5% is a stated design target, not a number in the client. ### Levelling hybrids **Wowhead's level 20 splits.** Wowhead's [Beast Mastery](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-20-dps-overview) and [Marksmanship](https://www.wowhead.com/forever/guide/classes/hunter/marksmanship/level-20-dps-overview) pages both recommend 7/4/0 at level 20. That's Deadly Aspects 5 and Focused Fire 2 in Beast Mastery, plus 4 points of Lethal Attacks. Its reasoning is that the Marksmanship tree is awkward early, and a pet still beats Lone Wolf. The [Survival page](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-20-dps-overview) uses 0/4/7: Lethal Attacks 4, Improved Tracking 5 and Savage Strikes 2. By level 30 all three Wowhead builds are single-tree. **Icy Veins' paths to 60.** Each Icy Veins levelling page finishes one tree's capstone, then moves into a second tree: | Spec | Path | At 60 | |---|---|---| | [Beast Mastery](https://www.icy-veins.com/wow-forever/beast-mastery-hunter-leveling) | 31 points to Bestial Wrath at 40, then Lethal Attacks and Careful Aim, then Endurance Training, Spirit Bond and Hawk Eye | 39/12/0 | | [Marksmanship](https://www.icy-veins.com/wow-forever/marksmanship-hunter-leveling) | Sniper Shot at 40, then Deadly Aspects, Focused Fire and Unleashed Fury up to Summon Hawk | 19/32/0 | | [Survival](https://www.icy-veins.com/wow-forever/survival-hunter-leveling) | Lethal Attacks first (so Strider Kick waits until 35), Lacerating Strikes at 45, then Careful Aim, Lone Wolf, Improved Stings and Mortal Shots | 0/17/34 | Icy Veins' Marksmanship page also says its 21-point build is for dungeons only. For general play at 30, it suggests the Beast Mastery build for Deadly Aspects and Pathfinding. **ForeverDB stays in one tree to 30.** All of [ForeverDB's builds](https://foreverdb.net/class/Hunter/builds) are single-tree at 20 and 30. Its Survival "hybrid melee" build is a hybrid of play style, ranged pulls into melee finishes, not of trees. ### Level 60 projections The [WoWSims presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts) are described as the best build found for each tree and play style, using first-phase gear over a three-minute fight. Most of them mix trees. The talent strings below are decoded against the simulator's own Forever talent tree. | Preset | Split | Notes | |---|---|---| | SV Weave (default) | 0/20/31 | Lethal Attacks, Improved Stings, Careful Aim, Lone Wolf, Trueshot Aura, Mortal Shots; Survival to Lacerating Strikes; no pet | | MM Weave | 0/26/25 | Marksmanship to Mortal Shots and a point of Ranged Weapon Specialization; Survival to Strider Kick and Expose Prey; no pet | | BM and BM Weave | 31/16/4 | Bestial Wrath, plus Lethal Attacks, Careful Aim and Trueshot Aura; raptor pet with hawks | | MM | 5/41/5 | Deadly Aspects and Improved Tracking around a deep Marksmanship tree without Sniper Shot; no pet | | SV | 1/20/30 | Ranged Survival using Multi-Shot instead of Aimed Shot; no pet | | SV Melee | 18/8/25 | Dual-wield melee with Deadly Aspects, Unleashed Fury and Summon Hawk for the raptor and hawks | These are simulations with unconfirmed level 60 data, not results anyone has played. They show which cross-tree talents the simulator rates: Lethal Attacks and Careful Aim appear in nearly every build, and Trueshot Aura in most. ### Where the guides disagree - **Split or stay pure early:** Wowhead splits at level 20; ForeverDB and Icy Veins' main guides stay in one tree until 30. - **Lone Wolf:** the level 20–30 guides mostly keep the pet. Icy Veins takes Lone Wolf only for dungeons and Wowhead only in its Legacy-points variant, while Icy Veins' Survival path and most WoWSims presets take it by 60. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): what Blizzard said, who pays it and why Warriors count - [Wowhead: Level 20 Beast Mastery Hunter](https://www.wowhead.com/forever/guide/classes/hunter/beast-mastery/level-20-dps-overview): the 7/4/0 split - [Wowhead: Level 20 Survival Hunter](https://www.wowhead.com/forever/guide/classes/hunter/survival/level-20-dps-overview): the 0/4/7 split - [Icy Veins: Survival Hunter levelling](https://www.icy-veins.com/wow-forever/survival-hunter-leveling): the Survival-Marksmanship path to 60 - [Icy Veins: Marksmanship Hunter levelling](https://www.icy-veins.com/wow-forever/marksmanship-hunter-leveling): the Marksmanship-Beast Mastery path to 60 - [WoWSims: Hunter presets](https://github.com/wowsims/forever/blob/master/ui/specs/hunter/dps/presets.ts): the seven level 60 builds - [Blizzard: Class Deep Dives, Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the talent milestones and Dual Specialization at 40 #### Hunter: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/hunter/#macros Summary: Hunter macros for WoW Forever collected from community guides, covering the pet, shots, Survival melee, aspects and traps, with notes on which ones need later levels. ## Cheatsheet - **Where these come from:** ForeverDB's Hunter macro page, Kami Labs' macro tool and Wowhead's beginner macro guide. Each macro is credited to its source. - **Not tested in the live game:** None of these has been tried in Forever's live game. ForeverDB checked spell names against the beta client but says it hasn't tested them in game. - **No ranks needed:** Writing `/cast Spell Name` without a rank always casts your highest rank, so the button keeps up as you train (Wowhead, Kami Labs). - **The `!` prefix:** `/cast !Auto Shot` or `/cast !Aspect of the Hawk` only ever turns the effect on, so a second press can't switch it off. - **Pet commands are free:** In the client, pet commands and Auto Shot don't trigger the global cooldown, so they can share a key with a shot (ForeverDB). - **Level checks:** Feign Death needs level 30 and Frost Trap 28. Bestial Wrath (40), Explosive Trap (34) and Flare (32) are above the beta cap. ## What the guides say ### Tazdingo recommendation Prioritise separate pet-attack and pet-follow controls, a predictable shot key and a trap key. Keep an opener that sends the pet away from your crowd-control button. Automatic pet attacks can break traps or pull an unintended enemy. Combined cooldown macros may not activate every ability on one press if the client puts one on the global cooldown. Test each action separately before using the combined version; these are unverified community examples. ### Opening and shooting Sends the pet and marks the target in one press (ForeverDB; Kami Labs has the same macro): ``` #showtooltip Hunter's Mark /petattack /cast Hunter's Mark ``` Sends the pet and starts Auto Shot without ever toggling it off (ForeverDB): ``` #showtooltip Auto Shot /petattack /cast !Auto Shot ``` Picks a living enemy if you have no valid target, then starts Auto Shot (Kami Labs): ``` #showtooltip /targetenemy [noexists][dead][help] /cast !Auto Shot ``` Fires Arcane Shot and makes sure Auto Shot keeps running. Kami Labs uses the same pattern for Serpent Sting and Multi-Shot: ``` #showtooltip Arcane Shot /cast Arcane Shot /cast !Auto Shot ``` Aimed Shot normally, Multi-Shot while holding Shift. In Forever the two share a 6-second cooldown (ForeverDB): ``` #showtooltip /cast [mod:shift] Multi-Shot; Aimed Shot ``` Slows the enemy under your mouse, or your target, without changing target (ForeverDB): ``` #showtooltip Concussive Shot /cast [@mouseover,harm,nodead][] Concussive Shot ``` Pulls a loose enemy off your healer with Distracting Shot and sends the pet after it (ForeverDB): ``` #showtooltip Distracting Shot /petattack [@mouseover,harm,nodead][] /cast [@mouseover,harm,nodead][] Distracting Shot ``` Attempts Rapid Fire, Bestial Wrath (if talented) and both trinkets' use effects; shared cooldowns can prevent all of them activating together (ForeverDB): ``` #showtooltip Rapid Fire /cast Rapid Fire /cast Bestial Wrath /use 13 /use 14 ``` ### Pet control Pet attacks your mouseover or target, follows with Shift and stays with Ctrl (ForeverDB): ``` /petfollow [mod:shift] /petstay [mod:ctrl] /petattack [nomod,@mouseover,harm,nodead][nomod] ``` Switches Growl's autocast on or off, for example before joining a group with a tank (ForeverDB): ``` #showtooltip Growl /petautocasttoggle Growl ``` Calls the pet if none is out and mends it if it is; Shift revives it (ForeverDB): ``` #showtooltip /cast [mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet ``` Sends the pet in and uses its family ability. Replace `{PETSKILL}` with the ability's name, such as Web, Pinch or Dismember (ForeverDB): ``` #showtooltip {PETSKILL} /petattack /cast {PETSKILL} ``` Sends the pet in and casts Intimidation (the level 30 Beast Mastery talent) so its next hit stuns (ForeverDB): ``` #showtooltip Intimidation /petattack /cast Intimidation ``` Starts Feed Pet only when out of combat with a pet summoned; you must still select compatible food (Kami Labs): ``` #showtooltip Feed Pet /cast [pet,nocombat] Feed Pet ``` ### Melee and staying alive Starts melee, uses Mongoose Bite after a dodge and queues Raptor Strike on the next swing, for Survival (ForeverDB): ``` #showtooltip Raptor Strike /startattack /cast Mongoose Bite /cast Raptor Strike ``` Casts Deterrence and switches to Aspect of the Monkey when several enemies are on you (ForeverDB): ``` #showtooltip Deterrence /cast Deterrence /cast !Aspect of the Monkey ``` ### Aspects, tracking, traps and escapes Aspect of the Hawk normally, Cheetah with Shift, Monkey with Ctrl, never toggling one off (ForeverDB): ``` #showtooltip /cast [mod:shift] !Aspect of the Cheetah; [mod:ctrl] !Aspect of the Monkey; !Aspect of the Hawk ``` Four tracking types on one key, which suits Survival's Improved Tracking (Kami Labs): ``` #showtooltip Track Humanoids /cast [mod:shift] Track Beasts; [mod:ctrl] Track Undead; [mod:alt] Track Hidden; Track Humanoids ``` Freezing Trap normally, Immolation Trap with Shift, Frost Trap with Ctrl (ForeverDB): ``` #showtooltip /cast [mod:shift] Immolation Trap; [mod:ctrl] Frost Trap; Freezing Trap ``` Stops attacking, calls the pet back and feigns death (ForeverDB): ``` #showtooltip Feign Death /stopattack /petfollow /cast Feign Death ``` Sets the pet passive, feigns death in combat and drops a Freezing Trap, for trapping mid-fight (Kami Labs): ``` #showtooltip Freezing Trap /petpassive /petstay [@pettarget,harm] /stopattack /cast [combat] Feign Death /cast Freezing Trap ``` Scares the beast set as your focus, under your mouse or targeted, so you can fight one beast at a time (ForeverDB): ``` #showtooltip Scare Beast /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Scare Beast ``` ### Notes on the sources - Kami Labs also lists an Aspect of the Viper macro. ForeverDB finds Aspect of the Viper only as an unused Season of Discovery leftover in the Forever client, so it's left out here. - Kami Labs describes Disengage as a backwards leap. In Forever, Blizzard and the client describe it as a threat reduction that turns off your auto-attack, so restart Auto Shot after using it. - Forever's trap tooltips no longer say traps work only out of combat, and Blizzard confirms traps work in combat. That makes the Feign Death trap trick optional. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Hunter macros](https://foreverdb.net/class/Hunter/macros): 19 macros with levels, character counts and client notes - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): 26 Hunter macros sorted by use, with an English and French client toggle - [Kami Labs: 240 macros for nine classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap and other common macro mistakes - [Wowhead: Beginner's guide to writing macros in WoW Forever](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): how conditions and modifiers work ### Rogue (specs: Assassination, Combat, Subtlety) Page: https://faresbn.github.io/Tazdingo/classes/rogue/ #### Rogue: overview Status: Pre-launch, updated 2026-11-05. Page: https://faresbn.github.io/Tazdingo/classes/rogue/ Summary: What the Rogue is in WoW Forever, what changed from Classic, and which of the three specs the guides suggest for levelling and groups. ## Cheatsheet - **Pick a spec:** Combat for a first leveller: the most forgiving, any one-handed weapon, no reliance on poisons or bleeds ([ForeverDB](https://foreverdb.net/guide/leveling-rogue), Wowhead). Assassination once you have two daggers and Mutilate at 30; Subtlety for controlled openers and Hemorrhage at 30. WoWSims' level-60 default is Combat, a projection. - **Key levels:** 10 off-hand weapon · 20 Poisons class quest, Riposte, The Horn of Xelthos · 26 Cheap Shot · 30 Kidney Shot, Deadly Poison, Coup de Grace, Mutilate, Hemorrhage, Blade Flurry, The Eye of Bhossca · 40 Venom ([ForeverDB](https://foreverdb.net/class/Rogue/poisons)). - **New in Forever:** [Sap](https://foreverdb.net/spell/6770) no longer breaks Stealth; poisons have more charges and stack with stones; one-handed axes and Hack and Slash ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24310968)). Rupture, Backstab's flat bonus and Dual Wield Specialization are weaker ([ForeverDB](https://foreverdb.net/class/Rogue/changes)); Wowhead and Icy Veins report smooth Energy regeneration and combo points that stay on a target. - **Professions:** Skinning and Leatherworking for self-made levelling gear, with First Aid on top as a secondary profession. Check bind-on-pickup before planning to buy a recommended craft. - **Race:** older rankings use superseded racials: Blizzard's 26 October notes remove Orc Savage, cut Human Ruthless to 1% crit and set Skyborne Wind-Blessed to 2% haste; Orc Command only helps pets ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7)). No launch-tested race ranking yet. - **Watch out:** a weak main hand: ForeverDB's simulator puts auto attacks at 43–50% of damage at 20–30 in every spec. Some enemies are immune to poisons or bleeds (Wowhead). Vanish isn't guaranteed against every ongoing damage effect. ForeverDB can't confirm poison attack-power scaling from the client. ## What the guides say ### Tazdingo recommendation **Combat is the simplest first levelling choice**, especially with a good non-dagger main hand. Assassination becomes more distinctive with two daggers and Mutilate at 30; Subtlety rewards controlled openers and later Hemorrhage. Choose around the weapons and position you can actually maintain, rather than a level-60 ranking ([Combat](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview), [Assassination](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-30-dps-overview)). First Aid is useful alongside either pair of primary professions. Vanish is an escape tool, not a guarantee against every ongoing damage effect or failed reset. ### How Forever changed the class Blizzard's [class deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24310968) keeps the Classic kit and changes how it fits together: - Poisons have more charges and can sit on a weapon alongside a sharpening stone or weightstone. - [Sap](https://foreverdb.net/spell/6770) no longer breaks Stealth, so you can Sap one mob and still open on another. Blizzard wants it used as group crowd control. - Feint sheds twice the threat. Distract also lowers enemies' Stealth detection for 10 seconds, though enemy players can tell a Rogue is near. - Expose Armor now matches five stacks of Sunder Armor and no longer stops Warriors from using Sunder. - Rogues can learn one-handed axes. Combat's old weapon specialisations are merged into one talent, Hack and Slash, that rewards whichever weapon you hold. - New talents include [Mutilate](https://foreverdb.net/spell/1310707) (Assassination tier 5), [Venom](https://foreverdb.net/spell/1310703) (Assassination capstone), Puncturing Wounds and Flawless Execution (Combat), and Quietus, Cutthroat and [Thousand Cuts](https://foreverdb.net/spell/1310721) (Subtlety). [Coup de Grace](https://foreverdb.net/spell/1310709) is a new trainer passive at 30 that makes Eviscerate stronger against targets with your Deadly Poison. The client shows some numbers moving down as well as up. Rupture deals far less than in Classic, Backstab's flat bonus is lower, and Dual Wield Specialization gives half the off-hand bonus ([ForeverDB changes](https://foreverdb.net/class/Rogue/changes)). Wowhead adds that poisons now scale with attack power and that missed abilities refund some Energy. ForeverDB says poison scaling is a server rule it can't confirm from the client. ### Poisons You learn Poisons at level 20 from a class quest: Klaven's Tower for the Alliance, Hinott's Assistance for the Horde. You then craft them from vendor reagents ([ForeverDB poisons](https://foreverdb.net/class/Rogue/poisons)). Instant Poison and Crippling Poison come at 20, Mind-numbing Poison at 24 and Deadly Poison at 30. Icy Veins recommends Instant Poison on both weapons while levelling. ForeverDB's Assassination group build pairs Deadly Poison with Instant Poison for long fights. ### Choosing a spec | Spec | What it does | Levelling verdict | |---|---|---| | Combat | Sinister Strike or Backstab, Slice and Dice, Eviscerate, Blade Flurry | The most forgiving: any one-handed weapon, no need to stand behind the mob (ForeverDB). Wowhead calls it the most complete spec at 20 and 30 | | Assassination | Mutilate, poisons, Cold Blood; Venom at 40 | Wowhead finds it underwhelming at 20, where it plays like Combat. It spikes at 30 with Mutilate, which needs a dagger in each hand | | Subtlety | Stealth openers, Hemorrhage, Rupture | Also underwhelming at 20 (Wowhead). Hemorrhage at 30 is the reason to level it (Icy Veins) | A dagger Backstab build works in any spec. Puncturing Wounds sits in Combat's second tier, and Wowhead's level 20 pages recommend the same dagger split (Combat with two points of Subtlety's Opportunity) for all three specs (see [Hybrid builds](hybrid.md)). ### Which spec to level Combat is the safe recommendation: ForeverDB names it the most forgiving, and Icy Veins' Combat levelling guide builds around Riposte at 20 and Blade Flurry at 30. Assassination gets a big power spike at 30 with Mutilate, as long as you have two daggers (Icy Veins, Wowhead). Combat also has the fewest weaknesses later on, because it doesn't rely on poisons or bleeds, which some enemies are immune to (Wowhead). ForeverDB's simulator shows auto attacks making up 43–50% of a Rogue's damage at levels 20–30 in every spec, so a strong main-hand weapon matters more than any single stat. ### Races and professions Earlier guide rankings use superseded racials. [Blizzard's 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Orc Savage, reduce Human Ruthless to 1% crit and set Skyborne Wind-Blessed to 2% haste. Orc Command is a pet-damage racial and does not improve a Rogue's ordinary attacks. Compare the remaining damage, escape and defensive tools for the content you play; there is no launch-tested race ranking here. Skinning and Leatherworking support self-crafted levelling gear. First Aid is a separate secondary profession, so it does not consume either primary slot. Check bind-on-pickup requirements before assuming a recommended craft can be bought. ### Class quests worth doing Wowhead and Icy Veins point to two Stealth quests: The Horn of Xelthos at 20 (rewarding the Pyrewood Signet Ring) and The Eye of Bhossca at 30 (the Ruby-Adorned Blade, which Wowhead rates the best weapon at 30 for Combat and Subtlety). ### Looking ahead to 60 The [WoWSims presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts) model level 60 with gear still marked developer-only. They default to a Combat Sinister Strike build (18/33/0) with Instant Poison on the main hand and Deadly Poison on the off hand. Treat this as a projection. ## Field findings ### Rogue client build 1.60.1.70790 reshuffled talents (testing, 5 Nov 2026) Read in [ForeverDB's 4 November build comparison](https://foreverdb.net/changelog/1.60.1.70790) and its [client-data explanation](https://foreverdb.net/article/build-1-60-1-70790-game-files). Compared with 1.60.1.70755, the client files contain extensive Rogue talent movement and renaming, including Mutilate moving to tier 7 (level 40), new Relentless Strikes, and the new Shank ability at level 24. The earlier level-30 builds and key-level recommendations on this page need rechecking against the changed talent layout. This is a source-derived client comparison, not a verified in-game damage test or evidence about server-only behaviour. ## Read more - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.blizzard.com/en-us/news/24310968): the official list of baseline and talent changes - [ForeverDB: Rogue changes vs Classic](https://foreverdb.net/class/Rogue/changes): every spell and talent compared from the client - [ForeverDB: Levelling a Rogue to 30](https://foreverdb.net/guide/leveling-rogue): races, Energy costs, abilities by level and beginner mistakes - [ForeverDB: Rogue poisons](https://foreverdb.net/class/Rogue/poisons): every poison, its level, reagents and trainers - [ForeverDB: WillE's Rogue guide, checked](https://foreverdb.net/article/wille-rogue-everything-you-need-wow-forever-checked): which creator claims the client confirms - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): why Rogues are a pure class - [Icy Veins: Combat Rogue levelling](https://www.icy-veins.com/wow-forever/combat-rogue-leveling): the forgiving levelling route to 60 - [WoWSims: Rogue presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts): level 60 builds, stat weights and poisons #### Assassination Rogue Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/rogue/assassination/ Summary: How Assassination plays in WoW Forever up to the level 30 beta cap, with talents by level, the Mutilate rotation, poisons, gear and where the guides disagree. ## Cheatsheet - **Pick it for:** dagger-and-poison melee once you have two daggers and Mutilate at 30; before then it plays like Combat (Wowhead). - **Levelling build:** at 30, Wowhead: Malice 5, Ruthlessness 3, Murder 2, Improved Slice and Dice 3, Relentless Strikes, Lethality 1, Cold Blood, Improved Poisons 4, Mutilate ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-30-dps-overview)). ForeverDB and Icy Veins build Assassination from 10 and also end on Mutilate; Icy Veins skips Improved Slice and Dice. - **Build at 60:** projection only: WoWSims' "Asn Muti" preset is 31/20/0, down to Venom with Vile Poisons 5, Improved Poisons 5 and Seal Fate 3, plus Combat's Improved Eviscerate, Lightning Reflexes, Precision and Dual Wield Specialization ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). Icy Veins' route to 60 ends at 38/11/2. - **Priority:** at 30 (Wowhead), keep Slice and Dice up and refresh it late, Mutilate only at 3 combo points or fewer, and spend spare points on Eviscerate (low armour) or Rupture (high armour). At 60 (WoWSims), Garrote opener, Venom at 3+ points, Cold Blood then a 5-point Eviscerate. - **Stats:** Icy Veins: dagger damage (a high top end helps Mutilate), then hit and expertise, Agility, crit, Strength. WoWSims' level-60 weights rate hit (2.80) and expertise (2.77) above Agility (2.06), with attack power as 1 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). - **Key levels:** 20 Poisons class quest · 25 Cold Blood (Icy Veins) · 30 [Mutilate](https://foreverdb.net/spell/1310707), Deadly Poison, [Coup de Grace](https://foreverdb.net/spell/1310709) · 35 Seal Fate · 40 [Venom](https://foreverdb.net/spell/1310703). - **Gear and consumables:** two daggers, second-best in the off hand; Icy Veins' level-30 picks start with Torturing Poker. Instant Poison on both weapons while levelling (Icy Veins), or Deadly on one in groups for Coup de Grace ([ForeverDB](https://foreverdb.net/class/Rogue/builds)). ForeverDB's sim: Elixir of Agility, Tender Wolf Steak. - **Watch out:** ForeverDB's level-30 simulator card builds with Backstab, not Mutilate, and that pick flipped between rebuilds; WoWSims doesn't yet use Mutilate automatically, so treat its Mutilate results with care ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json)). Poison- or Nature-immune enemies blunt the spec. ## What the guides say ### Tazdingo recommendation At 30, **use the Mutilate build only with a dagger in each hand**; before then a Combat-style start avoids waiting for the defining spell. Do not let a simulator that omits or changes Mutilate choose the build for you ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-30-dps-overview)). Instant Poison suits short fights; Deadly Poison has more time to build value on durable enemies and supports Coup de Grace. Poison immunity changes that calculation. Venom at 40 alters finisher priorities, so its endgame ranking does not invalidate Eviscerate or situational Rupture at 30. ### Talents by level | Level | ForeverDB levelling build | Icy Veins | Wowhead | |---|---|---|---| | 10–20 | Malice 5, Ruthlessness 3, Murder 2, Relentless Strikes | Remorseless Attacks 2, Malice 5, Ruthlessness 3, Relentless Strikes | Dagger build 0/9/2 (Improved Eviscerate 3, Improved Sinister Strike 2, Puncturing Wounds 3, Precision 1, Opportunity 2), or Malice 5, Ruthlessness 3, Improved Slice and Dice 2, Relentless Strikes | | 21–30 | Remorseless Attacks 2, Lethality 2, Improved Poisons 4, Cold Blood, Mutilate | Lethality 4, Cold Blood at 25, Improved Poisons 4, Mutilate at 30 | Malice 5, Ruthlessness 3, Murder 2, Improved Slice and Dice 3, Relentless Strikes, Lethality 1, Cold Blood, Improved Poisons 4, Mutilate | | 31–60 | Not covered | Vigor 2, Improved Poisons 5, Lethality 5, Seal Fate 5, Venom at 40, then Opportunity, Improved Eviscerate, Lightning Reflexes, Puncturing Wounds, Precision, Vile Poisons and Murder (38/11/2) | Not covered | For 21–30, the ForeverDB and Icy Veins cells list the points added after 20. Wowhead's level 30 build is shown in full, because it leaves its level 20 builds behind. ForeverDB's [group build](https://foreverdb.net/class/Rogue/builds) takes Improved Slice and Dice instead of Murder. Icy Veins skips Improved Slice and Dice, arguing that mobs at these levels die before the extra duration matters. With five Legacy points, Wowhead adds Improved Eviscerate 3 and Opportunity 2, while Icy Veins finishes Improved Poisons and puts the rest into Vile Poisons. The [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts) level 60 "Asn Muti" preset is 31/20/0. It runs down to Venom with Vile Poisons 5, Improved Poisons 5 and Seal Fate 3, and takes Improved Eviscerate, Lightning Reflexes, Puncturing Wounds, Precision, Endurance, Improved Sprint, Flawless Execution and Dual Wield Specialization in Combat. A "Combat Muti" variant (21/29/1) keeps Mutilate but goes deeper into Combat. ### Rotation and priorities - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-30-dps-overview)):** Mutilate only at 3 combo points or fewer, never at 4 or more. Keep Slice and Dice up and refresh it as late as possible. Expose Armor when the group is mostly physical damage and the mob will live. Spend spare points on Eviscerate against low-armour enemies and Rupture against high-armour ones. - **Icy Veins:** Instant Poison on both weapons, open with Ambush from Stealth, then Mutilate (or Backstab, or Sinister Strike from the front). At 5 points, Slice and Dice if the target will outlive it, otherwise Eviscerate. Its [levelling page](https://www.icy-veins.com/wow-forever/assassination-rogue-leveling) prefers Cheap Shot on dangerous mobs or Garrote for damage, and adds Venom upkeep from 40. - **ForeverDB:** Save Cold Blood for a 5-point Eviscerate on a tough mob. In groups, Deadly Poison on one weapon lets Coup de Grace raise Eviscerate by 2% per Deadly Poison application, with Instant Poison on the other ([builds](https://foreverdb.net/class/Rogue/builds)). - **WoWSims, level 60 ([default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json)):** Open with Garrote from Stealth and use Vanish (and Preparation) to open again. Keep Slice and Dice up and recast Venom whenever it's missing at 3 or more points. Use Cold Blood at 5 points before Eviscerate, and Eviscerate at 5 points, or at 4 when you know Mutilate. Mutilate is the builder. The sim's own notes warn that Mutilate isn't yet used automatically, so its Mutilate results need care. ### Poisons Poisons arrive at 20 through a class quest. Deadly Poison comes at 30 and stacks up to five times ([ForeverDB poisons](https://foreverdb.net/class/Rogue/poisons)). Improved Poisons at 4–5 points makes poisons land more often and gives each hit a good chance not to use a charge. Icy Veins suggests Instant Poison on both weapons while levelling, or Crippling Poison against runners. The WoWSims level 60 default puts Instant Poison on the main hand and Deadly Poison on the off hand. ### Levelling The real choice is when to switch. ForeverDB and Icy Veins build Assassination from level 10. Wowhead plays a dagger or Combat-style build until 30 because the spec's core tools aren't available yet. Keep your second-best dagger for the off hand, since Mutilate needs two ([ForeverDB](https://foreverdb.net/guide/leveling-rogue)). Remorseless Attacks gives the first builder after each kill a better chance to crit, which Icy Veins rates highly while questing. ### Gear and consumables Icy Veins' level 30 picks include Torturing Poker (Scarlet Monastery) for the main hand, Serrated Raptor Claw or Subdued Dragon's Fang (quests) for the off hand, Leatherworking's Brawler's and Skulker's pieces, Triprunner Dungarees and Ironspine's Eye. Wowhead adds Defias Jailbreakers, Skullduggery Belt and Toxic Revenger. Poisons and [Rough Sharpening Stone](https://foreverdb.net/item/2862) can now share a weapon, so use both. ForeverDB's simulator rates [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) at about 3.2% each at 30. ### Where the guides disagree - **Which builder at 30:** ForeverDB's simulator card for level 30 builds with Backstab, not Mutilate, and its change log shows that pick flipping between rebuilds on 24 October. Every written guide uses Mutilate. - **Level 20 build:** an Assassination start (ForeverDB, Icy Veins) or a Combat dagger build (Wowhead). - **Rupture:** Wowhead uses it on high-armour targets; Blizzard expects Assassination to rank damaging finishers below Venom and Slice and Dice. - **Improved Slice and Dice:** Icy Veins skips it before 30; Wowhead and ForeverDB's group build take it. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Assassination Rogue](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-20-dps-overview): the dagger and Relentless Strikes builds - [Wowhead: Level 30 Assassination Rogue](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-30-dps-overview): the Mutilate priority and level 30 gear - [Icy Veins: Assassination Rogue levelling](https://www.icy-veins.com/wow-forever/assassination-rogue-leveling): talent order to 60 and key abilities - [ForeverDB: Rogue talent builds](https://foreverdb.net/class/Rogue/builds): levelling, group and PvP builds with reasons - [ForeverDB: Rogue poisons](https://foreverdb.net/class/Rogue/poisons): poison levels, reagents and the level 20 quest - [WoWSims: Rogue default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json): the shared level 60 priority list - [WoWSims: Rogue presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts): Mutilate builds and stat weights - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.blizzard.com/en-us/news/24310968): the official list of talent changes and Blizzard's intent for each tree - [ForeverDB: Levelling a Rogue to 30](https://foreverdb.net/guide/leveling-rogue): abilities by level, Energy costs and the two-dagger note for Mutilate #### Combat Rogue Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/rogue/combat/ Summary: How Combat plays in WoW Forever up to the level 30 beta cap, with talents by level, the Sinister Strike and Backstab rotations, Blade Flurry, weapons and where the guides disagree. ## Cheatsheet - **Pick it for:** the most forgiving Rogue leveller (ForeverDB): any one-handed weapon, no reliance on poisons or bleeds, and the only real Rogue cleave in Blade Flurry. - **Levelling build:** at 30, Wowhead: Improved Eviscerate 3, Improved Sinister Strike 2, Precision 3, Deflection 3, Endurance 2, Riposte, Improved Sprint 1, Flawless Execution, Dual Wield Specialization 4, Blade Flurry ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview)). ForeverDB and Icy Veins also reach Blade Flurry with Riposte; ForeverDB's group build swaps Riposte for Puncturing Wounds. - **Build at 60:** projection only: WoWSims' default "Combat SS" is 18/33/0, down to Adrenaline Rush with Hack and Slash, Weapon Expertise and Aggression, plus Malice, Ruthlessness, Murder, Relentless Strikes and Cold Blood ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). "Combat BS" (16/33/2) is the dagger version; Icy Veins' route also ends 18/33/0. - **Priority:** at 30 (Wowhead), Sinister Strike or Backstab, keep Slice and Dice up and refresh it late, Riposte when lit (Icy Veins), Blade Flurry on packs or bosses, then Eviscerate (low armour) or Rupture (high armour). At 60 WoWSims adds Adrenaline Rush, Thistle Tea and Blade Flurry recasts. - **Stats:** main-hand weapon damage first (a slow weapon for Sinister Strike), then hit and expertise, Agility, crit, Strength. WoWSims' level-60 "Combat Sinister" weights: expertise 2.55, hit 2.42, Agility 1.96, haste 1.72, crit 1.70, attack power 1 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). - **Key levels:** 20 Riposte (Icy Veins) · 30 Blade Flurry and the Ruby-Adorned Blade from The Eye of Bhossca · 40 Adrenaline Rush. - **Gear and consumables:** a slow axe, mace, sword or fist main hand early; a main-hand dagger only for the Backstab build. Wowhead rates the Ruby-Adorned Blade best at 30 ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview)). Instant Poison plus a Rough Sharpening Stone; ForeverDB's sim rates Elixir of Agility and Tender Wolf Steak highest. - **Watch out:** never press Blade Flurry next to a Sapped or Gouged mob ([ForeverDB](https://foreverdb.net/class/Rogue/pve)). ForeverDB's sim did 2.7% more on one target without Slice and Dice at 30, but flags it for testing and every written guide keeps it. Puncturing Wounds needs a main-hand dagger. ## What the guides say ### Tazdingo recommendation Use **Sinister Strike with a strong slow main hand for straightforward solo play**; a dagger/Backstab build is worthwhile when you can reliably attack from behind. Choose Riposte for enemies attacking you, while a dungeon damage build can spend those points elsewhere. Keep Slice and Dice when enough fighting remains to repay it, including the next mob; finish a nearly dead target directly when that is better. A model's small gain from dropping the buff is a test hypothesis, not enough to overturn the written guides ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview)). Blade Flurry is valuable cleave only when the second target is safe to hit. ### What changed Hack and Slash's bonus follows your weapon: swords and axes get a 5% chance of an extra attack, daggers and fist weapons 5% crit, and maces ignore 15% of armour. You no longer need to respec when you swap weapon type ([ForeverDB changes](https://foreverdb.net/class/Rogue/changes); Wowhead). Puncturing Wounds (tier 2) gives Backstab 30% more crit and a 45% chance of a second combo point, which makes dagger Combat a real option. Wowhead reckons that brings Backstab's effective cost to about 41 Energy, level with Sinister Strike. ### Talents by level | Level | ForeverDB levelling build | Icy Veins | Wowhead | |---|---|---|---| | 10–20 | Improved Eviscerate 3, Improved Sinister Strike 2, Lightning Reflexes 2, Precision 3, Endurance 1 | Improved Sinister Strike 2, Improved Eviscerate 3, Precision 2, Deflection 3, Riposte at 20 | Sword: Improved Eviscerate 3, Improved Sinister Strike 2, Precision 3, Malice 3 (or Remorseless Attacks 2 and Malice 1 solo). Dagger: 0/9/2 with Puncturing Wounds and Opportunity | | 21–30 | Deflection 3, Endurance 2, Riposte, Flawless Execution, Dual Wield Specialization 3, Blade Flurry | Precision 3, Endurance 2, Lightning Reflexes 1, Flawless Execution, Dual Wield Specialization 4, Blade Flurry | Improved Eviscerate 3, Improved Sinister Strike 2, Precision 3, Deflection 3, Endurance 2, Riposte, Improved Sprint 1, Flawless Execution, Dual Wield Specialization 4, Blade Flurry | | 31–60 | Not covered | Hack and Slash 5, Weapon Expertise 2, Aggression 3, Adrenaline Rush at 40, Dual Wield Specialization 5, then Malice, Ruthlessness, Murder, Relentless Strikes, Lethality, Cold Blood and Vile Poisons (18/33/0) | Not covered | For 21–30, the ForeverDB and Icy Veins cells list the points added after 20. Wowhead's level 30 build is shown in full, because it leaves its level 20 builds behind. [ForeverDB's group build](https://foreverdb.net/class/Rogue/builds) drops Riposte, since you stand behind mobs, and takes Puncturing Wounds for a main-hand dagger. Wowhead's alternative "Relentless Strikes Combat" at 30 is a 13/8/0 split (see [Hybrid builds](hybrid.md)). For Legacy points, Wowhead and Icy Veins both put the extras into Hack and Slash. [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts) defaults to "Combat SS" at 60 (18/33/0). It takes Assassination's Malice, Ruthlessness, Murder, Improved Slice and Dice, Relentless Strikes, Cold Blood and two points of Improved Poisons, then Combat down to Adrenaline Rush with Puncturing Wounds, Improved Sprint, Hack and Slash, Weapon Expertise and Aggression. "Combat BS" (16/33/2) is the dagger version, with two points of Opportunity. ### Rotation and priorities - **Icy Veins:** Instant Poison on both weapons. Open from Stealth with Ambush (dagger) or Garrote, use Blade Flurry early and often, Riposte whenever it lights up, then Backstab from behind with a dagger or Sinister Strike otherwise. At 5 points, Slice and Dice if the target will outlive it, otherwise Eviscerate. Its [levelling page](https://www.icy-veins.com/wow-forever/combat-rogue-leveling) opens with Cheap Shot on mobs that can be stunned. - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview)):** Backstab or Sinister Strike, keep Slice and Dice up and refresh it as late as possible. Expose Armor for physical groups, and Blade Flurry with high Energy on packs or bosses. Spend spare points on Eviscerate against low armour and Rupture against high armour. - **ForeverDB:** Spend the first 1–2 points on Slice and Dice on longer fights, then Eviscerate at 5. Never press Blade Flurry next to a Sapped or Gouged mob, because the extra hits break it ([PvE guide](https://foreverdb.net/class/Rogue/pve)). - **WoWSims, level 60 ([default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json)):** Before the pull, Blade Flurry and Stealth. Open with Garrote, and Vanish to open again. Pair Adrenaline Rush with Blood Fury or Elune's Light, and drink Thistle Tea when Energy runs low. Recast Blade Flurry unless Slice and Dice is about to drop, and reapply Slice and Dice once it falls off. Use Cold Blood before a 5-point Eviscerate, and Eviscerate at 5 points (or 4 if Slice and Dice has 6 seconds or less left). The builder is Sinister Strike, or Backstab when the "Use Backstab" option is on. ### Weapons and levelling Wowhead's levelling tip is to get a slow axe, mace, sword or fist weapon early and train the matching weapon skill. ForeverDB recommends any one-handed weapon for Combat and a main-hand dagger only for the dagger build. Puncturing Wounds does nothing without one. Icy Veins' Combat levelling guide treats Riposte (20) and Blade Flurry (30) as the big power spikes; pair Blade Flurry with Evasion when two mobs are on you. ### Gear and consumables Icy Veins' level 30 list starts with the Ruby-Adorned Blade from the Stealth quest The Eye of Bhossca, Bloody Brass Knuckles for the off hand, and Leatherworking pieces. Wowhead rates the Ruby-Adorned Blade the best weapon at 30. Poisons and stones stack, so carry [Rough Sharpening Stone](https://foreverdb.net/item/2862) alongside Instant Poison. ForeverDB's simulator rates [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) at about 3.2% each. WoWSims' level 60 defaults add [Thistle Tea](https://foreverdb.net/item/7676), weightstones and sharpening stones on top of poisons. ### Where the guides disagree - **Slice and Dice at 30:** ForeverDB's simulator did 2.7% more damage on one target without it and flags the result for testing. Every written guide, ForeverDB's included, keeps it up. - **Sword or dagger:** ForeverDB's simulator builds with Backstab at 30, Icy Veins and ForeverDB's levelling build favour Sinister Strike, and Wowhead offers both. - **Riposte or not:** in the solo builds (ForeverDB, Icy Veins, Wowhead) but dropped from ForeverDB's group build and the WoWSims presets. - **Icy Veins' level 30 calculator** puts a point in Improved Sprint where its text says Lightning Reflexes. Its levelling page uses Lightning Reflexes. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Combat Rogue](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-20-dps-overview): sword and dagger builds at 20 - [Wowhead: Level 30 Combat Rogue](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview): Blade Flurry builds and Legacy-point variants - [Icy Veins: Combat Rogue levelling](https://www.icy-veins.com/wow-forever/combat-rogue-leveling): talent order to 60 and the levelling rotation - [ForeverDB: Rogue talent builds](https://foreverdb.net/class/Rogue/builds): Riposte, group and PvP Combat builds - [ForeverDB: Rogue PvE guide](https://foreverdb.net/class/Rogue/pve): group duties, cooldowns and simulator tips - [WoWSims: Rogue default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json): the level 60 priority list - [WoWSims: Rogue presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts): Combat builds, stat weights and consumables #### Subtlety Rogue Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/rogue/subtlety/ Summary: How Subtlety plays in WoW Forever up to the level 30 beta cap, with talents by level, openers, the Hemorrhage and Rupture rotation, gear and where the guides disagree. ## Cheatsheet - **Pick it for:** Stealth openers, burst and bleeds, playable from any side with Hemorrhage at 30; strong in PvP, underwhelming at 20 (Wowhead). - **Levelling build:** at 30, ForeverDB and Icy Veins: Opportunity 2, Camouflage 4, Improved Ambush 3, Setup 3, Ghostly Strike, Initiative 3, Premeditation, Serrated Blades 3, [Hemorrhage](https://foreverdb.net/spell/16511). Wowhead swaps Ghostly Strike and Improved Ambush for Master of Deception, Elusiveness and Dirty Tricks ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-30-dps-overview)). - **Build at 60:** projection only: WoWSims' "Subtlety Hemo" (20/0/31) takes Quietus and Thousand Cuts plus Assassination's Malice, Ruthlessness, Relentless Strikes, Lethality and Cold Blood; "Subtlety BS" (12/8/31) is the dagger version, with Cutthroat, Thousand Cuts and Combat's Puncturing Wounds ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). - **Priority:** at 30, open from Stealth with Garrote (Wowhead) or Ambush (Icy Veins, ForeverDB), build with Hemorrhage, and finish with Rupture on long fights, Eviscerate on short ones; Vanish and Preparation reopen ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-30-dps-overview)). At 60 (WoWSims), Garrote opener, Ambush on Cutthroat procs, Rupture at 3+ points. - **Stats:** main-hand dagger damage for Ambush and Backstab, then hit and expertise, Agility and crit. WoWSims' level-60 weights: expertise 2.42, hit 2.12, Agility 1.93, crit 1.63, attack power 1 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts)). - **Key levels:** 18 Ambush · 20 Poisons class quest · 30 Hemorrhage · 35–40 [Quietus](https://foreverdb.net/spell/1310728), [Cutthroat](https://foreverdb.net/spell/462708) and [Thousand Cuts](https://foreverdb.net/spell/1310721). - **Gear and consumables:** Icy Veins at 30: Torturing Poker main hand, Serrated Raptor Claw or Subdued Dragon's Fang off hand; Wowhead prefers the Ruby-Adorned Blade from The Eye of Bhossca. Instant Poison on both weapons while levelling. ForeverDB's sim: Elixir of Agility and Tender Wolf Steak, about 3.3% each. - **Watch out:** Icy Veins' Subtlety pages date from 8 October and still mention a level 20 cap in places; it says poisons last an hour, where ForeverDB reads 30 minutes from the client ([Icy Veins](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling)). Backstab is hard to land solo before Hemorrhage; bleed-immune enemies blunt the spec. ## What the guides say ### Tazdingo recommendation Choose the opener for the fight: **Ambush for immediate dagger burst, Garrote for a target that will live through its bleed, Cheap Shot when control is worth more than damage**. Those are genuine alternatives, not a factual disagreement. At 30, Hemorrhage makes front-facing solo play easier; use Rupture only where it can tick and the enemy is susceptible ([Wowhead](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-30-dps-overview)). Weapon swapping adds complexity and can affect swing timing; learn a consistent basic setup first. Keep Vanish available for survival when spending it on another opener would be unsafe. ### Talents by level ForeverDB's levelling build and Icy Veins' level 30 build are point-for-point the same. Wowhead takes a different route. | Level | ForeverDB levelling build and Icy Veins | Wowhead | |---|---|---| | 10–20 | Opportunity 2, Camouflage 3, Improved Ambush 3, Setup 2, Ghostly Strike | Dagger build 0/9/2 (Combat's Improved Eviscerate, Improved Sinister Strike, Puncturing Wounds, Precision, plus Opportunity 2), or an Ambush build: Malice 1, Improved Sinister Strike 2, Master of Deception 3, Opportunity 2, Improved Ambush 3 | | 21–30 | Setup 3, Initiative 3, Premeditation, Serrated Blades 3, Camouflage 4, Hemorrhage | Master of Deception 3, Opportunity 2, Camouflage 1, Setup 3, Elusiveness 2, Dirty Tricks 2, Initiative 3, Premeditation, Serrated Blades 3, Hemorrhage | The 21–30 row for ForeverDB and Icy Veins lists the points added after 20; Wowhead's level 30 build is shown in full. Icy Veins' [levelling page](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling) swaps the fourth Camouflage point for Elusiveness, then takes Preparation and a second Elusiveness point before moving into Assassination (Remorseless Attacks, Malice, Ruthlessness, Improved Slice and Dice, Relentless Strikes, Lethality) and Combat (Improved Eviscerate, Lightning Reflexes, Precision). That ends at 19/9/23. It says there's little reason to go deeper in Subtlety while levelling once you have Hemorrhage. For Legacy points, Icy Veins suggests Preparation and Remorseless Attacks; Wowhead suggests Dirty Deeds, Preparation and Ghostly Strike. [ForeverDB's group build](https://foreverdb.net/class/Rogue/builds) trades Setup for Dirty Tricks and Elusiveness. [WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts) has two level 60 Subtlety builds. "Subtlety Hemo" (20/0/31) takes Quietus and Thousand Cuts with Assassination's Malice, Ruthlessness, Murder, Improved Slice and Dice, Relentless Strikes, Lethality, Cold Blood and Improved Poisons. "Subtlety BS" (12/8/31) takes Cutthroat and Thousand Cuts for a dagger build, with Puncturing Wounds from Combat. ### Rotation and priorities - **Wowhead ([level 30](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-30-dps-overview)):** Always open with Garrote from Stealth, and use Vanish and Preparation to reapply Garrote once it has run out. Keep Slice and Dice up. Expose Armor for physical groups. Spend spare points on Eviscerate against low armour and Rupture against high armour, and otherwise press Hemorrhage. - **Icy Veins:** Always open with Ambush. Before 30, build with Backstab from behind or Sinister Strike from the front. From 30, use Hemorrhage for every combo point. Use Rupture on targets that will live its full duration; Icy Veins rates it above Slice and Dice at 30. Pull threat? Evasion (Setup turns the dodges into combo points) or Vanish. - **ForeverDB:** Premeditation then Ambush for 4 combo points, or Premeditation then Cheap Shot for 5 on a dangerous mob. Build with Hemorrhage and use Ghostly Strike when ready. Eviscerate on short fights, Rupture on long ones. In groups, keep Hemorrhage's debuff on the boss and use 5-point Ruptures ([builds](https://foreverdb.net/class/Rogue/builds)). - **WoWSims, level 60 ([default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json)):** Open with Garrote, use Vanish to open again and Preparation once Vanish is on cooldown. Premeditation at 3 points or fewer. Ambush whenever Cutthroat procs. Keep Slice and Dice up. Rupture at 3 or more points when Hemorrhage's debuff is on the target or Thousand Cuts is talented. Eviscerate at 5 points, but with Thousand Cuts only while Rupture has at least 4 seconds left. For builders, Ghostly Strike comes first. The Hemorrhage build then presses Hemorrhage, while the Backstab build uses Hemorrhage only to keep its debuff up and fills with Backstab. ### Levelling Stealth does little until Ambush at 18, and Backstab is hard to land solo before Hemorrhage ([Icy Veins](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling)). Icy Veins offers weapon-swap macros: open with a dagger, then swap to a slow main hand for Sinister Strike (see [Macros](macros.md)). The other option is Gouge, then step behind for Backstab. Icy Veins also suggests Master of Deception if mobs keep spotting you, particularly for the level 20 class quest. Wowhead's levelling advice for all Rogue specs is to keep the main-hand weapon up to date. ### Gear and consumables Icy Veins' level 30 list matches its Assassination list: Torturing Poker main hand, Serrated Raptor Claw or Subdued Dragon's Fang off hand, Brawler's and Skulker's Leatherworking pieces, Triprunner Dungarees, Ironspine's Eye and the Pyrewood Signet Ring. Wowhead recommends the Ruby-Adorned Blade from The Eye of Bhossca at 30. Use Instant Poison on both weapons while levelling; Icy Veins says Deadly Poison is better in long fights. [Elixir of Agility](https://foreverdb.net/item/8949) and [Tender Wolf Steak](https://foreverdb.net/item/18045) are worth about 3.3% each in ForeverDB's simulator. ### Where the guides disagree - **Opener:** Garrote (Wowhead, the WoWSims default) or Ambush (Icy Veins, ForeverDB). - **Level 20 build:** Subtlety from the start (ForeverDB, Icy Veins) or a Combat dagger split (Wowhead). - **Ghostly Strike and Improved Ambush:** in ForeverDB's and Icy Veins' level 30 builds, but not in Wowhead's. - **Poison duration:** Icy Veins says one hour per coat; ForeverDB reads 30 minutes from the client's item data. - **Age:** Icy Veins' Subtlety pages were last updated on 8 October and still mention a level 20 cap in places. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Subtlety Rogue](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-20-dps-overview): the dagger and Ambush builds - [Wowhead: Level 30 Subtlety Rogue](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-30-dps-overview): the Garrote and Hemorrhage plan and Legacy-point build - [Icy Veins: Subtlety Rogue levelling](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling): the path to Hemorrhage and the three-tree finish - [ForeverDB: Rogue talent builds](https://foreverdb.net/class/Rogue/builds): opener, group and PvP Subtlety builds - [ForeverDB: Rogue changes vs Classic](https://foreverdb.net/class/Rogue/changes): the reworked Subtlety talents and their numbers - [WoWSims: Rogue default APL](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/apls/default.apl.json): the level 60 opener, Rupture and Thousand Cuts logic - [WoWSims: Rogue presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts): Subtlety Hemorrhage and Backstab builds - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.blizzard.com/en-us/news/24310968): the official list of talent changes and Blizzard's intent for each tree #### Rogue: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/rogue/#hybrid Summary: The Rogue talent builds that mix trees in WoW Forever, from Wowhead's dagger split at level 20 to the level 60 projections, and why Blizzard's hybrid tax doesn't touch them. ## Cheatsheet - **Why mixing is common:** One talent point per level from 10 to 60 (51 in all), and each row needs 5 more points in that tree. At the level 30 cap you have 21 points, and every Rogue tree has cheap, strong talents near the top. - **The usual borrowed talents:** Combat's Improved Eviscerate, Improved Sinister Strike, Puncturing Wounds and Precision; Assassination's Malice, Ruthlessness, Relentless Strikes and Improved Slice and Dice; Subtlety's Opportunity. - **The dagger split:** Puncturing Wounds sits in Combat's second tier and Opportunity in Subtlety's first, so a dagger Backstab build crosses trees in any spec. - **Legacy points:** The account-wide Legacy perk Talented gives up to five extra points early. Wowhead often spends them in a second tree. - **Hybrid tax:** Doesn't apply. Blizzard's roughly 5% damage gap is aimed at hybrid classes, and Rogues are one of the four pure classes that set the bar. - **Respecs:** 1 silver during the beta if you haven't reset recently (launch price unknown). Dual Specialization opens at level 40 (Blizzard). ## What the guides say ### Tazdingo recommendation Build around the weapon and job first. A Combat dagger dip can serve early Backstab play, but delays Mutilate or Hemorrhage if retained too long. Reassess at the milestone rather than copying a level-20 split unchanged to 60. Compare equal point budgets and separate solo defensive talents from boss damage talents. Rogues do not incur a hybrid-class damage penalty for mixing trees. ### The hybrid tax, briefly Blizzard said on its podcast that hybrid damage specs should deal about 5% less than Hunters, Mages, Rogues and Warlocks. It defined a hybrid as a class that can fill more than one role ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). That's about classes, not talent mixes, so a split Rogue build pays nothing. The figure is a design target, not a number in the client. ### Levelling hybrids **Wowhead's dagger split (level 20).** Wowhead's [Assassination](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-20-dps-overview), [Combat](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-20-dps-overview) and [Subtlety](https://www.wowhead.com/forever/guide/classes/rogue/subtlety/level-20-dps-overview) pages all offer the same 0/9/2 Backstab build. In Combat it takes Improved Eviscerate 3, Improved Sinister Strike 2, Puncturing Wounds 3 and Precision 1; in Subtlety, Opportunity 2. Wowhead says Puncturing Wounds brings Backstab's effective cost down to about 41 Energy, level with Sinister Strike, and Improved Sinister Strike covers the times a mob turns to face you. **Other Wowhead splits.** The level 20 Combat sword build is 3/8/0: Malice 3 with Combat's core, or Remorseless Attacks 2 and Malice 1 when soloing. The Subtlety Ambush build is 1/2/8: Malice 1, Improved Sinister Strike 2, Master of Deception 3, Opportunity 2 and Improved Ambush 3. At 30, "Relentless Strikes Combat" is 13/8/0, with Malice 5, Ruthlessness 3, Murder 1, Improved Slice and Dice 3 and Relentless Strikes, plus Improved Eviscerate, Improved Sinister Strike and Precision. With Legacy points, Wowhead's Assassination build adds Improved Eviscerate 3 and Opportunity 2 (21/3/2), and its dagger Blade Flurry build adds Opportunity 2. **Icy Veins' paths to 60.** Each Icy Veins levelling page completes one tree, then spreads into the others: | Spec | Path | At 60 | |---|---|---| | [Assassination](https://www.icy-veins.com/wow-forever/assassination-rogue-leveling) | Venom at 40, then Opportunity, Improved Eviscerate, Lightning Reflexes, Puncturing Wounds, Precision, Vile Poisons and Murder | 38/11/2 | | [Combat](https://www.icy-veins.com/wow-forever/combat-rogue-leveling) | Adrenaline Rush at 40, then Malice, Ruthlessness, Murder, Relentless Strikes, Lethality, Cold Blood and Vile Poisons | 18/33/0 | | [Subtlety](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling) | Hemorrhage at 30 and Preparation at 31, then Assassination's crit and Energy talents and Combat's Improved Eviscerate, Lightning Reflexes and Precision | 19/9/23 | Icy Veins' Subtlety page also offers an early hybrid: take Improved Sinister Strike and Remorseless Attacks first, then reset at 30 for Hemorrhage. **ForeverDB stays mostly pure to 30.** [ForeverDB's builds](https://foreverdb.net/class/Rogue/builds) are single-tree, except its level 20 Assassination PvP build, which borrows Combat's Improved Eviscerate. Its Combat group build notes that without a good dagger, Puncturing Wounds' three points are better spent on Malice in Assassination. ### Level 60 projections The [WoWSims presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts) are all hybrids. The talent strings are decoded against the simulator's own Forever talent tree. | Preset | Split | Notes | |---|---|---| | Combat SS (default) | 18/33/0 | Assassination to Cold Blood with two points of Improved Poisons; Combat to Adrenaline Rush, including Puncturing Wounds | | Combat BS | 16/33/2 | Dagger version, with Subtlety's Opportunity | | Asn Muti | 31/20/0 | Assassination to Venom; Combat to Dual Wield Specialization | | Combat Muti | 21/29/1 | Mutilate plus Blade Flurry and Hack and Slash | | Subtlety Hemo | 20/0/31 | Quietus and Thousand Cuts; Assassination to Cold Blood | | Subtlety BS | 12/8/31 | Cutthroat and Thousand Cuts; Puncturing Wounds from Combat | Every preset takes Malice, Ruthlessness, Improved Slice and Dice and Relentless Strikes from Assassination's first three tiers. Icy Veins' Combat path reaches the same 18/33/0 split with different points: Deflection, Riposte and Lethality instead of Puncturing Wounds, Improved Sprint and Improved Slice and Dice. These are projections with unconfirmed level 60 data. ### Where the guides disagree - **Split early or stay pure:** Wowhead splits at 20 in every spec; ForeverDB and Icy Veins' main guides stay mostly in one tree until 30. - **How far to go in Subtlety:** Icy Veins stops after Preparation while levelling, while both WoWSims Subtlety presets go all the way to Thousand Cuts at 60. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): what Blizzard said and which classes count as pure - [Wowhead: Level 20 Assassination Rogue](https://www.wowhead.com/forever/guide/classes/rogue/assassination/level-20-dps-overview): the 0/9/2 dagger split explained - [Wowhead: Level 30 Combat Rogue](https://www.wowhead.com/forever/guide/classes/rogue/combat/level-30-dps-overview): Relentless Strikes Combat and the Legacy-point dagger build - [Icy Veins: Subtlety Rogue levelling](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling): the three-tree levelling finish - [Icy Veins: Assassination Rogue levelling](https://www.icy-veins.com/wow-forever/assassination-rogue-leveling): which Combat and Subtlety talents help Mutilate - [ForeverDB: Rogue talent builds](https://foreverdb.net/class/Rogue/builds): single-tree builds with the reason for every point - [WoWSims: Rogue presets](https://github.com/wowsims/forever/blob/master/ui/specs/rogue/dps/presets.ts): the six level 60 builds - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.blizzard.com/en-us/news/24310968): the official list of talent changes and Blizzard's intent for each tree #### Rogue: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/rogue/#macros Summary: Rogue macros for WoW Forever collected from community guides, covering openers, crowd control, escapes, finishers, poisons and weapon swaps, with notes on levels and known mistakes. ## Cheatsheet - **Where these come from:** ForeverDB's Rogue macro page, Kami Labs' macro tool, Wowhead's beginner macro guide and the weapon-swap macros in Icy Veins' Subtlety guide. Each macro is credited to its source. - **Not tested in the live game:** None of these has been tried in Forever's live game. ForeverDB checked spell names against the beta client but says it hasn't tested them in game. - **No ranks needed:** `/cast Eviscerate` without a rank always uses your highest rank, so the button keeps up as you train (Wowhead, Kami Labs). - **Stealth conditions:** `[stealth]` and `[nostealth]` let one key open from Stealth and attack normally out of it. The `!` in `/cast !Stealth` stops a second press from dropping you out of Stealth. - **Free presses:** In the client's data, Premeditation, Pick Pocket, Cold Blood, Vanish, Evasion and Sprint don't trigger the global cooldown, so they can share a press with another ability (ForeverDB). - **Level checks:** Cheap Shot needs 26, Kidney Shot 30, Blade Flurry 30 (Combat talent) and Cold Blood 25 (Assassination talent). Blind (34) and Adrenaline Rush (40) are above the beta cap. ## What the guides say ### Tazdingo recommendation Keep Kick, crowd control and Vanish predictable. Damage-over-time effects and automatic attacks can break Gouge or Sap, so a combined attack button is not always a safe control button. Weapon-swap examples need the exact item names and enough bag space; test their combat behaviour before relying on them. A cast sequence neither chooses a finisher intelligently nor runs several global-cooldown abilities on one press. ### Openers and builders Ambush from Stealth, Garrote with Ctrl, Cheap Shot with Shift; out of Stealth the same key is Sinister Strike (ForeverDB): ``` #showtooltip /cast [stealth,mod:shift] Cheap Shot; [stealth,mod:ctrl] Garrote; [stealth] Ambush; Sinister Strike /startattack [nostealth] ``` Picks the target's pocket and then Ambushes it in one press (ForeverDB): ``` #showtooltip /cast [stealth] Pick Pocket /cast [stealth] Ambush; Sinister Strike ``` Uses Premeditation for two free combo points and Ambushes on the same press (ForeverDB): ``` #showtooltip /cast [stealth] Premeditation /cast [stealth] Ambush; Sinister Strike ``` Enters Stealth without ever switching it off on a second press (ForeverDB): ``` #showtooltip Stealth /cast !Stealth ``` Uses Backstab with a dagger equipped, otherwise Sinister Strike, and keeps auto attack going (Kami Labs): ``` #showtooltip /startattack /cast [equipped:Daggers] Backstab; Sinister Strike ``` ### Sap, Kick, Gouge and Distract Enters Stealth if needed, then Saps your mouseover, focus or target (ForeverDB): ``` #showtooltip Sap /cast [nostealth] !Stealth; [@mouseover,harm,nodead][@focus,harm,nodead][] Sap ``` Kicks your focus, mouseover or target without switching target (ForeverDB): ``` #showtooltip Kick /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Kick ``` Gouges first, then Backstabs on the next press once you're behind the target (ForeverDB): ``` #showtooltip /castsequence reset=target/5 Gouge, Backstab ``` Throws Distract where your mouse points, with no targeting circle (ForeverDB and Kami Labs): ``` #showtooltip Distract /cast [@cursor] Distract ``` Blinds your target after stopping your attack, or your focus with Shift. It needs level 34, above the beta cap (ForeverDB): ``` #showtooltip Blind /stopattack [nomod] /cast [mod:shift,@focus,harm,nodead][nomod] Blind ``` ### Staying alive Stops auto attack before Vanishing, so a late swing can't pull you back out (ForeverDB): ``` #showtooltip Vanish /stopattack /cast Vanish ``` Evasion normally, Sprint with Shift, and stop attacking then Vanish with Ctrl (ForeverDB): ``` #showtooltip /stopattack [mod:ctrl] /cast [mod:shift] Sprint; [mod:ctrl] Vanish; Evasion ``` Feints on the enemy under your mouse, or your target (ForeverDB): ``` #showtooltip Feint /cast [@mouseover,harm,nodead][] Feint ``` ### Finishers, poisons and cooldowns Eviscerate normally, Slice and Dice with Shift, Rupture with Ctrl and Expose Armor with Alt (ForeverDB): ``` #showtooltip /cast [mod:shift] Slice and Dice; [mod:ctrl] Rupture; [mod:alt] Expose Armor; Eviscerate ``` Applies Instant Poison to the main hand, or Crippling Poison to the off hand with Shift. Change the names as you buy new poisons (ForeverDB): ``` #showtooltip /use [nomod] Instant Poison; [mod:shift] Crippling Poison /use [nomod] 16; [mod:shift] 17 ``` Activates Cold Blood and follows it with a guaranteed critical Eviscerate (ForeverDB): ``` #showtooltip Cold Blood /cast Cold Blood /cast Eviscerate ``` Uses both trinkets with Blade Flurry, or with Adrenaline Rush when you hold Shift (ForeverDB): ``` #showtooltip /use 13 /use 14 /cast [mod:shift] Adrenaline Rush; Blade Flurry ``` ### Weapons Fires whichever ranged weapon you have equipped, for pulling (Wowhead): ``` #showtooltip /cast [worn:Bows] Shoot Bow; [worn:Crossbows] Shoot Crossbow; [worn:Guns] Shoot Gun; [worn:Thrown] Throw ``` Swaps a slow weapon into the main hand and uses Sinister Strike, for dagger openers before Hemorrhage. Put your own weapon names in (Icy Veins): ``` #showtooltip Sinister Strike /startattack /equipslot 16 Slow Weapon Name /equipslot 17 Dagger Weapon Name /cast Sinister Strike ``` Swaps the dagger back into the main hand for Ambush (Icy Veins): ``` #showtooltip Ambush /equipslot 16 Dagger Weapon Name /equipslot 17 Slow Weapon Name /cast Ambush ``` Icy Veins notes that a weapon swap triggers the global cooldown and resets your swing timer, so each of these takes two presses: one to swap and one to attack. ### Notes on the sources - Kami Labs describes Mutilate as a level 60 ability. In Forever it's a tier 5 Assassination talent you can take at level 30, and it needs a dagger in each hand. - Kami Labs' poison macro names Instant Poison VI, a level 60 rank. Use the rank you actually have. - Wowhead's guide lists `[stance:1]` as Stealth and `[stance:2]` as Vanish for Rogues, but says the guide was first written for Classic and the syntax may have changed. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Rogue macros](https://foreverdb.net/class/Rogue/macros): 16 macros with levels, character counts and client notes - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): 24 Rogue macros sorted by use, with an English and French client toggle - [Kami Labs: 240 macros for nine classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): why /startattack and rank-free macros help - [Wowhead: Beginner's guide to writing macros in WoW Forever](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): conditions, modifiers and stance numbers - [Icy Veins: Subtlety Rogue levelling](https://www.icy-veins.com/wow-forever/subtlety-rogue-leveling): the weapon-swap macros in context ### Priest (specs: Discipline, Holy, Shadow) Page: https://faresbn.github.io/Tazdingo/classes/priest/ #### Priest: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/priest/ Summary: What the Priest is in WoW Forever, what Forever changed, and how the guides suggest picking a spec and levelling one. ## Cheatsheet - **Pick a spec:** Shadow is the simplest solo leveller ([ForeverDB](https://foreverdb.net/guide/leveling-priest)), finishing kills with a wand to save mana; Holy for a broad healing kit in a regular party; Discipline for shields and Penance from 30, also acceptable for levelling then (Wowhead). Favour healing in dungeons as you near 30. - **Key levels:** 10 first race spell and talent points · 20 [Fear Ward](https://foreverdb.net/spell/6346), Devouring Plague, second race spell, Mind Flay · 25 Binding Heal · 30 Penance, Divine Spirit · 32 [Shadow Word: Death](https://foreverdb.net/spell/1309595) · 40 Prayer of Mending, Shadowform. - **New in Forever:** Penance, Binding Heal and Prayer of Mending are talents; every Priest gets Fear Ward and Devouring Plague at 20, Divine Spirit at 30 and Shadow Word: Death at 32 ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301514)). Spells start weaker but scale more with spell power; wands no longer gain from it. - **Professions:** Tailoring and Enchanting in every source, WoWSims' default included; Enchanting's Lesser Magic Wand (5) and [Greater Magic Wand](https://foreverdb.net/item/11288) (13) carry early levelling (Wowhead, Icy Veins). - **Race:** each race learns its own Priest spells at 10 and 20. Wowhead and Icy Veins' Discipline guide favour Gnome (Alliance) and Undead (Horde); Icy Veins' Shadow guide picks Night Elf; WoWSims defaults to Undead. A preference, not a requirement. - **Watch out:** guides mentioning Shadow Affinity or a one-minute Devouring Plague predate the final client: it's now Improved Mind Blast and 24 sec ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). The five-second rule is server behaviour ForeverDB can't check, and nothing above 30 has been played. ## What the guides say ### Tazdingo recommendation For mostly solo questing, **start with a current wand and a mana-efficient damage build**; Shadow is a straightforward route. For a regular healing party, choose Holy's direct-healing toolkit or Discipline's shields and Penance. A hybrid works when it solves your actual mix of questing and healing, but can delay those defining talents. Early similarity between specs does not establish their level-60 strength ([Shadow](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview), [Holy](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview), [Discipline](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview)). Race-spell utility can justify a preference such as Troll; a guide's preferred race is not a requirement to heal successfully. The Beta cap was level 30. Guides report play within that bracket, but that does not mean every talent combination or claim was tested. Above-30 advice is a projection from game files and design notes. ### How Forever changed the class Blizzard's [Priest and Warrior deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514) set out the baseline changes: - [Fear Ward](https://foreverdb.net/spell/6346) and [Devouring Plague](https://foreverdb.net/spell/2944) are taught to every Priest at level 20. In Classic they were Dwarf and Undead spells. - [Divine Spirit](https://foreverdb.net/spell/14752) is a trainer spell at 30 instead of a Discipline talent. - Shadow Word: Death arrives at 32 for everyone. It hits instantly, but costs you 10% of your maximum health if the target survives. - [Fade](https://foreverdb.net/spell/586) drops twice as much threat. - [Prayer of Healing](https://foreverdb.net/spell/596) heals the target's party, not yours, which lets a raid healer cover another group. - Several Priests can keep [Renew](https://foreverdb.net/spell/139) on the same target. The talent trees are new. Blizzard keeps one-point milestone talents at 11, 21 and 31 points and adds one at 16. In practice that puts Binding Heal at 25, Penance at 30 and Prayer of Mending at 40. Shadow's redesigned [Shadowform](https://foreverdb.net/spell/15473) needs level 40. Forever gives one talent point per level from 10, so you have 21 at level 30 and 51 at 60 ([ForeverDB talents](https://foreverdb.net/class/Priest/talents)). Spells start weaker but gain more from spell power. [Smite](https://foreverdb.net/spell/585) rank 1 went from 0.123 to 0.429 of your spell damage, according to [ForeverDB's levelling guide](https://foreverdb.net/guide/leveling-priest). Spell power on gear therefore matters early. The same guide notes, from Blizzard's 24 September notes, that wands no longer gain damage from spell power. ### Race spells These come from the trainer or a race quest. Wowhead's guides call them the main thing that sets Priests apart in Forever. | Race | Level 10 | Level 20 | |---|---|---| | Human | [Divine Grace](https://foreverdb.net/spell/1277370): instant heal on an ally below 50% health that clears Weakened Soul | [Feedback](https://foreverdb.net/spell/13896) | | Dwarf | [Desperate Prayer](https://foreverdb.net/spell/13908): instant self-heal | [Chastise](https://foreverdb.net/spell/1277331): Holy damage and a short root on a Humanoid | | Night Elf | [Starshards](https://foreverdb.net/spell/10797): Arcane damage over time, now on a 30 sec cooldown | [Elune's Grace](https://foreverdb.net/spell/2651) | | Gnome | [Confounding Flash](https://foreverdb.net/spell/1277455): confuses up to 5 nearby enemies | [Contingency Plan](https://foreverdb.net/spell/1277462): a ward that shields and heals an ally who drops below 35% | | Undead | [Touch of Weakness](https://foreverdb.net/spell/2652) | [Dark Sacrifice](https://foreverdb.net/spell/1277324): turns your health into mana, scaling with Spirit | | Troll | [Hex of Weakness](https://foreverdb.net/spell/9035) | [Shadowguard](https://foreverdb.net/spell/18137) | For race choice, Wowhead's three Priest guides and Icy Veins' Discipline guide favour Gnome for the Alliance and Undead for the Horde. Icy Veins' Shadow guide picks Night Elf for Elune's Light instead. WoWSims' Shadow preset defaults to Undead. ### Late changes to watch for Two builds changed the class after most guides were written. ForeverDB's comparison of the files lists them: - **16 October (1.60.1.70425):** Devouring Plague's cooldown dropped to 24 sec and Vampiric Embrace's to 30 sec. Shadow Word: Death went to an 18 sec cooldown. Shadow Affinity became Improved Mind Blast, and Improved Fade became Dark Inspiration. Mental Strength moved up to tier 2 ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). - **24 October (first live client):** Holy Fire rank 1 hits a little less, and pushback talents were reworded ([ForeverDB](https://foreverdb.net/article/live-client-1-60-1-70532-what-changed)). So a guide that still mentions Shadow Affinity, or a one-minute Devouring Plague, predates the final client. ### Choosing a spec - **Discipline** prevents damage with shields. Wowhead calls its absorbs the best in the game and its solo play very safe, but notes weaker group healing and close competition from Holy. Icy Veins calls it harder than Holy but rewarding. - **Holy** has the broadest healing kit. Icy Veins calls it beginner-friendly but a little weaker than specialist healers. Wowhead points to Binding Heal and Prayer of Mending for split damage, and to its mana hunger. - **Shadow** is the damage spec. Wowhead says its identity arrives late, with Mind Flay at 20 and Shadowform at 40, and its raid standing is unclear. Blizzard's own summary says Shadow does strong damage over time but lacks a Warlock's utility. ### Levelling All three guides agree the first levels feel the same whatever you plan to become. Shield yourself, open with spells, then finish with a wand to save mana. Wowhead and Icy Veins both lean on Enchanting for early wands: [Lesser Magic Wand](https://foreverdb.net/item/11287) at 5 and [Greater Magic Wand](https://foreverdb.net/item/11288) at 13. - [ForeverDB](https://foreverdb.net/guide/leveling-priest) calls Shadow the simplest first Priest: [Mind Flay](https://foreverdb.net/spell/15407) slows melee enemies and [Spirit Tap](https://foreverdb.net/spell/15270) refills mana after kills. It suggests Discipline for players who hate drinking or want to heal dungeons, and Holy Smite for Smite fans. - [Wowhead](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview) calls Discipline an acceptable levelling spec once Penance arrives at 30. - Both Wowhead and Icy Veins say you can heal or deal damage in early dungeons, but should favour healing as you near 30. Tailoring and Enchanting is the profession pair every source suggests, including WoWSims' default. ### Where the guides are unsure Wowhead and Icy Veins describe a "five-second rule": spirit-based mana regeneration is reduced for five seconds after spending mana; talents such as Meditation allow part of it to continue. That is server behaviour, which [ForeverDB](https://foreverdb.net/article/yumytv-healer-beginners-guide) says it can't check in the client. Nothing above level 30 has been played yet. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): Blizzard's own list of Priest changes and the design intent - [ForeverDB: Levelling a Priest to 30](https://foreverdb.net/guide/leveling-priest): every ability by level, race spells and levelling builds - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the 16 October Shadow and Discipline rework - [ForeverDB: First live client changes](https://foreverdb.net/article/live-client-1-60-1-70532-what-changed): what changed between the last beta build and launch - [ForeverDB: Priest outlook](https://foreverdb.net/article/outlook-priest): what levels 31 to 40 hold in the files - [ForeverDB: yumytv's healing guide, checked](https://foreverdb.net/article/yumytv-healer-beginners-guide): which healing mechanics the client can and can't confirm - [Wowhead: Level 30 Discipline Priest](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview): levelling tips and the five-second rule - [Wowhead: Level 30 Shadow Priest](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview): what Shadow levelling feels like at 20 to 30 - [WoWSims Forever: Priest DPS presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/presets.ts): the simulator's default race and professions #### Discipline Priest Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/priest/discipline/ Summary: How Discipline Priest heals in WoW Forever, the talent builds the guides give at 20, 30 and 60, and where they disagree. ## Cheatsheet - **Pick it for:** shield-based healing and very safe solo play, with Penance at 30 (Wowhead); weaker group healing and close competition from Holy. - **Levelling build:** at 30, ForeverDB's "Holy Fire and Penance": Wand Specialization 2, Twin Disciplines 3, Power in Light 5, Improved Power Word: Shield 3, Holy Precision 2, Meditation 3, Mental Agility 2, Penance ([ForeverDB](https://foreverdb.net/guide/leveling-priest)). Wowhead also reaches Penance; Icy Veins' 16/0/5 takes Spirit Tap instead, for solo sustain. - **Build at 60:** projection only: WoWSims' "Disc" preset (32/19/0) takes Penance, Renewed Hope 5, Divine Aegis 3, Soul Warding, Power Infusion, Meditation 3 and Mental Strength 5, plus Holy's Holy Specialization 5, Improved Healing 3, Inspiration 3 and Binding Heal ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts)). - **Priority:** at 30 (ForeverDB): [Power Word: Shield](https://foreverdb.net/spell/17) on the tank, [Penance](https://foreverdb.net/spell/402174) on cooldown on the most injured, Renew on the tank, Heal as the main heal, Flash Heal for spikes; Inner Focus every second or third pull ([ForeverDB](https://foreverdb.net/class/Priest/pve)). Wowhead and Icy Veins agree, keeping Flash Heal for emergencies. - **Stats:** healing power first; Icy Veins then mana per 5, Spirit, Intellect and crit, valued for Renewed Hope ([Icy Veins](https://www.icy-veins.com/wow-forever/discipline-priest-healer-pve-guide)). ForeverDB rates Spirit higher than for Holy, for Meditation. WoWSims at 60: healing power 1, crit 0.7, mana per 5 0.4. Holy Precision removes the need for hit. - **Key levels:** 20 Holy Fire replaces Smite as the solo opener · 30 Penance (all 21 points), Prayer of Healing · 35 Divine Aegis · 40 Power Infusion (both untested). - **Gear and consumables:** Icy Veins to 30: Tailoring's Pristine pieces, Enchanting's [Orb of Souls](https://foreverdb.net/item/249395), Death Speaker gear (Razorfen Kraul), Arugal's robes and belt (Shadowfang Keep); Wowhead adds Glinteye Slippers. Consumables: water, Briny Seafood Stew, Lesser Cleric's Elixir, Minor Mana Oil, mana potions (Icy Veins). - **Watch out:** Wowhead's advice to skip shields on Warrior and Druid tanks is outdated: Blizzard's [2 October fix](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) says absorbs no longer reduce their Rage. Wowhead also lists Mental Strength in row 4 (row 2 since 16 October) and a one-minute Devouring Plague (now 24 sec). ## What the guides say ### Tazdingo recommendation For a **dedicated level-30 Discipline healer, reach Penance**; the 16/0/5 alternative exchanges that spell for solo sustainability. It is a different job, not an equivalent Penance build. Shield to prevent meaningful damage, heal according to urgency and use damage spells only while healing remains secure ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview)). Do not withhold a life-saving shield from a Warrior on obsolete rage advice: Blizzard explicitly changed Warrior rage to ignore absorbs. The [2 October official fix](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) explicitly confirms the absorb rule for Druids too. Crit-oriented endgame weights assume later talents and cannot rank early healing gear universally. ### Talents Penance is the tier 5 Discipline talent. It needs 20 points in the tree above it, so a level 30 character must put every point in Discipline to take it ([ForeverDB](https://foreverdb.net/class/Priest/talents)). | Level | Build | Points | |---|---|---| | 20 | ForeverDB "Wand and Shield" | Wand Specialization 2, Twin Disciplines 3, Improved Power Word: Shield 3, Holy Precision 2, Meditation 1 | | 30 | ForeverDB "Holy Fire and Penance" | Wand Specialization 2, Twin Disciplines 3, Power in Light 5, Improved Power Word: Shield 3, Holy Precision 2, Meditation 3, Mental Agility 2, Penance 1 | | 30 | Wowhead | Wand Specialization 2, Power in Light 3, Holy Precision 1, Improved Power Word: Shield, Meditation, Inner Focus, Mental Strength, then Penance | | 60 | WoWSims "Disc" preset (32/19/0) | Penance, Renewed Hope 5, Divine Aegis 3, Soul Warding, Power Infusion, Meditation 3 and Mental Strength 5; in Holy, Improved Renew 3, Holy Specialization 5, Improved Healing 3, Inspiration 3 and Binding Heal | [Wowhead](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview) offers a variation for players happy to respec at 20: put early points into Holy's [Twilight Focus](https://foreverdb.net/spell/14913) and [Divine Fury](https://foreverdb.net/spell/18530) instead. With Legacy points it adds Twilight Focus, then Soul Warding or Improved Renew. Wowhead places Mental Strength in row 4; since the 16 October build it sits in row 2 ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). [Icy Veins](https://www.icy-veins.com/wow-forever/discipline-priest-healer-pve-guide) takes a different path. Its 21-point calculator spends 16 points in Discipline and 5 in Shadow's [Spirit Tap](https://foreverdb.net/spell/15270), around Wand Specialization, Power in Light, Improved Power Word: Shield, Meditation and Inner Focus. That stops short of Penance. Its 26-point Legacy version adds Meditation and Soul Warding. ### Healing priorities [ForeverDB's level 30 card](https://foreverdb.net/class/Priest/pve) gives this order: 1. [Power Word: Shield](https://foreverdb.net/spell/17) on the tank first. Soul Warding removes its 4 sec cooldown. 2. Penance on cooldown, on the most injured player (12 sec cooldown). 3. Keep [Renew](https://foreverdb.net/spell/139) on the tank. 4. [Heal](https://foreverdb.net/spell/2054) as the efficient main heal. 5. [Flash Heal](https://foreverdb.net/spell/2061) for sudden damage. Use [Inner Focus](https://foreverdb.net/spell/14751) about every second or third pull; it has a 3 min cooldown. Gnomes put Contingency Plan on the tank at the pull. Humans keep Divine Grace for emergencies; it also clears Weakened Soul, so the tank can be shielded again at once. Wowhead and Icy Veins give the same shape: shield, Renew, Heal, and Flash Heal only in emergencies because it costs more mana per point healed. Icy adds Prayer of Healing (level 30) for party-wide damage. It also warns that not every disease or magic debuff is worth the mana to dispel. Wowhead says to wand trash when the group is healthy so mana can return. [Renewed Hope](https://foreverdb.net/spell/425280) ties the kit together. Heals on a target with Weakened Soul gain 10% critical chance and cut Weakened Soul by 5 sec, so the next shield comes sooner. Wowhead describes this as a way to pour heavy healing into one target with Penance and shields. WoWSims' healer Priest has no rotation list yet, only options for Prayer of Mending jumps and Holy Nova targets, so there is no simulator order to compare. ### Damage and levelling Solo, both Wowhead and Icy Veins use: buffs, shield, [Holy Fire](https://foreverdb.net/spell/14914) (Smite before level 20), Mind Blast, Shadow Word: Pain, then the wand. Icy opens with Holy Fire because Power in Light makes Smite and Penance hit harder on a burning target. At 30, [ForeverDB](https://foreverdb.net/guide/leveling-priest) adds Penance as damage, or as a heal when a fight goes wrong. Wowhead calls Discipline an acceptable levelling spec once Penance arrives. The first rows feel like a generic Priest, and Wand Specialization is a must. ### Gear and consumables - **Stat order:** Icy Veins lists healing power, mana per 5, Spirit, Intellect, then critical strike, and calls crit valuable for Renewed Hope. ForeverDB puts Spirit higher for Discipline than Holy because of Meditation. - **WoWSims weights (level 60):** single-target healing values healing power 1, crit 0.7, mana per 5 0.4, Intellect 0.2, Spirit and haste 0.15. Raid healing lowers crit to 0.48. - **Hit:** Blizzard says Holy Precision exists so healing Priests don't need hit on gear ([deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514)). - **Gear to 30:** Icy lists the Tailoring Pristine pieces from Merchant's Favor recipes and [Orb of Souls](https://foreverdb.net/item/249395) from Enchanting. It also lists Death Speaker gear from Razorfen Kraul and Arugal's robes and belt from Shadowfang Keep. Wowhead adds Excavation Site: Wetlands drops such as Glinteye Slippers and Ring of Power Regulation. Icy notes the Healer's Staff quest was bugged in the beta. - **Consumables:** Icy suggests water, Briny Seafood Stew, Lesser Cleric's Elixir, Minor Mana Oil and mana potions. WoWSims' level 60 default uses Sunny Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune and healing elixirs such as Greater Cleric's Elixir. - **Camping:** Icy notes the Tailoring Faction Banner doesn't stack with Divine Spirit, and Alchemy's Mana Well doesn't stack with Blessing of Wisdom. ### Where guides disagree or are unsure - **Penance at 30:** Wowhead and ForeverDB build into it; Icy Veins' 21-point build does not. - **Shielding Warriors and Druids:** Wowhead (6 October) says to skip the shield on rage tanks, because absorbs might starve their rage. The [2 October official fix](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) explicitly says absorbs are ignored for Warrior and Druid Rage. The old prohibition is superseded. - **Cooldowns:** Blizzard's deep dive gave Divine Grace and Contingency Plan 5 min cooldowns. The client shows 10 min for both ([ForeverDB](https://foreverdb.net/class/Priest/pve)). - **Devouring Plague:** Wowhead's overview still says one minute. Since 16 October it is 24 sec. - **Above 30:** Divine Aegis (35) and Power Infusion (40) are untested. Icy expects little Divine Aegis play in the beta. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Discipline Priest](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview): talent order, questing and dungeon rotations - [ForeverDB: Priest PvE guide](https://foreverdb.net/class/Priest/pve): the level 30 healing priority and cooldown notes - [ForeverDB: Levelling a Priest to 30](https://foreverdb.net/guide/leveling-priest): the level 20 and 30 Discipline builds - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the 16 October Discipline talent changes - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): design notes for every Discipline talent, and the Rage change - [WoWSims Forever: healer Priest presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts): level 60 Disc talents, stat weights and consumables #### Holy Priest Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/priest/holy/ Summary: How Holy Priest heals in WoW Forever, the talent builds the guides give at 20, 30 and 60, and where they disagree. ## Cheatsheet - **Pick it for:** regular group healing with a flexible kit; beginner-friendly (Icy Veins), but mana-hungry and slow to level solo. - **Levelling build:** at 30, Wowhead goes all Holy: Improved Renew 3, Holy Specialization 5, Divine Fury 5, Holy Nova 1, Inspiration 3, Holy Reach 2, Binding Heal, Spirit of Redemption ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview)). ForeverDB levels a Smite build with Searing Light; Icy Veins' 2/14/5 adds Wand Specialization and Spirit Tap. - **Build at 60:** projection only: WoWSims' "Holy" preset (16/35/0) takes Prayer of Mending, Spiritual Guidance 5, Spiritual Healing 3, Litany of Light 2, Binding Heal and Improved Healing 3, plus Discipline's Meditation 3, Improved Power Word: Shield 3, Inner Focus and Twin Disciplines 5 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts)). - **Priority:** at 30 (ForeverDB): Renew on the tank, Heal as the main heal, [Binding Heal](https://foreverdb.net/spell/401937) when you're hurt too, Flash Heal for spikes, a shield in emergencies ([ForeverDB](https://foreverdb.net/class/Priest/pve)). Wowhead adds Prayer of Healing only when most of the party is low. - **Stats:** healing power first; Icy Veins then mana per 5, Spirit, Intellect and crit last, because crits overheal; ForeverDB Intellect, mana per 5, Spirit. WoWSims at 60 values crit about as much as Spirit (0.3) ([Icy Veins](https://www.icy-veins.com/wow-forever/holy-priest-healer-pve-guide)). - **Key levels:** 20 Holy Fire for solo openers (Wowhead) · 25 Binding Heal · 30 [Litany of Light](https://foreverdb.net/spell/1317006), Spirit of Redemption, Prayer of Healing · 35 Spiritual Healing · 40 Prayer of Mending, and Lightwell from the trainer. - **Gear and consumables:** Tailoring's Pristine pieces and the bind-on-pickup Novice Arcanist's Sash, plus Enchanting wands (Wowhead, Icy Veins); Death Speaker gear from Razorfen Kraul (Icy Veins). Consumables: water, Briny Seafood Stew, Lesser Cleric's Elixir, Minor Mana Oil, mana potions. - **Watch out:** Wowhead's advice to skip shields on Warrior and Druid tanks is outdated: Blizzard's [2 October fix](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) says absorbs no longer reduce their Rage. Litany of Light gives 5% then 10%, not 20% ([ForeverDB](https://foreverdb.net/article/kargoz-five-talents-wow-forever)). Two Wand Specialization points leave you one short of Spirit of Redemption. ## What the guides say ### Tazdingo recommendation Choose **deep Holy when group healing is the priority**; keep wand and Spirit Tap investment when solo time justifies delaying a Holy milestone. Decide which job dominates before comparing the builds ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview)). Heal the damage actually arriving: Binding Heal gains value when both you and an ally need healing, and Prayer of Healing when several party members need it. Litany rewards changing spells, but a small refund is not a reason to cast an inappropriate or mostly overhealing spell. Favour regeneration when mana limits the run and throughput when it does not; a static crit ranking cannot capture both. ### Talents At level 30 you have 21 points. That is exactly enough to reach the tier 5 talents, Spirit of Redemption and Litany of Light, if every point goes into Holy. | Level | Build | Points | |---|---|---| | 20 | ForeverDB "Smite Levelling" | Twilight Focus 3, Holy Specialization 2, Divine Fury 5, Holy Nova 1 | | 30 | ForeverDB "Smite Levelling with Searing Light" | Twilight Focus 3, Holy Specialization 5, Divine Fury 5, Holy Nova 1, Blessed Recovery 3, Searing Light 2, Holy Reach 2 | | 30 | Wowhead | Improved Renew 3, Holy Specialization 5, Divine Fury 5, Holy Nova 1, Inspiration 3, Holy Reach 2, Binding Heal, Spirit of Redemption | | 30 | Icy Veins "Holy Nova" (2/14/5) | Wand Specialization 2; Twilight Focus 3, Improved Renew 3, Holy Specialization 2, Divine Fury 5, Holy Nova 1; Spirit Tap 5 | | 60 | WoWSims "Holy" preset (16/35/0) | Prayer of Mending, Spiritual Guidance 5, Spiritual Healing 3, Litany of Light 2, Binding Heal, Improved Healing 3; in Discipline, Meditation 3, Improved Power Word: Shield 3, Inner Focus and Twin Disciplines 5 | [Wowhead](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview) notes a trade-off. Two points in [Wand Specialization](https://foreverdb.net/spell/14524) help questing, but leave you one point short of Spirit of Redemption, so respec once you heal full time. With Legacy points it finishes Litany of Light, then adds Wand Specialization or [Spiritual Guidance](https://foreverdb.net/spell/14901). [Icy Veins'](https://www.icy-veins.com/wow-forever/holy-priest-healer-pve-guide) 26-point "Group Healer" build drops Wand Specialization for more Holy points, including one in Spiritual Guidance. It suggests swapping Spirit Tap for more Spiritual Guidance and a point of Spiritual Healing if you never quest alone. ### Healing priorities [ForeverDB's level 30 card](https://foreverdb.net/class/Priest/pve): 1. Keep [Renew](https://foreverdb.net/spell/139) on the tank; Improved Renew adds 15%. 2. [Heal](https://foreverdb.net/spell/2054) as the main heal. Improved Healing makes it 15% cheaper. 3. Binding Heal when you are hurt too. Switching to it from Heal triggers Litany of Light. 4. [Flash Heal](https://foreverdb.net/spell/2061) for spikes. 5. [Power Word: Shield](https://foreverdb.net/spell/17) on the tank for sudden danger. Wowhead's dungeon list matches it and adds [Prayer of Healing](https://foreverdb.net/spell/596) only when most of the party is low, since it is a 3 sec cast that drains mana. Icy Veins adds a free [Holy Nova](https://foreverdb.net/spell/15237) when [Searing Light](https://foreverdb.net/spell/14909) procs and nobody is in danger. Holy Nova causes no threat. Icy also stresses avoiding overhealing: wand between heals, use lower ranks, and respect the five-second rule. Litany of Light refunds part of a heal's base cost if it differs from your previous heal, so changing between suitable heals can help; do not alternate into unnecessary healing just for the refund. The client gives 5% and then 10% over two ranks. [ForeverDB](https://foreverdb.net/article/kargoz-five-talents-wow-forever) notes that one creator's video quoted 20%, which the client doesn't support. Blizzard says Binding Heal is tuned to be as good as Flash Heal even when the Priest needs no healing ([deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301514)). WoWSims' healer Priest has no rotation list, only settings for Prayer of Mending jumps and Holy Nova targets, so there is no simulator order to compare. ### Damage and levelling Solo, Wowhead opens with [Holy Fire](https://foreverdb.net/spell/14914) from level 20, then Mind Blast, Shadow Word: Pain and the wand. Icy Veins uses Smite as the enemy approaches, then Mind Blast, Shadow Word: Pain and the wand, with Holy Nova for packs if mana allows. [ForeverDB](https://foreverdb.net/guide/leveling-priest) builds its levelling path around [Smite](https://foreverdb.net/spell/585): Divine Fury shortens Smite and Holy Fire, and Searing Light's free Holy Nova handles enemies that reach you. ForeverDB adds that Forever raised Smite's spell power scaling, so it grows with gear. Wowhead says to take the healing slot in dungeons. You can wand trash if the group already has a healer, but by the high 20s that should be rare. ### Gear and consumables - **Stat order:** Icy Veins gives healing power, mana per 5, Spirit, Intellect, then critical strike, because crits often overheal. ForeverDB's order is healing power, Intellect, mana per 5, Spirit, Stamina. - **WoWSims weights (level 60):** single-target healing values healing power 1, mana per 5 0.6, haste 0.5, Intellect 0.35, crit and Spirit 0.3. Raid healing is similar, with crit lowest at 0.23. - **Why healing power matters:** Heal rank 1 gains 0.857 of your healing power, up from 0.729 in Classic ([ForeverDB](https://foreverdb.net/class/Priest/pve)). - **Gear to 30:** Wowhead and Icy Veins point to Tailoring (the Pristine pieces and the bind-on-pickup Novice Arcanist's Sash) and Enchanting wands. Icy Veins lists Death Speaker gear from Razorfen Kraul. - **Consumables:** Icy Veins suggests water, Briny Seafood Stew, Lesser Cleric's Elixir, Minor Mana Oil and mana potions. WoWSims' level 60 default adds Major Mana Potion, Brilliant Mana Oil, Demonic Rune and healing elixirs such as Greater Cleric's Elixir. ### Where guides disagree or are unsure - **Level 30 shape:** Wowhead goes all Holy for Spirit of Redemption. Icy Veins spreads points into Wand Specialization and Spirit Tap. ForeverDB levels with a Smite build. - **Critical strike:** Icy Veins rates it last. WoWSims values it about the same as Spirit. - **Shielding rage tanks:** Wowhead says to skip it on Warriors and Druids. The [2 October official fix](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) confirms that absorbs no longer reduce Warrior or Druid Rage. The old prohibition is superseded. - **Above 30:** Spiritual Healing (35) and Prayer of Mending (40) are untested. Lightwell is no longer a talent; the client teaches it from the trainer at 40 ([ForeverDB](https://foreverdb.net/article/outlook-priest)). ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Holy Priest](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview): point-by-point build and dungeon healing order - [ForeverDB: Priest PvE guide](https://foreverdb.net/class/Priest/pve): level 30 healing card and stat notes - [ForeverDB: Levelling a Priest to 30](https://foreverdb.net/guide/leveling-priest): Holy Smite levelling builds at 20 and 30 - [ForeverDB: Kargoz's five talents, checked](https://foreverdb.net/article/kargoz-five-talents-wow-forever): the real Litany of Light numbers - [ForeverDB: Priest outlook](https://foreverdb.net/article/outlook-priest): Holy talents and spells between 31 and 40 - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): design notes on Binding Heal, Litany and Prayer of Mending - [WoWSims Forever: healer Priest presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts): level 60 Holy talents, stat weights and consumables #### Shadow Priest Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/priest/shadow/ Summary: How Shadow Priest plays in WoW Forever, the guides' talent builds at 20, 30 and 60, and how their rotations compare with the simulators. ## Cheatsheet - **Pick it for:** ranged damage over time with party healing from Vampiric Embrace; strong one-on-one PvP, but the identity arrives late (Mind Flay 20, Shadowform 40). - **Levelling build:** at 30, Wowhead (2/0/19): Wand Specialization 2, Spirit Tap 5, Improved Shadow Word: Pain 2, Shadow Focus 5, Mind Flay, Improved Mind Flay 2, Vampiric Embrace, Shadow Weaving 3 ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview)). ForeverDB goes all Shadow; Icy Veins also has a 13/0/8 Meditation build. - **Build at 60:** projection only: WoWSims' "Standard" (17/0/34) takes Shadowform, Darkness 5, Dark Inspiration 5, Devouring Contagion 2, Shadow Weaving 3, Vampiric Embrace and Improved Mind Blast 5, plus Discipline's Meditation 3, Inner Focus and Twin Disciplines 5; no Spirit Tap or Early Demise ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/presets.ts)). - **Priority:** at 30 (Wowhead), Mind Blast to open, Shadow Word: Pain, Devouring Plague if available, Mind Flay only if mana allows, then the wand. At 60 (WoWSims), Shadowform, Shadow Word: Pain up, Devouring Plague whenever it isn't ticking, Mind Blast, [Shadow Word: Death](https://foreverdb.net/spell/1309595) on cooldown, Mind Flay filler. - **Stats:** spell power first; ForeverDB then hit, Intellect, crit, while Icy Veins (levelling) puts crit before hit. WoWSims at 60: hit 1.14, spell power 1, crit 0.84, haste 0.73. ForeverDB's level-30 sim values Intellect far higher; treat both as bracket-specific ([ForeverDB](https://foreverdb.net/class/Priest/pve)). - **Key levels:** 20 [Mind Flay](https://foreverdb.net/spell/15407) · about 24 Mind Flay starts to earn its mana over the wand (Wowhead) · 32 Shadow Word: Death · 35 Early Demise · 40 [Shadowform](https://foreverdb.net/spell/15473). - **Gear and consumables:** Tailoring and Enchanting in every source. ForeverDB's sim rates Scroll of Intellect II (+6.3%) and Elixir of Wisdom (+5.7%) best at 30 ([ForeverDB](https://foreverdb.net/class/Priest/pve)); Icy Veins lists Lesser Wizard Oil, Spellblasting Potion and mana potions. - **Watch out:** Wowhead still offers Shadow Affinity (now Improved Mind Blast) and gives one-minute Devouring Plague and Vampiric Embrace cooldowns; the final client shows 24 and 30 sec ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Shadow Word: Death hurts you if the target survives. ForeverDB's sim dropping Devouring Plague is a lead to test. ## What the guides say ### Tazdingo recommendation **Use the wand to conserve mana while levelling**, rather than filling every spare moment with Mind Flay. Cast more when damage, safety or the group's pace warrants it; on short-lived targets, a full set of damage-over-time spells may not repay its mana. A single-target level-30 model dropping Devouring Plague does not prove the spell is bad on a durable target or with Devouring Contagion ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview)). At 60, compare damage with equal buffs, target lifetime and mana support. Shadow Word: Death also risks self-damage when the target survives; a damage-maximising preset is not a safety recommendation. ### Talents | Level | Build | Points | |---|---|---| | 20 | ForeverDB "Spirit Tap and Mind Flay" | Spirit Tap 5, Shadow Focus 1, Improved Shadow Word: Pain 2, Shadow Reach 2, Mind Flay 1 | | 30 | ForeverDB "Vampiric Embrace" (all Shadow) | the level 20 build plus Improved Mind Blast 5, Vampiric Embrace, Shadow Weaving 3, Devouring Contagion 1 | | 30 | Wowhead (2/0/19) | Wand Specialization 2; Spirit Tap 5, Improved Shadow Word: Pain 2, Shadow Focus 5, Mind Flay, Improved Mind Flay 2, Vampiric Embrace, Shadow Weaving 3 | | 30 | Icy Veins "Deep Shadow" (2/0/19) | Wand Specialization 2; Spirit Tap, Improved Shadow Word: Pain, Improved Mind Blast, Mind Flay, Improved Mind Flay, Shadow Reach 1, Vampiric Embrace, Dark Inspiration 3 | | 30 | Icy Veins "Meditation" (13/0/8) | rushes [Meditation](https://foreverdb.net/spell/14521) 3/3 in Discipline, with Wand Specialization, Spirit Tap, Improved Shadow Word: Pain 2 and Improved Mind Blast 1 | | 60 | WoWSims "Standard" (17/0/34) | Shadowform, Darkness 5, Devouring Contagion 2, Dark Inspiration 5, Shadow Weaving 3, Vampiric Embrace, Improved Mind Blast 5, Improved Mind Flay 2, Shadow Focus 5; in Discipline, Meditation 3, Inner Focus, Twin Disciplines 5 | The WoWSims level 60 build takes no Spirit Tap, Silence or Early Demise. For Legacy points, Wowhead adds Devouring Contagion and Improved Mind Blast. Icy Veins adds Dark Inspiration, Devouring Contagion and Shadow Weaving. ### Rotation: the guides - **Wowhead (level 30):** Mind Blast to open, then Shadow Word: Pain, Devouring Plague if available, Mind Flay only if mana allows, then the wand. In dungeons, put Shadow Word: Pain on every enemy, but watch mana and threat with Mind Blast. - **Icy Veins:** shield, then Mind Blast to pull, Devouring Plague, Shadow Word: Pain and Mind Flay, then the wand. Drop Devouring Plague if mana runs short. - **ForeverDB:** at 30, open with Vampiric Embrace, then Shadow Word: Pain, Mind Blast whenever ready and Mind Flay as filler to keep [Shadow Weaving](https://foreverdb.net/spell/15257) stacked. Add Devouring Plague on tough enemies. Against packs, put the plague on the enemy that will die first so Devouring Contagion carries it on ([ForeverDB](https://foreverdb.net/guide/leveling-priest)). ### Rotation: the simulators **WoWSims (level 60 default list):** cast Mind Blast before the pull, then: 1. Shadowform if missing. 2. Dark Sacrifice below 2,000 mana (Undead only). 3. Racial burst and other cooldowns. 4. Keep Shadow Word: Pain up. 5. Devouring Plague whenever it isn't ticking. 6. Mind Blast. 7. Shadow Word: Death, on cooldown. 8. Inner Focus paired with Mind Flay, then Mind Flay as the filler. Vampiric Embrace and Starshards are in the list but switched off by default. **ForeverDB's simulator (level 30, one target, 60 sec):** keep Shadow Word: Pain up about 79% of the time. Use Starshards (Night Elf) and Mind Blast on cooldown, and the wand only when out of mana ([ForeverDB](https://foreverdb.net/class/Priest)). It found 4.9% more damage without Devouring Plague and 3.9% more without Mind Flay. ForeverDB itself flags this as a lead to test, since its own guide disagrees. The damage priorities favour Shadow Word: Pain and Mind Blast when the target lives long enough and mana permits; levelling advice also relies on wanding. They split on two points: - **Devouring Plague:** the guides use it when mana allows, ForeverDB's level 30 simulator drops it, and WoWSims keeps it running at 60. - **Shadow Word: Death:** Wowhead treats it as an execute below 20% health with Early Demise. WoWSims casts it on cooldown and skips Early Demise. ### Levelling Wowhead finds Mind Flay rarely worth its mana over the wand before about level 24. It also restarts the five-second rule and suffers pushback. [Spirit Tap](https://foreverdb.net/spell/15270) needs your killing blow, or an enemy dying with your Vampiric Embrace on it. Wowhead notes that Vampiric Embrace has two jobs, healing the party for 30 sec or setting up Spirit Tap on an add, and you sometimes have to choose. Icy Veins advises casting your spells together and then wanding, so the five-second timer runs out sooner. ### Gear and consumables - **Stat order:** Icy Veins (levelling) gives spell power, critical strike, hit, Intellect, Stamina, mana per 5, with hit rising at endgame. ForeverDB's order is spell power, hit, Intellect, crit, Spirit, Stamina. - **WoWSims weights (level 60):** hit 1.14, spell power 1, crit 0.84, haste 0.73, Intellect 0.24. - **ForeverDB's level 30 simulator** values Intellect at 3.04 spell power. That is far above WoWSims' level 60 figure, so treat both as bracket-specific. - **Why spell power matters:** Mind Blast now gains 0.429 of spell power and Shadow Word: Pain 0.2, both higher than Classic ([ForeverDB](https://foreverdb.net/class/Priest/pve)). Icy Veins says lower base damage is offset by more spell power on gear. - **Consumables:** ForeverDB's simulator rates Scroll of Intellect II (+6.3%) and Elixir of Wisdom (+5.7%) best at 30. At 20 to 29 it rates Lesser Arcane Elixir and Briny Seafood Stew best. Icy Veins lists Lesser Wizard Oil, Spellblasting Potion and mana potions. WoWSims' level 60 default uses Flask of Supreme Power, Elixir of Shadow Power, Greater Arcane Elixir, Brilliant Wizard Oil and Major Spellblasting Potion. - **Professions:** Tailoring and Enchanting in every source. ### Where guides disagree or are unsure - Wowhead's level 30 guide offers Shadow Affinity as an option. That talent became Improved Mind Blast on 16 October ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). - Wowhead's overview gives one-minute cooldowns for Devouring Plague and Vampiric Embrace and 15 sec for Shadow Word: Death. The final client shows 24, 30 and 18 sec. - Shadow Word: Death (32), Early Demise (35) and Shadowform (40) are above the beta cap and untested. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Shadow Priest](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview): build reasoning, Mind Flay and Vampiric Embrace advice - [ForeverDB: Priest PvE guide](https://foreverdb.net/class/Priest/pve): simulator tips, stat values and consumables by bracket - [ForeverDB: Levelling a Priest to 30](https://foreverdb.net/guide/leveling-priest): Shadow levelling builds and pack tactics - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the 16 October Shadow rework - [ForeverDB: The hybrid tax](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): why Shadow's healing counts against its damage - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): design notes on Shadowform, Shadow Weaving and Vampiric Embrace - [WoWSims Forever: Priest DPS presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/presets.ts): level 60 talents, stat weights and consumables - [WoWSims Forever: Shadow rotation build file](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/builds/testing.build.json): the default priority list #### Priest: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/priest/#hybrid Summary: Priest builds that mix talent trees in WoW Forever, the Smite damage build, Blizzard's "hybrid tax" on damage specs, and playing both healer and damage. ## Cheatsheet - **Why mixing is common:** one talent point per level from 10, and each row needs five more points in its own tree. Small dips into a second tree are cheap. - **The usual dips:** two points in [Wand Specialization](https://foreverdb.net/spell/14524) (Discipline), five in [Spirit Tap](https://foreverdb.net/spell/15270) (Shadow), or a rush to [Meditation](https://foreverdb.net/spell/14521) (Discipline). - **Endgame mixes:** every WoWSims level 60 Priest preset spends points in two or three trees. - **Smite:** a Holy damage build that mixes Discipline and Holy. WoWSims has a preset and rotation for it. - **Hybrid tax:** Blizzard's target is about 5% less damage for hybrid damage specs than for Hunters, Mages, Rogues and Warlocks. Priests count as hybrids. - **Dual roles:** respec at a class trainer in a major city. Dual Specialization unlocks at level 40 ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301514)). ## What the guides say ### Tazdingo recommendation Choose a split for its immediate job: wanding and Spirit Tap for solo recovery, Meditation for casting sustain, or a deeper healing tree for its defining spell. A dip that looks efficient at 20 may delay Penance or a Holy milestone at 30. Compare equal level and Legacy-point budgets and state whether the character is mainly questing or healing. The hybrid damage target is a class-design aim, not a tax for mixing trees, and simulator presets above the Beta cap remain projections. ### How the trees allow it You get 21 talent points at level 30 and 51 at 60. Each row of a tree opens after five more points in that tree ([ForeverDB](https://foreverdb.net/class/Priest/talents)). The Legacy perk Talented grants points up to five levels sooner, which Wowhead and Icy Veins both plan around. Blizzard's Class Highlights video mentions a Discipline dip for Meditation's in-combat mana regeneration. [ForeverDB](https://foreverdb.net/article/class-highlights-druid-warlock-priest) notes that Shadow builds into it for mana. ### Levelling hybrids | Build | Source | Split at 30 | What the off-tree points buy | |---|---|---|---| | Shadow with Wand Specialization | [Wowhead](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview), [Icy Veins](https://www.icy-veins.com/wow-forever/shadow-priest-ranged-dps-pve-guide) | 2/0/19 | 25% more wand damage, the main finisher while levelling | | Shadow "Meditation" | Icy Veins | 13/0/8 | Meditation 3/3, so mana keeps returning while you cast | | Holy "Holy Nova" | [Icy Veins](https://www.icy-veins.com/wow-forever/holy-priest-healer-pve-guide) | 2/14/5 | Wand Specialization plus Spirit Tap's mana after kills | | Discipline "Deep Discipline" | [Icy Veins](https://www.icy-veins.com/wow-forever/discipline-priest-healer-pve-guide) | 16/0/5 | Spirit Tap, at the cost of Penance | | Discipline with a Holy start | [Wowhead](https://www.wowhead.com/forever/guide/classes/priest/discipline/level-30-healer-overview) | varies | [Twilight Focus](https://foreverdb.net/spell/14913) and [Divine Fury](https://foreverdb.net/spell/18530) early, then a respec at 20 | Icy Veins calls Wand Specialization and Spirit Tap the core of every Priest levelling build, and treats Twilight Focus as optional for players who draw aggro. Wowhead's Holy guide warns that two Wand Specialization points leave a level 30 Holy Priest one point short of Spirit of Redemption. ForeverDB's own levelling builds keep all 21 points in one tree. ### Endgame mixes (WoWSims, level 60) The [WoWSims presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts) are projections for level 60 and have not been played: - **Shadow (17/0/34):** Meditation, Inner Focus, Twin Disciplines, Silent Resolve, Mental Strength and Martyrdom from Discipline. - **Discipline (32/19/0):** Holy's Improved Renew, Holy Specialization, Inspiration, Improved Healing and Binding Heal. - **Holy (16/35/0):** Discipline's Meditation, Improved Power Word: Shield, Inner Focus and Twin Disciplines. - **Smite (31/17/3):** see below. ### Smite: the Holy damage hybrid WoWSims' "Smite" preset takes Discipline's [Penance](https://foreverdb.net/spell/402174), [Power in Light](https://foreverdb.net/spell/1309969), Wand Specialization, [Holy Precision](https://foreverdb.net/spell/1309957), Mental Agility, Meditation and Power Infusion. It adds Holy's Twilight Focus, Holy Specialization, Divine Fury, Holy Nova and [Searing Light](https://foreverdb.net/spell/14909), plus three points of Shadow Focus. Its [default rotation](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/builds/smite_testing.build.json): 1. Power Infusion just before the pull. 2. Keep [Holy Fire](https://foreverdb.net/spell/14914) burning, dropping to a lower rank when mana is under 20%. 3. Spend a free Holy Nova on three or more targets. 4. Keep Shadow Word: Pain up. 5. Penance on cooldown. 6. [Smite](https://foreverdb.net/spell/585) as filler, again at a lower rank below 20% mana. 7. Wand below 10% mana. Its stat weights rank mana per 5 highest (1.46), then spell power (1), Holy damage (0.81) and Intellect and Spirit (about 0.58). That shows how much mana limits the build. For levelling, ForeverDB's Holy Smite builds use Divine Fury and Searing Light. Forever raised Smite's spell power scaling, so it grows with gear ([ForeverDB](https://foreverdb.net/guide/leveling-priest)). Icy Veins and Wowhead open with Holy Fire for the same Power in Light bonus. ### The hybrid tax On episode 2 of the WoW: Forever Podcast (1 October), the developers set out their position ([ForeverDB's write-up](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)): - **The target:** hybrid damage specs should do about 5% less damage than Hunters, Mages, Rogues and Warlocks. Every class that can fill more than one role counts as a hybrid, Priests included. - **Healing counts:** a damage spec that heals while it fights, such as Shadow with Vampiric Embrace, has that healing counted as part of its output. - **Not the old approach:** one developer said they don't believe in the original-style hybrid tax. The aim is for every role to be competitive, with hybrids missing some tools rather than lagging far behind. - **An average:** 5% is a target across fights, so a hybrid can still top some fights. - **Who it covers:** ForeverDB reads it as covering Shadow and, by the same rule, damage-focused Smite builds. The developers didn't list specs one by one. It is a design target, not a number in the client, and nobody can measure level 60 damage yet. ForeverDB summarises forum reaction: Shadow players worry groups will prefer Mages and Warlocks, and some Smite players asked for a talent that gives up healing to avoid the tax. ### Healer and damage in one character - **Early dungeons:** Wowhead says Discipline can fill a damage slot because its early talents resemble Shadow's. Its Shadow guide says Shadow can still heal dungeons at 30 with some healing gear. Icy Veins notes Shadow Priests often end up healing because healers are scarce. - **Shadowform:** from level 40, Shadowform blocks healing spells, so a Shadow Priest's group healing then comes from Vampiric Embrace ([Wowhead](https://www.wowhead.com/forever/guide/classes/priest/shadow/overview-pve-dps)). - **Switching roles:** respec at a class trainer in a major city. Dual Specialization at 40 lets you keep a healing build and a damage build. - **By design:** the developers said on the podcast that they avoid giving hybrid damage specs strong healing, so groups still need a healer ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): the developers' 5% target, who counts and player reaction - [ForeverDB: Class Highlights part 3, checked](https://foreverdb.net/article/class-highlights-druid-warlock-priest): Blizzard's video on Priest talents, including the Meditation dip - [ForeverDB: Levelling a Priest to 30](https://foreverdb.net/guide/leveling-priest): single-tree levelling builds to compare against the hybrids - [Wowhead: Level 30 Shadow Priest](https://www.wowhead.com/forever/guide/classes/priest/shadow/level-30-dps-overview): the Wand Specialization dip and healing as Shadow - [Wowhead: Level 30 Holy Priest](https://www.wowhead.com/forever/guide/classes/priest/holy/level-30-healer-overview): the Wand Specialization versus Spirit of Redemption trade-off - [Blizzard: Class Deep Dives, Priest and Warrior](https://worldofwarcraft.blizzard.com/en-us/news/24301514): talent milestones, respecs and Dual Specialization at 40 - [WoWSims Forever: healer Priest presets](https://github.com/wowsims/forever/blob/master/ui/specs/priest/healer/presets.ts): level 60 Discipline and Holy talent strings - [WoWSims Forever: Smite rotation build file](https://github.com/wowsims/forever/blob/master/ui/specs/priest/dps/builds/smite_testing.build.json): the Smite talents and priority list #### Priest: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/priest/#macros Summary: Useful Priest macros for WoW Forever collected from community guides, each with a one-line explanation. ## Cheatsheet - **Where these come from:** community guides ([ForeverDB](https://foreverdb.net/class/Priest/macros), [Kami Labs](https://kami-labs.fr/en/macros-wow-forever/) and [Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950)). None has been tested in the live game; ForeverDB says it checked spell names against the beta client only. - **Mouseover healing:** most healing macros heal the friend under your mouse, then your friendly target, then you, so you never drop your enemy target. - **Ranks:** a macro without a rank always casts your highest rank. You don't need to re-drag spells after each trainer visit. - **Race spells:** 12 Priest spells belong to one race each. Those macros only work for that race. - **Level gates:** several macros need talents or spells above level 30, such as Prayer of Mending at 40 and Shadow Word: Death at 32. - **Language:** spell names must match your game client's language. Kami Labs offers English and French versions. ## What the guides say ### Tazdingo recommendation Start with mouseover heals, a predictable dispel and a separate emergency key. A macro cannot decide whether to shield, dispel or save mana. Keep stopcasting deliberate: it can save a target, but repeated presses can cancel a useful heal. Test friendly-target, mouseover and modifier fallbacks separately, and never assume a multi-spell sequence bypasses the global cooldown. The examples have not been validated in the launch client. ### General tips - Wowhead and Kami Labs both suggest writing `/cast Spell Name` without a rank. The macro then uses the highest rank you know, so it stays current as you level. - To pin a lower rank on purpose, write it exactly as the spellbook does, with no space before the bracket: `Lesser Heal(Rank 2)` ([ForeverDB](https://foreverdb.net/class/Priest/macros)). - Wowhead lists Shadowform and Spirit of Redemption as `[stance:1]` for Priests, for macros that check your form. ### Healing Heal on your mouseover, or Flash Heal while holding Shift (ForeverDB, level 20): ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Flash Heal; [@mouseover,help,nodead][help,nodead][@player] Heal ``` Renew on your mouseover, your friendly target or yourself (ForeverDB, level 8): ``` #showtooltip Renew /cast [@mouseover,help,nodead][help,nodead][@player] Renew ``` Power Word: Shield on your mouseover; hold Alt to shield yourself (Kami Labs, level 6): ``` #showtooltip /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Power Word: Shield ``` Inner Focus followed by a free Flash Heal on one press (ForeverDB, Discipline talent, level 20): ``` #showtooltip Inner Focus /cast Inner Focus /cast [@mouseover,help,nodead][help,nodead][@player] Flash Heal ``` Binding Heal on your mouseover, healing them and you together (Kami Labs, Holy talent, level 25): ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Binding Heal ``` Prayer of Healing on the party of whoever you point at, since Forever's version heals the target's party (ForeverDB, level 30): ``` #showtooltip Prayer of Healing /cast [@mouseover,help,nodead][help,nodead][@player] Prayer of Healing ``` Penance that heals a friend or hurts an enemy, depending on what is under your mouse (ForeverDB, Discipline talent, level 30): ``` #showtooltip Penance /cast [@mouseover,help,nodead][@mouseover,harm,nodead][] Penance ``` Prayer of Mending on your mouseover, usually the tank (Kami Labs, Holy talent, level 40): ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Prayer of Mending ``` ### Dispels, buffs and resurrection Dispel Magic that cleans a friend or strips an enemy, whichever is under your mouse (ForeverDB, level 18): ``` #showtooltip Dispel Magic /cast [@mouseover,help,nodead][@mouseover,harm,nodead][help,nodead][harm,nodead][@player] Dispel Magic ``` Fear Ward on your mouseover, or on your focus if you set the tank as focus (ForeverDB, level 20): ``` #showtooltip Fear Ward /cast [@mouseover,help,nodead][@focus,help,nodead][help,nodead][@player] Fear Ward ``` Fortitude on one key, with Divine Spirit on Shift and Shadow Protection on Ctrl (ForeverDB, full use at level 30): ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,@player] Divine Spirit; [mod:ctrl,@mouseover,help,nodead][mod:ctrl,@player] Shadow Protection; [@mouseover,help,nodead][help,nodead][@player] Power Word: Fortitude ``` Resurrection that only fires on a dead friend, under your mouse or targeted (ForeverDB, level 10): ``` #showtooltip Resurrection /cast [@mouseover,help,dead][help,dead] Resurrection ``` ### Damage and control Shadow Word: Pain on the enemy under your mouse, to spread it without changing target (Kami Labs, level 4): ``` #showtooltip /cast [@mouseover,harm,nodead][harm,nodead] Shadow Word: Pain ``` Wand attack that a second press won't switch off (ForeverDB, level 1): ``` #showtooltip Shoot /cast !Shoot ``` Shadow Word: Death that cancels your current cast to fire at once (Kami Labs, level 32): ``` #showtooltip /stopcasting /cast [harm][@target] Shadow Word: Death ``` Psychic Scream that cancels your current cast first (ForeverDB, level 14): ``` #showtooltip Psychic Scream /stopcasting /cast Psychic Scream ``` Shackle Undead on your focus, then your mouseover, then your target, for re-shackling without a target swap (ForeverDB, level 20): ``` #showtooltip Shackle Undead /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Shackle Undead ``` Silence on your focus, cancelling your own cast first (ForeverDB, Shadow talent, level 30): ``` #showtooltip Silence /stopcasting /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Silence ``` ### Race-only spells Human: Divine Grace on your mouseover or friendly target. It can't target yourself (ForeverDB, level 10): ``` #showtooltip Divine Grace /cast [@mouseover,help,nodead][help,nodead] Divine Grace ``` Dwarf: Desperate Prayer, cancelling your current cast for an instant self-heal (ForeverDB, level 10): ``` #showtooltip Desperate Prayer /stopcasting /cast Desperate Prayer ``` Gnome: Contingency Plan on your mouseover, else your focus, else your target (ForeverDB, level 20): ``` #showtooltip Contingency Plan /cast [@mouseover,help,nodead][@focus,help,nodead][help,nodead][@player] Contingency Plan ``` ### Cautions - Kami Labs lists Desperate Prayer and Shadowguard with the other Priest macros. In Forever they belong to Dwarves and Trolls only ([ForeverDB](https://foreverdb.net/guide/leveling-priest)). - ForeverDB notes that a macro can't read health bars. A mouseover heal goes to whoever you point at, not to the most injured player. - Inner Focus has a 3 min cooldown and fires on every press of its macro, so don't use it as your everyday Flash Heal key (ForeverDB). ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Priest macros](https://foreverdb.net/class/Priest/macros): 20 macros with levels, spell checks and usage notes - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): copy-ready cards for all nine classes, in English or French - [Kami Labs: 240 macros for 9 classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap and mouseover healing explained - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): macro syntax, conditions and stance numbers ### Shaman (specs: Elemental, Enhancement, Restoration) Page: https://faresbn.github.io/Tazdingo/classes/shaman/ #### Shaman: overview Status: Pre-launch, updated 2026-11-05. Page: https://faresbn.github.io/Tazdingo/classes/shaman/ Summary: What the Shaman is in WoW Forever, now open to both factions, what Forever changed, and how the guides suggest picking a spec and levelling one. ## Cheatsheet - **Pick a spec:** Enhancement for levelling ([ForeverDB](https://foreverdb.net/guide/leveling-shaman), Wowhead): big weapon, heals between pulls, instant indoor Ghost Wolf from 20. Elemental for caster play or a supported group, though Icy Veins rates its level-30 damage weak; Restoration for a regular party, levelled as Enhancement until Dual Specialization at 40 (Wowhead). - **Key levels:** 4 Earth totem quest · 10 Fire quest · 20 Water quest, Improved Ghost Wolf · 22 Totemic Projection · 30 Air quest, Call of the Ancestors, Lava Burst reachable · 32 Chain Lightning, Windfury Totem · 40 mail, Chain Heal, Riptide, Dual Specialization. - **New in Forever:** Alliance Dwarves can play it; no dual wielding; two-handed axes and maces are baseline. [Call of the Elements](https://foreverdb.net/spell/66842) drops four totems, Totemic Recall refunds 25% of their mana, buff totems last 5 min and Fire Nova is a spell ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24302097)). - **Professions:** ForeverDB: Leatherworking and Skinning. Wowhead's Elemental and Restoration guides and WoWSims: Leatherworking and Enchanting, which makes the [Polished Driftwood Icon](https://foreverdb.net/item/249398) relic. - **Race:** the Alliance has only Dwarf; the Horde has Orc, Tauren, Troll and Windshaper Skyborne. After 26 October, Skyborne Wind-Blessed is 2% haste, Orc Savage is gone (Command only helps pets) and Tauren Endurance is 5% health ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7)). Older Orc-first rankings are stale; no launch-tested winner. - **Watch out:** Blizzard's deep dive said Elemental Mastery was removed and Call of the Spirits came at 30; the client has a redesigned Elemental Mastery and teaches Call of the Ancestors at 30, Call of the Spirits at 40 ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Everything above 30 is untested. ## What the guides say ### Tazdingo recommendation For mostly solo questing, start with **Enhancement**, keep the weapon current and spend mana selectively. Choose **Elemental** for the caster playstyle or a regular group that can support its mana use; choose **Restoration** when healing a regular party is the job. A damage build can carry a healing set, but that is not a promise that every dungeon pull is safe without healing talents. These are level-30 Beta recommendations, not measured level-60 rankings ([Enhancement guide](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview), [Restoration guide](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview)). The beta stopped at level 30. Chain Lightning (32), Windfury Totem (32), mail (40) and Chain Heal (40) all come later and are untested. ### Both factions Three sources confirm that both factions can play Shaman. Blizzard's [race and class article](https://worldofwarcraft.blizzard.com/en-us/news/24304075) lists Dwarf Shaman among the new combinations, and says the Horde-aligned Windshaper Skyborne can be Shaman. [ForeverDB](https://foreverdb.net/guide/leveling-shaman) lists five Shaman races and notes Dwarves are the only Alliance option. The Alliance's High Order Skyborne can't be Shamans. Wowhead's spec guides also call Dwarf the only Alliance choice. Dwarves start in Coldridge Valley ([ForeverDB](https://foreverdb.net/guide/dwarf-shaman)). Totem spells need the matching totem item in your bags, earned from the Earth, Fire, Water and Air class quests at 4, 10, 20 and 30. ForeverDB couldn't confirm from the client how Dwarves and Skyborne get these quests. Wowhead's level 30 guides list Dwarf and Skyborne versions of Call of Earth, and Alliance versions of the other three. ### How Forever changed the class Blizzard's [Mage and Shaman deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302097) aims to cut repeated setup in combat: - **Totems:** a 1 sec global cooldown, 5 min durations for buff totems and a tracking bar where a right-click dismisses a totem. Resistance totems cover the whole raid. - **Weapon imbues:** they last 60 min and can sit alongside sharpening stones and wizard oils. - **Fire Nova:** a spell that erupts from your active Fire totem. The old Fire Nova Totem is gone. - **Windfury and Flametongue Totems:** now plain group buffs. You don't benefit from one if your own weapon carries the matching imbue. Blizzard's 16 October notes made Windfury, Flametongue, Strength of Earth and Grace of Air Totems raid-wide. They also let Grace of Air run alongside the other two, though Windfury and Flametongue still exclude each other ([ForeverDB](https://foreverdb.net/article/beta-development-notes-october-16)). - **New totem tools:** [Totemic Projection](https://foreverdb.net/spell/437009) at 22 moves your totems. Call spells hold preset four-totem sets. Totemic Recall returns 25% of their mana. - **Baseline talents:** Two-Handed Axes and Maces, Enhancing Totems, Weapon Mastery and Improved Weapon Totems are no longer talents. Blizzard says every Shaman now has them. - **Spell scaling:** Lightning Bolt and Chain Lightning cast faster but start lower, gaining more from spell power. [Lightning Bolt](https://foreverdb.net/spell/403) rank 1 went from 0.123 to 0.429 ([ForeverDB](https://foreverdb.net/article/outlook-shaman)). The 16 October build then reshuffled the Elemental tree ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Lava Burst moved up to tier 5, reachable at level 30. A redesigned [Elemental Mastery](https://foreverdb.net/spell/16166) returned as the tier 7 talent, even though Blizzard's deep dive had said it was removed. Chain Lightning and Fire Nova also became cheaper. One more mismatch: the deep dive puts Call of the Spirits at 30, but the client teaches [Call of the Ancestors](https://foreverdb.net/spell/66843) at 30 and [Call of the Spirits](https://foreverdb.net/spell/66844) at 40. ### Choosing a spec - **Elemental:** a ranged caster with strong area damage from Fire Nova and Magma Totem. Wowhead finds its single-target damage weak at low levels, and Icy Veins sums up its level 30 damage as weak. - **Enhancement:** melee with a slow two-hander, Windfury Weapon and Stormstrike. Wowhead calls it easy to learn, and says every melee group will want a Shaman for Windfury Totem. Icy Veins warns that mana runs out fast. - **Restoration:** Healing Wave, then Chain Heal and Riptide at 40. Its healing talents suit a regular group, at the cost of slower solo kills. Blizzard's own summary calls Shamans among the sturdiest classes, but short on reliable crowd control. ### Levelling ForeverDB and Wowhead both point new Shamans to Enhancement, and Icy Veins rates Elemental's damage weak at 30. As Enhancement you fight with a big weapon, heal between pulls, and from level 20 [Improved Ghost Wolf](https://foreverdb.net/spell/16262) makes Ghost Wolf instant and usable indoors. Wowhead's Restoration guide says to level as Enhancement and keep Restoration for Dual Specialization, which unlocks at 40. Wowhead's Elemental guide goes further, calling Elemental a poor choice below 40 and suggesting a melee-caster hybrid instead. The level 30 Call of Air chain rewards a choice of weapon: Lightning's Grasp, Rage of the Storm or Tidebringer's Claw, plus Elementalist's Guard ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview)). Icy Veins recommends Lightning's Grasp with the shield for Elemental, and Tidebringer's Claw for Restoration. ### Race and profession picks - **Race:** older guides favour Orc or Skyborne, but their racial comparisons predate the 26 October changes below. The Alliance has only Dwarf. - **Professions:** ForeverDB suggests Leatherworking and Skinning. Wowhead's Elemental and Restoration guides and WoWSims suggest Leatherworking and Enchanting; Enchanting makes the [Polished Driftwood Icon](https://foreverdb.net/item/249398) relic. ### Where the guides disagree **The old racial disagreement is resolved:** Blizzard's [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) set Skyborne Wind-Blessed to **2% haste**. Orc Savage was removed and Command restored; its pet-damage bonus does not benefit a Shaman. Tauren Endurance is now only 5% health. Earlier Orc-for-every-spec rankings and 1%/3% Skyborne figures are not a current comparison. Choose race for its actual toolkit and preferences; there is no launch-tested universal winner here. ## Field findings ### Shaman client build 1.60.1.70790 revised spells and totems (testing, 5 Nov 2026) Read in [ForeverDB's 4 November client comparison](https://foreverdb.net/changelog/1.60.1.70790) and its [source-based explanation](https://foreverdb.net/article/build-1-60-1-70790-game-files). Lightning Bolt, shocks and Chain Lightning list increased damage, while Chain Lightning lists a 2.5-second cast instead of 2 seconds; Stormstrike is listed at 150% weapon damage with a 6-second cooldown, and Flurry reaches 30%. The old Totemic Projection was removed and Totemic Call is listed at level 22. Earlier talent and key-level advice on this page should be checked before use. These are changes in client-file values, not measured release-server performance. ## Read more - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): every Shaman baseline and talent change, with reasons - [Blizzard: Create the Hero You Want to Be](https://worldofwarcraft.blizzard.com/en-us/news/24304075): the race and class list, including Dwarf and Windshaper Shamans - [ForeverDB: Levelling a Shaman to 30](https://foreverdb.net/guide/leveling-shaman): races, totems, abilities by level and class quests - [ForeverDB: Dwarf Shaman, first 10 levels](https://foreverdb.net/guide/dwarf-shaman): where the Alliance's only Shamans start - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the 16 October Elemental tree reshuffle - [ForeverDB: October 16 beta notes](https://foreverdb.net/article/beta-development-notes-october-16): raid-wide totems and racial tuning - [ForeverDB: Shaman outlook](https://foreverdb.net/article/outlook-shaman): spell scaling and what levels 31 to 40 hold - [Wowhead: Level 30 Elemental Shaman](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview): class quests by faction and the Call of Air rewards - [Wowhead: Level 30 Restoration Shaman](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview): why Restoration is rarely a solo levelling spec #### Elemental Shaman Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/shaman/elemental/ Summary: How Elemental Shaman plays in WoW Forever, the guides' talent builds after the October reshuffle, and how their rotations compare with the simulators. ## Cheatsheet - **Pick it for:** ranged caster with pack damage from Fire Nova and Magma Totem in groups that carry its mana; Wowhead calls it a poor leveller below 40. - **Levelling build:** at 30, Wowhead's "Deep Elemental" (24 October): Convection 4, Concussion 5, Elemental Alacrity 3, Call of Flame 3, Elemental Focus 1, Eye of the Storm 3, Earthbound 1, Lava Burst ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview)). Icy Veins' build (18 October) ends on Trial by Fire, without Lava Burst. - **Build at 60:** projection only: WoWSims' "Standard" (32/11/8) takes Lava Burst, Lightning Overload 3, Elemental Fury 5 and Elemental Mastery, with Enhancement's Thundering Strikes 5, Ancestral Knowledge 3 and Shamanistic Focus, and Restoration's Tidal Focus 5 and Mindfulness 3 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/elemental/builds/testing.build.json)). - **Priority:** Icy Veins: totems, Lightning Bolt pull, Fire Nova on three or more, Flame Shock, [Lava Burst](https://foreverdb.net/spell/408490) on cooldown (from 30), Lightning Bolt filler. Wowhead (level 30) spends Clearcasting on Fire Nova, ForeverDB's level-30 sim on Lightning Bolt. WoWSims at 60 adds Chain Lightning and Elemental Mastery. - **Stats:** Icy Veins (levelling): spell damage, crit, hit, Intellect, mana per 5; ForeverDB puts hit first, as no Elemental talent adds it. The level-30 and level-60 simulator weights aren't a shopping list; don't buy spell penetration for ordinary quest enemies ([Icy Veins](https://www.icy-veins.com/wow-forever/elemental-shaman-ranged-dps-pve-guide)). - **Key levels:** 15 Elemental Alacrity (tier 2) · 30 Lava Burst, Call of Air quest · 32 Chain Lightning · 35 Elemental Fury · 40 [Elemental Mastery](https://foreverdb.net/spell/16166). - **Gear and consumables:** Lightning's Grasp and Elementalist's Guard from the level-30 Call of Air quest (Icy Veins); Leatherworking patterns and Enchanting's oils and [Polished Driftwood Icon](https://foreverdb.net/item/249398) (Wowhead); the [Totem of Charged Flames](https://foreverdb.net/item/263412) cheapens Lightning Bolt. ForeverDB's sim rates Lesser Arcane Elixir and Briny Seafood Stew best at 30. - **Watch out:** guides from before 16 October may list Call of Thunder or put Lava Burst at 40, and Icy Veins' introduction calls it out of reach at 30 ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Keep Earth Shock for interrupts when they matter. Lightning Overload is 3/7/10% in the client. ## What the guides say ### Tazdingo recommendation For solo levelling, **Enhancement is the safer default for sustained pace**; deep Elemental is a valid preference if caster gear, water and drinking time are acceptable. For group packs, Fire Nova has a stronger case than a single-target Lightning Bolt model suggests. Keep Earth Shock available when an interrupt matters: using it for damage and saving it for control solve different problems. Compare total pull-and-recovery time, not just damage during the pull ([Wowhead's level-30 guide](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview)). The guide's older tree descriptions are superseded by the October reshuffle: **Lava Burst is reachable at 30, Elemental Alacrity is in row 2 and Elemental Mastery returned as the capstone**. Use the [later official development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) for those facts, rather than treating obsolete descriptions as alternative builds. ### The tree changed late The 16 October build reshuffled the Elemental tree ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Lava Burst moved from tier 7 to tier 5, so it can be taken at level 30. Elemental Mastery returned in tier 7. It now cuts the cast time of Lightning Bolt and Lava Burst by 0.5 sec and removes Chain Lightning's cooldown for 15 sec ([ForeverDB talents](https://foreverdb.net/class/Shaman/talents)). Call of Thunder no longer exists. Guides written before then may still list it, or place Lava Burst at 40. ### Talents | Level | Build | Points | |---|---|---| | 20 | ForeverDB levelling | Convection 5, Concussion 2, Call of Flame 3, Elemental Focus 1 | | 30 | Wowhead "Deep Elemental" (24 October) | Convection 4, Concussion 5, Elemental Alacrity 3, Call of Flame 3, Elemental Focus 1, Eye of the Storm 3, Earthbound 1, Lava Burst 1 | | 30 | Icy Veins (18 October) | Concussion, Elemental Alacrity, Call of Flame, Convection, Elemental Focus, Eye of the Storm, Trial by Fire | | 60 | WoWSims "Standard" (32/11/8) | Lava Burst, Lightning Overload 3, Elemental Fury 5, Elemental Mastery and the core Elemental talents; Thundering Strikes 5, Ancestral Knowledge 3, Improved Ghost Wolf 2 and Shamanistic Focus in Enhancement; Tidal Focus 5 and Mindfulness 3 in Restoration | [Icy Veins'](https://www.icy-veins.com/wow-forever/elemental-shaman-ranged-dps-pve-guide) 26-point Legacy build adds Earthbound, Lightning Overload and a point of Elemental Fury. Wowhead also offers a "Mana Management" build for levelling that takes no Elemental points. It mixes Enhancement and Restoration, and it is covered on the hybrid page. ### Rotation: the guides - **Icy Veins:** pre-place totems with Call of the Elements, Searing Totem (Magma for packs) last. Pull with Lightning Bolt, use Fire Nova on cooldown against three or more enemies, apply Flame Shock, cast Lava Burst on cooldown, then fill with Lightning Bolt. - **Wowhead (level 30):** Strength of Earth Totem, Lightning Bolt at range, then Searing or Magma Totem. Spend Clearcasting procs on Fire Nova, its hardest-hitting spell. Alternate Flame Shock and Earth Shock, and melee while mana returns. - **ForeverDB (level 20):** Earth Shock is your only interrupt and causes high threat, so save it for enemy casters. Use [Totemic Recall](https://foreverdb.net/spell/36936) after every pull ([ForeverDB](https://foreverdb.net/class/Shaman/pve)). ### Rotation: the simulators **ForeverDB's simulator (level 30, one target, 60 sec):** keep [Searing Totem](https://foreverdb.net/spell/3599) up (worth 9.8% of damage) and [Flame Shock](https://foreverdb.net/spell/8050) up (9.1%). Fill with [Lightning Bolt](https://foreverdb.net/spell/403), about 72% of damage, and spend Clearcasting on Lightning Bolt. At 20 to 29 the simulated Shaman spends about 10 sec of a 60 sec fight with no mana ([ForeverDB](https://foreverdb.net/class/Shaman)). **WoWSims (level 60 default list):** before the pull, drop Strength of Earth, Windfury and Mana Spring Totems, then Searing Totem for one target or Magma Totem for several. Then: 1. Mana potion below 80% mana, Demonic Rune below 70%. 2. Replace the Fire totem when it expires. 3. Fire Nova when there are several targets. 4. Elemental Mastery, Blood Fury and Berserking while Flame Shock is up. 5. Chain Lightning on several targets. 6. Lava Burst while Flame Shock is up. 7. Keep Flame Shock on up to three targets. 8. Earth Shock only when a proc called Revelation is active. 9. A lower rank of Lightning Bolt below 20% mana; otherwise the top rank. The caster rotations use Flame Shock, a Fire totem and Lightning Bolt; Wowhead also offers a melee/caster levelling alternative. The remaining differences reflect different levels, targets and mana budgets: - **Clearcasting:** Wowhead spends it on Fire Nova; ForeverDB's simulator spends it on Lightning Bolt. - **Earth Shock:** Wowhead uses it for damage. ForeverDB keeps it for interrupts, and WoWSims casts it only on a proc. ### Levelling Wowhead calls Elemental a poor choice below level 40. Spells start weaker, quests give little spell power gear, and spell power weapons carry less weapon damage. For now it suggests meleeing with an imbued weapon, using shocks and pressing Fire Nova from a Fire totem. For dangerous melee elites, Icy Veins suggests circling an [Earthbind Totem](https://foreverdb.net/spell/2484) while shocking. [ForeverDB](https://foreverdb.net/guide/leveling-shaman) uses Earthbound to root a mob that reaches you, and keeps Magma Totem for real packs because of its mana cost. ### Gear and consumables - **Stat order:** Icy Veins (levelling) gives spell damage, critical strike, hit, Intellect, mana per 5, Spirit, Stamina. ForeverDB puts hit first because no Elemental talent adds it. - **Simulator weights:** the level-30 and level-60 models use different gear, targets and rotations. Their weights are not a shopping priority. In particular, do not buy spell penetration for ordinary quest enemies just because a model values it highly: the target must have relevant resistances. Recalculate for the actual target, hit shortfall and loadout. - **Gear:** Icy Veins recommends Lightning's Grasp and Elementalist's Guard from the level 30 Call of Air quest. Wowhead likes the new Leatherworking patterns, and Enchanting for oils and the [Polished Driftwood Icon](https://foreverdb.net/item/249398) relic. Forever also adds the [Totem of Charged Flames](https://foreverdb.net/item/263412) relic, which makes Lightning Bolt cheaper. - **Consumables:** ForeverDB's simulator rates Lesser Arcane Elixir (+5.9%) and Briny Seafood Stew (+5.5%) best at 30. Icy Veins adds mana potions, Spellblasting Potion and experience-boosting food. WoWSims' level 60 default uses Flask of Supreme Power, Nightfin Soup, Brilliant Wizard Oil and Major Spellblasting Potion. ### Where guides disagree or are unsure - **Lava Burst at 30:** Wowhead's build and the client say yes. Icy Veins' introduction says it is out of reach at 30, though its rotation still lists it. ForeverDB's older PvE guide puts it at 40. - **Elemental Alacrity:** Wowhead's overview advises against levelling as Elemental until the late 30s, when Elemental Alacrity can be taken. The client puts it in tier 2 (level 15), and Wowhead's own level 30 build takes it. - **Lightning Overload:** Wowhead quotes 1/2/3% in one guide and 3/6/10% in another. The client shows 3%, 7% and 10% ([ForeverDB](https://foreverdb.net/article/class-highlights-part-1-warrior-shaman-rogue)). - **Elemental Mastery:** Blizzard's 7 October deep dive said it was removed. The final client and WoWSims both have the redesigned version. - **Above 30:** Chain Lightning (32), Elemental Fury (35) and Elemental Mastery (40) are untested. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Elemental Shaman](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview): Deep Elemental build, levelling tips and class quests - [ForeverDB: Shaman PvE guide](https://foreverdb.net/class/Shaman/pve): group role, interrupts and totem habits - [ForeverDB: Levelling a Shaman to 30](https://foreverdb.net/guide/leveling-shaman): Elemental levelling builds and pack tactics - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the 16 October Elemental reshuffle - [ForeverDB: Class Highlights part 1, checked](https://foreverdb.net/article/class-highlights-part-1-warrior-shaman-rogue): client numbers for Lava Burst, Lightning Overload and Fire Nova - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): design notes for each Elemental talent - [WoWSims Forever: Elemental presets](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/elemental/presets.ts): level 60 stat weights and consumables - [WoWSims Forever: Elemental build file](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/elemental/builds/testing.build.json): level 60 talents and the default priority list #### Enhancement Shaman Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/shaman/enhancement/ Summary: How Enhancement Shaman plays in WoW Forever as a two-handed melee spec, the guides' talent builds at 20, 30 and 60, and how their rotations compare with the simulators. ## Cheatsheet - **Pick it for:** Wowhead's default early Shaman spec: a slow two-hander, auto attacks doing most of the work, instant indoor Ghost Wolf and Fire Nova on packs. - **Levelling build:** at 30, ForeverDB and Icy Veins: Thundering Strikes 5, Mental Dexterity 3, Improved Ghost Wolf 2, Shamanistic Focus 1, Elemental Weapons 3, Ancestral Knowledge 1, Stormstrike, Flurry 4, Improved Stormstrike 1 ([ForeverDB](https://foreverdb.net/guide/leveling-shaman)). Wowhead takes Anticipation 1 instead of Ancestral Knowledge. - **Build at 60:** projection only: WoWSims' "Standard" (19/32/0) adds Maelstrom Weapon 5, Rage of the Farseer, Improved Stormstrike 2, Mental Quickness 2, Spirit Weapons and Flurry 5, with Elemental's Concussion 5, Elemental Devastation 3 and Reverberation 5 ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/enhancement/presets.ts)). It assumes Rockbiter Weapon with a group Windfury Totem. - **Priority:** at 30 (ForeverDB): Windfury Weapon and Lightning Shield up, Searing Totem on long fights, Flame Shock as the mob closes, [Stormstrike](https://foreverdb.net/spell/17364) into Earth Shock unless you need the interrupt. Wowhead uses Stormstrike sparingly to save mana. WoWSims at 60 adds Lightning Bolt at five Maelstrom stacks. - **Stats:** weapon DPS first; Icy Veins then hit, crit, Strength, ForeverDB hit, Strength, crit ([Icy Veins](https://www.icy-veins.com/wow-forever/enhancement-shaman-melee-dps-pve-guide)). Intellect also gives attack power through Mental Dexterity. WoWSims at 60: main-hand DPS 14.18, hit 5.2, expertise 3.5, attack power 1. - **Key levels:** 20 [Improved Ghost Wolf](https://foreverdb.net/spell/16262) · 25 Stormstrike · 30 [Windfury Weapon](https://foreverdb.net/spell/8232), Air totem chain · 32 Windfury Totem · 35 Maelstrom Weapon · 40 Rage of the Farseer. - **Gear and consumables:** a slow two-hander, upgraded often; Rage of the Storm from The Tempest's Weapons after the level-30 Air chain ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview)). Leatherworking (Wowhead, Icy Veins), Blacksmithing for early weapons (Wowhead). ForeverDB's sim rates Bear Brisket and Scroll of Strength II best at 30. - **Watch out:** mana runs out fast at low levels (Icy Veins). Imbue: Windfury always (Icy Veins), or Windfury on slow two-handers and Flametongue with a fast one-hander and shield (Wowhead). Rockbiter with Spirit Weapons raises threat; the level-60 Rockbiter preset isn't a levelling upgrade. ## What the guides say ### Tazdingo recommendation For solo questing, **favour a strong weapon and controlled mana spending** over pressing every damaging spell on cooldown. More casts can win a short fight and still lose time to drinking. At 30, use Windfury on a slow two-hander; a fast one-hander and shield with Flametongue trades burst for protection. For dungeons, save Earth Shock when an interrupt is needed and stop adding Fire Nova when threat or healing becomes the constraint ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview)). A level-60 Rockbiter preset assumes group buffs and is not a universal levelling upgrade. With Spirit Weapons, Rockbiter increases threat; agree the tanking role and imbues with the group before copying that setup. The build's missing Maelstrom ranks also matter: a level-30 rotation cannot be replaced by the level-60 list. ### How the spec changed Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302097) moved Stormstrike to the 16-point milestone with an 8 sec cooldown. It now boosts your next Lightning Bolt, Chain Lightning or Earth Shock by 20%. [Spirit Weapons](https://foreverdb.net/spell/16268) cuts threat by 30%, or raises it by 30% while Rockbiter Weapon is on. That is what lets Enhancement off-tank. Two-Handed Axes and Maces is now baseline. Wowhead adds that dual wielding has been removed, making Enhancement a two-handed spec. ### Talents | Level | Build | Points | |---|---|---| | 20 | ForeverDB levelling | Thundering Strikes 5, Mental Dexterity 3, Improved Ghost Wolf 2, Shamanistic Focus 1 | | 30 | ForeverDB and Icy Veins | the level 20 build plus Elemental Weapons 3, Ancestral Knowledge 1, Stormstrike, Flurry 4, Improved Stormstrike 1 | | 30 | Wowhead | the same, with Anticipation 1 in place of Ancestral Knowledge | | 60 | WoWSims "Standard" (19/32/0) | Maelstrom Weapon 5, Rage of the Farseer, Improved Stormstrike 2, Mental Quickness 2, Spirit Weapons, Flurry 5 and the core above; in Elemental, Concussion 5, Elemental Devastation 3, Reverberation 5, Call of Flame 3, Elemental Focus and Trial by Fire 2 | With five Legacy points, Wowhead and Icy Veins both finish Improved Stormstrike first and add Spirit Weapons. Wowhead adds Mental Quickness and a point of Tidal Focus; Icy Veins finishes Flurry and adds Mental Quickness. Both say to skip Maelstrom Weapon until you can take all five ranks. Icy Veins notes the single Ancestral Knowledge point at 24 exists only to reach the next row. ### Rotation: the guides - **Icy Veins (level 30):** keep Windfury Weapon on and drop Strength of Earth, Flametongue (or Magma) and Mana Spring Totems with Call of the Elements. Pull with rank 1 Lightning Bolt, then use Stormstrike and Earth Shock on cooldown, alternating Earth and Flame Shock in groups. Use Frost Shock if threat is a problem, and Fire Nova if mana allows. Icy warns your mana can't sustain all of this. - **Wowhead (level 30):** rely on auto attacks and spend little. Pull with a shock or Lightning Bolt, use Stormstrike now and then to fish for Improved Stormstrike procs, and keep Lightning Shield up between pulls. In dungeons, drop Searing Totem and use Fire Nova until threat or mana stops you. - **ForeverDB (level 30):** Windfury Weapon and Lightning Shield up, Searing Totem for long fights, and Flame Shock as the mob closes. Use Stormstrike on cooldown followed by Earth Shock, unless you need the interrupt ([ForeverDB](https://foreverdb.net/guide/leveling-shaman)). ### Rotation: the simulators **ForeverDB's simulator (level 30, one target):** keep [Searing Totem](https://foreverdb.net/spell/3599) up, use Stormstrike on cooldown (worth 11.5% of damage) and keep Flame Shock up. Earth Shock is the filler. Auto attacks make 44% of the damage, Windfury attacks 18% and Stormstrike 14% ([ForeverDB](https://foreverdb.net/class/Shaman)). **WoWSims (level 60 default list):** drop Grace of Air, Flametongue, Strength of Earth and Mana Spring Totems before the pull. Then: 1. Mana potion below 80% mana, Demonic Rune below 70%. 2. Replace expired Air and Earth totems. 3. Fire Nova when Clearcasting is active. 4. Lightning Shield if missing. 5. Searing Totem if no Fire totem is down. 6. Stormstrike. 7. Lightning Bolt at five Maelstrom Weapon stacks. 8. Flame Shock if it isn't ticking. 9. Earth Shock. 10. Fire Nova while above 10% mana. WoWSims defaults to Rockbiter Weapon on the main hand. Its notes say Windfury Weapon would outbid the group's Windfury Totem, since you don't benefit from both. All sources agree on Stormstrike into Earth Shock and keeping a Fire totem up. Wowhead alone advises using Stormstrike sparingly at 30 to save mana. ### Levelling Wowhead calls Enhancement the default early spec for every Shaman. Auto attacks carry you while spell damage is low, and Rockbiter Weapon gives free attack power early, as long as you upgrade your weapon often. ForeverDB points to [Improved Ghost Wolf](https://foreverdb.net/spell/16262) at 20 for fast travel, and Stormstrike and Windfury Weapon as the big upgrades at 25 and 30. ### Gear and consumables - **Stat order:** Icy Veins gives weapon DPS, hit and expertise (absent on beta gear), crit, Strength, Intellect, Agility, Spirit, spell power, Stamina. It warns that some spell power weapons carry less weapon DPS. ForeverDB's order is weapon DPS, hit, Strength, crit, Agility, Intellect, attack power. - **Simulator weights:** ForeverDB's level 30 simulator values Strength at 2, Agility 1.3 and Intellect 1.19 per attack power. WoWSims (level 60) gives main-hand weapon DPS 14.18, hit 5.2, expertise 3.5, haste 2.81, crit 2.42, Strength 2.2, Intellect 1.99, Agility 1.32 and attack power 1. - **Gear:** after the level 30 Air totem chain, Wowhead says The Tempest's Weapons quest (an elite and many higher-level enemies) rewards Rage of the Storm. Wowhead and Icy Veins like Leatherworking, and Wowhead adds Blacksmithing for early weapons. Icy Veins mentions Enchanting's [Polished Driftwood Icon](https://foreverdb.net/item/249398) relic for mana. - **Consumables:** ForeverDB's simulator rates Bear Brisket (+1.8%) and Scroll of Strength II (+1.6%) best at 30. WoWSims' level 60 default uses Flask of Supreme Power, Smoked Desert Dumplings, Elemental Sharpening Stone and caster and melee elixirs, plus EZ-Thro Dark Iron Bomb and Goblin Sapper Charge. - **Professions:** Icy Veins suggests Skinning and Leatherworking; WoWSims defaults to Engineering and Leatherworking. ### Where guides disagree or are unsure - **Weapon imbue:** Icy Veins says Windfury Weapon always. Wowhead says Windfury for slow two-handers and Flametongue for fast one-handers with a shield. WoWSims uses Rockbiter at 60 when a Windfury Totem is around. ForeverDB's group advice avoids Rockbiter's extra threat. - **Two-handed axes and maces:** Blizzard says they are baseline. ForeverDB couldn't see in the client how a Shaman learns them. - **Above 30:** Windfury Totem (32), Maelstrom Weapon (35) and Rage of the Farseer (40) are untested. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Enhancement Shaman](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview): build, levelling habits and the Tempest's Weapons quest - [ForeverDB: Levelling a Shaman to 30](https://foreverdb.net/guide/leveling-shaman): Enhancement builds at 20 and 30 and what to press - [ForeverDB: Shaman PvE guide](https://foreverdb.net/class/Shaman/pve): group role, imbues and threat - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): design notes for every Enhancement talent - [WoWSims Forever: Enhancement presets](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/enhancement/presets.ts): level 60 talents, stat weights, imbue and consumables - [WoWSims Forever: Enhancement rotation](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/enhancement/apls/default.apl.json): the default priority list #### Restoration Shaman Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/shaman/restoration/ Summary: How Restoration Shaman heals in WoW Forever, the talent builds the guides give at 20, 30 and 26 points, and what changes when Chain Heal and Riptide arrive at 40. ## Cheatsheet - **Pick it for:** healing a regular dungeon party with Healing Wave and totems; Chain Heal and Riptide wait until 40, and solo kills are slow. - **Levelling build:** at 30, Wowhead's "Group Levelling" and Icy Veins are identical: Improved Healing Wave 5, Mindfulness 3, Natural Grace 2, Ancestral Healing 3, Healing Focus 1, Water Shield, Tidal Mastery 4, Mana Tide Totem, Nature's Swiftness ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview)). For solo time, Wowhead's 10/0/11 "Solo Levelling" mixes in Elemental. - **Build at 60:** not established yet: WoWSims has no default Restoration talents or rotation. - **Priority:** at 30 (ForeverDB): totems pre-pull, Water Shield up, [Healing Wave](https://foreverdb.net/spell/331) on the tank (rank 3 for small damage), Lesser Healing Wave when the tank drops fast, Totemic Recall afterwards ([ForeverDB](https://foreverdb.net/class/Shaman)). From 40, Riptide on the tank, Chain Heal starting on them, Healing Wave filler. - **Stats:** healing power first; Icy Veins then crit (Water Shield mana, Ancestral Healing), Intellect, Spirit ([Icy Veins](https://www.icy-veins.com/wow-forever/restoration-shaman-healer-pve-guide)); ForeverDB mana per 5, Intellect, Spirit, and says crit matters little before Tidal Mastery at 25. No level-60 simulator weights. - **Key levels:** 15 [Mindfulness](https://foreverdb.net/spell/1223033) · 20 [Water Shield](https://foreverdb.net/spell/408510) · 25 Tidal Mastery · 30 Call of Air quest · 35 Purification · 40 Chain Heal, [Riptide](https://foreverdb.net/spell/408521), Dual Specialization. - **Gear and consumables:** Tidebringer's Claw and Elementalist's Guard from the level-30 Call of Air quest (Icy Veins); Leatherworking's Mender's Leather Belt at 30 (ForeverDB); Enchanting's [Polished Driftwood Icon](https://foreverdb.net/item/249398). Consumables: water, mana potions, Lesser Cleric's Elixir, Mender's Potion (Icy Veins). - **Watch out:** older Orc, Dwarf and Tauren racial rankings are stale: Blizzard's [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Tauren's crit-healing bonus and give Dwarves hit, which doesn't help heals. No direct multi-target heal before 40; let Healing Stream Totem tick. Drop Tremor Totem before fear fights. ## What the guides say ### Tazdingo recommendation Choose **deep Restoration for a regular dungeon party**; choose Enhancement, or the mana-focused caster hybrid, when most time will be spent questing alone. More healing throughput does not compensate for slow solo kills. Keep a healing set and judge a hybrid by whether it can sustain the actual group's pulls, not a blanket claim that it heals as well as any healer ([Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview)). For gear, address the observed constraint: mana recovery for long fights and repeated pulls, healing power for efficient casts, and enough health to survive. Crit has Water Shield and Ancestral Healing benefits, but a throughput-oriented crit ranking and a regeneration-oriented ranking are not contradictory universal rules. No level-60 Restoration simulation is supplied here. ### How the spec changed Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302097) moved Mana Tide Totem from the 31-point milestone to the 16-point one. It made Water Shield the 11-point milestone and Riptide the new capstone, which makes Chain Heal 25% stronger on its target. Mindfulness lets half your mana regeneration continue while you cast, and Blizzard placed it so Elemental Shamans can reach it too. [Tidal Focus](https://foreverdb.net/spell/16179) now also adds hit chance, and [Improved Reincarnation](https://foreverdb.net/spell/16184) adds 4% maximum health. Wowhead's overview welcomes the Healing Way change, since the old version only stacked after repeated casts on one target. ### Talents **Level 20:** Wowhead says always take Mindfulness and Water Shield first, for mana. [ForeverDB](https://foreverdb.net/class/Shaman/pve) calls Mindfulness the biggest mana talent you can reach by 20. | Level | Build | Points | |---|---|---| | 30 | Wowhead "Group Levelling" and Icy Veins (identical) | Improved Healing Wave 5, Mindfulness 3, Natural Grace 2, Ancestral Healing 3, Healing Focus 1, Water Shield 1, Tidal Mastery 4, Mana Tide Totem 1, Nature's Swiftness 1 | | 30 | Wowhead "Solo Levelling" (10/0/11) | Concussion 5, Elemental Alacrity 3, Convection 2 in Elemental; Improved Healing Wave 5, Mindfulness 3 and Water Shield in Restoration | | 26 points | Wowhead "Group" with Legacy points | the group build plus Tidal Mastery 5, Healing Way 3 and Purification 1 | | 60 | WoWSims | no default talents or rotation yet; the Restoration presets file only sets food, a mana potion and professions | Icy Veins' 26-point note adds Healing Way, worth 25% more Healing Wave healing. ### Healing priorities [ForeverDB's level 30 card](https://foreverdb.net/class/Shaman): 1. Before the pull, [Call of the Elements](https://foreverdb.net/spell/66842) for your water totem, Stoneskin Totem and the rest. 2. Keep Water Shield up. 3. [Healing Wave](https://foreverdb.net/spell/331) on the tank, started early. 4. [Lesser Healing Wave](https://foreverdb.net/spell/8004) when the tank falls faster than Healing Wave can land. 5. Cure Poison and Cure Disease as needed. 6. [Totemic Recall](https://foreverdb.net/spell/36936) after the fight, for 25% of your totems' mana back. ForeverDB adds that Healing Wave rank 3 casts faster than rank 4 at about half the cost, which suits small steady damage. With no direct multi-target heal until 40, let [Healing Stream Totem](https://foreverdb.net/spell/5394) tick and heal whoever is lowest. Put Tremor Totem down before fights with fears, not after. Wowhead and Icy Veins agree on totems first and Healing Wave as the workhorse. Both say that when nobody needs healing you should help kill: Fire Nova from a Fire totem on packs, or Lightning Bolt (Icy). Icy Veins says to keep buff totems such as Strength of Earth up, as your main contribution to group damage. From level 40 the loop changes. ForeverDB describes it as Riptide on the tank, Chain Heal starting on them, then Healing Wave or Lesser Healing Wave as filler. Wowhead's overview expects Chain Heal to be stronger than ever because of Riptide. ### Levelling Wowhead recommends levelling as Enhancement and keeping Restoration for Dual Specialization (level 40) or endgame. If you must level as Restoration, it suggests a strong melee weapon with an imbue, a Fire totem and Fire Nova on cooldown, saving mana between kills. Group levelling suits it well. [ForeverDB](https://foreverdb.net/guide/leveling-shaman) presents Restoration as a way to quest and heal dungeons with one set of talents. Its level 30 Restoration build saves [Nature's Swiftness](https://foreverdb.net/spell/16188) for an instant Healing Wave when a pull goes wrong. ### Gear and consumables - **Stat order:** Icy Veins gives spell healing, critical strike, Intellect, Spirit, mana per 5, Stamina. It values crit for Water Shield mana and [Ancestral Healing](https://foreverdb.net/spell/16176)'s armour buff. ForeverDB's order is healing power, mana per 5, Intellect, Spirit, crit, Stamina; it says crit matters little before [Tidal Mastery](https://foreverdb.net/spell/16194) at 25. - **Spirit and Mindfulness:** Icy Veins suggests casting heals in bursts when you rely on Spirit, so you spend longer at full regeneration. - **Gear:** Icy Veins recommends Tidebringer's Claw and Elementalist's Guard from the level 30 Call of Air quest. ForeverDB lists Leatherworking pieces such as the Mender's Leather Belt at 30. The [Polished Driftwood Icon](https://foreverdb.net/item/249398) relic from Enchanting keeps some mana regeneration going while you cast. - **Consumables:** Icy Veins suggests water, mana potions, Lesser Cleric's Elixir, Mender's Potion and experience-boosting food. WoWSims' level 60 default sets only Soaring Pamplona and Major Mana Potion. - **Professions:** Wowhead and WoWSims suggest Leatherworking and Enchanting. ### Where guides disagree or are unsure - **Racials:** the older Orc/Dwarf/Tauren comparisons are stale. [Blizzard’s 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Tauren’s critical-healing bonus and give Dwarves hit instead of critical damage/healing. Hit does not improve heals landing on friendly targets. Orc Command is a pet bonus, not a Restoration healing bonus; do not select a healing race from those obsolete rankings. - **Above 30:** Chain Heal (trainer, 40), Riptide (40) and Purification (35) are untested. WoWSims doesn't yet model the spec. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Restoration Shaman](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview): solo and group builds and levelling advice - [ForeverDB: Shaman PvE guide](https://foreverdb.net/class/Shaman/pve): level 20 healing habits and stat notes - [ForeverDB: Levelling a Shaman to 30](https://foreverdb.net/guide/leveling-shaman): Restoration levelling and totem quests - [ForeverDB: October 16 beta notes](https://foreverdb.net/article/beta-development-notes-october-16): raid-wide totems and racial changes - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): design notes for every Restoration talent - [WoWSims Forever: Restoration presets](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/restoration/presets.ts): what the simulator sets up so far #### Shaman: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/shaman/#hybrid Summary: Shaman builds that mix talent trees in WoW Forever, Blizzard's "hybrid tax" on Elemental and Enhancement, and off-healing or off-tanking alongside your main role. ## Cheatsheet - **Why mixing is common:** one talent point per level from 10, and each row needs five more points in its own tree. Blizzard also moved some talents up on purpose so other specs can reach them. - **Designed dips:** Blizzard placed Elemental Devastation to tempt Enhancement into Elemental. It placed Mindfulness and Natural Grace so Elemental can reach them in Restoration. - **Levelling mixes:** Wowhead's "Mana Management" Elemental build and "Solo Levelling" Restoration build both spend points outside their own tree. - **Endgame mixes:** WoWSims' level 60 Elemental preset is 32/11/8 and its Enhancement preset 19/32/0. - **Hybrid tax:** Blizzard's target is about 5% less damage for hybrid damage specs than for pure classes. Shamans count as hybrids. - **Dual roles:** every spec can off-heal with Healing Wave. Enhancement can hold threat briefly in small groups. Dual Specialization unlocks at level 40. ## What the guides say ### Tazdingo recommendation Use the mana-focused hybrid when **downtime or occasional healing is costing more than an earlier damage talent would gain**. Use a deep tree when reaching its key talent is the priority. Compare builds at the same level and Legacy-point allowance: 21 ordinary points and 26 points are not equivalent. The [level-30 guides](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview) support those different jobs; a level-60 preset is a separate projection. The hybrid damage target applies to class design, not an extra penalty for spending points in a second tree. Emergency Shaman tanking also lacks a taunt and is not a substitute for an agreed dungeon tank. ### Blizzard built the trees for it Blizzard's [Mage and Shaman deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302097) explains several placements in terms of other specs: - [Elemental Devastation](https://foreverdb.net/spell/30160) moved to row 2 mainly to give Enhancement a reason to spend points in Elemental. - [Mindfulness](https://foreverdb.net/spell/1223033) sits in Restoration's row 2 so Elemental can reach it for mana regeneration while casting. - [Natural Grace](https://foreverdb.net/spell/29187) moved up to row 2 for the same reason. It now lowers threat from all spells. - [Thundering Strikes](https://foreverdb.net/spell/16255) now raises critical chance with spells as well as weapon attacks. WoWSims' Elemental preset takes all five ranks. Talents can be reset at a class trainer in a major city, and Dual Specialization unlocks at level 40 ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301514)). ### Levelling hybrids | Build | Source | Split at 30 | What it does | |---|---|---|---| | Elemental "Mana Management" | [Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview) | 0/10/11 | Enhancement's Thundering Strikes, [Mental Dexterity](https://foreverdb.net/spell/415140) and Improved Ghost Wolf; Restoration's [Tidal Focus](https://foreverdb.net/spell/16179), Mindfulness and [Water Shield](https://foreverdb.net/spell/408510) | | Restoration "Solo Levelling" | [Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview) | 10/0/11 | Mindfulness and Water Shield first, then Elemental's Concussion, Elemental Alacrity and Convection for damage while questing | | Enhancement with a Restoration point | [Wowhead](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview) | 0/25/1 (26 points) | the Legacy build adds one point of Tidal Focus | Wowhead describes the Mana Management build as playing like a melee and caster hybrid. You fight in melee with an imbued weapon, use shocks and Fire Nova, and lean on Restoration's mana talents. It suggests switching to Deep Elemental once Lava Burst or Elemental Mastery are within reach, then working back to Mindfulness and Water Shield. With Legacy points it adds [Shamanistic Focus](https://foreverdb.net/spell/1223030) and Elemental Weapons. Wowhead's Enhancement guide also mentions putting points into Restoration to afford more Fire Nova in dungeons and to heal when needed. ### Endgame mixes (WoWSims, level 60) These presets are simulator projections for level 60 and have not been played: - **Elemental (32/11/8):** Thundering Strikes 5, Ancestral Knowledge 3, Improved Ghost Wolf 2 and Shamanistic Focus in Enhancement. Tidal Focus 5 (for hit) and Mindfulness 3 in Restoration ([build file](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/elemental/builds/testing.build.json)). - **Enhancement (19/32/0):** Concussion 5, Elemental Devastation 3, Reverberation 5, Call of Flame 3, Elemental Focus and Trial by Fire 2 in Elemental ([presets](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/enhancement/presets.ts)). That is the cross-tree path Blizzard said Elemental Devastation was moved for. - **Restoration:** no default talents yet. ### The hybrid tax On episode 2 of the WoW: Forever Podcast (1 October), the developers set out their position ([ForeverDB's write-up](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)): - **The target:** hybrid damage specs should do about 5% less damage than Hunters, Mages, Rogues and Warlocks. Any class that can fill more than one role counts as a hybrid. ForeverDB reads that as covering Elemental and Enhancement; the team didn't list specs one by one. - **An average:** it is a target across fights, so a hybrid can still lead on some. - **Missing tools, not a big gap:** the team wants every role competitive, with hybrids lacking some tools pure classes have. - **Trade-offs:** each class has a damage budget, so a buff to a hybrid will likely be balanced by a cut elsewhere. The same episode explains why Enhancement can't heal much mid-fight. The developers said they deliberately avoid giving hybrid damage specs strong healing. That is why [Maelstrom Weapon](https://foreverdb.net/spell/408498) speeds up only Lightning Bolt, which the client confirms ([ForeverDB](https://foreverdb.net/article/wow-forever-podcast-2-class-design)). They also said Shamans cleave only by spending mana, unlike Warriors. The 5% is a design target, not a number in the client, and level 60 damage can't be measured yet. ### Healer, damage and tank in one character - **Off-healing:** ForeverDB notes every spec can heal in an emergency with Healing Wave and resurrect with Ancestral Spirit ([ForeverDB](https://foreverdb.net/class/Shaman/pve)). Wowhead says an Elemental with the mana build heals levelling groups nearly as well as a dedicated healer at 30. Its Enhancement guide suggests using heals to support the healer or to turn spare mana into health. - **Off-tanking:** Blizzard designed [Spirit Weapons](https://foreverdb.net/spell/16268) to cut threat normally but raise it by 30% with Rockbiter Weapon. [Improved Stormstrike](https://foreverdb.net/spell/1223031) can reset Stormstrike on a dodge or parry. Together they let Enhancement act as a temporary tank in small groups. Shamans still have no taunt; [Stoneclaw Totem](https://foreverdb.net/spell/5730) can only pull nearby enemies onto itself for 15 sec ([ForeverDB](https://foreverdb.net/article/marcelian-flame-most-fun-classes)). - **Totems belong to the class:** Wowhead notes the totems are the same in every spec, so a raid can take whichever Shaman spec performs best. - **Switching roles:** Wowhead's Restoration guide treats Restoration as a Dual Specialization pick at 40, with Enhancement for levelling. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): the talent placements Blizzard made for cross-spec builds - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): the 5% target, who counts and player reaction - [ForeverDB: Podcast episode 2, class design](https://foreverdb.net/article/wow-forever-podcast-2-class-design): Maelstrom Weapon, healing in damage specs and cleave - [ForeverDB: Marcelian&Flame's fun classes, checked](https://foreverdb.net/article/marcelian-flame-most-fun-classes): Enhancement off-tanking and its threat tools - [Wowhead: Level 30 Elemental Shaman](https://www.wowhead.com/forever/guide/classes/shaman/elemental/level-30-dps-overview): the Mana Management hybrid and off-healing - [Wowhead: Level 30 Restoration Shaman](https://www.wowhead.com/forever/guide/classes/shaman/restoration/level-30-healer-overview): the Solo Levelling hybrid - [Wowhead: Level 30 Enhancement Shaman](https://www.wowhead.com/forever/guide/classes/shaman/enhancement/level-30-dps-overview): Restoration points for Fire Nova and healing - [WoWSims Forever: Enhancement presets](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/enhancement/presets.ts): the 19/32/0 level 60 talent string - [WoWSims Forever: Elemental build file](https://github.com/wowsims/forever/blob/master/ui/specs/shaman/elemental/builds/testing.build.json): the 32/11/8 level 60 talent string #### Shaman: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/shaman/#macros Summary: Useful Shaman macros for WoW Forever collected from community guides, each with a one-line explanation. ## Cheatsheet - **Where these come from:** community guides ([ForeverDB](https://foreverdb.net/class/Shaman/macros), [Kami Labs](https://kami-labs.fr/en/macros-wow-forever/) and [Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950)). None has been tested in the live game; ForeverDB says it checked spell names against the beta client only. - **Totem bar first:** Forever's Call of the Elements drops four chosen totems in one 3 sec cast, so many old totem macros are no longer needed. - **One totem per press:** every totem is on the global cooldown, so a macro can't drop two at once (ForeverDB). - **Totem items:** totem spells still need the matching Earth, Fire, Water or Air Totem in your bags. A macro does nothing without it. - **Ranks:** a macro without a rank always casts your highest rank. - **Level gates:** several macros need spells above level 30, such as Chain Heal and Riptide at 40. ## What the guides say ### Tazdingo recommendation Start with separate, predictable keys for interrupts, totem sets and mouseover healing. Modifier keys save space but can conflict with existing bindings; test each branch on a harmless target. A cast sequence advances once per successful press and can stall on an unavailable spell. It does not choose the right totem or healing target for the situation. These community examples have not been validated in the launch client. ### General tips - Wowhead's guide uses Lightning Bolt to show the rank trick: write `/cast Lightning Bolt` without a rank and the macro always uses your best rank. Kami Labs gives the same advice. - Wowhead lists Ghost Wolf as `[stance:1]` for Shamans, for macros that check your form. - To pin a cheaper rank, write it as the spellbook does, with no space before the bracket, such as `Earth Shock(Rank 1)` ([ForeverDB](https://foreverdb.net/class/Shaman/macros)). ### Totems Call of the Elements; Shift for Totemic Recall; Ctrl for your second set, Call of the Ancestors (ForeverDB, level 20, Ctrl at 30): ``` #showtooltip /cast [mod:shift] Totemic Recall; [mod:ctrl] Call of the Ancestors; Call of the Elements ``` Three totems one press at a time, for the levels before Call of the Elements (ForeverDB, level 10): ``` #showtooltip /castsequence reset=combat Strength of Earth Totem, Searing Totem, Healing Stream Totem ``` Every Earth totem on one key: Strength of Earth, or Stoneskin with Shift, Earthbind with Ctrl and Tremor with Alt (ForeverDB, level 10): ``` #showtooltip /cast [mod:shift] Stoneskin Totem; [mod:ctrl] Earthbind Totem; [mod:alt] Tremor Totem; Strength of Earth Totem ``` Fire Nova, or a Searing Totem with Shift to give it somewhere to erupt from (ForeverDB, level 12): ``` #showtooltip /cast [mod:shift] Searing Totem; Fire Nova ``` Searing Totem then Magma Totem on two presses (Kami Labs, level 26): ``` #showtooltip /castsequence reset=combat Searing Totem, Magma Totem ``` Grounding Totem that cancels your current cast to go down at once (ForeverDB, level 30): ``` #showtooltip Grounding Totem /stopcasting /cast Grounding Totem ``` ### Shocks, interrupts and Purge Earth Shock on your focus, then mouseover, then target, cancelling your own cast first (ForeverDB, level 4): ``` #showtooltip Earth Shock /stopcasting /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Earth Shock ``` All three shocks on one key: Earth Shock, Frost Shock with Shift, Flame Shock with Ctrl (ForeverDB, level 4): ``` #showtooltip /cast [mod:shift] Frost Shock; [mod:ctrl] Flame Shock; Earth Shock ``` Purge on your mouseover, then focus, then target (ForeverDB, level 12): ``` #showtooltip Purge /cast [@mouseover,harm,nodead][@focus,harm,nodead][] Purge ``` ### Healing, cures and resurrection Healing Wave on your mouseover, friendly target or yourself; Alt always heals you (ForeverDB, level 1): ``` #showtooltip Healing Wave /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Healing Wave ``` Lesser Healing Wave the same way, for when speed matters more than mana (ForeverDB, level 20): ``` #showtooltip Lesser Healing Wave /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Lesser Healing Wave ``` A cheap low-rank Healing Wave for small top-ups (ForeverDB, level 6): ``` #showtooltip Healing Wave /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Healing Wave(Rank 2) ``` Nature's Swiftness into an instant Healing Wave on one press (ForeverDB, Restoration talent, level 30): ``` #showtooltip Nature's Swiftness /cast Nature's Swiftness /cast [@mouseover,help,nodead][help,nodead][@player] Healing Wave ``` Chain Heal starting on your mouseover (Kami Labs, level 40): ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Chain Heal ``` Riptide on your mouseover, which also strengthens Chain Heal on that target (Kami Labs, Restoration talent, level 40): ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Riptide ``` Cure Poison on your mouseover, or Cure Disease with Shift (ForeverDB, level 16, Shift at 22): ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Cure Disease; [@mouseover,help,nodead][help,nodead][@player] Cure Poison ``` Ancestral Spirit that only fires on a dead friend (ForeverDB, level 12): ``` #showtooltip Ancestral Spirit /cast [@mouseover,help,dead][help,dead] Ancestral Spirit ``` ### Shields, weapons and travel Lightning Shield, or Water Shield with Shift (ForeverDB, level 8; Water Shield is a level 20 Restoration talent): ``` #showtooltip /cast [mod:shift] Water Shield; Lightning Shield ``` Every weapon imbue on one key: Rockbiter, Flametongue with Shift, Frostbrand with Ctrl, Windfury with Alt (ForeverDB, full use at level 30): ``` #showtooltip /cast [mod:shift] Flametongue Weapon; [mod:ctrl] Frostbrand Weapon; [mod:alt] Windfury Weapon; Rockbiter Weapon ``` Stormstrike that also starts your auto attack (ForeverDB, Enhancement talent, level 25): ``` #showtooltip Stormstrike /startattack /cast Stormstrike ``` Ghost Wolf that a second press won't cancel (ForeverDB, level 20): ``` #showtooltip Ghost Wolf /cast !Ghost Wolf ``` Both trinkets on one key (Kami Labs): ``` /use 13 /use 14 ``` ### Cautions Some Kami Labs descriptions don't match Forever's versions of these spells: - Its Flame Shock card says Flame Shock guarantees a Lava Burst critical hit. In Forever, Lava Burst deals 20% more damage with your Flame Shock up instead ([ForeverDB](https://foreverdb.net/class/Shaman/talents)). - Its Fire Nova card describes a burst around the Shaman. Forever's Fire Nova erupts from your active Fire totem. - It calls Lesser Healing Wave mana-efficient. ForeverDB says it heals less per point of mana than Healing Wave. - Its four-totem sequence includes both Windfury and Flametongue Totems. Blizzard says a party can't benefit from both at once ([deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24302097)), so it isn't listed here. ForeverDB adds that a cast sequence only moves on when a step succeeds. Without mana or the right totem item, it waits on that step. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Shaman macros](https://foreverdb.net/class/Shaman/macros): 19 macros with levels, totem notes and usage tips - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): copy-ready cards for all nine classes, in English or French - [Kami Labs: 240 macros for 9 classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap and how the macro tool works - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): macro syntax, conditions and stance numbers - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.blizzard.com/en-us/news/24302097): how totems, the totem bar and Call spells work in Forever ### Mage (specs: Arcane, Fire, Frost) Page: https://faresbn.github.io/Tazdingo/classes/mage/ #### Mage: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/mage/ Summary: The Mage in WoW Forever: what it wears and does, what Forever changed, how the three specs differ and which one the guides suggest for levelling. ## Cheatsheet - **Pick a spec:** Frost for a first solo Mage, because control makes mistakes recoverable (ForeverDB's pick; Icy Veins calls it safe). Fire for crit and burst, though Wowhead found it weak at 30; Arcane for mana management and dungeon AoE ([ForeverDB](https://foreverdb.net/guide/leveling-mage)). - **Key levels:** 4 conjured water · 6 conjured food · 20 [Evocation](https://foreverdb.net/spell/12051) and city teleports · 28 mana gem · 30 class wand quest · 40 Frostfire Bolt, portals and dual specialisation. - **New in Forever:** [Ice Lance](https://foreverdb.net/spell/1312002) and Fingers of Frost (Frost), Arcane Blast and Missile Barrage (Arcane), Heating Up (Fire), Frostfire Bolt at 40. Cone of Cold is shorter, Improved Blizzard's slow caps at 40%, and free-effect talents proc less from low-rank spells ([Blizzard](https://worldofwarcraft.com/en-us/news/24302097)). - **Professions:** Tailoring and Enchanting are the usual pair (ForeverDB, Icy Veins); Wowhead and Icy Veins' Fire and Arcane pages also rate Engineering for its gadgets ([ForeverDB](https://foreverdb.net/guide/leveling-mage)). - **Race:** the [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) make Skyborne Wind-Blessed 2% haste and Human Ruthless 1% crit, so older 1%/3% haste and weapon-restricted Human comparisons are obsolete. Orc Savage is gone; the restored pet racial doesn't help a Mage. - **Watch out:** talents moved late (the 16 October build; Arcane Wrath became a talent in the 24 October live client), so check a guide's date ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Sources split on whether spell damage boosts wands (ForeverDB no, Icy Veins yes) and on Teleport: Dalaran's level (50 or 40). ## What the guides say ### Tazdingo recommendation **Frost is the default for a first solo Mage** because control makes mistakes easier to recover from. Fire suits players who accept less reliable early crits for its burst; Arcane suits managed mana spending and group area damage. Neither damage preference proves a faster levelling route once drinking and deaths are included ([Frost](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview), [Fire](https://www.wowhead.com/forever/guide/classes/mage/fire/level-30-dps-overview)). Use a current wand early, then reassess its damage against learned spell ranks. Do not buy gear or choose a race using superseded Beta mechanics. ### How Forever changed the Mage Blizzard's [Mage and Shaman deep dive](https://worldofwarcraft.com/en-us/news/24302097) says the aim is to make each school matter in the moment and to open more builds that cross schools. The main changes, from that post and the beta client: - **Arcane becomes a damage spec.** Arcane Blast is the 11-point Arcane talent, and [Missile Barrage](https://foreverdb.net/spell/400588) turns Arcane Missiles into a free, fast channel. Wowhead's Arcane guide says the tree is no longer there only to buff the other two. - **Frost gets a proc rotation.** Ice Lance hits hard against Frozen targets, and [Fingers of Frost](https://foreverdb.net/spell/400647) lets your Chill effects treat a target as Frozen. - **Fire gets Heating Up.** Fire crits shorten your next Pyroblast, so it becomes a regular cast rather than only an opener. - **Frostfire Bolt at 40** counts as both Fire and Frost. Blizzard says it uses the higher of your Fire or Frost spell damage and the lower of the target's two resistances, and was designed for builds that mix Fire and Frost talents. - **Anti-farming changes.** Cone of Cold lasts less time, Improved Blizzard's slow tops out at 40% (65% in Classic), and talents that give free effects, such as Arcane Concentration, trigger less often from low-rank spells. Blizzard links all three to gold farmers and boosters. - **Comprehension.** A Mage-only minor tradeskill lets you decipher scrolls that drop in the world for buffs and effects. - **Smaller changes.** Arcane Intellect lasts an hour, Remove Lesser Curse also removes Banes, and Arcane Missiles checks line of sight only when the channel starts ([ForeverDB](https://foreverdb.net/guide/leveling-mage), citing Blizzard's notes). Early spell ranks take a much bigger share of spell power, and caster gear carries spell power from low levels. The trees kept moving late in the beta. Build 1.60.1.70425 (16 October) reworked Arcane Blast, moved Missile Barrage to the first row, turned Wake of Fire into Improved Fire Blast, made Winter's Chill feed Cone of Cold and cut Ice Lance's Frozen bonus from 300% to 200% in the client files ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). The first live client (24 October) made Arcane Wrath a row 4 Arcane talent instead of a trainer spell ([ForeverDB](https://foreverdb.net/article/live-client-1-60-1-70532-what-changed)). Several guides predate these builds, so check a guide's date before trusting its talent names. ### Choosing a spec | Spec | What the guides stress | Levelling verdict | |---|---|---| | Frost | Slows, freezes and shields; Ice Lance and Fingers of Frost procs; steady rather than top damage | ForeverDB's first pick; Icy Veins calls it safe and consistent; Wowhead found questing easy but not fast | | Fire | Crits feed Ignite and fast Pyroblasts; burst AoE; needs gear to shine | Icy Veins says it is now fun to level; Wowhead found it weak at 30 for lack of crit chance | | Arcane | Mana management, Arcane Blast into Missile Barrage, strong dungeon AoE | Icy Veins calls it viable and promising; Wowhead liked its AoE but not its single-target feel at 30 | [ForeverDB](https://foreverdb.net/guide/leveling-mage) recommends Frost for a first Mage. Frostbolt's slow and Frost Nova buy time on every pull, Ice Lance turns each freeze into damage from 20, and Shatter and Ice Block add safety by 30. [Icy Veins](https://www.icy-veins.com/wow-forever/frost-mage-leveling) agrees Frost is the safe option but lists it as mana-hungry, gear-dependent and reliant on procs. Its [Fire levelling guide](https://www.icy-veins.com/wow-forever/fire-mage-leveling) says Frost is no longer the only viable levelling spec. Wowhead's writers rated all three specs roughly level with each other up to 20 ([Frost overview](https://www.wowhead.com/forever/guide/classes/mage/frost/overview-pve-dps)). In short, the guides point PvP players and anyone who wants control towards Frost, crit and burst fans towards Fire, and players who enjoy mana management and dungeon AoE towards Arcane. ### Levelling advice shared across specs - **Wands.** Every guide calls wands strong early. Wowhead and Icy Veins suggest two points in Wand Specialization (Arcane) at first, then a respec once your spec's key talents arrive. - **Professions.** Tailoring and Enchanting are the usual pair (ForeverDB, Icy Veins). Icy Veins' Fire and Arcane pages and Wowhead also rate Engineering highly for its gadgets. - **Class wand quest at 30.** Wowhead describes a chain from any Mage trainer that runs through Scarlet Monastery's Library and ends with a choice of Icefury, Ragefire or Nether Force Wand, one per school. - **Travel.** Teleports from 20 save time. Icy Veins advises against binding your hearthstone to a capital you can already teleport to. - **Dungeons.** Icy Veins says dungeon quests give a large share of experience. ForeverDB notes that Blizzard halved the extra experience from dungeon quests on 1 October. ### What the simulators assume at 60 WoWSims Forever's Mage simulator defaults to an Arcane build with Frost points, and all five of its preset builds spend points in two or three sections (see the hybrid builds section). Its level 60 gear set is marked as a developer preset. Read its numbers as projections: the beta stopped at level 30. ### Where the guides disagree - **Racials — resolved:** [26 October official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) set Skyborne Wind-Blessed to 2% haste and Human Ruthless to 1% crit. Old 1%/3% haste and weapon-restricted Human comparisons are obsolete. Orc Savage was removed; its restored pet racial does not improve Mage damage. - **Teleport: Dalaran:** ForeverDB lists it at level 50 and Alliance-only; Icy Veins' Frost levelling table puts it at 40. - **Wands and spell damage:** ForeverDB cites Blizzard's 24 September notes saying wands no longer gain from spell damage. Icy Veins' Frost guide says spell damage still raises wand damage. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.com/en-us/news/24302097): the official list of Mage talent and spell changes, as of 7 October - [ForeverDB: Levelling a Mage to 30](https://foreverdb.net/guide/leveling-mage): races, spells by level, levelling builds, mana and kiting - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the late Arcane, Fire and Frost talent rework - [ForeverDB: The first live client](https://foreverdb.net/article/live-client-1-60-1-70532-what-changed): Arcane Wrath becomes a talent - [Icy Veins: Mage class overview](https://www.icy-veins.com/wow-forever/mage-class-overview): race choices and racial changes - [Icy Veins: Frost Mage levelling](https://www.icy-veins.com/wow-forever/frost-mage-leveling): strengths, weaknesses and levelling milestones - [Icy Veins: Fire Mage levelling](https://www.icy-veins.com/wow-forever/fire-mage-leveling): the case for Fire as a levelling spec - [Wowhead: Frost Mage overview](https://www.wowhead.com/forever/guide/classes/mage/frost/overview-pve-dps): first impressions of all three specs and race notes - [Wowhead: Arcane Mage overview](https://www.wowhead.com/forever/guide/classes/mage/arcane/overview-pve-dps): Arcane's new talents and racial details - [Wowhead: Level 30 Frost Mage](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview): the Mage wand quest chain and level 30 gear - [WoWSims Forever: Mage presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts): the simulator's default builds and consumables #### Arcane Mage Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/mage/arcane/ Summary: How Arcane Mage plays in WoW Forever, the talents and rotation the guides and simulators use, and where advice changed after the late Arcane Blast rework. ## Cheatsheet - **Pick it for:** burst and strong, low-threat dungeon AoE, if you like managing mana; it has little control or survivability. - **Levelling build:** at 30, Icy Veins' guide calculator takes Wand Specialization 2, Improved Channeling 5, Missile Barrage 2, Arcane Subtlety 2, Arcane Concentration 5, Arcane Geometry 2, Arcane Blast, Arcane Wrath and Presence of Mind. Icy Veins and [Wowhead](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview) drop Wand Specialization at 30. ForeverDB's build is pre-rework. - **Build at 60:** projection only: WoWSims' default "Arcane Frost" runs to Arcane Power with Arcane Focus 5, Arcane Mind 5, Arcane Instability 3 and Arcane Wrath, plus 3 Fire and 11 Frost ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts)). - **Priority:** a starting priority under the [16 October rules](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6), not a tested rotation: Arcane Missiles on Missile Barrage, keep a useful Arcane Blast buff (15 seconds, four stacks, rising cost) without draining mana, and hold control spells. WoWSims at 60 keeps stacks up and uses Arcane Wrath. - **Stats:** ForeverDB puts hit first, as dungeon bosses are often above your level; Wowhead and WoWSims cap it at 17%. Then spell power, Intellect and Spirit; Icy Veins says talent hit covers levelling. Crit gains with Arcane Impact and Arcane Mind ([ForeverDB](https://foreverdb.net/class/Mage/pve)). - **Key levels:** 10 [Missile Barrage](https://foreverdb.net/spell/400588) (first row) · 20 [Arcane Blast](https://foreverdb.net/spell/400574) · 25 Arcane Wrath (16-point talent) · 28 mana gems · 30 Presence of Mind and the Mage wand quest · 40 Arcane Power. - **Gear and consumables:** at 30, Icy Veins names Tailoring's Pearly pieces (Arcane damage only), [Belt of Arugal](https://foreverdb.net/item/6392), Gaze Dreamer Pants and the quest's Nether Force Wand. ForeverDB's simulator ranks Lesser Arcane Elixir first at 30 (+5.1%), with Briny Seafood Stew close behind. - **Watch out:** older guides say to dump Blast stacks with Fire Blast; that was the old spell, and a non-Arcane cast no longer ends the buff ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Icy Veins still lists Missile Barrage at 25. Beta reports of near-free Arcane Explosion relied on a Clearcasting bug. ## What the guides say ### Tazdingo recommendation **Use the redesigned Arcane Blast buff, not the old stack-dumping rotation.** The [16 October official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) make it a 15-second spell-damage buff based on Intellect, stacking to four, while successive Blasts still become more expensive. A non-Arcane spell no longer consumes it. Start conservatively with mana spending and use Missile Barrage procs; sustained high stacks depend on the actual mana budget. Old Beta reports of nearly free area damage depended on an acknowledged Clearcasting bug and cannot establish launch efficiency ([Wowhead](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview)). The level-60 simulator is a model to compare after confirming it implements the current spells. ### Arcane Blast changed late in the beta Blizzard's 7 October [deep dive](https://worldofwarcraft.com/en-us/news/24302097) described a 2.5 second Arcane Blast whose stacks raised your other spells' damage, lasted 8 seconds and ended when you cast anything else. Build 1.60.1.70425 (16 October) changed it in the client: a 1.5 second cast, each stack grants spell damage equal to 15% of your Intellect, stacks last 15 seconds from the first cast, and each one still raises the next Blast's cost by 175% ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Wowhead's 21 October [overview](https://www.wowhead.com/forever/guide/classes/mage/arcane/overview-pve-dps) says the buff now runs until the first stack's timer ends. That splits the advice. Guides written earlier tell you to dump stacks with Fire Blast; the WoWSims rotations keep stacks running while casting other spells. Test it in game before following either. ### Talents by level | Level | Build | Source | |---|---|---| | 20 | Improved Channeling 5, Arcane Concentration 5, Arcane Blast | [ForeverDB levelling build](https://foreverdb.net/guide/leveling-mage), written before the rework | | 30 | Adds Arcane Impact 3, Arcane Geometry 2, Missile Barrage 1, Arcane Meditation 3, Presence of Mind | ForeverDB, same build | | 30 | Wand Specialization 2, Improved Channeling 5, Missile Barrage 2, Arcane Subtlety 2, Arcane Concentration 5, Arcane Geometry 2, Arcane Blast, Arcane Wrath, Presence of Mind | Icy Veins guide calculator | | 60 | Arcane Focus 5, Improved Channeling 5, Missile Barrage 2, Arcane Subtlety 2, Arcane Concentration 5, Arcane Impact 3, Arcane Blast, Arcane Meditation 3, Arcane Wrath, Presence of Mind, Arcane Mind 5, Arcane Instability 3, Arcane Power, plus 3 Fire and 11 Frost | WoWSims "Arcane Frost", the simulator's default | Icy Veins takes Wand Specialization while wands carry your damage and suggests respeccing out of it at 30, skipping Arcane Focus unless you fight higher-level mobs. Wowhead's [level 30 guide](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview) gives the same wand advice, prefers Improved Channeling over Arcane Focus if you only fight mobs at or below your level, and puts Legacy bonus points into Arcane Mind. Icy Veins' levelling calculator showed an invalid 52-point build when read, so only its talent list is used here: Improved Channeling, Arcane Subtlety, Arcane Blast, Missile Barrage, Arcane Meditation and Arcane Mind, with a Fire dip into Incineration. ### Rotation **Current rules:** [Blizzard's 16 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) moved Missile Barrage to row 1, redesigned Arcane Blast and introduced Arcane Wrath as the 16-point talent. Arcane Blast's stacking spell-damage buff lasts 15 seconds from its first application; it is not consumed by Fire Blast or Arcane Missiles. Arcane Wrath has a 3.5-second cast and 6-second cooldown in those notes. For a practical starting priority, use Missile Barrage when available, maintain a useful Arcane Blast buff without exhausting mana, and keep control or defensive spells available. Adjust stack spending to fight length and recovery time. This is an interpretation of the changed rules, not a tested launch rotation. The earlier Wowhead/Icy Veins advice to dump one or two Blast stacks with Fire Blast describes the **old** mechanic. The old level-30 damage split and bug-dependent Clearcasting reports are not reliable forecasts for the redesigned version. WoWSims' level-60 list maintains Blast stacks and uses Arcane Wrath, but must be checked against the current talent implementation before its exact priority can be recommended. ### Gear and consumables - **Stats:** Icy Veins says talent hit makes hit a non-factor while levelling and ranks Spirit and Intellect high for downtime, noting that 5 Intellect plus 5 Spirit beats 7 Intellect. ForeverDB's dungeon guide puts hit first, because bosses are often above your level. Wowhead says hit now caps at 17%; WoWSims uses the same Arcane hit cap. - **Level 30 items** (Icy Veins): Tailoring's Pearly pieces (Arcane damage only), [Belt of Arugal](https://foreverdb.net/item/6392), [Gaze Dreamer Pants](https://foreverdb.net/item/6903), Scorn's Icy Choker, Bloodmage Mantle and Nether Force Wand from the Mage quest at 30. - **Consumables:** Lesser Arcane Elixir is the top consumable in ForeverDB's simulator at 30 (+5.1%), with Briny Seafood Stew close behind; Icy Veins adds Wizard Oils, Spellblasting Potion and mana gems from 28. WoWSims' level 60 defaults include Flask of Supreme Power, Greater Arcane Elixir, Brilliant Wizard Oil and Major Mana Potion. ### Where the guides disagree or aren't sure - **Arcane Blast stacks — resolved:** dumping stacks belongs to the old spell. Current rules retain the timed buff; only the affordable number of casts remains a build and encounter decision. - **Missile Barrage timing:** Icy Veins' milestone table still lists it at 25; the current client places it in the first row from level 10. - **Arcane Concentration:** Wowhead saw it proc once per target hit on AoE during the beta, which made Arcane Explosion nearly free, and expects a fix. - **Arcane Wrath — resolved:** the later official notes specify a 3.5-second cast and 6-second cooldown. An incomplete client tooltip is not evidence for a different cooldown. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Arcane Mage](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview): first-hand levelling notes, wand advice and the Arcane Concentration bug - [Icy Veins: Arcane Mage levelling](https://www.icy-veins.com/wow-forever/arcane-mage-leveling): levelling rotation and AoE grinding - [ForeverDB: Mage PvE guide](https://foreverdb.net/class/Mage/pve): dungeon role, stats and simulator results at 20 and 30 - [ForeverDB: Levelling a Mage to 30](https://foreverdb.net/guide/leveling-mage): the published Arcane levelling builds - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the Arcane Blast rework in the client files - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.com/en-us/news/24302097): the design intent behind Arcane Blast and Missile Barrage - [WoWSims Forever: Mage presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts) and [rotation lists](https://github.com/wowsims/forever/tree/master/ui/specs/mage/dps/apls): level 60 builds and priorities #### Fire Mage Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/mage/fire/ Summary: How Fire Mage plays in WoW Forever, built around Heating Up and Ignite, with talents by level, the guides' and simulators' rotations, gear and the deep Fire or Frostfire question. ## Cheatsheet - **Pick it for:** the crit-and-burst playstyle and burst AoE, accepting a weak, crit-starved start; not for a promised early damage lead. - **Levelling build:** at 30, Icy Veins' calculator takes Improved Fireball 5, Flame Throwing 2, Ignite 5, Pyroblast, Improved Fire Blast 2, Heating Up, Burning Soul 3, Master of Elements 1 and Blast Wave ([Icy Veins](https://www.icy-veins.com/wow-forever/fire-mage-leveling)). ForeverDB's build predates the 16 October rework. - **Build at 60:** projection only: WoWSims carries "Fire" (32 Fire to Combustion, 16 Arcane, 3 Frost) and "FFB" (29 Fire, 22 Frost) ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts)). Wowhead says it's too early to call deep Fire against the Frostfire hybrid. - **Priority:** at 30 ([Icy Veins](https://www.icy-veins.com/wow-forever/fire-mage-ranged-dps-pve-guide)), open with Pyroblast, fill with Fireball, finish with Fire Blast, and Scorch or wand low mobs; Wowhead stacks five Scorches first on high-health targets. At 60 WoWSims keeps five Fire Vulnerability stacks, Pyroblast at three Heating Up, Fire Blast on cooldown, Fireball filler. - **Stats:** Icy Veins: hit until capped, then spell power and crit, with Spirit underrated for levelling. Fire has no hit talent, so ForeverDB points to Elemental Precision in Frost; its simulator at 30 values crit, hit and haste about equally ([ForeverDB](https://foreverdb.net/class/Mage/pve)). - **Key levels:** 10 Improved Fireball · 20 [Pyroblast](https://foreverdb.net/spell/11366) · 21–25 [Heating Up](https://foreverdb.net/spell/400624) (Icy Veins order) · 30 Blast Wave and the Mage wand quest · 40 Combustion and Frostfire Bolt. - **Gear and consumables:** at 30, Icy Veins lists Spellpower Goggles Xtreme (Engineering), Tailoring's Flame Gown, Flame Leggings and Fiery Slippers, Belt of Arugal and the quest's Ragefire Wand; its main guide rates Engineering, then Tailoring. Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+4.8%) ([ForeverDB](https://foreverdb.net/class/Mage/pve)). - **Watch out:** Icy Veins' Fire pages (16 October) still describe Hot Streak and Wake of Fire's crit proc, now Heating Up and Improved Fire Blast ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Wowhead's case for Engineering cites Nitro Boosts, which ForeverDB reports removed. Don't stack Scorch on a nearly dead mob. ## What the guides say ### Tazdingo recommendation Choose **Fire for the playstyle, not a promised early damage lead**. At level 30, limited crit makes Heating Up less consistent; Frost offers more control and Arcane a different mana toolkit. Build Scorch stacks on a durable target when the later damage repays the setup; do not spend five casts preparing a mob that is nearly dead. Use area damage only when the tank, positioning and mana support it ([Wowhead](https://www.wowhead.com/forever/guide/classes/mage/fire/level-30-dps-overview)). Deep Fire versus Frostfire is an endgame comparison to revisit with equal gear and current models. Nitro Boosts is not a supported reason to choose Engineering: its removed tinker is already flagged below. ### Heating Up and Pyroblast Blizzard's [deep dive](https://worldofwarcraft.com/en-us/news/24302097) describes Heating Up as Forever's take on Hot Streak: non-periodic crits with Fireball, Frostfire Bolt, Fire Blast and Scorch each take 25% off your next Pyroblast's cast, up to three times. The client adds that Fire Blast grants an extra stack whenever it deals damage, so Wowhead says each Fire Blast gives one stack, or two on a crit. Blizzard renamed Hot Streak to Heating Up on 1 October ([ForeverDB](https://foreverdb.net/guide/leveling-mage)), and the 16 October build turned Wake of Fire into Improved Fire Blast, dropping its crit proc ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). ### Talents by level | Level | Icy Veins levelling order | ForeverDB levelling build | |---|---|---| | 10–14 | Improved Fireball 5 | Improved Fireball 5 | | 15–19 | Flame Throwing 2, Ignite 3 | Improved Fire Blast 2, Ignite 3 | | 20 | Pyroblast | Pyroblast | | 21–25 | Ignite 5, Improved Fire Blast 2, Heating Up | By 30, in no stated order: Incineration 3, Ignite 5, Heating Up, Master of Elements 3, Blast Wave | | 26–30 | Burning Soul 3, Master of Elements 1, Blast Wave | | | 31–40 | Master of Elements 3, Critical Mass 5, Fire Power, Combustion at 40 | (stops at 30) | | 41–60 | Frost: Elemental Precision 3, Improved Frostbolt 2, Ice Shards 5, Frostbite 2, Permafrost 3, Ice Block, Shatter | | The Icy Veins order comes from its [levelling calculator](https://www.icy-veins.com/wow-forever/fire-mage-leveling); ForeverDB's [build](https://foreverdb.net/guide/leveling-mage) predates the 16 October rework. Icy Veins' main guide shows a different level 30 build with two Arcane points in Missile Barrage. Icy Veins' text says to rush Heating Up and Master of Elements and not to hurry Ignite while your crit chance is low. Wowhead's [level 30 guide](https://www.wowhead.com/forever/guide/classes/mage/fire/level-30-dps-overview) rates Improved Scorch highly for high-health targets and suggests Incineration and Elemental Precision with Legacy bonus points. WoWSims carries two level 60 Fire builds: "Fire", with 32 Fire points up to Combustion plus 16 Arcane and 3 Frost, and "FFB", with 29 Fire and 22 Frost (see the hybrid builds section). ### Rotation **Levelling at up to 30:** - [Icy Veins](https://www.icy-veins.com/wow-forever/fire-mage-ranged-dps-pve-guide): open with Pyroblast (Fireball before 20), then Fireball, and use Fire Blast to finish. With Flame Throwing you can pull from 41 yards. Avoid overkill: finish low mobs with Scorch or your wand. - Wowhead: on high-health targets, cast Scorch five times for Improved Scorch, then Fireball, and Pyroblast at three Heating Up stacks. - ForeverDB's own simulator at 30 puts Scorch and Fire Blast on cooldown and keeps Fireball's burn on the target; Fireball, Scorch and Fire Blast deal 56%, 21% and 20% of the damage ([ForeverDB PvE](https://foreverdb.net/class/Mage/pve)). **AoE:** with a tank, Flamestrike, then Blast Wave and Arcane Explosion. Solo, gather the mobs, Frost Nova them, drop Flamestrike, then Blast Wave or Cone of Cold and finish with Arcane Explosion. Icy Veins warns against costly AoE on fewer than four targets and against overlapping your slows. **WoWSims at 60** ([APLs](https://github.com/wowsims/forever/tree/master/ui/specs/mage/dps/apls)), "deepFire": 1. Pre-cast Pyroblast. 2. Evocation below 10% mana. 3. Scorch until the target has five Fire Vulnerability stacks, and refresh them when under 5 seconds remain. 4. Cooldowns such as Combustion once five stacks are up. 5. Pyroblast at three Heating Up stacks. 6. Fire Blast on cooldown. 7. Keep one Arcane Blast stack rolling; Arcane Missiles on Missile Barrage. 8. Fireball as filler. The "ffb" list is the same without the Arcane steps, fills with Frostfire Bolt and holds Fire Blast while Fingers of Frost has two charges. Both match the guides' core of Scorch stacks, Fire Blast and fast Pyroblasts; the simulator adds Arcane Blast upkeep from its Arcane points. ### Gear and consumables - **Stats:** Icy Veins ranks hit first until capped, then spell power and crit, and calls Spirit underrated for levelling. The Fire section has no hit talent, so ForeverDB points to Elemental Precision in Frost. ForeverDB's simulator at 30 values crit, hit and haste about equally, at roughly a fifth of a spell power point each. - **Level 30 items** (Icy Veins): Spellpower Goggles Xtreme (Engineering), Scorn's Icy Choker, Bloodmage Mantle, Tailoring's Flame Gown, Flame Leggings and Fiery Slippers, [Belt of Arugal](https://foreverdb.net/item/6392), [Gaze Dreamer Pants](https://foreverdb.net/item/6903), [Acidic Walkers](https://foreverdb.net/item/9454), Dark Horde Band and Ragefire Wand from the Mage quest at 30. - **Professions:** Icy Veins' main guide names Engineering the best profession for Fire, with Tailoring second; its levelling page recommends Tailoring and Enchanting. - **Consumables:** Wizard Oils, Spellblasting Potion, Briny Seafood Stew and mana gems (Icy Veins); Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+4.8%). ### Where the guides disagree or aren't sure - **Outdated names:** Icy Veins' Fire pages, last updated 16 October, still describe Hot Streak and Wake of Fire's crit proc. Its talent calculator already shows Improved Fire Blast. - **Strength at 30:** Icy Veins calls Fire enjoyable to level; Wowhead found it the slowest of the three at 30 for lack of crit. - **Deep Fire or Frostfire:** Wowhead says deep Fire needs more gear but feels more consistent, while the Frostfire hybrid starts stronger but scales less; it is too early to say which is best. - **Engineering's Nitro Boosts:** Wowhead's overview calls them a reason Engineering is best, but ForeverDB reports the Nitro Boosts tinker was removed from the 16 October client files. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Fire Mage](https://www.wowhead.com/forever/guide/classes/mage/fire/level-30-dps-overview): level 30 talents, rotation and dungeon drops - [Icy Veins: Fire Mage levelling](https://www.icy-veins.com/wow-forever/fire-mage-leveling): the full levelling talent order and AoE grinding - [ForeverDB: Mage PvE guide](https://foreverdb.net/class/Mage/pve): dungeon role, threat and simulator results - [ForeverDB: Levelling a Mage to 30](https://foreverdb.net/guide/leveling-mage): the published Fire levelling builds and the Hot Streak rename - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): Improved Fire Blast, Critical Mass and Fire Power changes - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.com/en-us/news/24302097): Heating Up, Frostfire Bolt and Ignite as designed - [WoWSims Forever: Mage presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts) and [rotation lists](https://github.com/wowsims/forever/tree/master/ui/specs/mage/dps/apls): the deepFire and ffb builds #### Frost Mage Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/mage/frost/ Summary: How Frost Mage plays in WoW Forever with Ice Lance and Fingers of Frost, its levelling talent order, single-target and AoE rotations from the guides and simulators, gear and open questions. ## Cheatsheet - **Pick it for:** the safest levelling and kiting spec: slows, freezes and recovery tools for solo pulls and PvP, with steady rather than top damage. - **Levelling build:** at 30, Icy Veins' calculator takes Improved Frostbolt 5, Frostbite 3, Ice Shards 5, Ice Lance, Missile Barrage 2, Frost Channeling 1, Shatter 3 and Ice Block ([Icy Veins](https://www.icy-veins.com/wow-forever/frost-mage-leveling)). Wowhead trades Improved Frostbolt ranks for Elemental Precision in dungeons; ForeverDB's build predates the 16 October rework. - **Build at 60:** projection only: WoWSims' "Frost" is 32 Frost (Ice Shards 5, Shatter 3, Fingers of Frost 2, Winter's Chill 5, Cold Snap, Ice Barrier) plus 19 Arcane ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts)). - **Priority:** levelling ([Icy Veins](https://www.icy-veins.com/wow-forever/frost-mage-leveling)): Frostbolt from maximum range, Frost Nova on arrival, Ice Lance while Frozen or on [Fingers of Frost](https://foreverdb.net/spell/400647) procs, Cone of Cold at five Winter's Chill stacks, finish with Fire Blast or wand. At 60 WoWSims also casts Cone of Cold on cooldown. - **Stats:** Icy Veins: hit, then spell power and Frost damage, crit, Spirit and Intellect. ForeverDB adds that Elemental Precision covers part of the dungeon hit gap ([ForeverDB](https://foreverdb.net/class/Mage/pve)). - **Key levels:** 20 [Ice Lance](https://foreverdb.net/spell/1312002) · 24 Frost Blast (trainer) · 25 Shatter · 30 Ice Block and the Mage wand quest · 30–35 Fingers of Frost · 35 Winter's Chill boosts Cone of Cold. - **Gear and consumables:** Wowhead's level 30 list includes Sorcerer Collar, Belt of Arugal, Glinteye Slippers and the quest's Icefury Wand; Tailoring's Silky pieces only fit their crafter ([Wowhead](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview)). Icy Veins calls Wizard Oil the biggest boost; Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+4.4%). - **Watch out:** Ice Lance now gets a 200% increase against Frozen targets (not 200% damage); guides quoting 300% are out of date ([Blizzard](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6)). Any damage, your Ice Lance included, can break a freeze. Rank 1 Frostbolt no longer fishes Frostbite procs. Don't spam Ice Lance as a filler. ## What the guides say ### Tazdingo recommendation Use **Frost for controlled solo pulls and recovery tools**, then choose talents for the content: a safe questing or PvP build need not match a dungeon damage build. Ice Lance gains value against a genuinely frozen target or through Fingers of Frost; do not spam it as an unconditional filler ([Wowhead](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview)). The [later official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) settle its bonus as a **200% increase**, superseding 300% descriptions. Do not confuse "200% increase" with "200% of normal damage". Begin with manageable pulls before trying area farming; a damage model does not include the cost of a failed pull. ### Ice Lance and freezes Blizzard's [deep dive](https://worldofwarcraft.com/en-us/news/24302097) describes Ice Lance as instant with low base damage, raised by 300% against Frozen targets or targets treated as Frozen by Fingers of Frost. The 16 October client lowered that to 200% ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)), though the guides still quote 300%. Fingers of Frost gives Chill effects a 15% chance to treat your next spells as if the target were Frozen, two charges at 2/2 in the current client. [Icy Veins](https://www.icy-veins.com/wow-forever/frost-mage-leveling) warns that any damage can break a freeze, including your own Ice Lance, though Ice Lance snapshots the Frozen state if cast first. Wowhead's [level 30 guide](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview) notes that rank 1 Frostbolt no longer works for fishing Frostbite procs. ForeverDB ties this to Blizzard's 1 October change, which makes low ranks less likely to trigger talents. ### Talents by level The Icy Veins levelling order below comes from its calculator: | Level | Points | |---|---| | 10–14 | Improved Frostbolt 5 | | 15–19 | Frostbite 3, Ice Shards 2 | | 20 | Ice Lance | | 21–22 | Missile Barrage 2 (Arcane) | | 23–29 | Ice Shards to 5, Frost Channeling 1, Shatter 3 | | 30 | Ice Block | | 31–35 | Frost Channeling to 3, Arctic Reach 1, Fingers of Frost 2 | | 36–45 | Cold Snap, Winter's Chill 5, Improved Cone of Cold 3, Ice Barrier | | 46–60 | Incineration 3 (Fire), Improved Blizzard 1, Arctic Reach 2, Elemental Precision 3, Permafrost 2, Arcane Focus 3, Arcane Subtlety 2 | Other builds: - **ForeverDB** ([levelling guide](https://foreverdb.net/guide/leveling-mage), written before the 16 October rework): at 20, Improved Frostbolt 5, Improved Frost Nova 2, Frostbite 3 and Ice Lance; at 30 it adds Frost Channeling 3, Piercing Ice 1, Shatter 3, Ice Block, Arctic Reach 1 and Fingers of Frost 1. - **Icy Veins dungeon build at 30**, with 5 bonus points from the Legacy perk Talented: Missile Barrage 2, Improved Frostbolt 5, Elemental Precision 1, Ice Shards 5, Frostbite 3, Frost Channeling 3, Improved Blizzard 1, Ice Lance, Shatter 3 and Fingers of Frost 2. - **Wowhead at 30:** give up some Improved Frostbolt ranks for Elemental Precision in dungeons; take Ice Block, Arctic Reach or Improved Frost Nova for PvP and the open world. - **WoWSims "Frost" at 60:** 32 Frost (Improved Frostbolt 5, Elemental Precision 3, Ice Shards 5, Frost Channeling 2, Improved Blizzard 1, Ice Lance, Shatter 3, Improved Cone of Cold 3, Cold Snap, Fingers of Frost 2, Winter's Chill 5, Ice Barrier) plus 19 Arcane points. ### Rotation **Single target, levelling:** 1. Pull at maximum range with Frostbolt. 2. When the mob arrives, Frost Nova it, then Ice Lance while it's Frozen or walk out of range ([ForeverDB](https://foreverdb.net/guide/leveling-mage)). 3. If Fingers of Frost procs as a Frostbolt finishes, cancel your next cast and Ice Lance (Icy Veins). 4. If Frostbite freezes the target on hit, queue Ice Lance after the Frostbolt you are casting; don't cancel it (Icy Veins). 5. With one Fingers of Frost charge left, Icy Veins batches a Frostbolt with an Ice Lance so both count as Frozen. 6. At five Winter's Chill stacks, spend them with Cone of Cold (Icy Veins). 7. Finish with Fire Blast or your wand. **AoE** (Icy Veins): on three or more targets, Cone of Cold to fish for procs, Ice Lance un-frozen mobs with Fingers of Frost and Frozen mobs until the freeze breaks, and Frost Nova to make more Frozen targets. On five or more, Cone of Cold on cooldown with Blizzard in between, and Arcane Explosion if you can't channel safely. Cone of Cold keeps up to four targets chilled about 90% of the time, or 100% with Permafrost. **Simulators:** ForeverDB's own simulator at 30 runs Frostbolt with Ice Lance on Fingers of Frost, and found 8% more damage without Fire Blast, against ForeverDB's guide card ([ForeverDB PvE](https://foreverdb.net/class/Mage/pve)). The WoWSims [frost list](https://github.com/wowsims/forever/tree/master/ui/specs/mage/dps/apls) at 60: 1. Pre-cast Ice Barrier, then Frostbolt. 2. Read Leyline and Evocation below 5% mana. 3. Cooldowns. 4. On three or more targets (two with Improved Blizzard), Cone of Cold, Cold Snap, Ice Barrier and Blizzard. 5. Ice Lance at two Fingers of Frost charges; at one, Frostbolt then Ice Lance. 6. Cone of Cold on cooldown, even on one target, and Cold Snap to reset it. 7. Arcane Missiles on Missile Barrage; keep three Arcane Blast stacks. 8. Ice Barrier when it drops; Frostbolt as filler. Both agree on Frostbolt into Fingers of Frost Ice Lances; the simulator leans harder on Cone of Cold, which fits the Winter's Chill change. ### Gear and consumables - **Stats:** Icy Veins puts hit first, then spell power and Frost damage, crit, Spirit and Intellect. ForeverDB adds that Elemental Precision covers part of the hit gap in dungeons. - **Level 30 gear** (Wowhead): Sorcerer Collar, [Belt of Arugal](https://foreverdb.net/item/6392), [Gaze Dreamer Pants](https://foreverdb.net/item/6903), Glinteye Slippers, [Acidic Walkers](https://foreverdb.net/item/9454), Scorn's Icy Choker and Bloodmage Mantle. Tailoring's Silky pieces boost Frost damage only, and only their crafter can wear them. The Mage wand quest at 30 offers [Icefury Wand](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview). - **Consumables:** Icy Veins calls Wizard Oil your biggest damage boost, then Lesser Mageblood Elixir, Lesser Spellblasting Potion and food such as Briny Seafood Stew. Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+4.4%). ### Where the guides disagree or aren't sure - **Ice Lance's bonus — resolved:** the [16 October official notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/6) changed the increase against Frozen targets from 300% to 200%. Earlier guide values are obsolete. - **Elemental Precision and Piercing Ice:** the client still shows five ranks of Elemental Precision and Piercing Ice. One player reported a hotfix cutting Elemental Precision to three ranks and removing Piercing Ice ([ForeverDB](https://foreverdb.net/article/mage-talent-hotfix-elemental-precision-piercing-ice-player-report)); WoWSims' tree and Icy Veins' calculator both match that report. - **Fingers of Frost timing:** Icy Veins' text says you get it at 30, but its own order delays it to 31–35 because of the two Missile Barrage points. - **Wands:** Icy Veins says spell damage boosts wands; ForeverDB cites Blizzard's notes saying it no longer does. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Frost Mage levelling](https://www.icy-veins.com/wow-forever/frost-mage-leveling): the full talent order, proc handling and AoE priorities - [Wowhead: Level 30 Frost Mage](https://www.wowhead.com/forever/guide/classes/mage/frost/level-30-dps-overview): dungeon drops, crafted gear and the wand quest - [Wowhead: Level 20 Frost Mage](https://www.wowhead.com/forever/guide/classes/mage/frost/level-20-dps-overview): early talents and level 20 dungeon loot - [ForeverDB: Mage PvE guide](https://foreverdb.net/class/Mage/pve): dungeon role and simulator results at 20 and 30 - [ForeverDB: Levelling a Mage to 30](https://foreverdb.net/guide/leveling-mage): the Frost levelling builds and kiting basics - [ForeverDB: Mage talent hotfix report](https://foreverdb.net/article/mage-talent-hotfix-elemental-precision-piercing-ice-player-report): the unconfirmed Elemental Precision change - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.com/en-us/news/24302097): Ice Lance, Fingers of Frost and Cold Snap as designed - [WoWSims Forever: Mage presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts) and [rotation lists](https://github.com/wowsims/forever/tree/master/ui/specs/mage/dps/apls): the level 60 Frost build and priority #### Mage: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/mage/#hybrid Summary: Mage builds that mix Arcane, Fire and Frost talents in WoW Forever: the levelling dips the guides suggest, the simulators' level 60 hybrids, and why the hybrid tax doesn't apply. ## Cheatsheet - **Why mixing is easy:** You get one point per level from 10, and a row opens once you have 5 points in the rows above it in the same section, so a few points elsewhere cost little ([ForeverDB](https://foreverdb.net/class/Mage/talents)). - **The common levelling dip:** Two points in [Missile Barrage](https://foreverdb.net/spell/400588), now in Arcane's first row. Icy Veins takes it in its Frost and Fire builds. - **The wand phase:** Two points in Wand Specialization (Arcane) early on, then a respec once your spec's key talents arrive (Wowhead, Icy Veins). - **Frostfire:** [Frostfire Bolt](https://foreverdb.net/spell/401502) at 40 benefits from both Fire and Frost talents, which Blizzard says was the point. - **The simulators:** All five WoWSims Mage presets at 60 spend points in at least two sections. - **Hybrid tax:** It doesn't apply. Mages are a pure class, and the tax is about classes that can fill more than one role, not about mixing trees. - **Respeccing:** At a class trainer in a capital city; dual specialisation opens at 40 (Blizzard). ## What the guides say ### Tazdingo recommendation Take an early wand or Missile Barrage dip when it improves the spells you actually use, and account for the later Frost or Fire milestone it delays. Frostfire Bolt is a level-40 option, not a level-30 levelling spell. Compare deep Fire and Frostfire at equal gear, level and target conditions; their level-60 presets cannot settle an early questing choice. Mixing Mage trees does not incur the hybrid damage target. ### Levelling hybrids - **Frost with Missile Barrage.** The [Icy Veins Frost levelling build](https://www.icy-veins.com/wow-forever/frost-mage-leveling) puts levels 21 and 22 into Missile Barrage, so Frostbolt can proc free, fast Arcane Missiles that cut drinking. Later it adds Incineration from Fire (around 46–50), and Arcane Focus and Arcane Subtlety near 60. Icy Veins also suggests an alternative: play Arcane with Missile Barrage and Wand Specialization early, then respec into Frost from level 22. - **Fire into Frost.** The [Icy Veins Fire levelling build](https://www.icy-veins.com/wow-forever/fire-mage-leveling) goes into Frost after Combustion at 40: Elemental Precision, Improved Frostbolt, Ice Shards, Frostbite, Permafrost, Ice Block and Shatter, ending at 32 Fire and 19 Frost. Its reason is Frostfire Bolt, which replaces Fireball at 40 and gains from Ice Shards and Shatter. - **Arcane with Fire dips.** Icy Veins' [Arcane levelling page](https://www.icy-veins.com/wow-forever/arcane-mage-leveling) takes Incineration for Arcane Blast crit and the old Wake of Fire, now Improved Fire Blast. It says Frost only adds defence for Arcane. - **Wands first.** Wowhead's level 20 and level 30 guides start Frost and Arcane with Wand Specialization, then respec once Ice Lance or Arcane Blast takes over ([Level 30 Arcane](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview)). ForeverDB notes that Blizzard set the 1 silver respec price for the beta only, so the launch price may differ. - **Single-section builds.** ForeverDB's published levelling builds keep every point in one section up to 30 ([ForeverDB](https://foreverdb.net/guide/leveling-mage)). ### Level 60 hybrids (projections) Every WoWSims Forever preset mixes trees ([presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts)). The beta stopped at 30, so treat these as theory. | Preset | Arcane / Fire / Frost | Points outside the main section | Filler | |---|---|---|---| | Arcane Frost (the default) | 37 / 3 / 11 | Incineration 3; Improved Frostbolt 5, Elemental Precision 3, Ice Shards 3 | Frostbolt | | Arcane Fire | 32 / 16 / 3 | Improved Fire Blast, Incineration, Ignite, Burning Soul, Pyroblast, Heating Up; Elemental Precision 3 | Scorch, with Fire Blast and Pyroblast | | Fire | 16 / 32 / 3 | Arcane Focus, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, 1 point of Arcane Meditation; Elemental Precision 3 | Fireball | | FFB | 0 / 29 / 22 | Elemental Precision, Ice Shards, Frost Channeling, Ice Lance, Ice Block, Shatter, Fingers of Frost and more | Frostfire Bolt | | Frost | 19 / 0 / 32 | Arcane Focus, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, Arcane Meditation | Frostbolt | Why these mixes work, according to the sources: - **Missile Barrage** procs from Fireball, Frostbolt, Frost Blast and Frostfire Bolt as well as Arcane Blast ([ForeverDB talent list](https://foreverdb.net/class/Mage/talents)), so Fire and Frost builds get free Arcane Missiles. - **Arcane Blast's stacks** add spell damage that helps your other spells, so the simulator's Fire and Frost rotations keep one to three stacks rolling. - **Incineration** in Fire's first row raises Ice Lance and Arcane Blast crit as well as Fire Blast and Scorch. - **Frostfire Bolt** takes the higher of your Fire or Frost spell damage. Blizzard's own example pairs Ignite with Ice Shards, so a Frostfire crit deals 200% damage plus another 40% of that as Ignite, 280% in total ([Blizzard](https://worldofwarcraft.com/en-us/news/24302097)). Wowhead's [Fire overview](https://www.wowhead.com/forever/guide/classes/mage/fire/overview-pve-dps) compares the Frostfire hybrid, which skips both capstones and the Arcane tree, with deep Fire. It says Frostfire needs less gear to do well early but scales less, while deep Fire needs more gear but feels more consistent. It doesn't yet know which will be best. ### The hybrid tax On episode 2 of the WoW: Forever Podcast, the developers said they aim for hybrid damage specs to deal about 5% less damage than the pure classes: Hunters, Mages, Rogues and Warlocks ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). It is a design target from a video, not a number in the client or the patch notes. It applies to classes that can fill more than one role, such as Warriors, Druids and Shaman. Mages set the bar rather than pay it. None of the sources mention any penalty for spreading a Mage's points across sections. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Frost Mage levelling](https://www.icy-veins.com/wow-forever/frost-mage-leveling): the Missile Barrage dip and the Arcane-first alternative - [Icy Veins: Fire Mage levelling](https://www.icy-veins.com/wow-forever/fire-mage-leveling): the Fire into Frost path for Frostfire Bolt - [Icy Veins: Arcane Mage levelling](https://www.icy-veins.com/wow-forever/arcane-mage-leveling): Arcane's Fire dips - [Wowhead: Fire Mage overview](https://www.wowhead.com/forever/guide/classes/mage/fire/overview-pve-dps): deep Fire against the Frostfire hybrid - [Wowhead: Level 30 Arcane Mage](https://www.wowhead.com/forever/guide/classes/mage/arcane/level-30-dps-overview): Wand Specialization early, then respec - [WoWSims Forever: Mage presets](https://github.com/wowsims/forever/blob/master/ui/specs/mage/dps/presets.ts): the five level 60 hybrid builds - [Blizzard: Class Deep Dives, Mage and Shaman](https://worldofwarcraft.com/en-us/news/24302097): Frostfire Bolt and its hybrid example - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): who counts as a hybrid and what the 5% means #### Mage: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/mage/#macros Summary: Useful Mage macros for WoW Forever collected from ForeverDB, Kami Labs and Wowhead, each with a line on what it does; none has been tested in the live game. ## Cheatsheet - **Where these come from:** Community guides, namely [ForeverDB](https://foreverdb.net/class/Mage/macros), [Kami Labs](https://kami-labs.fr/en/macros-wow-forever/) and [Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950). They have not been tested in the live game, which opens on 4 November. - **Rank trick:** A `/cast` line without a rank always casts the highest rank you know, so you never keep an old rank on your bar (Wowhead, Kami Labs). - **Focus and mouseover:** Polymorph and Counterspell work best on a focus, so you can keep casting at the kill target. - **Cast now:** `/stopcasting` in front of Frost Nova, Blink or Counterspell drops your current cast so the escape or interrupt goes off at once. - **Cursor casting:** `[@cursor]` drops Flamestrike or Blizzard where your mouse points. - **Client language:** Spell names must match your game client's language, not your browser's (Kami Labs). - **Length:** A macro holds up to 255 characters. ## What the guides say ### Tazdingo recommendation Use clear keys for Counterspell, Polymorph and emergency defences before combining damage spells. Stopcasting can make an interrupt immediate but also discards the spell already in progress. Treat cast sequences as manual button sequences, not adaptive rotations; procs, movement and spell ranks can make a fixed order inappropriate. Check names and every modifier branch in the client before relying on these community examples. ForeverDB checked every spell name and command in its macros against the beta client, but notes that none was tested in the beta. Kami Labs flags some macros "to confirm in-game". To make one, type /macro, click New, pick the question-mark icon so #showtooltip shows the spell, paste the text and drag the icon to your bar (Kami Labs). ### Crowd control and interrupts Polymorph your focus, or the enemy under your mouse, or your target (ForeverDB): ``` #showtooltip Polymorph /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Polymorph ``` Hold Shift to make the enemy under your mouse your focus and sheep it in one press (ForeverDB): ``` #showtooltip Polymorph /focus [mod:shift,@mouseover,harm,nodead][mod:shift] /cast [@focus,harm,nodead][] Polymorph ``` Drop your current cast and Counterspell your focus, mouseover or target (ForeverDB): ``` #showtooltip Counterspell /stopcasting /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Counterspell ``` ### Staying alive Cancel your cast and Frost Nova straight away (ForeverDB and Kami Labs): ``` #showtooltip Frost Nova /stopcasting /cast Frost Nova ``` Cancel your cast and Blink straight away (ForeverDB and Kami Labs): ``` #showtooltip Blink /stopcasting /cast Blink ``` Ice Block; hold Shift to cancel it deliberately (adapted from ForeverDB). Ordinary repeated presses no longer cancel the protection: ``` #showtooltip Ice Block /stopcasting /cancelaura [mod:shift] Ice Block /stopmacro [mod:shift] /cast Ice Block ``` Mana Shield, with Fire Ward on Shift and Frost Ward on Ctrl (ForeverDB): ``` #showtooltip /cast [mod:shift] Fire Ward; [mod:ctrl] Frost Ward; Mana Shield ``` ### Damage Flamestrike where your mouse points, with no targeting circle (ForeverDB): ``` #showtooltip Flamestrike /cast [@cursor] Flamestrike ``` Blizzard where your mouse points (ForeverDB): ``` #showtooltip Blizzard /cast [@cursor] Blizzard ``` Presence of Mind followed by an instant Fireball, or Frostbolt with Shift (ForeverDB): ``` #showtooltip Presence of Mind /cast Presence of Mind /cast [mod:shift] Frostbolt; Fireball ``` Scorch the enemy under your mouse, or your target (Kami Labs): ``` #showtooltip Scorch /cast [@mouseover,harm,nodead][] Scorch ``` Rank 1 Frostbolt, for a cheap slow while kiting (ForeverDB): ``` #showtooltip Frostbolt /cast Frostbolt(Rank 1) ``` Wand that doesn't switch off if you press it twice (ForeverDB and Kami Labs): ``` #showtooltip Shoot /cast !Shoot ``` ### Buffs, curses and conjuring Arcane Intellect on the friend under your mouse, a friendly target or yourself; Alt forces it onto you (Kami Labs): ``` #showtooltip Arcane Intellect /cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Arcane Intellect ``` Remove Lesser Curse, which also clears Banes in Forever, on your mouseover, friendly target or yourself (ForeverDB): ``` #showtooltip Remove Lesser Curse /cast [@mouseover,help,nodead][help,nodead][@player] Remove Lesser Curse ``` Amplify Magic on a friend, or Dampen Magic with Shift (ForeverDB): ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift] Dampen Magic; [@mouseover,help,nodead][] Amplify Magic ``` Ice Armor, with Mage Armor on Shift and Frost Armor on Ctrl (Kami Labs): ``` #showtooltip Ice Armor /cast [mod:shift] Mage Armor; [mod:ctrl] Frost Armor; Ice Armor ``` Conjure water, food with Shift, or a Mana Agate with Ctrl (ForeverDB): ``` #showtooltip /cast [mod:shift] Conjure Food; [mod:ctrl] Conjure Mana Agate; Conjure Water ``` Use your Mana Agate, or the best mana potion in your bags with Shift (ForeverDB): ``` #showtooltip /use [nomod] Mana Agate /use [mod:shift] Mana Potion /use [mod:shift] Lesser Mana Potion /use [mod:shift] Minor Mana Potion ``` ForeverDB notes that in the client a mana gem shares its 2 minute cooldown with Warlock Healthstones. ### Travel Every Alliance teleport on one key: Stormwind, Ironforge on Shift, Darnassus on Alt, Dalaran on Ctrl (ForeverDB): ``` #showtooltip /cast [mod:alt] Teleport: Darnassus; [mod:shift] Teleport: Ironforge; [mod:ctrl] Teleport: Dalaran; Teleport: Stormwind ``` Every Horde teleport on one key: Orgrimmar, Undercity on Shift, Thunder Bluff on Alt (ForeverDB): ``` #showtooltip /cast [mod:alt] Teleport: Thunder Bluff; [mod:shift] Teleport: Undercity; Teleport: Orgrimmar ``` Alliance portals on one key, from level 40 (Kami Labs): ``` #showtooltip Portal: Stormwind /cast [mod:shift] Portal: Ironforge; [mod:ctrl] Portal: Darnassus; Portal: Stormwind ``` Horde portals on one key, from level 40 (Kami Labs): ``` #showtooltip Portal: Orgrimmar /cast [mod:shift] Portal: Undercity; [mod:ctrl] Portal: Thunder Bluff; Portal: Orgrimmar ``` ### Where the sources differ - **Teleport: Dalaran:** Kami Labs puts it in its Horde teleport macro too, but ForeverDB says the client teaches it only to Alliance Mages, at level 50. - **Rank spelling:** ForeverDB writes rank macros the way the spellbook pastes them, as `Frostbolt(Rank 1)` with no space. Wowhead's guide shows a space before the bracket. Shift-click the spell into the macro window rather than typing it. - **Mana gems:** Kami Labs offers a macro that tries every gem from Mana Ruby down to Mana Agate, flagged "to confirm in-game"; only Mana Agate exists below level 38. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Mage macros](https://foreverdb.net/class/Mage/macros): 19 macros with how to use each and the level it needs - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): a copy-to-clipboard tool with English and French spell names - [Kami Labs: 240 macros for nine classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the rank trap and how the tool works - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): macro syntax and the highest-rank trick ### Warlock (specs: Affliction, Demonology, Destruction) Page: https://faresbn.github.io/Tazdingo/classes/warlock/ #### Warlock: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warlock/ Summary: The Warlock in WoW Forever: gear, demons, Soul Shards, the split between Curses and Banes, what else Forever changed, and which spec the guides suggest for levelling. ## Cheatsheet - **Pick a spec:** Affliction for mixed solo questing (ForeverDB's and Icy Veins' levelling pick); Demonology when surviving pulls is the problem; Destruction for direct casts and dungeons, though Wowhead calls it the slowest solo ([ForeverDB](https://foreverdb.net/guide/leveling-warlock)). - **Key levels:** 1 Imp · 10 Voidwalker · 20 Succubus or Incubus · 30 Felhunter, Soul Link and [Bane of Havoc](https://foreverdb.net/spell/1225228) · 36 Spell Lock · 40 Felsteed and Incinerate. - **New in Forever:** Agony and Doom are now Banes, so a Bane and a Curse share a target, and Curse of the Elements covers every school. DoTs can crit, Life Tap scales with Spirit, demons scale with your stats, and Firestone and Spellstone are weapon imbues ([Blizzard](https://worldofwarcraft.com/en-us/news/24310968)). - **Professions:** Tailoring and Enchanting are the usual pair, with First Aid for bandages after a Life Tap (Icy Veins, [ForeverDB](https://foreverdb.net/guide/leveling-warlock)). - **Race:** since [26 October](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7), Orc Command gives 5% more pet damage, not 5% total damage: it helps pet-heavy builds without making Orc the automatic winner. Troll casting speed suits direct casts more than DoTs. Human Spirit is now 10% and Ruthless 1%. - **Watch out:** guides disagree on racials (Eureka! 50% or 10%, Touch of the Grave 10% or 30%). Malediction is now Grim Reach, a range talent ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). The client doesn't confirm which spells cost shards, so keep a few spare; the character sheet shows demon stats wrongly. ## What the guides say ### Race choice after the 26 October changes [Blizzard's 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) remove Savage and restore **Command: 5% more Hunter/Warlock pet damage**. This is not 5% more total character damage. It strengthens the case for Orc in pet-heavy builds; it does not by itself prove Orc beats Troll in every encounter. [Wowhead's updated overview](https://www.wowhead.com/forever/guide/classes/warlock/demonology/overview-pve-dps) makes the same pet-versus-cast-time distinction. Troll casting speed is more relevant to repeated direct casts than to DoT ticks, and Beast Slaying is target-specific. Compare the intended build and target before choosing a numerical winner. Older race tables also miss Human Spirit at 10% and Ruthless at 1%; the official notes take precedence. ### Tazdingo recommendation **Start with Affliction for mixed solo questing; choose Demonology when surviving pulls is the limiting factor.** [Wowhead's level-30 account](https://www.wowhead.com/forever/guide/classes/warlock/affliction/level-30-dps-overview) supports drain-tanking, while [ForeverDB's older levelling guide](https://foreverdb.net/guide/leveling-warlock) favours a Voidwalker. These fit different needs: a damage pet kills faster when your drains can sustain you; a tank pet buys safety when they cannot. **Destruction is a reasonable dungeon or direct-casting choice, not our default solo-speed recommendation.** A fast kill is not the same as a fast levelling session once recovery and pet management count. These recommendations draw on level-30 guides; level-60 presets below are candidates to compare, not measured launch rankings. ### How Forever changed the Warlock From Blizzard's [Rogue and Warlock deep dive](https://worldofwarcraft.com/en-us/news/24310968) and the beta client: - **Banes and Curses.** [Bane of Agony](https://foreverdb.net/spell/980) and Bane of Doom are no longer Curses. Each Warlock can keep one Bane and one Curse on a target, so your damage over time no longer competes with the raid's [Curse of the Elements](https://foreverdb.net/spell/440892), which now covers every magic school. Curse of Shadows is gone. - **Stones.** Firestone (Fire damage and crit) and Spellstone (Shadow damage and spell haste) become weapon imbues that stack with Wizard Oil. - **Life Tap and Drain Soul.** Life Tap scales with Spirit. Drain Soul has a rising chance to give a Soul Shard on each tick and always gives one when a mob dies during the channel. - **Pets.** Demons scale from your stats. Stay is replaced by "Move To", which sends your demon to a spot up to 100 yards away (Icy Veins, Wowhead). Wowhead says demons take 50% less damage from boss AoE. - **Crits.** Damage over time spells can now crit (Wowhead, Icy Veins), and talents such as Pandemic and Malevolence build on it. - **Spell power.** Shadow Bolt rank 1 takes 0.486 of your spell power in the client, up from 0.14 in Classic, and Corruption and Immolate gained similarly ([ForeverDB](https://foreverdb.net/guide/leveling-warlock)). - **Talent tree.** Soul Link drops to the 21-point slot, Conflagrate to the 16-point slot, and Ruin becomes a 5-point row 3 talent that Blizzard says is meant to be easier for Demonology and hybrid builds to reach. Late changes on 16 October renamed Malediction to Grim Reach, now a range talent ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). ### Soul Shards [Icy Veins](https://www.icy-veins.com/wow-forever/warlock-class-overview) says Soul Shards now count as reagents, with a dedicated reagent bag slot for your shard bag. They still don't stack. Its guides list them for summoning demons (the Imp costs only mana), Healthstones, Soulstones, Ritual of Summoning and Shadowburn. [Shadowburn](https://foreverdb.net/spell/17877) refunds its shard if the target dies within 8 seconds, up from 5 in Classic. Decimation lets Soul Fire skip the shard for 10 seconds on low-health targets. ForeverDB adds a caution: the client's tooltips don't list reagents, so which spells consume shards isn't confirmed from the files. It suggests keeping a few spare by finishing mobs with Drain Soul now and then. The WoWSims presets assume 32 shards, a full Felcloth Bag. ### Demons | Demon | From | What it's for | |---|---|---| | Imp | Level 1 | Ranged Firebolt, Blood Pact for party Stamina and Fire Shield on the tank. Fragile and short of mana; the usual group pet | | Voidwalker | Level 10 | The tank pet: Torment, a Sacrifice shield, Consume Shadows to heal. Most levelling builds use it; Icy Veins says its threat can rival a real tank | | Succubus or Incubus | Level 20 | Melee damage with Lash of Pain, and Seduction from 26. Icy Veins measured it at roughly a fifth to a quarter of total damage in the beta | | Felhunter | Level 30 | Devour Magic at 30 and Spell Lock at 36, bought as a Grimoire. The anti-caster pet | Demon abilities come from Grimoires sold by the Demon Trainer, which Icy Veins says makes Warlocks spend more gold than most classes. Summons take 10 seconds in the client, so summon between fights (ForeverDB). [Demonic Sacrifice](https://foreverdb.net/spell/18788) now lasts 2 hours: Imp gives 15% Shadow damage, Voidwalker restores 2% mana every 4 seconds, Succubus or Incubus gives 15% Fire damage and Felhunter restores 3% health every 4 seconds. Demonic Pact keeps that buff while a different demon is out. ### Choosing a spec | Spec | Playstyle | Levelling verdict | |---|---|---| | Affliction | DoTs and drains, little downtime | ForeverDB's first pick; Icy Veins calls it a top-tier leveller; Wowhead pulls two mobs at once and Fears one | | Demonology | Your demon does much of the damage; Soul Link from 30 | ForeverDB suggests it if you die a lot; Wowhead says it plays like a weaker Affliction until Demonic Brand at 25 | | Destruction | Direct hits and burst, Incinerate at 40 | ForeverDB says it has the most personal damage at 20; Wowhead calls it the slowest solo but strong in dungeons | Shared levelling advice: keep the Voidwalker out from 10 for solo play and bring the Imp to dungeons ([ForeverDB](https://foreverdb.net/guide/leveling-warlock)). Life Tap for mana, Drain Life for health, and expect to eat more than you drink. Use Curse of Weakness solo against melee mobs and Curse of the Elements in groups. Tailoring and Enchanting are the usual professions, with First Aid for bandages after a Life Tap (Icy Veins, ForeverDB). ### What the simulators assume at 60 WoWSims Forever ships five Warlock builds at 60: two Affliction (Shadow Bolt with Ruin, or Wrack), two Demonology (Fire or Shadow) and one Destruction. All of them mix trees, and all default to Curse of the Elements ([presets](https://github.com/wowsims/forever/blob/master/ui/specs/warlock/dps/presets.ts)). Read them as projections: the beta stopped at 30. ### Where the guides disagree - **Spirit:** Icy Veins calls it important now that Life Tap scales with it; Wowhead's Affliction overview says it does little beyond a slightly bigger Life Tap. - **Felsteed:** Wowhead lists it as a trainer spell at 40; Icy Veins calls it a class quest at 40. - **Racials:** Icy Veins' Warlock pages say Eureka! cuts mana costs by 50%, while Wowhead and ForeverDB say 10%. Icy Veins gives Touch of the Grave a 10% chance; Wowhead gives 30% with a 25 second cooldown. Shatter Curse's magic damage reduction is 15% in Icy Veins and 5% in Wowhead's tooltip. - **Pet scaling:** Blizzard and Icy Veins say demons scale with your stats; ForeverDB notes the client doesn't show how much of your gear carries over, and the character sheet shows demon stats wrongly for now. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.com/en-us/news/24310968): the official list of Warlock changes, as of 7 October - [Icy Veins: Warlock class overview](https://www.icy-veins.com/wow-forever/warlock-class-overview): Soul Shards, demons, Banes and racials - [ForeverDB: Levelling a Warlock to 30](https://foreverdb.net/guide/leveling-warlock): spells by level, which demon when, and class quests - [ForeverDB: Warlock builds](https://foreverdb.net/class/Warlock/builds): every published build at 20 and 30, point by point - [ForeverDB: Build 1.60.1.70425 changes](https://foreverdb.net/article/build-1-60-1-70425-game-files): the late Warlock talent changes - [Wowhead: Affliction Warlock overview](https://www.wowhead.com/forever/guide/classes/warlock/affliction/overview-pve-dps): a table of changed abilities and race notes - [Wowhead: Destruction Warlock levelling](https://www.wowhead.com/forever/guide/classes/warlock/destruction/dps-leveling-tips): why Destruction is slower solo - [WoWSims Forever: Warlock presets](https://github.com/wowsims/forever/blob/master/ui/specs/warlock/dps/presets.ts): the simulator's default demons, curse and consumables #### Affliction Warlock Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warlock/affliction/ Summary: How Affliction Warlock plays in WoW Forever: levelling talents by level, the DoT rotation from the guides and simulators, the Shadow Bolt or Wrack question at 60, gear and open questions. ## Cheatsheet - **Pick it for:** low-downtime solo questing with DoTs, drains and Life Tap, and cleave on several targets; slow on short fights. - **Levelling build:** at 30, Icy Veins' calculator takes Suppression 4, Improved Corruption 5, Grim Reach 2, Improved Bane of Agony 2, Improved Life Tap 2, Nightfall 2, Pandemic 3 and Siphon Life ([Icy Veins](https://www.icy-veins.com/wow-forever/affliction-warlock-leveling)). Wowhead takes Improved Corruption first and drain talents late for drain-tanking. - **Build at 60:** projection only: "SM/Ruin" (31 Affliction, 20 Destruction, Shadow Bolt filler) or "Wrack" (33/18, channelled), in both Wowhead and WoWSims ([WoWSims](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds)). Wowhead previously rated SM/Ruin strongest; a current gap isn't established. - **Priority:** at 30 ([Icy Veins](https://www.icy-veins.com/wow-forever/affliction-warlock-ranged-dps-pve-guide)): demon in, Curse, Bane of Agony and Siphon Life only on mobs that will live, instant Corruption, then Drain Life for health or Shadow Bolt on Shadow Trance; stop once DoTs will finish the job. Wowhead keeps three Affliction effects up before draining. - **Stats:** spell power and Shadow damage, hit ([Suppression](https://foreverdb.net/spell/18174) ranks to suit target level and gear), crit (DoTs can crit), Spirit for Life Tap, then Intellect and Stamina. Wowhead and Icy Veins: haste doesn't speed DoTs or drains. - **Key levels:** 14–18 instant Corruption (Icy Veins order) · 28 Firestone · 30 Siphon Life · 36 Spellstone (Icy Veins) · 41 Demonic Sacrifice of the Felhunter (Icy Veins) · 51 [Wrack](https://foreverdb.net/spell/1316697). - **Gear and consumables:** ForeverDB's lists put [Staff of the Shade](https://foreverdb.net/item/2549) (Razorfen Kraul) top at 30; Icy Veins adds Shadow Circlet (Tailoring) and Staff of Soran'ruk from the level 20 Warlock quest. Firestone's crit helps DoTs. Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+5.2%). - **Watch out:** Malediction is now Grim Reach, a range talent, though Icy Veins' introduction and ForeverDB's group build still describe the old bonus ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). Don't refresh a DoT before it runs out. Bane of Doom belongs to level-60 lists, not levelling. ## What the guides say ### Tazdingo recommendation **Use instant Corruption and a sustain-focused Affliction path for ordinary questing; shorten the setup on fast dungeon trash.** [Wowhead's level-30 guide](https://www.wowhead.com/forever/guide/classes/warlock/affliction/level-30-dps-overview) supports Drain Life when its healing matters. [Icy Veins](https://www.icy-veins.com/wow-forever/affliction-warlock-ranged-dps-pve-guide) explicitly notes that short pulls can die before DoTs repay their setup. In that case, fewer DoTs and more direct casts can be the better use of a global cooldown. **Keep the damage pet when you can sustain the incoming damage; use the Voidwalker when you cannot.** Imp, Sayaad and Voidwalker recommendations answer different questions about damage, party utility and safety. A simulator choosing one pet does not settle the other questions. Treat Shadow Bolt/Ruin and Wrack as separate level-60 candidates: choose a filler that fits your goal, then compare the same gear, buffs, targets and fight length. ### Talents by level | Level | Icy Veins levelling order | ForeverDB levelling build | |---|---|---| | 10–13 | Suppression 4 | Improved Corruption 5, Improved Life Tap 2, Improved Drains 3 and Fel Concentration 1 by 20 | | 14–18 | Improved Corruption 5 | | | 19–22 | Grim Reach 2, Improved Bane of Agony 2 | | | 23–26 | Improved Life Tap 2, Nightfall 2 | By 30, adds Soul Harvest 2, Fel Concentration to 3, Amplify Curse, Improved Bane of Agony 2, Nightfall 2 and Siphon Life | | 27–30 | Pandemic 3, Siphon Life at 30 | | | 31–41 | Demonology: Demonic Embrace 5, Demonic Aegis 2, Fel Vitality 3, Demonic Sacrifice at 41 | (stops at 30) | | 42–60 | Malevolence 5, Shadow Mastery 5, Wrack at 51, then Improved Drains 3, Soul Siphon 3, Fel Concentration 2 | | The Icy Veins order comes from its [levelling calculator](https://www.icy-veins.com/wow-forever/affliction-warlock-leveling). It finishes at 40 Affliction and 11 Demonology, and recommends sacrificing a Felhunter at 41 for steady healing. ForeverDB's [build](https://foreverdb.net/guide/leveling-warlock) was published before the 16 October build. Wowhead's [levelling guide](https://www.wowhead.com/forever/guide/classes/warlock/affliction/dps-leveling-tips), updated 26 October, takes Improved Corruption first, then Suppression, borrows Unholy Power and Demonic Energies from Demonology before 20, and adds the drain talents in your late 20s for drain-tanking at 30. It takes Siphon Life late on purpose, because rank 1 is weak. Icy Veins' dungeon build at 30 takes Suppression 4, Improved Corruption 5, Grim Reach 2, Improved Bane of Agony 2, Improved Life Tap 2, Nightfall 2, Pandemic 3 and Siphon Life, then Malevolence with Legacy bonus points. ### Level 60 builds (projections) Wowhead's [talent builds page](https://www.wowhead.com/forever/guide/classes/warlock/affliction/talent-builds-pve-dps), updated 26 October, previously rated **SM Ruin** strongest; that build page could not be rechecked in this review. Shadow Bolt is the filler, and the core is Bane 5, Improved Shadow Bolt 5, Shadow Mastery 5, Agonizing Flames 3, Ruin 5, Malevolence 5, Pandemic 3 and Improved Corruption 5. Suppression stays until your gear reaches the 17% hit cap against bosses. The **Wrack** build was another listed option for players who prefer channelling; a current numerical difference is not established here. For dungeons, it moves the third rank of Cataclysm into Shadowburn for an instant on the move. WoWSims carries the same two: "SM/Ruin" at 31 Affliction and 20 Destruction, and "Aff (Wrack)" at 33 and 18 ([builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds)). Both keep a Succubus out and use Curse of the Elements. ### Rotation **Levelling and dungeons at 30** ([Icy Veins](https://www.icy-veins.com/wow-forever/affliction-warlock-ranged-dps-pve-guide)): 1. Send your demon in first. 2. Curse the target: Curse of the Elements or Curse of Recklessness on bosses, depending on your group. 3. Pre-cast Immolate if you aren't fighting for tags. 4. Bane of Agony if the mob will live long enough for its slow build-up. 5. Siphon Life if it will live 20 seconds or more. 6. Instant Corruption. 7. Drain Life when you need health; Shadow Bolt on Shadow Trance procs; wand low mobs. 8. Drain Soul to finish when you need shards. 9. Stop spending once your DoTs will finish the job, and Life Tap when it's safe. Don't refresh a DoT before it runs out. Wowhead adds that Soul Siphon boosts your drains for each Affliction effect, so keep three on the target before draining: Corruption, Siphon Life and a Bane or Curse. Use Amplify Curse on Bane of Agony in short fights. **Simulators:** ForeverDB's own simulator at 30 keeps Curse of the Elements, Bane of Agony, Corruption and Siphon Life up, fills with Shadow Bolt and Life Taps below 35% mana. It found a small gain from dropping Immolate and a 10% loss without the Imp ([ForeverDB PvE](https://foreverdb.net/class/Warlock/pve)). WoWSims at 60: 1. **SM/Ruin:** keep your Curse up; Bane of Doom on fights longer than a minute, otherwise Amplify Curse into Bane of Agony; Shadow Bolt on Shadow Trance. Spread Agony, Corruption, Siphon Life and Immolate when each is worth more than a Shadow Bolt; Life Tap under 30% mana; Shadow Bolt filler. 2. **Aff (Wrack):** apply Amplify Curse with Bane of Agony, then Corruption, Siphon Life, your Curse and Immolate. Shadow Bolt to keep Improved Shadow Bolt's debuff up and on Shadow Trance. Channel Wrack when every DoT has at least 4 seconds left; otherwise Shadow Bolt. These are different contexts: the level-30 drain-tanking guide uses Drain Life for sustain, SM/Ruin uses Shadow Bolt, and Wrack is a separate channelled build. The presence of Bane of Doom in a level-60 list does not make that list applicable while levelling to 30. ### Gear and consumables - **Key items at 30** (Icy Veins): Shadow Circlet (Tailoring), Scorn's Icy Choker, Fairywing Mantle, Necrology Robes or Tree Bark Jacket, Belt of Arugal, Gaze Dreamer Pants, Dark Horde Band, Hydrocane, and [Staff of Soran'ruk](https://foreverdb.net/item/15109) from the level 20 Warlock quest. ForeverDB's lists put [Staff of the Shade](https://foreverdb.net/item/2549) from Razorfen Kraul at the top for Affliction at 30. - **Weapon stones:** Firestone from 28 adds spell crit, which helps your DoTs. Icy Veins' levelling page switches to Spellstone at 36 for its Shadow damage and haste. - **Consumables** (Icy Veins): Lesser Arcane Elixir (15 spell power), Elixir of Lesser Spirit, Lesser Mageblood Elixir, Lesser Troll's Blood Elixir and Lesser Spellblasting Potion. ForeverDB's simulator rates Lesser Arcane Elixir best at 30 (+5.2%) and Blessing of Wisdom as the best party buff. - **Campfires** (Icy Veins): Skinning's Camp Chair gives 2% crit, Tailoring's banner Spirit, Herbalism Intellect, Alchemy mana regeneration, Fishing 8% stats and Leatherworking rested experience. ### Where the guides disagree or aren't sure - **Which demon:** Icy Veins and WoWSims keep a Succubus out for damage; ForeverDB's simulator keeps the Imp. - **Immolate:** Icy Veins pre-casts it; ForeverDB's simulator did slightly better without it at 30. - **Malediction:** Icy Veins' introduction and ForeverDB's group build still describe Malediction's periodic damage bonus. The 16 October client renamed it Grim Reach and made it a range talent ([ForeverDB](https://foreverdb.net/article/build-1-60-1-70425-game-files)). - **Suppression:** choose ranks for the target level and the hit already on your gear. Wowhead's level-30 guide and Icy Veins' main build both show four ranks, while older group lists show five. The Icy Veins stat paragraph also says three, conflicting with its own four-rank build; use the actual selected talents rather than that paragraph. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Affliction Warlock levelling](https://www.icy-veins.com/wow-forever/affliction-warlock-leveling): the 1–60 talent order, Soul Shards and pet control - [Wowhead: Affliction talent builds](https://www.wowhead.com/forever/guide/classes/warlock/affliction/talent-builds-pve-dps): SM Ruin against Wrack, plus dungeon and PvP builds - [Wowhead: Affliction levelling](https://www.wowhead.com/forever/guide/classes/warlock/affliction/dps-leveling-tips): levelling talents and which spell ranks to train - [ForeverDB: Warlock PvE guide](https://foreverdb.net/class/Warlock/pve): dungeon role, stats and simulator results - [ForeverDB: Levelling a Warlock to 30](https://foreverdb.net/guide/leveling-warlock): published builds at 20 and 30 - [ForeverDB: Warlock builds](https://foreverdb.net/class/Warlock/builds): levelling, group and PvP builds explained point by point - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.com/en-us/news/24310968): Wrack, Pandemic and Soul Siphon as designed - [WoWSims Forever: Warlock builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds): SM/Ruin and Wrack at 60 #### Demonology Warlock Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warlock/demonology/ Summary: How Demonology Warlock plays in WoW Forever: demon-first levelling talents, Demonic Brand and Soul Link, the Fire or Shadow Demonic Pact builds at 60, rotations, gear and open questions. ## Cheatsheet - **Pick it for:** forgiving, pet-centred levelling with Soul Link's extra safety, especially if you die a lot; it suffers whenever the demon dies. - **Levelling build:** at 30, Icy Veins' calculator takes Unholy Power 5, Demonic Energies 2, Fel Vitality 3, Improved Voidwalker 3, Master Summoner 2, Demonic Brand 3, Demonic Sacrifice, Fel Domination and Soul Link ([Icy Veins](https://www.icy-veins.com/wow-forever/demonology-warlock-leveling)). ForeverDB's Voidwalker build predates 16 October; Wowhead puts every early point into the demon. - **Build at 60:** projection only: Wowhead and WoWSims run 2/31/18 with Demonic Pact and Ruin, as Fire (Imp out, Searing Pain filler) or Shadow (Sayaad out, Shadow Bolt filler). Wowhead: Shadow for fights under a minute, Fire for long fights, adds and dungeons ([Wowhead](https://www.wowhead.com/forever/guide/classes/warlock/demonology/talent-builds-pve-dps)). - **Priority:** at 30 ([Icy Veins](https://www.icy-veins.com/wow-forever/demonology-warlock-ranged-dps-pve-guide)): demon in with Soul Link, Curse, Immolate, Bane of Agony on mobs that will live, Corruption; Drain Life or a Healthstone for health, Life Tap when safe. From 25, Searing Pain keeps [Demonic Brand](https://foreverdb.net/spell/1293695) on the demon's target. - **Stats:** Icy Veins: spell power (it also heals the demon through Demonic Energies), hit (its build has no Suppression), Intellect, crit and Spirit. ForeverDB says the client doesn't show how much of your gear the demon inherits ([ForeverDB](https://foreverdb.net/class/Warlock/pve)). - **Key levels:** 25 Demonic Brand · 28 Firestone · 30 [Soul Link](https://foreverdb.net/spell/19028) · 40 [Demonic Pact](https://foreverdb.net/spell/425464) (sacrifice one demon, keep another out). - **Gear and consumables:** [Staff of Soran'ruk](https://foreverdb.net/item/15109) tops ForeverDB's Demonology list at 30; Icy Veins shares the Affliction list (Shadow Circlet, Belt of Arugal, Gaze Dreamer Pants). ForeverDB's simulator rates Lesser Arcane Elixir best at 30 (+4.6%) and loses 17.5% without the Imp. - **Watch out:** Demonic Sacrifice with another demon out needs Demonic Pact at 40; don't plan it earlier. The guides split on the demon: Icy Veins uses the Succubus, ForeverDB the Voidwalker solo and the Imp in groups. Wowhead says Demonic Brand rank 3 adds little. ## What the guides say ### Tazdingo recommendation **Choose Demonology for a forgiving pet-centred levelling plan, and keep the demon alive before adding rotation complexity.** [Wowhead's current overview](https://www.wowhead.com/forever/guide/classes/warlock/demonology/overview-pve-dps) supports that role and distinguishes its Fire and Shadow fillers. A Voidwalker recommendation is about safety; a Sayaad or Imp recommendation is usually about damage or group support. They are not a single universal pet ranking. **The cost is dependence on a living, attacking pet.** Pet movement, healing and resummoning can erase a paper damage advantage. Demonic Sacrifice plus another active demon requires Demonic Pact; do not apply that level-40 interaction to an early levelling build. At 60, compare Fire and Shadow using the intended encounter instead of treating the preset's school bonus as a measured gain to total damage. ### Talents by level | Level | Icy Veins levelling order | ForeverDB levelling build | |---|---|---| | 10–14 | Unholy Power 5 | Demonic Embrace 5, Improved Voidwalker 3, Demonic Energies 2, Master Summoner 1 by 20 | | 15–19 | Demonic Energies 2, Fel Vitality 3 | | | 20–24 | Improved Voidwalker 3, Master Summoner 2 | By 30, adds Improved Health Funnel 1, Fel Vitality 3, Demonic Aegis 2, Demonic Sacrifice, Master Summoner to 2, Fel Domination and Soul Link | | 25–27 | Demonic Brand 3 | | | 28–30 | Demonic Sacrifice, Fel Domination, Soul Link at 30 | | | 31–40 | Demonic Knowledge 3, Demonic Aegis 1, Master Demonologist 5, Demonic Pact at 40 | (stops at 30) | | 41–60 | Affliction: Suppression 4, Improved Corruption 5, Improved Life Tap 2, Improved Bane of Agony 2, Amplify Curse, Pandemic 3, Nightfall 2, Curse of Exhaustion | | The Icy Veins order comes from its [levelling calculator](https://www.icy-veins.com/wow-forever/demonology-warlock-leveling) and ends at 31 Demonology and 20 Affliction. Once you have Demonic Pact, it sacrifices a Felhunter for healing while questing, or the Imp for 15% Shadow damage in dungeons, and keeps a Succubus or Voidwalker out. ForeverDB's [build](https://foreverdb.net/guide/leveling-warlock) is a Voidwalker build published before 16 October; ForeverDB also lists an Imp build for groups. Wowhead's [levelling guide](https://www.wowhead.com/forever/guide/classes/warlock/demonology/dps-leveling-tips) puts every early point into the demon, takes Demonic Brand at 25–27 in one go and spends the last 20 points in Affliction. If you want instant Corruption early, it suggests taking it at 10–14 and respeccing at 25. Icy Veins' dungeon build at 30 takes Unholy Power 5, Fel Vitality 3, Demonic Energies 2, Improved Sayaad 3, Demonic Sacrifice, Master Summoner 2, Fel Domination, Demonic Brand 3 and Soul Link, then Demonic Knowledge with Legacy bonus points. ### Level 60 builds (projections) Wowhead's [talent builds page](https://www.wowhead.com/forever/guide/classes/warlock/demonology/talent-builds-pve-dps) uses a 2/31/18 split with Demonic Pact and Ruin in two forms: - **Fire:** keep the Imp out and sacrifice the Sayaad (Succubus or Incubus). Searing Pain is the filler, a Major Firestone the weapon stone, and Soul Fire fills the execute phase through Decimation. - **Shadow:** keep the Sayaad out and sacrifice the Imp, with Shadow Bolt as the filler. Wowhead works out the bonus at about 30% more Shadow damage from Demonic Sacrifice, Soul Link and Master Demonologist together. The two are close on one target. Wowhead puts Shadow ahead on fights of a minute or less and Fire slightly ahead on long fights and with adds, because Rain of Fire and Hellfire are Fire spells. Fire is its dungeon choice. WoWSims carries the same pair, "Demo (Fire Brand)" and "Demo (Shadow Brand)", both 2/31/18 ([builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds)). ### Rotation **Levelling and dungeons at 30** ([Icy Veins](https://www.icy-veins.com/wow-forever/demonology-warlock-ranged-dps-pve-guide)): 1. Have your demon out and Soul Link active. 2. Send the demon in, then Curse the target. 3. Pre-cast Immolate if you can. 4. Bane of Agony on mobs that will live, then Corruption even without the instant-cast talent. 5. Drain Life or a Healthstone for health; wand low mobs; Drain Soul when you need shards. 6. Life Tap when safe. With Demonic Energies it refills your demon's mana too. Icy Veins' levelling page adds the Demonic Brand loop from 25: Searing Pain on your demon's target so its next six attacks hit harder, refreshed when those attacks are used or the brand runs out. Use Health Funnel when Demonic Energies can't keep your demon healthy. **Simulators:** ForeverDB's own simulator at 30 keeps the Imp out (17.5% less damage without it), maintains Curse of the Elements, Bane of Agony, Corruption and Immolate, and fills with Shadow Bolt ([ForeverDB PvE](https://foreverdb.net/class/Warlock/pve)). WoWSims at 60, Fire Brand: 1. Pre-cast Soul Fire and Immolate, and send the pet in. 2. Keep your Curse up; Bane of Doom on fights longer than a minute. 3. Searing Pain whenever Demonic Brand is missing or under 2.5 seconds. 4. Immolate, Bane of Agony and Corruption when each is worth more than a filler cast. 5. Soul Fire while Decimation is active; Death Coil in the last 5 seconds. 6. Life Tap under 30% mana; Searing Pain filler. The Shadow Brand list is the same with Shadow Bolt as pre-cast and filler, plus Shadow Bolt to keep Improved Shadow Bolt's debuff up. Both match the guides' brand-and-DoT loop, with Bane of Doom and Soul Fire added above level 30. ### Gear and consumables - **Key items at 30** (Icy Veins): the same list as Affliction, including Shadow Circlet (Tailoring), Belt of Arugal, Gaze Dreamer Pants, Dark Horde Band and [Staff of Soran'ruk](https://foreverdb.net/item/15109), which tops ForeverDB's Demonology list at 30. - **Stats:** Icy Veins notes that spell damage also heals your demon through Demonic Energies, and that its build has no hit from Suppression. - **Consumables:** Lesser Arcane Elixir, Elixir of Lesser Spirit, Lesser Mageblood Elixir and Lesser Spellblasting Potion (Icy Veins). ForeverDB's simulator rates Lesser Arcane Elixir best at 30 (+4.6%). Firestone from 28 adds spell crit. ### Where the guides disagree or aren't sure - **Which demon:** Icy Veins uses the Succubus at 30, ForeverDB's levelling build the Voidwalker and its group build the Imp. - **Improved Sayaad:** Icy Veins calls it optional because most Succubus damage comes from auto attacks; Wowhead notes it only boosts Lash of Pain. - **Demonic Brand rank 3:** Wowhead says it adds little, because spamming Searing Pain keeps the brand up anyway. - **Pet scaling:** ForeverDB says the client doesn't show how much of your gear carries over to the demon. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Demonology Warlock levelling](https://www.icy-veins.com/wow-forever/demonology-warlock-leveling): the 1–60 talent order and the Demonic Pact setup - [Wowhead: Demonology talent builds](https://www.wowhead.com/forever/guide/classes/warlock/demonology/talent-builds-pve-dps): Fire against Shadow at 60, plus PvP builds - [Wowhead: Demonology levelling](https://www.wowhead.com/forever/guide/classes/warlock/demonology/dps-leveling-tips): demon-first levelling talents - [ForeverDB: Warlock PvE guide](https://foreverdb.net/class/Warlock/pve): the Imp group build and simulator results - [ForeverDB: Warlock builds](https://foreverdb.net/class/Warlock/builds): Voidwalker, Imp and Soul Link builds point by point - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.com/en-us/news/24310968): Demonic Pact, Demonic Brand and Decimation as designed - [WoWSims Forever: Warlock builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds): the two Demonology builds at 60 #### Destruction Warlock Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/warlock/destruction/ Summary: How Destruction Warlock plays in WoW Forever: Immolate, Conflagrate and Shadowburn, Bane of Havoc and Incinerate, with talents by level, rotations from the guides and simulators, gear and open questions. ## Cheatsheet - **Pick it for:** direct casts, burst from two instants and dungeon AoE; Affliction stays the solo-sustain default, as Wowhead finds Destruction slowest solo. - **Levelling build:** solo, Wowhead spends 16 points in Destruction (Bane, Cataclysm, Aftermath, Shadowburn, Molten Skin, Conflagrate), then Unholy Power, Demonic Energies and Affliction's drains ([Wowhead](https://www.wowhead.com/forever/guide/classes/warlock/destruction/dps-leveling-tips)). Icy Veins' calculator takes Aftermath and Destructive Reach early; its level 30 dungeon build adds Ruin 5 and Bane of Havoc. - **Build at 60:** projection only: WoWSims' "Destro" is 18 Affliction and 33 Destruction with a Succubus out ([WoWSims](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds)). Wowhead's Sayaad, Imp and Demonic Sacrifice builds are candidates; their current order isn't established. - **Priority:** at 30 ([Icy Veins](https://www.icy-veins.com/wow-forever/destruction-warlock-ranged-dps-pve-guide)): Curse, Shadow Bolt then Immolate so both land together, Shadow Bolt or wand filler, Conflagrate near Immolate's end, Shadowburn to finish. From 39 (Shadow and Flame 5/5), Conflagrate and Shadowburn go on cooldown; Incinerate fills from 40. Bane of Havoc on a second target. - **Stats:** Icy Veins: spell power for the school you cast (Fire damage won't help Shadow Bolt), hit to suit the target and any Suppression, haste (not for DoTs), crit boosted by Ruin, then Spirit and Intellect ([Icy Veins](https://www.icy-veins.com/wow-forever/destruction-warlock-ranged-dps-pve-guide)). - **Key levels:** 20 Shadowburn · 25 [Conflagrate](https://foreverdb.net/spell/1293817) · 28 Firestone · 30 [Bane of Havoc](https://foreverdb.net/spell/1225228) in dungeon builds (about 34 in Icy Veins' levelling order) · 39 Shadow and Flame 5/5 · 40 [Incinerate](https://foreverdb.net/spell/412758). - **Gear and consumables:** [Staff of Soran'ruk](https://foreverdb.net/item/15109) tops ForeverDB's Destruction list at 30; Firestone from 28 adds spell crit and Fire damage (Wowhead lists a Major Firestone at 60). Lesser Arcane Elixir tops ForeverDB's simulator at 30 (+5.2%). - **Watch out:** until Shadow and Flame is maxed, Conflagrate eats your Immolate. Let the tank establish threat before Rain of Fire or Hellfire, which also costs health; Searing Pain draws high threat. ForeverDB's one-target simulation found Conflagrate a small loss at 30; that doesn't make it bad ([ForeverDB](https://foreverdb.net/class/Warlock/pve)). ## What the guides say ### Tazdingo recommendation **Choose Destruction when you want direct casts, burst and dungeon AoE; keep Affliction as the default comparison for solo sustain.** [Icy Veins' level-30 guide](https://www.icy-veins.com/wow-forever/destruction-warlock-ranged-dps-pve-guide) supports delaying Conflagrate until late in Immolate at that level. [Wowhead's current overview](https://www.wowhead.com/forever/guide/classes/warlock/destruction/overview-pve-dps) describes a different loop once Shadow and Flame prevents Immolate consumption. The talent breakpoint explains the apparent disagreement. **On packs, let the tank establish threat before Rain of Fire or Hellfire; Hellfire also spends your health.** A one-target model finding a small loss from Conflagrate does not show that it is bad for finishing, movement or multi-target play. School-specific damage gear should follow the spells you actually cast: Shadow damage does not improve Fire AoE, and Fire damage does not improve a Shadow Bolt filler. ### Talents by level | Level | Icy Veins levelling order | ForeverDB levelling build | |---|---|---| | 10–14 | Bane 5 | Bane 5, Cataclysm 3, Molten Skin 2 and Shadowburn by 20 | | 15–19 | Aftermath 5 | | | 20 | Shadowburn | | | 21–25 | Destructive Reach 2, Ruin 2, Conflagrate at 25 | By 30, adds Molten Skin to 5, Ruin 1, Agonizing Flames 3, Conflagrate and Intensity 2 | | 26–31 | Agonizing Flames 3, Intensity 3 | | | 32–40 | Bane of Havoc around 34, Fire and Brimstone 2, Shadow and Flame 5 by 39, Incinerate at 40 | (stops at 30) | | 41–60 | Suppression 4, then Demonology to Demonic Sacrifice at 55, and the rest of Ruin and Fire and Brimstone | | The Icy Veins order comes from its [levelling calculator](https://www.icy-veins.com/wow-forever/destruction-warlock-leveling) and ends at 6 Affliction, 11 Demonology and 34 Destruction. ForeverDB's [build](https://foreverdb.net/guide/leveling-warlock) predates 16 October. ForeverDB also publishes a group build at 30 that puts all 21 points in Destruction, with Improved Shadow Bolt 5, Agonizing Flames, Conflagrate and Bane of Havoc. Wowhead's [levelling guide](https://www.wowhead.com/forever/guide/classes/warlock/destruction/dps-leveling-tips) spends the first 16 points in Destruction (Bane, Cataclysm, Aftermath, Shadowburn, Molten Skin, Conflagrate), then turns to Unholy Power, Demonic Energies and Affliction's drain talents for sustain. Its dungeon build goes deep for Incinerate instead. Icy Veins' dungeon build at 30 takes Destructive Reach 2, Bane 5, Cataclysm 3, Ruin 5, Shadowburn, Agonizing Flames 3, Conflagrate and Bane of Havoc, then Fire and Brimstone with Legacy bonus points. ### Level 60 builds (projections) The earlier summary of Wowhead's [talent builds page](https://www.wowhead.com/forever/guide/classes/warlock/destruction/talent-builds-pve-dps) listed three raid candidates with Incinerate, Shadow and Flame, Conflagrate and Shadowburn. That page could not be reopened during this review, so their current ordering is not established: - **Sayaad build (candidate):** keep the Succubus or Incubus out and spend the spare points in Affliction for hit, a faster Corruption, Pandemic and Improved Life Tap, plus 4 points of Unholy Power. - **Imp build (candidate):** the Imp keeps casting from range and adds Blood Pact. - **Demonic Sacrifice build (candidate):** for players who don't want to manage a demon. For dungeons, Wowhead moves two points of Suppression into Improved Corruption for an instant Corruption. WoWSims' "Destro" build matches the Sayaad version at 18 Affliction and 33 Destruction, with a Succubus out ([builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds)). ### Rotation **Levelling and dungeons at 30** ([Icy Veins](https://www.icy-veins.com/wow-forever/destruction-warlock-ranged-dps-pve-guide)): 1. Send your demon in and Curse the target. 2. Pre-cast Shadow Bolt and follow at once with Immolate, so both land together. 3. Fill with Shadow Bolt or your wand; Searing Pain for a quick cast, but mind its high threat. 4. Conflagrate near the end of Immolate, or to finish a mob. 5. Shadowburn to finish a mob and get the Soul Shard back, or on cooldown if your shards are full. 6. Drain Soul instead when you need more shards; Life Tap when safe. **Bane of Havoc:** put it on the enemy you aren't attacking. It is a Bane, so Bane of Agony can't share that target, and 15% of your Hellfire damage also reaches it (Icy Veins). From level 39, with 5 points in Shadow and Flame, Conflagrate no longer consumes Immolate and Shadowburn always refunds its shard. Both then go on cooldown, keeping up Shadow and Flame's 10% Shadow and Fire damage bonuses; Incinerate becomes your main cast at 40 (Icy Veins levelling). **Simulators:** ForeverDB's own simulator at 30 keeps Curse of the Elements, Bane of Agony, Corruption and Immolate up, casts Shadowburn on cooldown and fills with Shadow Bolt. It did 1.2% more damage without Conflagrate, against ForeverDB's guide card ([ForeverDB PvE](https://foreverdb.net/class/Warlock/pve)). WoWSims at 60: 1. Pre-cast Incinerate, send the pet in and Immolate. 2. Keep your Curse up; Bane of Doom on fights longer than a minute. 3. Bane of Havoc on a second target when there is one. 4. Amplify Curse into Bane of Agony when Doom isn't running. 5. Keep Immolate and Corruption up; Conflagrate whenever Immolate is on the target; Shadowburn on cooldown. 6. Life Tap under 30% mana; Incinerate filler. The guides and the simulator agree on Immolate upkeep with both instants used freely once Shadow and Flame is maxed. ### Gear and consumables - **Stats** (Icy Veins): spell power first, but Fire damage won't help Shadow Bolt and Shadow damage won't help your Fire spells. Deep Destruction gets no hit from its own tree, but an Affliction dip can add Suppression. Check the selected build before valuing more hit. Haste speeds your casts but not DoTs, and crit gains a lot from Ruin. - **Key items at 30:** Icy Veins' Warlock list (Shadow Circlet, Belt of Arugal, Gaze Dreamer Pants, Dark Horde Band, Hydrocane) and [Staff of Soran'ruk](https://foreverdb.net/item/15109), which tops ForeverDB's Destruction list at 30. - **Weapon stones:** Firestone from 28 adds 1% spell crit and Fire damage (Icy Veins); at 60 Wowhead lists a Major Firestone with 2% crit. - **Races:** Icy Veins notes that Troll Berserking suits Destruction best, because haste doesn't affect DoTs or channels. - **Consumables:** the same elixirs and Lesser Spellblasting Potion as the other specs (Icy Veins); ForeverDB's simulator rates Lesser Arcane Elixir best at 30 (+5.2%). ### Where the guides disagree or aren't sure - **Levelling speed:** ForeverDB says Destruction has the most personal damage at 20; Wowhead calls it the slowest Warlock solo. - **Conflagrate at 30:** the guides use it; ForeverDB's simulator found a small loss on one target. - **Early talents:** Icy Veins takes Aftermath and Destructive Reach early; ForeverDB and Wowhead prefer Cataclysm and Molten Skin. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Destruction Warlock levelling](https://www.icy-veins.com/wow-forever/destruction-warlock-leveling): the 1–60 talent order and Shadow and Flame play - [Wowhead: Destruction talent builds](https://www.wowhead.com/forever/guide/classes/warlock/destruction/talent-builds-pve-dps): Sayaad, Imp and Sacrifice builds at 60, plus PvP - [Wowhead: Destruction levelling](https://www.wowhead.com/forever/guide/classes/warlock/destruction/dps-leveling-tips): solo and dungeon levelling builds - [ForeverDB: Warlock PvE guide](https://foreverdb.net/class/Warlock/pve): threat warnings and simulator results - [ForeverDB: Warlock builds](https://foreverdb.net/class/Warlock/builds): levelling, group and PvP builds point by point - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.com/en-us/news/24310968): Bane of Havoc, Shadow and Flame and Incinerate as designed - [WoWSims Forever: Warlock builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds): the Destro build and rotation at 60 #### Warlock: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/warlock/#hybrid Summary: Warlock builds that mix Affliction, Demonology and Destruction in WoW Forever: the guides' levelling hybrids, the level 60 builds from Wowhead and WoWSims, PvP builds, and why the hybrid tax doesn't apply. ## Cheatsheet - **Why mixing is easy:** One talent point per level from 10, and each row needs only 5 points in the rows above it in the same section ([ForeverDB](https://foreverdb.net/class/Warlock/talents)). - **Designed for it:** Blizzard moved [Ruin](https://foreverdb.net/spell/17959) to row 3 as a 5-point talent so that Demonology and hybrid builds can reach it ([Blizzard](https://worldofwarcraft.com/en-us/news/24310968)). - **Levelling:** All three Icy Veins levelling builds finish in two or three sections, usually with an 11-point Demonology dip for [Demonic Sacrifice](https://foreverdb.net/spell/18788). - **Level 60:** Every Wowhead raid build and every WoWSims preset crosses trees: SM Ruin, Wrack, 2/31/18 Demonology and an Affliction-flavoured Destruction. - **PvP:** Wowhead lists Soul Link hybrids such as SM/SL and SL/Conflagrate. - **Hybrid tax:** It doesn't apply. Warlocks are a pure class, and the tax concerns classes that can fill more than one role. ## What the guides say ### Tazdingo recommendation **Borrow for a specific problem, and count the milestone you delay.** Early instant Corruption improves mobile tagging; pet talents improve a pet-centred route; Bane/Ruin supports direct casts. The [level-30 Affliction guide](https://www.wowhead.com/forever/guide/classes/warlock/affliction/level-30-dps-overview) and [current Demonology overview](https://www.wowhead.com/forever/guide/classes/warlock/demonology/overview-pve-dps) support different mixes because one prioritises drains and the other the demon. An 11-point detour is not free: it postpones deeper talents unless you respec. State character level and unlocked Legacy points before copying a split. For level 60, use the linked simulator presets as reproducible starting configurations, not proof of the best launch build. Damage-dealing Warlocks remain a pure class; mixing their talent trees does not create a separate hybrid penalty. ### Levelling hybrids - **Affliction with a Demonology dip (40/11/0).** [Icy Veins](https://www.icy-veins.com/wow-forever/affliction-warlock-leveling) spends levels 31–41 in Demonology to reach Demonic Sacrifice and recommends sacrificing a Felhunter for 3% health every 4 seconds, which it says almost removes eating. It then returns to Affliction for Wrack at 51. - **Demonology into Affliction (20/31/0).** Icy Veins and Wowhead both take [Demonic Pact](https://foreverdb.net/spell/425464) at 40, then spend the last 20 points in Affliction for Suppression, instant Corruption, Improved Life Tap and stronger drains ([Wowhead](https://www.wowhead.com/forever/guide/classes/warlock/demonology/dps-leveling-tips)). - **Destruction with a little of both (6/11/34).** Icy Veins reaches Incinerate at 40, adds Suppression at 41–44 and Demonic Sacrifice at 55, sacrificing a Succubus for Fire damage in dungeons or a Felhunter for healing solo. - **Borrowed pet talents.** Wowhead's Affliction levelling build takes Unholy Power and Demonic Energies from Demonology before 20 ([Wowhead](https://www.wowhead.com/forever/guide/classes/warlock/affliction/dps-leveling-tips)). Its solo Destruction build spends 16 points in Destruction, then picks up Demonology's pet talents and Affliction's drain talents for sustain. - **Single-section builds to 30.** ForeverDB's published levelling builds stay in one section. It points out that Improved Corruption only makes Corruption instant at 5/5, so only its Affliction build takes it ([ForeverDB](https://foreverdb.net/guide/leveling-warlock)). ### Level 60 hybrids (projections) The beta stopped at 30, so these are theory. Splits read Affliction / Demonology / Destruction. | Build | Split | Where from | The idea | |---|---|---|---| | SM/Ruin | 31 / 0 / 20 | WoWSims; earlier Wowhead recommendation | Shadow Mastery and DoTs, plus Bane, Improved Shadow Bolt, Ruin and Agonizing Flames to strengthen a Shadow Bolt filler | | Affliction Wrack | 33 / 0 / 18 | WoWSims; Wowhead rates it behind SM Ruin | Wrack as the channelled filler, with Destruction's crit talents | | Demonology Fire or Shadow | 2 / 31 / 18 | WoWSims; Wowhead | Demonic Pact with Ruin and Agonizing Flames; sacrifice the Sayaad and keep the Imp for Fire, or the reverse for Shadow | | Destruction (Sayaad) | 18 / 0 / 33 | WoWSims; earlier Wowhead recommendation | Incinerate and Shadow and Flame, with Affliction points for hit, Corruption, Pandemic and Improved Life Tap | Wowhead explains the logic on its [Affliction builds page](https://www.wowhead.com/forever/guide/classes/warlock/affliction/talent-builds-pve-dps): Shadow Bolt beats Wrack and Drain Life as a filler, so many of Affliction's best points are in Destruction. WoWSims' builds are in its [builds folder](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds). ### PvP hybrids From Wowhead's talent builds pages, which assume you are near the 4% PvP hit cap: - **SM/SL (Affliction):** Shadow Mastery with Soul Link, Demonic Embrace and Fel Vitality to survive focus without much pet management. - **Demonic Pact with Affliction:** deep Demonology plus drain talents for duels and world PvP, picking the demon that counters each class. - **SL/Conflagrate (Destruction):** the old Soul Link and Conflagrate pairing, down Demonology to Soul Link and Destruction to Fire and Brimstone. - Wowhead's overviews also name SL/SL (Siphon Life with Soul Link) as a strong pick for Affliction and Demonology. ### The hybrid tax Blizzard's developers said on the WoW: Forever Podcast that they aim for hybrid damage specs to deal about 5% less damage than the pure classes, and named Hunters, Mages, Rogues and Warlocks as pure ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). It is a design target, not a number in the client. It is about classes with more than one role, so Warlocks set the bar rather than pay it. None of the sources mention a penalty for spreading a Warlock's points across sections. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Affliction Warlock levelling](https://www.icy-veins.com/wow-forever/affliction-warlock-leveling): the Demonic Sacrifice dip - [Icy Veins: Demonology Warlock levelling](https://www.icy-veins.com/wow-forever/demonology-warlock-leveling): Demonology into Affliction - [Icy Veins: Destruction Warlock levelling](https://www.icy-veins.com/wow-forever/destruction-warlock-leveling): the three-section Destruction path - [Wowhead: Affliction talent builds](https://www.wowhead.com/forever/guide/classes/warlock/affliction/talent-builds-pve-dps): SM Ruin, Wrack and PvP hybrids - [Wowhead: Demonology talent builds](https://www.wowhead.com/forever/guide/classes/warlock/demonology/talent-builds-pve-dps): the 2/31/18 builds and Demonic Pact PvP - [Wowhead: Destruction talent builds](https://www.wowhead.com/forever/guide/classes/warlock/destruction/talent-builds-pve-dps): the Sayaad build and SL/Conflagrate - [WoWSims Forever: Warlock builds](https://github.com/wowsims/forever/tree/master/ui/specs/warlock/dps/builds): the five level 60 hybrids - [Blizzard: Class Deep Dives, Rogue and Warlock](https://worldofwarcraft.com/en-us/news/24310968): why Ruin moved up the tree - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): pure and hybrid classes explained #### Warlock: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/warlock/#macros Summary: Useful Warlock macros for WoW Forever collected from ForeverDB and Kami Labs, covering demons, curses, stones and Soul Shards; none has been tested in the live game. ## Cheatsheet - **Where these come from:** Community guides, namely [ForeverDB](https://foreverdb.net/class/Warlock/macros), [Kami Labs](https://kami-labs.fr/en/macros-wow-forever/) and [Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950). They have not been tested in the live game, which opens on 4 November. - **Demon spells:** Your demon casts them, so they don't use your global cooldown (ForeverDB). - **Demon names:** `[pet:...]` conditions use the client's names: Imp, Voidwalker, Succubus, Incubus and Felhunter (ForeverDB). - **Curses and Banes:** One Curse and one Bane per Warlock can share a target, so swapping Curses never removes your Bane of Agony. - **Rank trick:** A `/cast` line without a rank casts the highest rank you know (Wowhead, Kami Labs). - **Client language:** Spell names must match your game client's language (Kami Labs). A macro holds up to 255 characters. ## What the guides say ### Tazdingo recommendation **Start with separate keys for pet attack/follow, your main filler and emergency control.** The [source collection](https://foreverdb.net/class/Warlock/macros) labels its macros as untested in game; matching a spell name is not runtime validation. Keep a normal spell button available while checking a macro. Use mouseover or focus control when it prevents a harmful target swap. Avoid fixed DoT sequences as a default rotation: short-lived targets, an unfinished DoT or movement can change the next useful spell. Use `/stopcasting` only for an ability whose urgency justifies losing the current cast. Ground-target shortcuts and modifier keys should be checked in a safe setting before relying on them in a dungeon. ForeverDB checked every spell name and command against the beta client but tested none of its macros in the beta. Kami Labs flags some "to confirm in-game". ### Your demon Send your demon in with its opener: Torment, Lash of Pain or Firebolt (ForeverDB): ``` #showtooltip /petattack /cast [pet:Voidwalker] Torment; [pet:Succubus/Incubus] Lash of Pain; [pet:Imp] Firebolt ``` Attack your mouseover or target; Shift calls the demon back and sets it to passive, Ctrl sets it to defensive (ForeverDB): ``` /petattack [nomod,@mouseover,harm,nodead][nomod] /petfollow [mod:shift] /petpassive [mod:shift] /petdefensive [mod:ctrl] ``` Summon any demon by modifier, with Fel Domination first if you are in combat (ForeverDB): ``` #showtooltip /cast [combat] Fel Domination /cast [mod:shift] Summon Voidwalker; [mod:ctrl] Summon Succubus; [mod:alt] Summon Felhunter; Summon Imp ``` Consume Shadows out of combat with the Voidwalker out, otherwise Health Funnel (ForeverDB): ``` #showtooltip /cast [nocombat,pet:Voidwalker] Consume Shadows; Health Funnel ``` Sacrifice the Voidwalker for a shield, then start Drain Life (ForeverDB): ``` #showtooltip Sacrifice /cast [pet:Voidwalker] Sacrifice /cast Drain Life ``` Demonic Sacrifice your demon, or summon the Imp (Voidwalker with Shift) if none is out (ForeverDB): ``` #showtooltip /cast [pet] Demonic Sacrifice; [mod:shift] Summon Voidwalker; Summon Imp ``` Seduction on your focus, mouseover or target, from level 26 (ForeverDB): ``` #showtooltip Seduction /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Seduction ``` Felhunter Spell Lock on your mouseover or target, keeping the Felhunter passive and bringing it back afterwards; Spell Lock arrives at 36 (Kami Labs): ``` #showtooltip Spell Lock /petpassive /cast [@mouseover,exists,harm][harm,nodead][] Spell Lock /petfollow ``` Devour Magic on a friend or enemy under your mouse, or your target (ForeverDB): ``` #showtooltip Devour Magic /cast [@mouseover,help,nodead][@mouseover,harm,nodead][] Devour Magic ``` ### Fear, Banish and curses Fear your focus, mouseover or target (ForeverDB): ``` #showtooltip Fear /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Fear ``` Banish your focus, mouseover or target, from level 28 (ForeverDB): ``` #showtooltip Banish /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Banish ``` Curse of Weakness, with Curse of Recklessness on Shift and Curse of the Elements on Ctrl, on your mouseover or target (ForeverDB): ``` #showtooltip /cast [mod:shift,@mouseover,harm,nodead][mod:shift] Curse of Recklessness; [mod:ctrl,@mouseover,harm,nodead][mod:ctrl] Curse of the Elements; [@mouseover,harm,nodead][] Curse of Weakness ``` Bane of Agony, with Amplify Curse first when you hold Shift (ForeverDB): ``` #showtooltip Bane of Agony /cast [mod:shift] Amplify Curse /cast Bane of Agony ``` Bane of Agony, then Immolate on the next press; it resets on a new target or out of combat (ForeverDB): ``` #showtooltip /castsequence reset=target/combat Bane of Agony, Immolate ``` ### Damage and Soul Shards Send your demon in and cast Shadow Bolt in one press (Kami Labs): ``` #showtooltip Shadow Bolt /petattack [harm,nodead] /cast Shadow Bolt ``` Corruption on the enemy under your mouse without changing target (Kami Labs): ``` #showtooltip Corruption /cast [@mouseover,exists,harm][] Corruption ``` Drop your current cast and Shadowburn at once (ForeverDB): ``` #showtooltip Shadowburn /stopcasting /cast Shadowburn ``` Rain of Fire where your mouse points (ForeverDB): ``` #showtooltip Rain of Fire /cast [@cursor] Rain of Fire ``` Rank 1 Drain Soul, a cheap way to collect shards (ForeverDB): ``` #showtooltip Drain Soul /cast Drain Soul(Rank 1) ``` ### Stones Create a Healthstone, with Soulstone on Shift, Spellstone on Ctrl and Firestone on Alt (Kami Labs): ``` #showtooltip Create Healthstone /cast [mod:shift] Create Soulstone; [mod:ctrl] Create Spellstone; [mod:alt] Create Firestone; Create Healthstone ``` Use your best Healthstone, or Drain Life with Shift (adapted from Kami Labs). The Healthstone lines are explicitly disabled while Shift is held, so the modifier does not also consume the stone: ``` #showtooltip /use [nomod:shift] Major Healthstone /use [nomod:shift] Greater Healthstone /use [nomod:shift] Healthstone /use [nomod:shift] Lesser Healthstone /use [nomod:shift] Minor Healthstone /cast [mod:shift] Drain Life ``` Put your best Soulstone on the friend under your mouse, or your target (Kami Labs): ``` #showtooltip /use [@mouseover,help][] Major Soulstone /use [@mouseover,help][] Greater Soulstone /use [@mouseover,help][] Soulstone /use [@mouseover,help][] Lesser Soulstone /use [@mouseover,help][] Minor Soulstone ``` ForeverDB notes that in the client Healthstones share a 2 minute cooldown with Mage mana gems, and Soulstones share a 30 minute cooldown. ### Where the sources differ - **Corruption in cast sequences:** Kami Labs offers a levelling sequence of Immolate, Bane of Agony, Corruption and wand. ForeverDB deliberately leaves Corruption out of its sequence, because the client also has a sword named Corruption and `/castsequence` may try to use the item instead and get stuck. Test before relying on any sequence that names Corruption. - **Shard costs:** Neither macro source confirms which spells consume Soul Shards in Forever; ForeverDB says the client's tooltips don't list reagents. - **Rank spelling:** ForeverDB writes `Drain Soul(Rank 1)` with no space, as the spellbook pastes it; Wowhead's guide shows a space. Shift-click the spell into the macro window rather than typing it. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Warlock macros](https://foreverdb.net/class/Warlock/macros): 19 macros with usage notes and spell details - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): a copy-to-clipboard tool with English and French spell names - [Kami Labs: 240 macros for nine classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): how the tool works and common macro traps - [Wowhead: Beginner's guide to writing macros](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): syntax and the highest-rank trick ### Druid (specs: Balance, Feral, Restoration) Page: https://faresbn.github.io/Tazdingo/classes/druid/ #### Druid: overview Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/druid/ Summary: The Druid in WoW Forever as a whole: forms, resources, roles, what Forever changed and which spec the guides suggest for levelling. ## Cheatsheet - **Pick a spec:** Feral for a first Druid: a sturdy Bear from 10, a fast Cat from 20 and an easy way into dungeons as a tank ([ForeverDB](https://foreverdb.net/guide/leveling-druid)). Balance is ranged but slow and mana-hungry (Wowhead). Restoration levels slowly: level as Feral or Balance and respec to heal. - **Key levels:** 10 Bear Form · 12 Revive · 16 Aquatic Form · 20 Cat Form quest, [Omen of Clarity](https://foreverdb.net/spell/16864) and polearms · 30 Travel Form · 32 Ferocious Bite and Ravage · 36 Pounce · 40 Dire Bear, Moonkin Form, Hurricane, Innervate and dual specialisation. - **New in Forever:** forms stop getting in the way: potions, weapon enchants, procs and racials work in form, and Bear and Cat attacks use your weapon's damage. Tiger's Fury is gone, replaced by the Shifting Power talent; heals over time can crit ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301515)). - **Race:** the [26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) leave Tauren Endurance at 5% health only, set Skyborne Wind-Blessed to 2% haste, and make Innervate replace Read Leyline rather than stack. Older Tauren crit-healing and stacking claims are obsolete. Skyborne are a paid upgrade (Wowhead). - **Watch out:** shifting costs 55% of base mana, so pick a form before the pull. Furor now returns the Energy you had, not a free 40, to stop bear-weaving. Before 20, caster form with a good weapon can match form damage ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-tank-overview)). ## What the guides say ### Race choice after the 26 October changes [Blizzard's 26 October notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/7) leave Tauren Endurance at 5% health only and set Skyborne Wind-Blessed to 2% haste. Read Leyline now gives 50% additional regeneration for 15 seconds, or 100% while Attuned; Innervate replaces it rather than stacking with it. Older claims of Tauren critical-healing bonuses or stacking both mana cooldowns are obsolete. Race utility and preferences remain legitimate reasons to choose beyond a damage model. ### Tazdingo recommendation **Feral is the practical first-character default** when flexible solo play and occasional tanking matter. Balance offers a ranged playstyle at a mana cost; deep Restoration is most useful with a regular healing group. Keep the gear for the role you intend to perform: sharing a tree does not make Cat damage gear a complete Bear tank set ([Feral](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-dps-overview), [Restoration](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview)). Spellbear is an alternative to test for its actual route, not a proven replacement for every Feral or caster build. ### How Forever changed the class Blizzard's [class deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301515) frames the Druid update around making forms less restrictive. Almost all consumables now work in form, including Rage potions and Thistle Tea. Weightstones, Crusader and Windfury apply while shifted, and racials such as Shadowmeld and War Stomp work in form. In Bear, Cat and Dire Bear Form your auto-attack damage per second equals your weapon's, at a fixed 1.0 or 2.5 second swing depending on the form. Most engineering bombs still can't be used in form. Several old talents are now trainer abilities. [Omen of Clarity](https://foreverdb.net/spell/16864) arrives at 20 for every Druid and can proc from spells, and Wrath never consumes it. [Nature's Grasp](https://foreverdb.net/spell/16689) is baseline at 10. [Faerie Fire](https://foreverdb.net/spell/9907) can be cast in Bear or Cat Form for free on a 6 second cooldown, and [Barkskin](https://foreverdb.net/spell/22812) works in form. Entangling Roots can be cast indoors, Hurricane lost its cooldown, and Thorns now scales with the caster's spell power. Feral lost Tiger's Fury. Its replacement is the [Shifting Power](https://foreverdb.net/spell/1322605) talent, which turns mana into 40 Energy. [Furor](https://foreverdb.net/spell/17056) was reworked so that shifting back into Cat Form returns the Energy you had, not a free 40. Blizzard says this is meant to stop "bear-weaving", and that Shifting Power brings back powershifting in a simpler form. Bears gain Primal Bite (a tier 4 talent at 25), Berserk (the level 40 capstone) and Lacerate (trained at 42). Restoration gains Wild Growth, and [Swiftmend](https://foreverdb.net/spell/18562) no longer eats the heal over time it uses. Rejuvenation, Tranquility and Wild Growth can now crit ([ForeverDB outlook](https://foreverdb.net/article/outlook-druid)). ForeverDB's [levelling guide](https://foreverdb.net/guide/leveling-druid) adds what the client shows: Mark of the Wild lasts an hour, Bear Form gives far more health than in Classic, Enrage gives Rage instantly, and the early ranks of Wrath and Healing Touch get much more from spell power. Since the 1 October build every form is immune to Disarm and Bear Form gains 75% more Rage from crits. Blizzard's recap says Improved Mark of the Wild became baseline, but ForeverDB found nothing in the client showing the buff got stronger. ### Talents and respecs You get one talent point per level from 10 to 60, so 11 at 20, 21 at 30 and 51 at 60. Each row of a tree needs five more points spent above it, and Blizzard adds a new milestone talent at 16 points alongside the old ones at 11, 21 and 31. You change talents at a class trainer in a major city, and Dual Specialization opens at 40 ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301515)). The Legacy perk Talented grants points up to five levels early ([ForeverDB talents](https://foreverdb.net/class/Druid/talents)). Wowhead's level 30 Balance guide notes that the beta's extra Legacy points won't be there at that level on launch. Of the 52 talents in Forever's Druid tree, ForeverDB counts 14 new, 23 changed and 15 unchanged from Classic. Because first-row talents in other trees are cheap and strong, mixed builds are common; see [hybrid builds](#hybrid). ### Choosing a spec | Spec | Role | Guides' short verdict | |---|---|---| | Balance | Ranged caster | Steady single-target damage and group buffs. Limited by mana, with no area spell before Hurricane at 40. | | Feral | Cat damage and Bear tank | The flexible pick: one tree serves both roles, with strong mobility and an easy route into dungeons as a tank. | | Restoration | Healer | Heals over time that need planning, strong mana regeneration, slow to level alone. | Blizzard's deep dive is frank about the trade-off: Druids can fill any role but lack snares, silences, interrupts and reliable crowd control, and their healing leans on heals over time. The Bear's [Feral Charge](https://foreverdb.net/spell/1238122) talent does interrupt a cast, going by the client tooltip. Blizzard's stated target of about 5% less damage for hybrid DPS specs applies to Balance and Cat ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). ### Which spec to level - **Feral.** ForeverDB's pick for a first Druid: Bear Form is sturdy from 10, Cat Form with Feral Swiftness is fast from 20, and Rake at 24 makes Cat Form a good single-target killer. Icy Veins' [Feral levelling guide](https://www.icy-veins.com/wow-forever/feral-druid-leveling) calls it one of the best levelling specs, with slow stretches only before Bear Form at 10 and Cat Form at 20. - **Balance.** Wowhead's [Balance overview](https://www.wowhead.com/forever/guide/classes/druid/balance/overview-pve-dps) calls it a reasonably safe levelling choice. Its [level 20 guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview) adds that it's slower and more mana-hungry than in Classic, and rewards single pulls, a good caster weapon and consumables. - **"Spellbear".** Wowhead's [level 30 Balance guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview) found this mixed build (spell power gear, Thorns, Swipe in Bear Form) the fastest it tried at 20 to 30. - **Restoration.** It can level with Balance talents taken for damage, but ForeverDB and Icy Veins both treat it as slower solo. Wowhead's [level 20 tank guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-tank-overview) warns that early form damage is weak. Before 20 most of your damage comes from auto-attacks and Thorns, so caster form with a good weapon can do as well. ForeverDB lists class quests for Bear Form, Cure Poison and Aquatic Form from Classic's data. Wowhead lists Skyborne versions, such as Strength and Mercy for Bear Form. Cat Form comes from The Great Cat Spirit at 20, a stealth quest that Wowhead places in a Moonglade cave and ForeverDB in the Stormrage Barrow Dens. Above level 30 everything is projection from client data: Ferocious Bite and Ravage at 32, Pounce at 36, and Dire Bear Form, Hurricane, Innervate and the 31-point capstones at 40. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Class Deep Dives — Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of Druid ability and talent changes - [ForeverDB: Levelling a Druid to 30](https://foreverdb.net/guide/leveling-druid): every spell and form by level, class quests and what Forever changed - [ForeverDB: Druid outlook](https://foreverdb.net/article/outlook-druid): datamined new abilities, coefficient changes and what levels 31 to 40 hold - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): Blizzard's 5% target for hybrid DPS specs, explained - [Wowhead: Level 20 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview): an honest look at Balance levelling and mana - [Wowhead: Level 30 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview): the Spellbear levelling build - [Wowhead: Level 20 Feral Tank guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-tank-overview): early levels, class quests and Skyborne quest names - [Icy Veins: Druid class guide](https://www.icy-veins.com/wow-forever/druid-class-overview): race notes and a spec-by-spec summary (parts predate the 1 October build) - [Icy Veins: Feral Druid levelling](https://www.icy-veins.com/wow-forever/feral-druid-leveling): levelling talents and rotations for both forms #### Balance Druid Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/druid/balance/ Summary: How Balance Druid plays in WoW Forever: talents at 20, 30 and 60, the rotation in guides and in WoWSims, stats, gear and where sources disagree. ## Cheatsheet - **Pick it for:** ranged casting with group buffs such as Moonkin Aura, when you can stand still and fund the mana; Feral is the simpler first solo Druid. - **Levelling build:** at 30, Wowhead's hard-casting build takes Improved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Reach 2, Improved Entangling Roots 3, Improved Starfire 5 and Eclipse 1 ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview)); its other build spreads DoTs around Genesis 5. ForeverDB's root-and-nuke build takes Nature's Grace over Eclipse. - **Build at 60:** simulator default only: WoWSims' "Moonkin" is 38 Balance to [Moonkin Form](https://foreverdb.net/spell/24858) (Eclipse 3, Vengeance 5, Improved Starfire 5, Moonfury 5, Nature's Grace) plus 13 Restoration (Nature's Focus, Naturalist, Reflection) ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts)). - **Priority:** at 20–30, keep Moonfire and Insect Swarm up on targets that live; Wowhead fills with Wrath into Starfire under Eclipse, while ForeverDB's non-Eclipse simulation fills with Starfire. At 60 WoWSims: DoTs, Hurricane on four or more targets (Wowhead says five), Starfire on Eclipse charges, else Wrath ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/apls/default.apl.json)). - **Stats:** ForeverDB at 20–30: hit, spell power, crit, then Intellect and Spirit ([ForeverDB](https://foreverdb.net/class/Druid/pve)). WoWSims at 60 puts hit first, with haste close behind spell power and Spirit worth nothing. - **Key levels:** 20 Starfire · 25 Insect Swarm · 30 [Eclipse](https://foreverdb.net/spell/408248) and Nature's Grace · 40 Moonkin Form and [Hurricane](https://foreverdb.net/spell/17402). - **Gear and consumables:** a caster weapon first. Leatherworking makes Stormrider's Leather Armor and Pants (15–20) and the Skycaller's Leather Belt (30) ([ForeverDB](https://foreverdb.net/guide/leveling-druid)). ForeverDB's simulator ranks Lesser Arcane Elixir first at 30 (+6.5%), then Briny Seafood Stew. - **Watch out:** at 30 nothing protects Wrath or Starfire from pushback, so root first; Eclipse is muted without Legacy points ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview)). Wowhead's abilities page still shows Classic values: a 5% Moonkin aura, a 20-minute Rebirth and Nature's Grasp as a talent. ## What the guides say ### Tazdingo recommendation Choose **hard casting when you can stand safely and fund the mana**, or the damage-over-time/melee approach when movement and recovery make it more practical. Feral remains the simpler default for a first solo Druid. A level-30 model without Eclipse is not evidence against an Eclipse rotation; it models a different build ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview)). Let damage-over-time spells repay their cost on durable enemies and use roots for control. The level-60 Hurricane target threshold depends on encounter length, gear and mana, not a universal four-versus-five-enemy rule. General spell power supports both damage schools; a model's school split is not a permanent gear ratio. ### Levelling from 1 to 30 Wrath carries you until Starfire arrives at 20. Insect Swarm opens at 25, and Eclipse and [Nature's Grace](https://foreverdb.net/spell/16880) at 30. Wowhead's [level 20 guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview) says Balance levels more slowly than in Classic and drinks more, so pull one mob at a time. Your weapon is the biggest upgrade, since caster weapons carry spell damage from level 10. High Order Skyborne get an easier ride from Read Leyline. Wowhead suggests other races might skip Improved Wrath, buy a good weapon and level partly in melee. It also rates "Spellbear" (Bear Form with spell power gear and Thorns) as the most comfortable way to level; see the hybrid builds page. At 30, Wowhead's [level 30 guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview) offers two styles. A damage over time build spreads Moonfire and Insect Swarm and lets Thorns and melee swings do the rest. A hard-casting build roots the target first, because nothing protects Wrath or Starfire from pushback yet. ### Talents | Build (source) | Level | Points | |---|---|---| | Fast Wrath caster ([ForeverDB](https://foreverdb.net/class/Druid/builds)) | 20 | Improved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Splendor 1 | | Hard casting (Wowhead) | 20 | Improved Wrath 5, Nature's Reach 2, Moonglow 3, Nature's Majesty 1 | | Root-and-nuke (ForeverDB) | 30 | Improved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Reach 2, Improved Entangling Roots 3, Nature's Splendor 1, Insect Swarm 1, Improved Starfire 3, Nature's Grace 1 | | Group caster (ForeverDB) | 30 | Improved Wrath 5, Moonglow 3, Improved Moonfire 2, Nature's Majesty 2, Nature's Reach 2, Nature's Splendor 1, Insect Swarm 1, Improved Starfire 4, Nature's Grace 1 | | Hard casting (Wowhead) | 30 | Improved Wrath 5, Moonglow 3, Nature's Majesty 2, Nature's Reach 2, Improved Entangling Roots 3, Improved Starfire 5, Eclipse 1 | | Damage over time (Wowhead) | 30 | Genesis 5, Nature's Majesty 2, Improved Moonfire 2, Moonglow 3, Nature's Splendor 1, Nature's Reach 2, Insect Swarm 1, Vengeance 4 | | Levelling ([Icy Veins](https://www.icy-veins.com/wow-forever/balance-druid-ranged-dps-pve-guide)) | 30 | Improved Wrath 5, Nature's Reach 2, Moonglow 3, Improved Moonfire 2, Nature's Majesty 2, Nature's Splendor 1, Insect Swarm 1, plus Nature's Focus 5 (Restoration) | | "Moonkin", WoWSims default ([presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts)) | 60 | 38 Balance down to Moonkin Form, with Eclipse 3, Vengeance 5, Improved Starfire 5, Moonfury 5 and Nature's Grace, but no Improved Entangling Roots or Overgrowth; 13 Restoration (Nature's Focus 5, Naturalist 5, Reflection 3) | Wowhead's damage over time build spends only 20 of the 21 points. Every guide values Nature's Reach for its 4% hit, and ForeverDB and Wowhead point to higher-level dungeon bosses. Icy Veins notes that crit-based talents such as Vengeance are weak while levelling, when gear has little crit. ForeverDB takes Nature's Grace over Eclipse at 30 because it works off every crit. Wowhead says Eclipse is "somewhat muted" at 30 without Legacy points. ### Rotation: guides against WoWSims The guides, at 20 to 30: - **ForeverDB** (its own [simulator tips](https://foreverdb.net/class/Druid/guide)): keep Insect Swarm and Moonfire up at least 90% of the time, fill with Starfire, and spend Nature's Grace procs on Starfire. At 30 the simulated damage splits Starfire 66%, Moonfire 19% and Insect Swarm 15%. At 20 to 29 Wrath does 84%. - **Wowhead** ([overview](https://www.wowhead.com/forever/guide/classes/druid/balance/overview-pve-dps)): precast Wrath, keep both damage over time spells up and alternate Wrath and Starfire under Eclipse, with Starfire as the main nuke. Use a downranked Moonfire or Insect Swarm while moving. On two to four targets, put both on two of them; from five, Hurricane. The level 30 hard-cast loop is Wrath, root, Starfire twice, then Wrath and two more Starfires. - **Icy Veins:** Moonfire everything in combat with you, then Wrath, adding Insect Swarm after Moonfire from 25. WoWSims' [default APL](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/apls/default.apl.json), for level 60: 1. Precast Wrath 1.5 seconds before the pull (when there are fewer than four targets). 2. Innervate yourself below 70% mana in a long fight, or below 40% mana with more than 30 seconds left. 3. Moonfire if it's missing. 4. Insect Swarm if it's missing. 5. Hurricane on four or more targets. 6. Starfire (rank 6) while Eclipse charges are up. 7. Otherwise Wrath. At 60 the simulator treats Wrath as the filler and Starfire as the Eclipse payoff, which matches Wowhead's Wrath-into-Starfire pattern. ForeverDB's level 30 simulation, run on a build without Eclipse, fills with Starfire instead. The two disagree on when Hurricane pays: four targets in WoWSims, five in Wowhead. ### Stats, gear and consumables - **Stats:** Starfire gets the full spell power coefficient (1.0) and Wrath rank 3 gets 0.571, so every point of spell power counts. WoWSims' [presets](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts) weigh hit 1.45 to 1.48, haste 0.95 to 0.99, crit 0.76, Intellect 0.2 to 0.28 and Spirit 0 per point of spell power (1.0). School-specific spell power is worth 0.68 for Arcane and 0.32 for Nature. - **Gear:** a caster weapon first. Leatherworking makes Stormrider's Leather Armor and Pants at 15 to 20, the Totemic Leather Helm at 25 and the Skycaller's Leather Belt at 30 ([ForeverDB levelling guide](https://foreverdb.net/guide/leveling-druid)). Wowhead adds Tailoring pieces and the Enchanting idol Mystic Mushroom, and suggests Skinning with Leatherworking. - **Consumables:** ForeverDB's simulator ranks Lesser Arcane Elixir first at 30 (+6.5% damage), then Briny Seafood Stew (+6.1%). Icy Veins and Wowhead add Minor Arcane Elixir, wizard oils, spellblasting potions and plenty of water. WoWSims' level 60 defaults are Flask of Supreme Power, Greater Arcane Elixir, Brilliant Wizard Oil, Major Mana Potion, Demonic Rune and Lobster Stew. - **Camping:** Wowhead notes the Skinning campsite's crit buff overlaps Moonkin Aura, and the Enchanting one overlaps Mark of the Wild. ### Where the guides disagree or are unsure - **Improved Wrath first:** ForeverDB and Icy Veins take it first. Wowhead says races without Read Leyline may do better skipping it while levelling. - **Wrath's damage:** Blizzard redesigned Wrath to be much cheaper but weaker, as its deep dive describes, and the 24 September beta notes raised its base damage by about 50%. ForeverDB says the client tooltips didn't show the raise. Blizzard expects the buff to add about 2% Druid damage at 60 and may trim something else to pay for it ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). - **Wowhead's abilities page** still carries Classic values: a 5% Moonkin crit aura, a 20 minute Rebirth and Nature's Grasp as a talent. The client says 3%, 30 minutes, and a trainer spell at 10. - **Above 30:** Moonkin Form, Hurricane, Moonfury and the WoWSims numbers are untested projections on assumed level 60 gear. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview): levelling advice, the 20 builds, dungeon drops and crafted gear - [Wowhead: Level 30 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview): hard-cast, damage over time and Spellbear builds with rotations - [Wowhead: Balance Druid abilities](https://www.wowhead.com/forever/guide/classes/druid/balance/dps-abilities): a tour of the spellbook (check numbers against the client) - [ForeverDB: Druid PvE guide](https://foreverdb.net/class/Druid/pve): group role, opener, cooldowns and stat order at 20 to 30 - [ForeverDB: Druid talent builds](https://foreverdb.net/class/Druid/builds): every published Balance build, point by point - [ForeverDB: Levelling a Druid to 30](https://foreverdb.net/guide/leveling-druid): spells by level and crafted gear - [Blizzard: Class Deep Dives — Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official list of Balance talent changes - [WoWSims: Balance presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts): default talents, stat weights and consumables at 60 - [WoWSims: Balance default APL](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/apls/default.apl.json): the simulator's priority list #### Feral Druid Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/druid/feral/ Summary: Feral Druid in WoW Forever as Cat damage dealer and Bear tank: talents by level, both rotations next to the WoWSims priority lists, stats, gear and open questions. ## Cheatsheet - **Pick it for:** a flexible Druid who deals Cat damage or tanks as Bear from one tree, with strong mobility; Icy Veins rates it among the best levellers. - **Levelling build:** at 30, Icy Veins' both-roles build takes Ferocity 5, Feral Instinct 3, Feral Swiftness 2, Savage Fury 2, Shredding Attacks 3, Sharpened Claws 2, Shifting Power, Primal Bite, Blood Frenzy 1 and Leader of the Pack ([Icy Veins](https://www.icy-veins.com/wow-forever/feral-druid-melee-dps-and-tank-pve-guide)). Wowhead and ForeverDB split Cat and Bear builds. - **Build at 60:** simulator defaults only: WoWSims' "Cat" is 9/35/7 to [Berserk](https://foreverdb.net/spell/417141) with Furor 5, and "Bear" 9/38/4 with Thick Hide and Feral Instinct ([WoWSims](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/presets.ts)). - **Priority:** Cat at 30 ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-dps-overview)): Shifting Power below 50 Energy, Rip at 4–5 points on targets living 6+ seconds, Rake, then Shred from behind or Claw. Bear: Faerie Fire pull, Demoralizing Roar, Primal Bite when ready, Swipe for packs, Maul to dump Rage. At 60 Lacerate replaces Swipe (WoWSims). - **Stats:** weapon damage first, as both forms use your weapon's damage per second; then Strength, Agility, hit, expertise and crit, with Stamina, armour and defense for Bear. ForeverDB's Cat simulation at 30 values Strength above Agility; WoWSims at 60 has them level ([ForeverDB](https://foreverdb.net/class/Druid/pve)). - **Key levels:** 10 Bear Form · 20 Cat Form (Claw and Rip only) · 22–24 Shred and [Rake](https://foreverdb.net/spell/1822) · 25 [Primal Bite](https://foreverdb.net/spell/407995) · 40 Berserk, Dire Bear Form and Wolfshead Helm · 42 Lacerate. - **Gear and consumables:** Wowhead and Icy Veins name the Manual Crowd Pummeler (Gnomeregan) at 30. Leatherworking makes Brawler's pieces for Cat and Defender's for Bear; weightstones now work in form ([Icy Veins](https://www.icy-veins.com/wow-forever/feral-druid-melee-dps-and-tank-pve-guide)). ForeverDB says the level 40 Wolfshead Helm adds 20 Energy to Shifting Power. - **Watch out:** Wowhead's Feral DPS overview and level 30 tank page still mention Tiger's Fury, which is gone, and King of the Jungle ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/feral/overview-pve-dps)). Icy Veins' "Predatory Instincts" and "Primal Fury" are the client's Natural Instinct and Blood Frenzy. Don't import Classic powershifting advice. ## What the guides say ### Tazdingo recommendation For questing and occasional tanking, **keep the movement and Bear tools of a flexible Feral build**. A dedicated Cat damage build can give those up, which is a real cost rather than a free optimisation ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-dps-overview)). Use Cat for suitable single targets and Bear when tanking is the agreed role. In dungeons, use bleeds only where target lifetime repays them, avoid wasting Energy on Shifting Power, and use Shred only when positioning permits. Bearweaving adds mana and safety costs and remains an optional modelled experiment. Old powershifting and Tiger's Fury advice should not be imported from Classic. ### Levelling ForeverDB's [levelling guide](https://foreverdb.net/guide/leveling-druid) has you level in Bear Form from 10 to 20, with Maul on one mob and Swipe on two or three. Cat Form arrives at 20 with only Claw and Rip. Once Shred and Rake arrive (22 to 24), Cat kills single mobs well while Bear handles packs. Wowhead's [level 20 tank guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-tank-overview) warns that before 20 most of your damage comes from auto-attacks and [Thorns](https://foreverdb.net/spell/467). It adds that Thorns snapshots your spell power, so a spell power set is worth carrying. Icy Veins' [levelling guide](https://www.icy-veins.com/wow-forever/feral-druid-leveling) rates Feral among the best levelling specs and looks ahead to 40, when Berserk lets a Dire Bear bite three mobs at once. ### Talents | Build (source) | Level | Points | |---|---|---| | Bear to cat levelling ([ForeverDB](https://foreverdb.net/class/Druid/builds)) | 20 | Ferocity 5, Heart of the Wild 3, Feral Swiftness 2, Savage Fury 1 | | Early bear tank (ForeverDB) | 20 | Ferocity 5, Thick Hide 3, Feral Swiftness 2, Feral Charge 1 | | Levelling and tank (Wowhead) | 20 | Ferocity 5, Feral Instinct 3, Feral Swiftness 2, Savage Fury 1 | | Cat damage (Wowhead) | 20 | Genesis 5 and Nature's Reach 1 (Balance), Ferocity 5 | | Group cat (ForeverDB) | 30 | Ferocity 5, Heart of the Wild 5, Savage Fury 2, Sharpened Claws 2, Shredding Attacks 3, Shifting Power 1, Predatory Strikes 2, Leader of the Pack 1 | | Cat damage (Wowhead) | 30 | Ferocity 5, Heart of the Wild 5, Shredding Attacks 3, Savage Fury 2, Sharpened Claws 2, Shifting Power 1, Blood Frenzy 2, Leader of the Pack 1 | | Bear tank with Primal Bite (ForeverDB) | 30 | Ferocity 5, Thick Hide 3, Feral Swiftness 2, Feral Charge 1, Savage Fury 2, Sharpened Claws 2, Primal Bite 1, Blood Frenzy 2, Predatory Strikes 2, Leader of the Pack 1 | | Tank (Wowhead) | 30 | Ferocity 5, Feral Swiftness 2, Feral Instinct 3, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Predatory Strikes 2, Blood Frenzy 2, Leader of the Pack 1 | | Both roles ([Icy Veins](https://www.icy-veins.com/wow-forever/feral-druid-melee-dps-and-tank-pve-guide)) | 30 | Ferocity 5, Feral Instinct 3, Feral Swiftness 2, Savage Fury 2, Shredding Attacks 3, Sharpened Claws 2, Shifting Power 1, Primal Bite 1, Blood Frenzy 1, Leader of the Pack 1 | | "Cat", WoWSims default ([presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/presets.ts)) | 60 | 9/35/7: Genesis 5, Nature's Majesty 2 and Nature's Reach 2 in Balance; Feral down to Berserk with Rend and Tear 5, Natural Instinct 2, Improved Shifting Power 2 and Primal Bite, but no Feral Instinct or Thick Hide; Furor 5 and Naturalist 2 in Restoration | | "Bear", WoWSims default ([presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralbear/presets.ts)) | 60 | 9/38/4: the same Balance points; Feral down to Berserk with Thick Hide 3, Feral Instinct 3, Blood Frenzy 2, Natural Instinct 2 and Rend and Tear 5, skipping Improved Shifting Power and Natural Reaction; Furor 4 | Primal Bite needs Savage Fury at 2/2, and Shifting Power needs Shredding Attacks at 3/3. ForeverDB's solo "cat and bear" build at 30 skips both, because Shred needs you behind the mob. Wowhead suggests Improved Shifting Power in place of Leader of the Pack. WoWSims also offers a 9/42/0 "Hybrid" preset for both forms; see the hybrid builds page. ### Cat Form: guides against WoWSims At 20 to 30 the guides agree on the shape: - **Wowhead** ([level 30 DPS](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-dps-overview)): Shifting Power below 50 Energy without Clearcasting. Rip at 4 or 5 combo points on a target that lives 6 seconds or more, never refreshing an active one. Then Rake, Faerie Fire if missing, Shred, or Claw from the front, and Faerie Fire again to fish for Clearcasting. Dungeon trash dies fast, so Rake early and Rip rarely. - **Icy Veins:** Shred to build and Rip on targets that will live. Shifting Power on cooldown below 60 Energy, and Clearcasting on Shred. Rake matters less because it may not beat Shred. - **ForeverDB:** solo, Rake, Claw to 4 or 5 points, then Rip. In a group, Rake, Shred to 5, then Rip. WoWSims' [default "Monocat" APL](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/apls/default.apl.json) at 60: 1. Stay in Cat Form. 2. Use Berserk together with the next Rake, or with a Shred if Rake is up. 3. Night Elf Elune's Light when Berserk is more than 15 seconds away; Thistle Tea at 20 Energy or less; a mana potion when it won't overfill. 4. With Clearcasting, Shred (Claw if you can't). 5. Rip at 5 combo points if it's missing and at least 10 seconds of fight remain. 6. Rake if it's missing and at least 6 seconds remain. 7. [Ferocious Bite](https://foreverdb.net/spell/22829) only at the end of the fight. 8. Shifting Power below 50 Energy (below 40 with Clearcasting). 9. Shred (Claw from the front), unless you're saving Energy for a bleed about to drop. 10. Innervate yourself when mana runs short. 11. Faerie Fire to fish for Omen of Clarity when starved of Energy. The other WoWSims lists change one thing each: - **Pounce and Ravage:** Prowl before the pull and open with Pounce or Ravage. - **Shadowmeld (Night Elf):** Shadowmeld into Ravage mid-fight whenever it's ready. - **Energized (High Order Skyborne):** Read Leyline for mana in place of Elune's Light. The preset notes this is worth only 0 to 4 damage per second. - **Bearweave:** when Energy is 20 or less and Primal Bite is ready, drop into Dire Bear Form for Primal Bite and Maul, then shift back, as long as spare mana allows. It needs the Primal Bite talent, and the preset pairs it with 45-second fights. - **"Adaptive racials and Sapper":** opens with Berserk and Ravage from Prowl, pools 60 Energy for later Berserks and fits Sapper Charges, grenades and racials into idle moments. Where they differ: the Shifting Power ceiling (50 for Wowhead and WoWSims, 60 for Icy Veins; Blizzard says it grants 40 Energy), Rake (low priority for Icy Veins, kept up by everyone else) and Rip (4 or 5 points in guides, 5 in the simulator). Blizzard reworked Furor to stop banking Energy in Bear Form. WoWSims' bearweave instead fills Energy-starved moments with bear attacks, at a mana cost. ### Bear Form: guides against WoWSims - **Wowhead** ([level 30 tank](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-tank-overview)): pull with Faerie Fire. Keep Demoralizing Roar up, use Primal Bite whenever it's ready, Swipe for packs and Maul as the single-target Rage dump. - **ForeverDB** ([PvE guide](https://foreverdb.net/class/Druid/pve)): Enrage before the hits land, since it cuts base armour by 27%, then Feral Charge a caster, Demoralizing Roar and Swipe, with Maul on the main target. Blizzard roughly doubled Primal Bite's threat on 1 October. - **Icy Veins:** Primal Bite is your main spender and Swipe your pack tool. Maul replaces an auto-attack, so it costs more than it looks. Spend Clearcasting on Primal Bite. WoWSims' [Bear APL](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralbear/apls/default.apl.json) at 60: 1. Berserk when Demoralizing Roar is up and Primal Bite is at least 4 seconds from ready (Elune's Light alongside). 2. [Frenzied Regeneration](https://foreverdb.net/spell/22842) below 20% health. 3. Refresh a five-stack [Lacerate](https://foreverdb.net/spell/1235827) with 1.5 seconds or less left. 4. Demoralizing Roar if it's missing. 5. Primal Bite. 6. Lacerate. 7. Maul whenever you have 20 Rage. The single-target list has no Swipe: at 60, Lacerate takes over as the filler, as Icy Veins' levelling guide expects. Nobody could test it in the level 30 beta. ### Stats, gear and consumables - **Weapon:** both forms swing at fixed speeds with your weapon's damage per second, so weapon speed doesn't matter ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301515), Icy Veins). Wowhead and Icy Veins both name the Manual Crowd Pummeler from Gnomeregan at 30. - **Cat weights:** ForeverDB's level 30 simulator values Strength at 2.2, Agility 1.71 and hit 0.77 per point of attack power. WoWSims' level 60 weights put Agility and Strength level (about 0.58), then hit, expertise, crit and haste ratings (0.42 to 0.48). - **Bear weights:** ForeverDB lists Stamina, armour, Agility, defense, Strength, hit and dodge. WoWSims' survival weights rank Stamina, then defense (0.85), expertise, Agility, dodge and armour. Its threat weights favour expertise, hit and Strength. - **Gear:** Leatherworking's Brawler's pieces for Cat and Defender's pieces for Bear. Wowhead notes that the Embrace of the Viper set from Wailing Caverns turns your Cat Form into a serpent. ForeverDB says the level 40 Wolfshead Helm now adds 20 Energy to Shifting Power. - **Consumables:** weightstones and sharpening stones now work in form. Icy Veins lists Elixir of Agility, Elixir of Ogre Strength and Elixir of Defense. WoWSims' level 60 Cat uses Elixir of the Mongoose, Juju Power and Might, Thistle Tea and Mighty Rage Potion. Its Bear adds Greater Stoneshield Potion, Gift of Arthas and Dense Weightstone. ### Where the guides disagree or are unsure - **Out of date:** Wowhead's [Feral DPS overview](https://www.wowhead.com/forever/guide/classes/druid/feral/overview-pve-dps) still describes Tiger's Fury and King of the Jungle, and its level 30 tank page still mentions Tiger's Fury. Blizzard's deep dive removed Tiger's Fury, and ForeverDB records King of the Jungle's removal in the 1 October build. - **Names:** Icy Veins and some posts say "Predatory Instincts" or "Primal Fury". The client calls them [Natural Instinct](https://foreverdb.net/spell/1223242) and [Blood Frenzy](https://foreverdb.net/spell/16958). Blizzard's deep dive adds to the muddle by calling the crit damage talent Predatory Strikes, the client's name for an attack power talent. - **Shred:** Blizzard says its damage went up "significantly". ForeverDB's client check found rank 5 lower than Classic, while Claw and Rake rose. ForeverDB also lists Shred at 20 in its spell table but at 22 in its text. - **Above 30:** Lacerate's numbers differ between ForeverDB's own write-ups (50 and 75 damage over 15 seconds). Berserk, Dire Bear Form, Ravage and the WoWSims results are projections. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 30 Feral DPS guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-dps-overview): Cat priority, builds and gear at 30 - [Wowhead: Level 20 Feral Tank guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-tank-overview): early levelling, Thorns and gear tables - [Wowhead: Level 30 Feral Tank guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-30-tank-overview): tank builds and drops at 30 - [Icy Veins: Feral Druid levelling](https://www.icy-veins.com/wow-forever/feral-druid-leveling): levelling talents and both rotations up to 40 - [ForeverDB: Druid PvE guide](https://foreverdb.net/class/Druid/pve): bear tanking at 20 to 30, with client numbers - [ForeverDB: Druid talent builds](https://foreverdb.net/class/Druid/builds): every Feral build explained point by point - [Blizzard: Class Deep Dives — Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official Feral changes, including Furor and Shifting Power - [WoWSims: Feral Cat presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/presets.ts): Cat talents, weights, consumables and the list of APLs - [WoWSims: Feral Bear presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralbear/presets.ts): Bear talents and survival, threat and damage weights - [WoWSims: Feral Cat APLs](https://github.com/wowsims/forever/tree/master/ui/specs/druid/feralcat/apls): default, bearweave, energized, pounce, ravage, shadowmeld and the adaptive list #### Restoration Druid Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/classes/druid/restoration/ Summary: How Restoration Druid heals in WoW Forever: the new heal-over-time toolkit, talent builds at 20 and 30, healing priorities, levelling, gear and open questions. ## Cheatsheet - **Pick it for:** healing dungeons for a regular group, with heals over time and the strongest emergency toolkit; slow to level alone. - **Levelling build:** at 30, Wowhead's Deep Resto takes Nature's Focus 5, Naturalist 5, Reflection 3, Gift of Nature 5, Gift of the Earthmother, Swiftmend and Nature's Swiftness ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview)); ForeverDB splits Gift of Nature and Improved Rejuvenation 3 and 3. To quest faster, ForeverDB suggests levelling Feral or Balance, then respeccing. - **Build at 60:** not established yet: WoWSims is a gear planner only, and Wild Growth, Improved Regrowth and Innervate sit above the beta cap, untested. - **Priority:** at 20–30 ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview); no simulator): Thorns and Rejuvenation on the tank, Regrowth for big hits, Healing Touch downranked for steady damage. Emergencies: [Swiftmend](https://foreverdb.net/spell/18562) a target that already has your heal over time, then Nature's Swiftness into max-rank Healing Touch; Tranquility when the party is in trouble. - **Stats:** ForeverDB: healing power, then Spirit, Intellect and mana per 5 seconds, then crit ([ForeverDB](https://foreverdb.net/class/Druid/pve)). Icy Veins notes haste doesn't speed up heals over time. - **Key levels:** 20 Reflection or Gift of the Earthmother · 25 Swiftmend · 30 Tranquility · 35–40 Improved Regrowth and Innervate · 40 [Wild Growth](https://foreverdb.net/spell/408120). - **Gear and consumables:** Leatherworking makes Wisdom's Leather pieces (15–25) and the Mender's Leather Belt at 30 ([ForeverDB](https://foreverdb.net/guide/leveling-druid)); Wowhead adds Tailoring's Pristine pieces and the Mystic Mushroom idol. Bring water and mana potions (Icy Veins). Skip Enchanting's Enchanted Lute campsite, which clashes with Mark of the Wild. - **Watch out:** your heals draw threat, so let the tank hit first or take Subtlety (ForeverDB). Swiftmend on a target without your heal over time needs an extra cast first. Meleeing for Omen of Clarity is optional and unsafe around cleaves. Wild Growth heals only the target's party. ## What the guides say ### Tazdingo recommendation Use **deep Restoration for the strongest emergency healing toolkit**, or a Balance/healing build when questing and damage during safe windows occupy much of the session. The latter gives up dedicated healing talents and is not a guarantee for every group ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview)). Apply heals over time where ongoing damage will use them, then direct-heal real deficits. Downrank to match the incoming damage, rather than assuming one low rank works everywhere. Entering melee for Omen of Clarity is optional and unsafe around cleaves or mechanics. No healing simulator here establishes a raid ranking or stat optimum. ### How the spec changed Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301515) reshapes the tree. Nature's Focus moves to the first row, Gift of Nature to the third, and Swiftmend becomes the 16-point talent at 25. Wild Growth is the 31-point capstone: a front-loaded heal over time on every member of the target's party, with a 6 second cooldown and a high mana cost. [Moonglow](https://foreverdb.net/spell/16845) no longer cheapens heals, and [Naturalist](https://foreverdb.net/spell/17069) now adds 5% to all damage. Wowhead's [healer overview](https://www.wowhead.com/forever/guide/classes/druid/restoration/overview-pve-healer) notes that Lifebloom, Nourish, Efflorescence and Tree of Life are absent. Icy Veins' FAQ singles out Tree Form and Lifebloom. ### Talents | Build (source) | Level | Points | |---|---|---| | "The Reflective" (Wowhead) and Dungeon healer ([ForeverDB](https://foreverdb.net/class/Druid/builds)) | 20 | Nature's Focus 5, Naturalist 5, Reflection 1 | | "The Splendid" (Wowhead) | 20 | Balance only: Improved Wrath 3, Genesis 5, Nature's Majesty 2, Nature's Splendor 1 | | Caster-healer with Improved Wrath (ForeverDB) | 20 | Improved Wrath 5 (Balance), Nature's Focus 5, Naturalist 1 | | "Deep Resto" (Wowhead) | 30 | Nature's Focus 5, Naturalist 5, Reflection 3, Gift of Nature 5, Gift of the Earthmother 1, Swiftmend 1, Nature's Swiftness 1 | | Dungeon healer with Swiftmend (ForeverDB) | 30 | Nature's Focus 5, Naturalist 5, Reflection 3, Gift of Nature 3, Improved Rejuvenation 3, Swiftmend 1, Nature's Swiftness 1 | | "Deep Balance" (Wowhead) | 30 | Balance only: Genesis 5, Moonglow 3, Improved Moonfire 2, Nature's Majesty 2, Nature's Reach 2, Improved Entangling Roots 3, Nature's Splendor 1, Insect Swarm 1, Vengeance 1, Overgrowth 1 | | Caster-healer with Swiftmend (ForeverDB) | 30 | Improved Wrath 5 (Balance), Nature's Focus 5, Naturalist 5, Reflection 3, Gift of Nature 2, Swiftmend 1 | [Icy Veins](https://www.icy-veins.com/wow-forever/restoration-druid-healer-pve-guide) offers two builds in words. A "World Content" build takes Improved Wrath, then Nature's Focus, then Insect Swarm, before filling Restoration. A "Dungeon Healing" build skips Improved Wrath to reach Gift of the Earthmother at 20 and Swiftmend at 30. Its embedded calculators didn't match that text when read, so this page follows the text. The guides split on two picks: - **Reflection or Gift of the Earthmother at 20.** Wowhead prefers Reflection because dungeon healers keep Rejuvenation on few targets. Icy Veins calls Gift of the Earthmother a big gain in responsiveness. - **Gift of Nature or Improved Rejuvenation at 30.** Wowhead takes 5/5 Gift of Nature for the bonus to every heal, and suggests 3/3 Improved Rejuvenation with 2/5 Gift of Nature if you lean on Rejuvenation. ForeverDB splits them 3 and 3. With the Legacy perk's extra points, Wowhead reaches Swiftmend at 20, and Improved Tranquility plus Improved Rejuvenation at 30. Wowhead also notes that [Nature's Grace](https://foreverdb.net/spell/16880) and Wild Growth can't both fit in 51 points. ### Healing priorities There is no simulator for this spec, so the guides are the only reference: 1. Put [Thorns](https://foreverdb.net/spell/467) on the tank before the pull; it now scales with your spell power. 2. Keep Rejuvenation on the tank, and on anyone else taking steady damage. 3. Use Regrowth when the tank takes a big hit, then Healing Touch, downranked to fit the damage. Wowhead's level 20 guide passes on player reports that rank 2 Healing Touch with plenty of healing power was enough up to Blackfathom Deeps. 4. In an emergency, Swiftmend a target with your heal over time on it. If no eligible heal over time is active, applying one before Swiftmend takes another action and a global cooldown; it is not an immediate one-button rescue. If that's not enough, use Nature's Swiftness into a max-rank Healing Touch. 5. When the whole party is in trouble, channel Tranquility. ForeverDB gives it a 5 minute cooldown, and Wowhead says Improved Tranquility brings that to 2 minutes with no threat. 6. Spend [Omen of Clarity](https://foreverdb.net/spell/16864) procs on a max-rank Regrowth or Healing Touch. Wowhead suggests auto-attacking in melee to proc it more often. 7. Cure poisons and curses on the tank first. 8. When mana is comfortable, stop casting to regenerate, or help with Moonfire and Wrath. Your heals draw threat. ForeverDB suggests letting the tank hit a pull before your first big heal, or taking [Subtlety](https://foreverdb.net/spell/17118), which cuts the threat of Nature spells by 30%. ### Levelling ForeverDB and Icy Veins both treat Restoration as slow alone. ForeverDB's [builds page](https://foreverdb.net/class/Druid/builds) suggests levelling as Feral or Balance and respeccing to heal if speed matters. Its caster-healer build (Improved Wrath plus Nature's Focus) is the workable alternative. Wowhead's [level 20](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-20-healer-overview) and [level 30](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview) guides suggest building around damage talents that also help healing. Its "Deep Balance" build can still heal dungeons, with Insect Swarm and Entangling Roots doing the damage and crowd control. ### Gear and consumables - **Crafted:** Leatherworking makes Wisdom's Leather Armor (15), Pants and Hood (20), then Wisdom's Leather Leggings (25) and the Mender's Leather Belt (30) ([ForeverDB levelling guide](https://foreverdb.net/guide/leveling-druid)). Wowhead adds Tailoring's Pristine pieces and the Enchanting idol Mystic Mushroom (5% Spirit). - **Dungeons at 30:** Wowhead lists the Embalmed Shroud, Scorn's Icy Choker and Bloodmage Mantle from Scarlet Monastery, the Death Speaker Robes from Razorfen Kraul and the Healer's Staff from Excavation Site: Wetlands. - **Camping:** Wowhead recommends the Alchemy Mana Well, Fishing's Fish Bowl, the Herbalism Incense Candle, the Skinning Camp Chair and the Tailoring Faction Banner. Avoid Enchanting's Enchanted Lute, whose buff clashes with Mark of the Wild. - **Consumables:** water above all, mana potions, and Minor or Lesser Arcane Elixir for a little extra healing (Icy Veins). WoWSims' gear planner defaults to Soaring Pamplona and Major Mana Potion, with Tailoring and Enchanting. - **Race:** Wowhead rates the Alliance options strongest for healing: High Order Skyborne for Read Leyline's mana, and Night Elf for Elune's Light (10% crit) now that heals over time crit. ### Where the guides disagree or are unsure - **Party-only group heals:** Wild Growth heals only the target's party (Blizzard, Wowhead). Icy Veins flags Tranquility's party-only reach as something Blizzard may revisit, and ForeverDB's client data on the latest build still describes it that way. - **Improved Mark of the Wild:** Blizzard says it's now baseline. ForeverDB found nothing in the client showing Mark of the Wild got stronger. - **Endgame:** Improved Regrowth, Wild Growth and Innervate sit at 35 to 40, above the beta cap. Their value in raids, and the Nature's Grace or Wild Growth choice, are untested. - **Icy Veins' gear section** was still marked as waiting on more data at the level 30 cap. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Level 20 Restoration Druid guide](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-20-healer-overview): the Reflective and Splendid builds, dungeon drops and crafted gear - [Wowhead: Level 30 Restoration Druid guide](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview): Deep Resto against Deep Balance, healing priorities and drops - [ForeverDB: Druid PvE guide](https://foreverdb.net/class/Druid/pve): the healer's opener, cooldowns and stat order at 20 to 30 - [ForeverDB: Druid talent builds](https://foreverdb.net/class/Druid/builds): every Restoration build, levelling and dungeon, explained - [ForeverDB: Levelling a Druid to 30](https://foreverdb.net/guide/leveling-druid): crafted healing gear and spells by level - [Blizzard: Class Deep Dives — Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): the official Restoration talent changes - [WoWSims: Restoration presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/restoration/presets.ts): the gear planner's default consumables (no healing simulation) #### Druid: hybrid builds Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/druid/#hybrid Summary: Druid builds that mix talent trees in WoW Forever, from Spellbear and caster-healers while levelling to the level 60 simulator presets, plus Blizzard's 5% hybrid tax. ## Cheatsheet - **Why it's common:** you get one talent point per level from 10, and each row of a tree needs only five points above it. The first two rows of any tree are cheap to reach. - **The usual borrowings:** from Balance, [Genesis](https://foreverdb.net/spell/1223081) (+5% to periodic damage and healing, bleeds included), [Nature's Majesty](https://foreverdb.net/spell/1223082) (+4% crit to spells and melee), [Nature's Reach](https://foreverdb.net/spell/16819) (+4% hit) and [Improved Wrath](https://foreverdb.net/spell/16814). From Restoration, [Nature's Focus](https://foreverdb.net/spell/17063), [Furor](https://foreverdb.net/spell/17056) and [Naturalist](https://foreverdb.net/spell/17069) (+5% to all damage). - **Levelling hybrids:** Wowhead's "Spellbear" (spell power gear, Thorns and Swipe in Bear Form) and caster-healers built on Improved Wrath and Nature's Focus. - **Level 60 presets:** every WoWSims Feral preset spends 9 points in Balance, and the Balance preset spends 13 in Restoration. - **The limit:** the capstones (Moonkin Form, Berserk, Wild Growth) need 30 points in one tree first, and two capstones can't share 51 points. Dual Specialization at 40 lets you keep two builds instead of one compromise. - **The hybrid tax:** Blizzard aims for hybrid damage specs to deal about 5% less than pure damage classes, and Balance and Cat count. - **Healing from a damage build:** Blizzard deliberately keeps hybrid damage specs from healing strongly. Leaving form to heal costs 55% of your base mana to get back in. ## What the guides say ### Tazdingo recommendation Use a hybrid to cover a real mixture of solo damage and healing or tanking, and name the role whose tools it gives up. Spellbear relies on spell power, Thorns, self-healing and incoming melee attacks; that is a specific setup rather than a generic caster or raid tank recommendation. Cross-tree points also delay capstones. Compare equal level and Legacy budgets, and use separate gear for materially different roles. The hybrid damage target is not a penalty for mixing trees. ### Why Druids mix trees Forever's tree puts strong general talents near the top of each section. Blizzard's [deep dive](https://worldofwarcraft.blizzard.com/en-us/news/24301515) moved Heart of the Wild to Feral's first row, Nature's Reach to Balance's second (now with hit for all damaging spells), and Natural Shapeshifter to Restoration. Genesis and Nature's Majesty are new near the top of Balance. Genesis boosts any periodic effect, so it helps a Cat's Rake and Rip and a healer's heals over time alike. ForeverDB's [levelling guide](https://foreverdb.net/guide/leveling-druid) adds two points from Blizzard's deep dive recap: bonus healing now also gives a third as much bonus damage, and caster weapons carry spell damage. Both help a Druid who fights and heals. ### Levelling hybrids | Build (source) | Level | Points | How it plays | |---|---|---|---| | Spellbear ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview)) | 20 | Feral: Ferocity 5, Feral Instinct 3, Heart of the Wild 2, Savage Fury 1 | Moonfire three or four mobs, put heals over time on yourself, then Bear Form, Demoralizing Roar and Swipe | | Spellbear ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview)) | 30 | Balance: Genesis 5, Nature's Majesty 2, Nature's Reach 2. Feral: Ferocity 5, Heart of the Wild 2, Feral Instinct 3, Savage Fury 2 | As above, geared in leather with spell power and Strength | | Cat damage ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-dps-overview)) | 20 | Balance: Genesis 5, Nature's Reach 1. Feral: Ferocity 5 | Most damage at 20, at the cost of travel speed | | Caster-healer ([ForeverDB](https://foreverdb.net/class/Druid/builds)) | 20 to 30 | Balance: Improved Wrath 5. Restoration: Nature's Focus 5, Naturalist 1, rising to Naturalist 5, Reflection 3, Gift of Nature 2 and Swiftmend 1 at 30 | Moonfire then fast, cheap Wraths; Swiftmend your own Rejuvenation in an emergency | | Caster with Nature's Focus ([Icy Veins](https://www.icy-veins.com/wow-forever/balance-druid-ranged-dps-pve-guide)) | 30 | 16 Balance points plus Nature's Focus 5 | A levelling Balance build with pushback protection | | "The Splendid" healer ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-20-healer-overview)) | 20 | Balance only: Improved Wrath 3, Genesis 5, Nature's Majesty 2, Nature's Splendor 1 | Damage talents that also help healing: Genesis boosts heals over time and Nature's Splendor lengthens them | | "Deep Balance" healer ([Wowhead](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview)) | 30 | 21 Balance points (Genesis, Moonglow, Improved Entangling Roots, Insect Swarm and more) | Insect Swarm everything, root mobs away from the tank, heal in between | Icy Veins' [Restoration guide](https://www.icy-veins.com/wow-forever/restoration-druid-healer-pve-guide) describes a similar "World Content" healer. It takes Improved Wrath, then Nature's Focus, then Insect Swarm, and spends everything after that in Restoration. Wowhead's level 30 Balance guide calls Spellbear the highest-performing levelling build it found from 20 to 30. Its level 20 guide is cooler, saying Spellbear trails a pure Feral setup for either role. Wowhead also lists Spellbear-only loot, such as the Twilight Maul and the Spiked Shell Band from Blackfathom Deeps. ### Dual-role builds at 60 WoWSims publishes its level 60 talent presets in each spec's presets.ts: - **Cat, 9/35/7** ([feralcat](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/presets.ts)): Genesis, Nature's Majesty and Nature's Reach in Balance, plus Furor 5 and Naturalist 2 from Restoration. The file notes it takes Naturalist rather than Natural Shapeshifter. - **Bear, 9/38/4** ([feralbear](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralbear/presets.ts)): the same Balance points and Furor 4, with Thick Hide and Feral Instinct in Feral. - **Hybrid, 9/42/0:** offered in both the Cat and Bear simulators. It keeps the bear talents (Thick Hide, Feral Instinct) and the cat ones (Improved Shifting Power, both points of Blood Frenzy), with nothing in Restoration. - **Moonkin, 38/0/13** ([balance](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts)): Nature's Focus 5, Naturalist 5 and Reflection 3 from Restoration, for damage and mana. Healers face a harder trade. Wowhead's [healer overview](https://www.wowhead.com/forever/guide/classes/druid/restoration/overview-pve-healer) points out that [Nature's Grace](https://foreverdb.net/spell/16880) (21 points into Balance) and [Wild Growth](https://foreverdb.net/spell/408120) (31 into Restoration) can't both fit. It calls Genesis an easy pick for any build and Heart of the Wild strong for little investment. ### Feral with restoration utility No guide publishes a Feral build that reaches deep Restoration utility. [Nature's Swiftness](https://foreverdb.net/spell/17116) alone needs 20 Restoration points. What Ferals borrow from Restoration is Furor (Rage and Energy on shifting) and Naturalist (damage). The utility comes from leaving form instead. Wowhead's Feral overview expects you to be ready to tank if the tank dies, or to shift out and heal while the healer drinks. Every Druid keeps Rebirth, Revive, Remove Curse, Abolish Poison, and Innervate from 40. Within Feral, [Natural Instinct](https://foreverdb.net/spell/1223242) adds spell healing equal to 25% of your Intellect, by its client text. Blizzard has otherwise said it is deliberately not giving hybrid damage specs strong healing. Asked whether Ferals would get bonus healing, the developers said no ([ForeverDB](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids)). Before 40 you have one build, changed at a class trainer. ForeverDB notes the beta charged 1 silver, with more for a quick repeat, and Blizzard called that beta-only. Icy Veins says the cost rises each time. Launch prices aren't known. ### The hybrid tax ForeverDB's [write-up](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids) of episode 2 of Blizzard's WoW: Forever Podcast (1 October) is the main source: - **The target:** hybrid damage specs should deal about 5% less damage than the pure classes: Hunter, Mage, Rogue and Warlock. Anyone who can fill more than one role must, in the developers' words, "pay just a little bit for it". - **Who it covers:** Blizzard didn't list specs. ForeverDB reads it as Balance and Feral Cat for Druids, and Warriors count too because they can tank. - **What it isn't:** a number in the client or the patch notes. It's a design target, averaged across fights, so a hybrid can still shine on some fights. ForeverDB illustrates it as 950 damage per second against a pure class's 1,000. - **Healing counts:** for a damage spec that also heals, that healing counts as part of its output. - **The budget:** Blizzard says it raised hybrid budgets so they aren't weak, but each buff costs something. The Wrath buff should add about 2% Druid damage at 60 and may be balanced by a cut elsewhere. - **Player reaction:** Druid players worry their mana already has to cover both damage and healing. One forum thread argues Druids, as the most flexible class, should do the least damage. Others call a 5% gap too small to matter. Blizzard's deep dive frames the same trade in utility terms: Druids can fill any role, but lack snares, silences, interrupts and reliable crowd control. Above the level 30 beta cap, nobody has measured the gap. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: The hybrid tax in WoW Forever](https://foreverdb.net/article/blizzard-hybrid-tax-5-percent-warriors-count-as-hybrids): Blizzard's 5% target, who it covers and how players reacted - [ForeverDB: Druid talent builds](https://foreverdb.net/class/Druid/builds): the caster-healer and other mixed builds, point by point - [Wowhead: Level 30 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-30-dps-overview): Spellbear builds, rotation and Spellbear-only loot - [Wowhead: Level 20 Balance Druid guide](https://www.wowhead.com/forever/guide/classes/druid/balance/level-20-dps-overview): the first Spellbear build - [Wowhead: Level 20 Feral DPS guide](https://www.wowhead.com/forever/guide/classes/druid/feral/level-20-dps-overview): the Balance-dipping Cat build at 20 - [Wowhead: Level 20 Restoration guide](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-20-healer-overview): "The Splendid", a healer in the Balance tree - [Wowhead: Level 30 Restoration guide](https://www.wowhead.com/forever/guide/classes/druid/restoration/level-30-healer-overview): Deep Resto against Deep Balance - [Blizzard: Class Deep Dives — Hunter and Druid](https://worldofwarcraft.blizzard.com/en-us/news/24301515): which talents moved between rows and trees - [WoWSims: Feral Cat presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralcat/presets.ts): the Cat and Hybrid talent presets - [WoWSims: Feral Bear presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/feralbear/presets.ts): the Bear and Hybrid talent presets - [WoWSims: Balance presets.ts](https://github.com/wowsims/forever/blob/master/ui/specs/druid/balance/presets.ts): the Moonkin preset with its Restoration points #### Druid: macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/classes/druid/#macros Summary: Druid macros for WoW Forever gathered from community guides, from form-shifting and Prowl openers to mouseover heals, each with a line on what it does. ## Cheatsheet - **Status:** every macro here comes from a community guide and none has been tested in the live game. ForeverDB checked its spell names against the beta client but says none was tried in the beta. - **Highest rank by default:** `/cast` with no rank always uses the best rank you know. A spell dragged to your bar doesn't update when you train a new rank (Kami Labs, Wowhead). - **Form numbers:** in `[form:N]`, Bear Form (or Dire Bear Form) is always 1. Cat Form is 3 if you know Aquatic Form and 2 if you don't, and Travel Form comes after ([ForeverDB](https://foreverdb.net/class/Druid/macros)). Wowhead's list adds Moonkin Form as 5. - **The `!` prefix:** stops a second press from cancelling a form or Prowl. - **`/cancelform`:** drops your form on the same press, so a caster spell can follow. - **Cost:** shifting into Bear or Cat Form costs 55% of your base mana and triggers the global cooldown, so form macros aren't free. - **Powershifting:** Forever's Furor only gives back the Energy you'd have had anyway, so old powershift macros no longer gain Energy. - **Above the beta cap:** anything using Ravage (32), Pounce (36), Dire Bear Form or Innervate (40), or Gift of the Wild (50) couldn't be tried before launch. ## What the guides say ### Tazdingo recommendation Prefer named-form casts for simple form changes. Numeric stance checks depend on the forms actually learned, so verify them on this character rather than copying another Druid's form numbers. Do not use old energy-banking powershift macros as a damage plan: Furor and Shifting Power changed that gameplay. Test item use in form, target fallbacks and modifiers separately; the community examples have not been checked in the launch client. ### Forms and movement **Escape a root in Cat Form** ([ForeverDB](https://foreverdb.net/class/Druid/macros)): leaves your current form and re-enters Cat Form on one press, since shifting clears roots and slows. ``` #showtooltip Cat Form /cancelform /cast Cat Form ``` **One travel key** (ForeverDB): Aquatic Form in water, Cat Form on land, and Travel Form with Shift held outdoors from level 30. ``` #showtooltip /cast [swimming] Aquatic Form; [mod:shift,outdoors] Travel Form; Cat Form ``` **Dash with an automatic Cat Form** ([Kami Labs](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/)): shifts to Cat Form first, then Dashes on the next press. Change 3 to 2 if you don't have Aquatic Form. ``` #showtooltip Dash /cast [noform:3] !Cat Form /cast [form:3] Dash ``` **Forced form** ([Kami Labs](https://kami-labs.fr/en/macros-wow-forever/)): enters Cat Form without ever toggling you back out. The same works with Bear, Dire Bear, Travel and Aquatic Form. ``` #showtooltip /cast !Cat Form ``` **"Powershift" re-shift** (Kami Labs): dismounts, stands, drops your form and shifts into Cat Form. Kami Labs says this grants Energy, but ForeverDB and Blizzard say the reworked Furor only restores the Energy you'd have had anyway, so treat it as a clean re-shift. ``` #showtooltip Cat Form /dismount /cancelform /stand /cast Cat Form ``` **Dire Bear Form** (adapted from the form examples above): enters the form without toggling it off on another press. Use Bear Form before level 40. Equip tank rings **before combat**; ordinary rings cannot be swapped during combat. ``` #showtooltip Dire Bear Form /cast !Dire Bear Form ``` ### Cat and Bear **Bear Form, then Maul or Swipe** (ForeverDB): shifts into Bear Form, then starts attacking with Maul, or Swipe while holding Shift. ``` #showtooltip /startattack [form:1,harm,nodead] /cast [form:1,mod:shift] Swipe; [form:1] Maul; Bear Form ``` **Cat Form, then Prowl** (ForeverDB): the first press puts you in Cat Form, the second Prowls, and a third press won't break stealth. ``` #showtooltip Prowl /cast [noform][form:1] Cat Form; !Prowl ``` **Ravage from stealth, Shred otherwise** (Kami Labs): opens with Ravage while prowling and becomes Shred afterwards. Ravage needs level 32. ``` #showtooltip /startattack /cast [stealth] Ravage; Shred ``` **Feral Charge and attack** (ForeverDB): charges your target from 8 to 25 yards and starts swinging. Feral Charge is off the global cooldown, so both lines fire. ``` #showtooltip Feral Charge /cast Feral Charge /startattack ``` **Growl on mouseover** (ForeverDB): taunts the enemy under your cursor without changing target, or your target if you aren't pointing at one. ``` #showtooltip Growl /cast [@mouseover,harm,nodead][] Growl ``` ### Healing, cures and resurrection **Leave form and heal yourself** (ForeverDB): drops Bear or Cat Form and casts Rejuvenation on you, or Regrowth with Shift. ``` #showtooltip /cancelform /cast [mod:shift,@player] Regrowth; [@player] Rejuvenation ``` **Rejuvenation or Regrowth on mouseover** (ForeverDB): heals the friend under your cursor, then your friendly target, then you; Shift switches to Regrowth. ``` #showtooltip /cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Regrowth; [@mouseover,help,nodead][help,nodead][@player] Rejuvenation ``` **Instant Healing Touch** (ForeverDB): fires Nature's Swiftness and a Healing Touch together for an emergency save. It needs the level 30 Restoration talent. ``` #showtooltip Nature's Swiftness /cast Nature's Swiftness /cast [@mouseover,help,nodead][help,nodead][@player] Healing Touch ``` **Rebirth in combat, Revive after** (ForeverDB): picks Rebirth on a dead friend during a fight and the new Revive outside one, saving Rebirth's long cooldown. ``` #showtooltip /cast [combat,@mouseover,help,dead][combat,help,dead] Rebirth; [@mouseover,help,dead][help,dead] Revive ``` **Mouseover Innervate** (Kami Labs): leaves your form and casts Innervate on the friend under your cursor, or your target. Innervate needs level 40. ``` #showtooltip Innervate /cancelform /cast [@mouseover,help][] Innervate ``` ### Buffs and crowd control **Buff in two presses** (adapted from Wowhead): leaves your form, then casts Mark of the Wild and Thorns on consecutive presses, or Gift of the Wild (level 50) with Shift. The sequence resets after 10 seconds or on a new target. ``` /cancelform /cast [mod:shift]Gift of the Wild /castsequence [nomod:shift] reset=10/target Mark of the Wild, Thorns ``` **Entangling Roots on focus or mouseover** (ForeverDB): roots your focus, else the enemy under your cursor, else your target, so you can hold an add while fighting. ``` #showtooltip Entangling Roots /cast [@focus,harm,nodead][@mouseover,harm,nodead][] Entangling Roots ``` **Moonfire from any form** (Kami Labs): drops your form and casts Moonfire in one press, useful for pulling or tagging at range. ``` #showtooltip /cancelform /cast Moonfire ``` ### Notes from the sources - ForeverDB writes each macro to fit the 255-character limit and marks the ones above the level 30 cap as speculation. - Kami Labs' tool can switch between English and French spell names; a macro only works in your game client's language. - Wowhead's guide is mainly a lesson in writing macros. It explains `#showtooltip`, conditions in square brackets and `/castsequence`, so you can adapt any of these. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Druid macros](https://foreverdb.net/class/Druid/macros): 19 Druid macros checked against the client, with notes on each spell - [Kami Labs: WoW Forever macros](https://kami-labs.fr/en/macros-wow-forever/): a copy-to-clipboard tool with 34 Druid macros, filterable by role - [Kami Labs: 240 ready-made macros for 9 classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): the common macro traps, including the Druid `!` trick - [Wowhead: Beginners guide to writing macros in WoW Forever](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): how macro syntax and form numbers work ## Professions - Herbalism (Gathering): 3 recipes, 3 new in Forever. https://faresbn.github.io/Tazdingo/professions/herbalism/ - Mining (Gathering): 18 recipes, 5 new in Forever. https://faresbn.github.io/Tazdingo/professions/mining/ - Skinning (Gathering): 3 recipes, 3 new in Forever. https://faresbn.github.io/Tazdingo/professions/skinning/ - Alchemy (Crafting): 196 recipes, 68 new in Forever. https://faresbn.github.io/Tazdingo/professions/alchemy/ - Blacksmithing (Crafting): 506 recipes, 197 new in Forever. https://faresbn.github.io/Tazdingo/professions/blacksmithing/ - Enchanting (Crafting): 262 recipes, 62 new in Forever. https://faresbn.github.io/Tazdingo/professions/enchanting/ - Engineering (Crafting): 275 recipes, 77 new in Forever. https://faresbn.github.io/Tazdingo/professions/engineering/ - Leatherworking (Crafting): 592 recipes, 270 new in Forever. https://faresbn.github.io/Tazdingo/professions/leatherworking/ - Tailoring (Crafting): 471 recipes, 180 new in Forever. https://faresbn.github.io/Tazdingo/professions/tailoring/ - Cooking (Secondary): 132 recipes, 43 new in Forever. https://faresbn.github.io/Tazdingo/professions/cooking/ - First Aid (Secondary): 32 recipes, 17 new in Forever. https://faresbn.github.io/Tazdingo/professions/first-aid/ - Fishing (Secondary): 3 recipes, 3 new in Forever. https://faresbn.github.io/Tazdingo/professions/fishing/ ### Herbalism Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/herbalism/ Summary: What Herbalism gathers in Forever, the camp items it now crafts, how guides level it and where they say the money is. ## Cheatsheet - **Pick it for:** early gold while levelling. [Wowhead](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling) singles out Druids (Travel Form, Prowl) and pet classes, whose pets hold a mob while they pick. - **Pairs with:** Alchemy, to gather nearly everything it needs yourself, or another gatherer such as Mining for sales; only one tracking mode works at a time. First Aid's healing potions now use herbs too. - **Levelling route:** pick anything not grey along your questing route (Wowhead): 1–70 any starting zone · 70–115 Darkshore, Loch Modan, Silverpine · 115–170 Hillsbrad, Wetlands, Stonetalon · 170–225 Stranglethorn, Arathi, then Alterac, Tanaris, Searing Gorge · 225–300 Felwood to Winterspring, ForeverDB's Classic-data route, untested. - **Money makers:** Wowhead calls it a strong gold-maker while levelling; [Icy Veins](https://www.icy-veins.com/wow-forever/herbalism) says rare herbs fetch high prices. That's possible demand, not a guaranteed price. Vendors pay almost nothing, so sell on the Auction House or fill Waylaid Crates for Merchant's Favor. - **Camp items:** [Incense Candle](https://foreverdb.net/item/279962) (20; Intellect, doesn't stack with Arcane Intellect) · [Greenhouse](https://foreverdb.net/item/279964) (140; grows herbs from seeds; blueprint from Shadetooth, per Wowhead and wow-professions.com) · [Seed Hybridizer](https://foreverdb.net/item/279947) (300; multiplies or combines seeds; blueprint source unknown). - **Trainers and ranks:** caps 75 · 150 · 225 · 300; train the next rank at 50 · 125 · 200 ([Icy Veins](https://www.icy-veins.com/wow-forever/professions-overview)). Character level unconfirmed: 10 · 20 · 35 (Icy Veins' Herbalism page, ForeverDB) or none · 10 · 25 (Icy Veins' overview). Apprentice trains in starting zones. - **Watch out:** Tauren [Cultivation](https://foreverdb.net/spell/20552) is a cooldown-limited extra harvest, not a doubling, and now needs level equal to herb skill ÷ 5 ([ForeverDB](https://foreverdb.net/guide/professions)). Gathering earns no Legacy Points. Where the new herbs grow and which herbs drop seeds is unknown; check high-zone routes live. ## What the guides say ### Tazdingo recommendation **Gather along a safe questing route first**, then farm a particular herb only when demand and travel justify it. Pair with Alchemy for personal supply or another gatherer for sales, accepting that only one tracking mode is active at a time. [Wowhead's overview](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling) identifies several consumers of herbs; that supports possible demand, not a guaranteed sale price. Cultivation is a cooldown-limited extra harvest, not an unconditional doubling of total hourly yield. Higher-zone routes and disputed trainer levels need a live check before a long detour. ### What changed in Forever Gathering professions now have recipes. Herbalism's are its three camp items, and [Wowhead](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling) says they are the only things a herbalist crafts. The Candle is taught by the trainer; Wowhead and [wow-professions.com](https://www.wow-professions.com/forever/camping-guide) say the Greenhouse blueprint drops from Shadetooth in the new Excavation Site: Wetlands dungeon. Where the Seed Hybridizer blueprint drops isn't known yet. New materials: - **Endgame herbs:** Marefoil, Demonsage and Death Lotus. Neither Wowhead nor [Icy Veins](https://www.icy-veins.com/wow-forever/herbalism) knows where they grow. Icy Veins ties them to four new Alchemy flasks (Natural Accuracy, Aggression, Precision and Swiftness) and to new enchants. - **Seeds:** Commonplace, Uncommon, Unusual and Scarce Herb Seeds, for the Greenhouse and Hybridizer. Which herbs drop which seeds is still unclear (Wowhead). - **Scarce materials:** Frilled Lichen, Rosecap and Stranglevine. Icy Veins says Alchemists turn them into Cerulean, Magenta and Viridian Dye, which other crafts use. The Bountiful Harvest Legacy perk raises how many you find (Wowhead). Other changes: - You can learn Apprentice Herbalism in your starting zone, from a trainer or by picking Wild Harvest as the reward from an early quest. Starting areas even have small low-skill nodes (Wilted Peacebloom, Stunted Silverleaf), per Wowhead. - Tauren [Cultivation](https://foreverdb.net/spell/20552) now grows a harvestable copy of a nearby herb, and you don't need Herbalism to pick it. [ForeverDB](https://foreverdb.net/guide/professions) adds that the 24 September beta notes gave it a level requirement: the herb's skill divided by 5. Cultivation can add an extra harvest when available, but does not double every harvest or the character's total hourly yield. - Gathering earns no Legacy Points. Wowhead lists no Herbalism challenges, and ForeverDB says the tradeskill challenges (150, 225, 300) count only crafting professions. ### Ranks The skill caps are 75, 150, 225 and 300, and Icy Veins gives 50, 125 and 200 as the skill needed to train the next rank. The character level is less clear. Icy Veins' Herbalism page gives 10, 20 and 35, as does ForeverDB's levelling page, which takes them from Classic. Icy Veins' own [professions overview](https://www.icy-veins.com/wow-forever/professions-overview) gives gathering professions lower ones: none for Journeyman, 10 for Expert and 25 for Artisan. Treat this as unconfirmed until launch. ### Levelling, in brief Herbalism levels by picking anything that isn't grey. Follow your questing route and the skill mostly keeps pace. Wowhead's route stops at 225, the beta's ceiling. The last row comes from ForeverDB's route, which uses Classic spawn data. | Skill | Where guides send you | Main herbs | |---|---|---| | 1–70 | Any starting zone | Peacebloom and Silverleaf, then Earthroot from 15 | | 70–115 | Darkshore, Loch Modan, Silverpine Forest | Mageroyal, Briarthorn, Stranglekelp (it grows underwater) | | 115–170 | Hillsbrad Foothills, Wetlands, Stonetalon Mountains | Bruiseweed, Wild Steelbloom, Kingsblood, Liferoot | | 170–225 | Stranglethorn Vale and Arathi, then Alterac Mountains, Tanaris, Searing Gorge | Fadeleaf, Goldthorn, Khadgar's Whisker, Wintersbite (Alterac only), Firebloom, Purple Lotus | | 225–300 | Felwood, Feralas, Azshara, the Plaguelands, Winterspring | Arthas' Tears up to Black Lotus | Skill boosts stack and let you pick higher herbs early: Herbalist's Gloves, two glove enchants and [Goldthorn Tea](https://www.icy-veins.com/wow-forever/herbalism), a Cooking recipe worth +15 skill for 15 minutes. ### Making money - Wowhead calls Herbalism a strong gold-maker while you level. Herbs sell well because many recipes use them, and in Forever more professions do. - With Alchemy as your second profession, you can gather nearly everything you need yourself (Wowhead). - Icy Veins notes that most endgame recipes use high-level herbs, and that rare herbs fetch high prices. - A vendor pays almost nothing for herbs (Peacebloom sells for 10 copper, per [ForeverDB](https://foreverdb.net/guide/professions)), so their value is on the Auction House. - Herbs also fill Waylaid Crates, which you hand in to your faction's trade camp for [Merchant's Favor](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce). Other professions spend that currency on recipes, so it gives a gatherer something to trade for. ### Open questions - Where the new herbs grow, and which herbs drop which seeds and Scarce materials. - The character level for each rank (see above). - Icy Veins names the Greenhouse blueprint without a drop source; Wowhead and wow-professions.com give Shadetooth. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Herbalism Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling): levelling brackets to 225, trainers, skill boosts, new herbs and seeds - [Icy Veins: Herbalism Guide](https://www.icy-veins.com/wow-forever/herbalism): herb skill table, what the new herbs and Scarce materials are used for - [Icy Veins: Professions overview](https://www.icy-veins.com/wow-forever/professions-overview): rank requirements for gathering versus crafting - [ForeverDB: Herbalism](https://foreverdb.net/profession/herbalism) and its [levelling guide](https://foreverdb.net/profession/herbalism/leveling): recipes from the beta client; a 1–300 route on Classic spawn data - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): Cultivation, Legacy rules, vendor prices - [ForeverDB: Camping](https://foreverdb.net/camping): every camp item's tooltip - [Warcraft Tavern: Professions Overview](https://www.warcrafttavern.com/forever/guides/professions/): the profession window, reagent bags, reworked racials - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): camp item materials and blueprint drops - [wow-professions.com: Merchant's Favor guide](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce): Waylaid Crates and the trade camps ### Mining Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/mining/ Summary: What Mining gathers and smelts in Forever, its new ores, bars and camp items, how guides level it and where they say the money is. ## Cheatsheet - **Pick it for:** gold with no money needed to start ([Wowhead](https://www.wowhead.com/forever/guide/professions/mining/overview-leveling)); no racial affects it, and Druids, Hunters and Warlocks escape mobs most easily. - **Pairs with:** Blacksmithing or Engineering, which use bars and stone; Herbalism for a two-gatherer character. - **Levelling route:** by vein: 1–65 Copper · 65–125 Tin, Silver · 125–175 Iron, Gold · 175–245 Mithril, Truesilver · 245–300 Thorium; [wow-professions.com](https://www.wow-professions.com/forever/mining-leveling-guide) couldn't test past 125. Smelting bought ore reaches about 140, then gold to 185 (Wowhead); wow-professions.com calls iron and gold optional. - **Money makers:** Wowhead: sell whatever you don't craft with. [Icy Veins](https://www.icy-veins.com/wow-forever/mining): gems and Scarce reagents only miners gather. A vendor pays 5 copper for Copper Ore ([ForeverDB](https://foreverdb.net/guide/making-money)). Compare bar proceeds after selling costs with ore prices before smelting to sell. - **Camp items:** [Lodestone](https://foreverdb.net/item/279960) (20; melee Attack Power, doesn't stack with Blessing of Might) · [Rock Garden](https://foreverdb.net/item/279948) (140; spawns a common node over time) · [Molten Foundry](https://foreverdb.net/item/279952) (300; the only known station for Heavy Thorium Bars). - **Trainers and ranks:** train at 50 · 125 · 200 skill (Icy Veins). Character level disputed: none · 10 · 25 (Icy Veins' overview) or 10 · 20 · 35 (ForeverDB, from Classic). Starting-zone Junior Mining Trainers teach only to 75, without smelting. - **Watch out:** guides disagree on which veins give Pyrite, Bauxite and Pitchblende. Fast-respawn caves refill with mobs too. One skill point per node, however many swings. Starter nodes give points only to 20. Blizzard's camping post omits the Lodestone, but the client has it. ## What the guides say ### Tazdingo recommendation **Mine along a safe questing route**, or smelt early points when the ore-to-bar cost is acceptable and saving time matters. Compare realistic bar proceeds after selling costs with ore purchases; do not assume the two prices will cancel. Fast-respawn Beta caves can also refill with enemies, and competition can erase the advantage ([route](https://www.wow-professions.com/forever/mining-leveling-guide)). Prefer a safer outdoor loop if clearing the cave costs more time or deaths. Higher routes use Classic assumptions above the tested bracket. Keep disputed Scarce-material sources as candidates to check, rather than promising a specific drop from every vein. ### What changed in Forever [wow-professions.com](https://www.wow-professions.com/forever/mining-changes) lists the quality-of-life changes: - Ores stack to 20 instead of 10. - Every starting zone has a Junior Mining Trainer. They teach only up to 75, and no smelting. - Starting areas have Poor Copper Veins, and Teldrassil has Chunks of Amber, so Night Elves can mine at home too. Both give Copper Ore, but the small nodes give skill points only up to 20. You can also learn Apprentice Mining by picking Mining for Dummies as the reward from an early starting-zone quest (Wowhead). New materials: - **[Azerothium Bar](https://foreverdb.net/item/249726):** smelted at skill 275 from Pitchblende and Coal, at an ordinary forge. - **[Heavy Thorium Bar](https://foreverdb.net/item/251291):** smelted at skill 300 from Heavy Thorium Ore. It needs a Molten Foundry, and wow-professions.com knows of no Foundry except the camp item. The ore comes from Heavy Thorium Veins in Mount Hyjal. - **Legionite Bar:** an Alchemy transmute of Heavy Thorium Bars. [Icy Veins](https://www.icy-veins.com/wow-forever/mining) adds Fel Crystals to the recipe. - **Scarce materials:** Pyrite, Bauxite and Pitchblende drop alongside ore. Icy Veins says Pyrite becomes Sulfuric Acid in Alchemy and Bauxite goes into new recipes, Enchanting among them. The new bars mostly feed Blacksmithing, with a few Engineering recipes (wow-professions.com). The sources don't agree on which veins give which Scarce material: | Material | wow-professions.com | Wowhead | |---|---|---| | Pyrite | Copper, Tin and Iron | Copper, Tin, Silver and Iron | | Bauxite | Mithril | Gold and Mithril | | Pitchblende | Thorium | Probably Truesilver and higher (unconfirmed) | Two pieces of gear also help. Smelting Pants make the early smelts 25% faster. The Rockslicer lets anyone, Miner or not, mine low-level veins for 30 charges (Wowhead). ### Levelling, in brief There are two ways to level, and most guides mix them. **Smelting.** Buy ore and smelt it at a forge. Wowhead says smelting gives skill up to 185: copper, tin, bronze, silver and iron take you to about 140. Nothing smelts for points from 140 to 155, and gold then carries you to 185. wow-professions.com is more cautious. It smelts copper, tin and bronze to about 105, adds silver to 120 if prices allow, and treats iron (to about 135) and gold (155–175) as optional. This route costs gold but saves time. Bars sometimes sell for about as much as the ore did. **Mining.** The guides agree on the skill each vein needs; they differ on zones. | Skill | New veins | Where guides send you | |---|---|---| | 1–65 | Copper | Any starting zone | | 65–125 | Tin (65), Silver (75) | Wowhead: Ashenvale, Redridge, The Barrens, Thousand Needles. wow-professions.com prefers caves: the Wetlands for Alliance, Silverpine Forest or Hillsbrad for Horde | | 125–175 | Iron (125), Gold (155) | Arathi Highlands, Desolace, Stranglethorn Vale, Thousand Needles | | 175–245 | Mithril (175), Truesilver (230) | The Hinterlands, Tanaris, Azshara | | 245–300 | Small Thorium (245), Rich Thorium (275) | Un'Goro, Felwood, the Blasted Lands, then Eastern Plaguelands, Winterspring, Burning Steppes | At the beta's level cap, wow-professions.com couldn't fully test its routes past skill 125. Its higher routes are Classic's, with the note that ore respawns faster in Forever, and in caves so do the mobs. Wowhead says you get at most one skill point from a node however many swings it takes. Icy Veins adds that a group of miners can each take a swing at the same node for a point. ### Ranks [Icy Veins](https://www.icy-veins.com/wow-forever/mining) gives the skill needed to train each rank: 50 for Journeyman, 125 for Expert, 200 for Artisan. The character level is disputed, as for every gathering profession. Icy Veins' overview gives gathering ranks lower levels (none, 10, 25) than ForeverDB's levelling page (10, 20, 35, from Classic). ### Making money - Wowhead calls Mining an excellent source of gold that needs no money to start. Sell whatever you don't craft with. - Icy Veins points to gems and the Scarce reagents, which only miners gather. - [ForeverDB](https://foreverdb.net/guide/making-money) shows why the Auction House matters: a vendor pays 5 copper for Copper Ore and 2 copper for Rough Stone. - Ore and bars also fill Waylaid Crates, which you hand in at your faction's trade camp for Merchant's Favor ([wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)). - Mining has no Legacy challenges, but Bountiful Harvest raises Scarce finds (Wowhead). ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Mining Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/mining/overview-leveling): smelting route to 185, node brackets to 225, vein table, new bars - [Icy Veins: Mining Guide](https://www.icy-veins.com/wow-forever/mining): skill boosts, Scarce materials and what uses them - [wow-professions.com: Mining levelling guide](https://www.wow-professions.com/forever/mining-leveling-guide): mapped farming routes, cave spots, the smelting shortcut - [wow-professions.com: New ores, bars and camp items](https://www.wow-professions.com/forever/mining-changes): every change from Classic in one list - [ForeverDB: Mining](https://foreverdb.net/profession/mining) and its [levelling guide](https://foreverdb.net/profession/mining/leveling): smelting recipes from the beta client, a route on Classic spawn data - [ForeverDB: Blizzard explains the Camping system](https://foreverdb.net/article/blizzard-explains-camping-system-campsites-profession-buffs): the missing Lodestone, checked against the client - [ForeverDB: Making money and the Auction House](https://foreverdb.net/guide/making-money): vendor prices and fees - [Warcraft Tavern: Professions Overview](https://www.warcrafttavern.com/forever/guides/professions/): reagent bags, including mining bags that hold your pick ### Skinning Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/skinning/ Summary: What Skinning gathers in Forever, its new materials and camp items, how guides level it and why they rate it for easy gold. ## Cheatsheet - **Pick it for:** semi-passive gold from beasts you're killing anyway ([Wowhead](https://www.wowhead.com/forever/guide/professions/skinning/overview-leveling)), especially leather and mail wearers supplying Leatherworking. - **Pairs with:** Leatherworking to make your own gear, or Mining or Herbalism for a two-gatherer character. - **Levelling route:** skinning while questing mostly keeps pace; for a dedicated session (Wowhead): 1–75 any starting zone · 75–125 The Barrens, Loch Modan, Darkshore · 125–175 Ashenvale, Duskwood, Hillsbrad, Wetlands · 175–225 Arathi, Stranglethorn, Thousand Needles · 225–300 Tanaris, Dustwallow, Feralas, ForeverDB's Classic-data route, untested. - **Money makers:** Wowhead rates it one of the easiest gold-makers; [Icy Veins](https://www.icy-veins.com/wow-forever/skinning) says exotic leathers fetch high prices and Pristine materials feed several crafts, though their drop rate and launch price aren't known. Vendors pay little (Light Hide 50 copper, [ForeverDB](https://foreverdb.net/guide/making-money)). - **Camp items:** [Camp Chair](https://foreverdb.net/item/279979) (20; 2% crit, doesn't stack with Moonkin Aura) · [Field Guide](https://foreverdb.net/item/279969) (140; teaches Track Beasts to any reader; blueprint from Lady Anacondra, Wailing Caverns) · [Trapper's Workbench](https://foreverdb.net/item/279938) (300; one trap that holds a skinnable beast, per Icy Veins). - **Trainers and ranks:** train at 50 · 125 · 200 skill (Icy Veins). Wowhead's route uses Thuwd in Orgrimmar (Journeyman) and Dranh in Camp Taurajo (Expert). Character level disputed: none · 10 · 25 (Icy Veins' overview) or 10 · 20 · 35 (ForeverDB, from Classic). - **Watch out:** each corpse can be skinned once, even in a group, after it's looted (restored 1 October). Wowhead and ForeverDB use Classic's skill-per-beast formula; Icy Veins says Forever eased it, without numbers, so check the tooltip. Some endgame beasts need over 300. ## What the guides say ### Tazdingo recommendation **Skin eligible beasts you are already killing**, especially when supplying Leatherworking. A dedicated beast circuit is worthwhile only if leather proceeds and skill gains repay the added kills and travel. [Wowhead's route](https://www.wowhead.com/forever/guide/professions/skinning/overview-leveling) is a starting point, not proof that every listed zone beats the quest route on a crowded realm. Corpses must be looted and each can be skinned once. Check the corpse tooltip rather than relying on an unresolved skill formula. Pristine and endgame leather scarcity may create demand, but neither its drop rate nor a profitable launch price is established. ### What changed in Forever Like the other gatherers, Skinning now has a crafting menu, and its only recipes are its three camp items (Wowhead). The Chair comes from the trainer. The Field Guide blueprint drops from Lady Anacondra in Wailing Caverns (Wowhead, [wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). New materials, per Icy Veins: - **Pristine Leather, Pristine Hide and Pristine Scale:** Scarce drops that go into new Leatherworking, Blacksmithing and Tailoring recipes, bags among them. The odds and skill needed aren't known yet (Wowhead). - **Fel Leather and Fel Hide:** for new endgame items such as Warbear Helm, Tranquil Wristguards and Mystic Rugged Armor Kit. Where to skin them is unknown. Rules worth knowing: - Each corpse can be skinned once. Blizzard restored this with the 1 October build, and a skinned corpse now disappears ([ForeverDB](https://foreverdb.net/guide/professions)). Icy Veins adds that this holds even when several group members can skin. - You can skin other players' kills once their loot has been taken (Wowhead). - You can learn Apprentice Skinning in your starting zone, from a trainer or by picking Pelt Collecting for Beginners as an early quest reward (Wowhead). - Skinning has no Legacy challenges. Bountiful Harvest raises your Scarce finds. ### How much skill a beast needs Wowhead gives this formula: beasts up to level 10 need skill 1, beasts from 11 to 20 need (level − 10) × 10, and above that it's level × 5. [ForeverDB](https://foreverdb.net/profession/skinning) uses the same formula, but labels it Classic's rule and an assumption for Forever. Icy Veins says Forever made the requirements "much more friendly" for a smoother climb, without giving numbers. Some endgame beasts need more than 300 skill, so the boosts matter: the Keen Skinning Knife (+3, from the Horde quest Unwelcome Guests) and two glove enchants. ### Levelling, in brief If you skin what you kill while questing, your skill mostly keeps up with your level. The zones below are for a dedicated session. Wowhead covers 1–225 (the beta's ceiling). The last row comes from ForeverDB's Classic-data route, and the leather tiers come from Icy Veins. | Skill | Where guides send you | Typical leather | |---|---|---| | 1–75 | Any starting zone, such as Durotar or Elwynn Forest | Ruined Leather Scraps, Light Leather | | 75–125 | The Barrens (north to south), Loch Modan, Darkshore | Light Leather and Hide | | 125–175 | Ashenvale, Duskwood, Hillsbrad Foothills, Wetlands | Medium Leather and Hide | | 175–225 | Arathi Highlands (raptors near Refuge Pointe), Stranglethorn Vale, Thousand Needles | Heavy Leather and Hide | | 225–300 | Tanaris, Dustwallow Marsh, Feralas | Thick Leather; Rugged comes later, in Winterspring, Felwood and the Plaguelands | Special leathers come from particular creatures: whelps, deviate beasts in Wailing Caverns, turtles, scorpids, dragonkin and devilsaurs. Icy Veins lists where to find each. ### Ranks Wowhead's route trains Journeyman from Thuwd in Orgrimmar and Expert from Dranh in Camp Taurajo, and says Artisan is available at skill 200. Icy Veins agrees on 50, 125 and 200 skill. The character level each rank needs is disputed. Icy Veins' [overview](https://www.icy-veins.com/wow-forever/professions-overview) gives gathering ranks lower levels (none, 10, 25). ForeverDB's levelling page gives 10, 20 and 35, from Classic. ### Making money - Wowhead rates Skinning one of the easiest gold-makers, because it adds semi-passive income to kills you were making anyway. It suggests favouring quests that send you after beasts and skinning corpses other players leave. - Icy Veins notes that exotic leathers fetch high prices and that the new Pristine materials feed several professions. - [ForeverDB](https://foreverdb.net/guide/making-money) gives vendor floors: Light Hide sells for 50 copper and Medium Hide for 1 silver 25 copper. Leather itself sells for little to a vendor. - Leather also fills Waylaid Crates, which you trade at your faction's camp for Merchant's Favor ([wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)). ### Open questions - Where Fel Leather and Fel Hide come from, and how often Pristine materials drop. - Whether Forever really changed the skill each beast needs (Icy Veins) or kept Classic's rule (Wowhead, ForeverDB). ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Skinning Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/skinning/overview-leveling): zones to 225, trainers, the skill formula, boosts - [Icy Veins: Skinning Guide](https://www.icy-veins.com/wow-forever/skinning): leather tiers by zone, special leathers, what the new materials make - [Icy Veins: Professions overview](https://www.icy-veins.com/wow-forever/professions-overview): rank requirements for gathering professions - [ForeverDB: Skinning](https://foreverdb.net/profession/skinning) and its [levelling guide](https://foreverdb.net/profession/skinning/leveling): camp recipes from the beta client, a route on Classic data - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): the one-skin rule from the 1 October build - [ForeverDB: Making money and the Auction House](https://foreverdb.net/guide/making-money): vendor prices for leather and hides - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): camp item materials and blueprint drops - [wow-professions.com: Merchant's Favor guide](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce): crates that take leather - [Warcraft Tavern: Professions Overview](https://www.warcrafttavern.com/forever/guides/professions/): how professions work in Forever's interface ### Alchemy Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/alchemy/ Summary: How Alchemy changed in Forever (healing potions gone, new elixirs, boost potions, dyes and flasks), how guides level it and what they say sells. ## Cheatsheet - **Pick it for:** consumables you will use or sell repeatedly, for any class; dozens of new low-level recipes make it worth taking while levelling ([Wowhead](https://www.wowhead.com/forever/guide/professions/alchemy-overview-trainer-locations-recipes)). - **Pairs with:** Herbalism, since nearly every recipe uses herbs. Buying herbs can be faster when you have the gold; gathered herbs still have a sale value. - **Levelling route:** wow-professions.com, a Beta estimate: 1–55 Elixir of Minor Defense · 55–150 Minor Mana Potions, Elixir of Wisdom, Fire Oil · 150–225 Elixir of Fire Power, Mana Potions, Nature Protection Potions · 225–300 untested ([wow-professions.com](https://www.wow-professions.com/forever/alchemy-leveling-guide)). wowtbc.gg uses oils and Free Action Potions instead. - **Money makers:** Wowhead expects steady consumable demand; Icy Veins rates elixirs (they stack) and reagents such as oils and dyes ([Icy Veins](https://www.icy-veins.com/wow-forever/alchemy)). Transmutes such as Arcanite pay only when output beats every input and selling cost. Scan margins are estimates from asking prices. - **Camp items:** [Mana Well](https://foreverdb.net/item/279956) (20), mana for everyone sitting nearby, doesn't stack with Blessing of Wisdom · [Fermenter](https://foreverdb.net/item/279970) (140), makes certain reagents · [Alchemy Laboratory](https://foreverdb.net/item/279990) (300), a station some recipes need. - **Trainers and ranks:** Journeyman 50 and level 10 · Expert 125 and level 20 · Artisan 200 and level 35, from Rogvar in Stonard (Horde) or Kylanna Windwhisper in Feathermoon Stronghold (Alliance) ([wow-professions.com](https://www.wow-professions.com/forever/alchemy-leveling-guide)). New recipes: Nina Surefire (Redridge) or Apothecary Durelle (Crossroads), for Merchant's Favor. - **Watch out:** plain healing potions are First Aid now; Alchemy's Discolored ones heal more but you then lose 75% of it over time ([ForeverDB](https://foreverdb.net/guide/professions)). Sources of the 300 flasks, Legionite transmute and Laboratory blueprint are unknown. ## What the guides say ### Tazdingo recommendation Take **Alchemy for consumables you will use or can sell repeatedly**, paired with Herbalism if gathering fits the route. Buying herbs can be faster when gold is available; self-gathered herbs still have a sale value. Compare complete recipe costs, including vials, recipe access and cooldown use, with conservative sale proceeds. A transmute is not automatically profitable just because its output is dearer than either input. The [levelling route](https://www.wow-professions.com/forever/alchemy-leveling-guide) is a Beta estimate: yellow crafts can need extra attempts, and 225–300 is not launch-tested. Buy for the next useful bracket rather than the whole projection. Plain healing potions belong to First Aid. ### What changed in Forever **Healing potions moved to First Aid.** All the sources agree that the plain line, from Minor to Major Healing Potion, is now a First Aid recipe. Alchemy keeps a "Discolored" line instead. [ForeverDB](https://foreverdb.net/guide/professions) quotes the tooltip of the [Minor Discolored Healing Potion](https://foreverdb.net/item/4596): it heals more, but you then lose 75% of that amount over time as a poison or disease. Wowhead says these are taught by special trainers, Odd Child or Apothecary Renferrel depending on faction. [Icy Veins](https://www.icy-veins.com/wow-forever/alchemy) warns returning players not to look for healing potions in their Alchemy list. **New recipe families.** From Wowhead's recipe tables and ForeverDB: - **Mageblood and Cleric's elixirs:** two new elixir lines from skill 25. The [Minor Mageblood Elixir](https://foreverdb.net/item/250339) restores mana over 30 minutes. - **Mender's, Spellblasting and Frenzy potions:** short boosts to healing, spell damage or Attack Power for a hard fight, from Minor up to Major. The Minor ones last 30 seconds (ForeverDB). - **Other new potions:** Disorienting Smog, Caustic Smog, Dragonfire Potion, Potion of Venomous Blood and Potion of Elemental Purging. - **New elixirs for Friendly and Honored standing** with the trade camps: Elixir of the Phalanx, Whale, Owl, Grizzly and Nature Power, among others. - **Reagents for other crafts:** Cerulean, Magenta and Viridian Dye from Herbalism's new Scarce materials, and Sulfuric Acid from Mining's Pyrite (Icy Veins). - **Endgame:** four new flasks at 300 (Natural Accuracy, Aggression, Precision and Swiftness), using the new herbs, and Transmute: Legionite, which turns Heavy Thorium Bars into Legionite Bars. Where these recipes come from isn't known yet. Many of the new recipes are sold by Nina Surefire (Alliance, Three Corners in Redridge) or Apothecary Durelle (Horde, outside the Crossroads) for Merchant's Favor, and the better ones need Friendly or Honored standing (Wowhead). Some recipes can only be made next to a Fermenter or an Alchemy Laboratory. The Fermenter blueprint drops from Rath'mael in the new Ruins of Lordaeron dungeon; the Laboratory's source is still unknown (Wowhead, [wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). ### Levelling, in brief [wow-professions.com](https://www.wow-professions.com/forever/alchemy-leveling-guide) says Alchemy's skill ranges are the same as Classic's, minus the healing potions. Its route, summarised: | Skill | What the guide makes | |---|---| | 1–55 | Minor Arcane Elixir or Elixir of Minor Force (both new), then Elixir of Minor Defense | | 55–150 | Minor Mana Potions, Elixir of Minor Fortitude, Elixir of Wisdom, Lesser Mana Potions, then Fire Oil (or more mana potions if Firefin Snapper is dear) | | 150–225 | Elixir of Fire Power, Mana Potions, then Nature Protection Potions from a vendor recipe that binds on pickup | | 225–300 | Untested at the beta cap: Classic's route without the healing potions. For the last points it suggests the Major Frenzy Potion, sold for Merchant's Favor | [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/alchemy/), which prices its route from Auction House scans, takes a different path: Elixir of Minor Defense to 75, then Blackmouth Oil, Fire Oil and Free Action Potions, with Mana Potions to about 200. Both stop near the beta's 225 ceiling. Ranks need skill 50 and level 10 (Journeyman), 125 and level 20 (Expert), and 200 and level 35 (Artisan), per Icy Veins and wow-professions.com. For Artisan, wow-professions.com sends Horde to Rogvar in Stonard and Alliance to Kylanna Windwhisper in Feathermoon Stronghold; Wowhead also lists Kylanna Windwhisper. ### What's worth making - **Transmutes:** Transmute: Arcanite and similar cooldowns can add value when output proceeds exceed all input and selling costs. Compare the value of competing uses of the cooldown; profit is not guaranteed. - **Consumables:** Wowhead expects steady demand because so many players buy them, though the best sellers will shift with the market. - **Elixirs:** Icy Veins notes that elixirs stack with each other, which makes them sought after at endgame. - **Reagents:** Icy Veins calls the oils, dyes and other reagents a strong income, because other professions need them for their own gear. - **Scan prices:** the site's price tables show the selected realm, faction and capture date. Before launch, Beta snapshots are historical examples; displayed margins are estimates from asking prices, not today's launch prices or completed sales. ### Open questions - The sources of the 300-skill flasks, the Legionite transmute and the Alchemy Laboratory blueprint. - Whether the untested 225–300 route holds once players reach level 35. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Alchemy Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/alchemy-overview-trainer-locations-recipes): every new recipe with its skill and source, trainers, transmutes - [Wowhead: Azeroth Commerce Authority reputation guide](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions): recipes sold for Merchant's Favor, and the certification title - [Icy Veins: Alchemy Guide](https://www.icy-veins.com/wow-forever/alchemy): overview, camp items, rank requirements - [ForeverDB: Alchemy](https://foreverdb.net/profession/alchemy): every recipe from the beta client, with changes from Classic - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): the Discolored potions and early recipes worth knowing - [wow-professions.com: Alchemy levelling guide](https://www.wow-professions.com/forever/alchemy-leveling-guide): a full route with a shopping list - [wowtbc.gg: Alchemy levelling guide](https://wowtbc.gg/warcraftforever/professions/alchemy/): a route priced from Auction House data - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): Fermenter and Laboratory materials and drops ### Blacksmithing Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/blacksmithing/ Summary: How Blacksmithing changed in Forever (role-themed armour sets, camp anvils and forges, shifted skill ranges), how guides level it and what it's worth. ## Cheatsheet - **Pick it for:** specific self-crafted mail and plate, mainly for Warriors and Paladins, rather than a promised gold income ([ForeverDB](https://foreverdb.net/professions/best)). - **Pairs with:** Mining, for ore, bars and stone. wow-professions.com warns that buying every bar costs a lot; mining still costs time and gives up ore sales. - **Levelling route:** the routes differ; compare before buying. wow-professions.com: 1–75 stones, Runed Copper Gauntlets · 75–150 Rough Bronze Leggings, Patterned Bronze Bracers · 150–225 Green Iron Bracers, Golden Scale Bracers, Mithril Plate Pants · 225–300 untested ([wow-professions.com](https://www.wow-professions.com/forever/blacksmithing-leveling-guide)). wowtbc.gg runs Copper Chain Belts and Runed Copper pieces. - **Money makers:** guides say little. Icy Veins mentions Auction House sales and the rods every Enchanter needs ([Icy Veins](https://www.icy-veins.com/wow-forever/blacksmithing)); ForeverDB notes weapon stones help any melee class. The role-themed gear is mainly for yourself. - **Camp items:** [Sharpening Wheel](https://foreverdb.net/item/279944) (20), a Strength buff that doesn't stack with Strength of Earth Totem · [Anvil](https://foreverdb.net/item/279988) (140), blueprint from Gilnid in the Deadmines · [Master Forge](https://foreverdb.net/item/279955) (300), needed for many recipes, blueprint source unknown. - **Trainers and ranks:** Expert from Saru Steelfury (Orgrimmar) or Bengus Deepforge (Ironforge) · Artisan at skill 200 and level 35 from Brikk Keencraft in Booty Bay, both factions ([wow-professions.com](https://www.wow-professions.com/forever/blacksmithing-leveling-guide)). Role-themed plans sell for Merchant's Favor at your trade camp. - **Watch out:** past 225 many recipes turn grey about 25 points earlier than in Classic, so don't follow a Classic guide. Check binding and station before spending Favor: Sentinel's Sabatons bind on pickup. Armorsmithing and Weaponsmithing are unconfirmed in Forever. ## What the guides say ### Tazdingo recommendation Choose **Blacksmithing for specific self-crafted equipment or tools**, not a promised general gold income. Check the binding and required station before spending Favor on a plan. Mining reduces purchased inputs but costs time and gives up ore sales; it does not make the armour free. Compare the [alternative levelling recipes](https://www.wow-professions.com/forever/blacksmithing-leveling-guide) at current realm/faction prices, including a yellow recipe's extra attempts. A higher material cost can be worthwhile when the output is a real upgrade. The route above 225 remains untested; do not substitute Classic skill ranges where Forever changed them. ### What changed in Forever **Gear for yourself while you level.** [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/blacksmithing/) sums up the shift: professions now aim to give you crafted upgrades often as you level. Blacksmithing gets new sets for each role: - **Chain, skill 45–125:** belts, gloves, boots, helms, shirts and leggings named Acolyte's, Crusader's, Guard's, Protector's and Veteran's. - **Plate, skill 175–250:** gauntlets, pauldrons, wristguards, sabatons and waistguards named Justicar's, Officer's, Prefect's, Sentinel's and Warder's. - **Skill 300:** an Enriched Thorium Breastplate, Helm and Leggings, and the Legionite Glaive. All of these plans are sold for Merchant's Favor at your faction's trade camp ([Wowhead](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions)). [ForeverDB's](https://foreverdb.net/profession/blacksmithing) gear data shows which role each name serves. It identifies Acolyte's pieces for Holy Paladins and Protector's for Protection Paladins; these are candidate upgrades for the reported bracket, not a verified launch best-in-slot list. Guard's suit both Protection specs, and Veteran's suit Arms, Fury and Retribution. Its list of best-in-slot crafted items at level 30 and below is long, from [Veteran's Silvered Chain Leggings](https://foreverdb.net/item/250523) (skill 125) to [Officer's Belt](https://foreverdb.net/item/250556) (150). Icy Veins adds that some of this gear binds on pickup, such as Sentinel's Sabatons, so only a Blacksmith can wear it. Other changes: - Rough Copper Vest is now a green item. - New blue Gemmed and [Glowing Copper Boots](https://foreverdb.net/item/250482) come from plans at skill 35. - Green Skyforged mail for levels 5 to 7 is taught by plans at skill 50 (ForeverDB). - Blizzard's 1 October notes added Blacksmithing recipes as random dungeon drops. **Stations come from camps.** The Anvil blueprint drops from Gilnid in the Deadmines. [wow-professions.com](https://www.wow-professions.com/forever/camping-guide) says the Master Forge is needed for many Blacksmithing recipes, and that it found such stations only at camps, never out in the world. Where the Master Forge blueprint drops isn't known yet. **Skill ranges moved.** wow-professions.com warns against following a Classic guide past 225: many recipes there turn grey about 25 points earlier in Forever. ### Levelling, in brief The two published routes take different paths, so compare them before you buy materials. Both stop around the beta's 225 ceiling. | Skill | wow-professions.com | wowtbc.gg (priced from Auction House scans) | |---|---|---| | 1–75 | Sharpening and grinding stones, then Runed Copper Gauntlets | Sharpening and grinding stones, then Copper Chain Belts | | 75–150 | Rough Bronze Leggings, Patterned Bronze Bracers, Heavy Grinding Stones, Bronze Shortswords, Bronze Warhammers | Runed Copper Bracers and Belts, Iron Buckles, Bronze Shortswords | | 150–225 | Green Iron Bracers, Golden Scale Bracers, Mithril Plate Pants (or steel armour if mithril is dear), Heavy Mithril Breastplate | Green Iron Bracers, Solid Sharpening Stones, Truesilver Rods, Golden Scale Bracers (to about 190) | | 225–300 | Not yet tested | Not covered | wow-professions.com warns that buying every bar from the Auction House costs a lot, which is why it recommends Mining. Its Expert trainers are Saru Steelfury (Orgrimmar) and Bengus Deepforge (Ironforge). Artisan, which needs skill 200 and level 35, comes from Brikk Keencraft in Booty Bay for both factions. ### What's worth making - **Your own gear:** most guides value Blacksmithing for this. ForeverDB's [best professions](https://foreverdb.net/professions/best) tool picks Blacksmithing and Mining for both Warriors and Paladins, scoring heavily for crafted gear that binds on pickup. - **Selling:** guides say little. Icy Veins mentions selling your work on the Auction House. Blacksmiths also make the rods every Enchanter needs (Icy Veins) and weapon stones that help any melee class (ForeverDB). - **Title:** at 300 you can buy a Blacksmithing Certification and the title "the Blacksmith" for 1,000 Merchant's Favor (Wowhead). ### Open questions - Whether Armorsmithing and Weaponsmithing work in Forever as they did in Classic. - Where the Master Forge blueprint drops, and the real 225–300 route. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Blacksmithing Guide](https://www.icy-veins.com/wow-forever/blacksmithing): what the profession makes, camp items, rank requirements - [ForeverDB: Blacksmithing](https://foreverdb.net/profession/blacksmithing): best-in-slot crafted items at level 30 and below, every recipe from the beta client - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): early recipes, armour rules by class - [ForeverDB: Best professions for every class](https://foreverdb.net/professions/best): class picks and how they're scored - [wow-professions.com: Blacksmithing levelling guide](https://www.wow-professions.com/forever/blacksmithing-leveling-guide): a tested route to 225, with a shopping list - [wowtbc.gg: Blacksmithing levelling guide](https://wowtbc.gg/warcraftforever/professions/blacksmithing/): an alternative route priced from Auction House data - [Wowhead: Azeroth Commerce Authority reputation guide](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions): the plans sold for Merchant's Favor - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): Anvil and Master Forge materials and drops ### Enchanting Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/enchanting/ Summary: How Enchanting changed in Forever (cheaper early levels, staves, orbs, relics and necklace enchants), how guides level it and where the gold is. ## Cheatsheet - **Pick it for:** access to enchants and early crafts, especially wands for Mages, Priests and Warlocks; don't count on Tailoring to finance it. - **Pairs with:** Tailoring, whose greens you disenchant; neither needs a gatherer. Icy Veins calls Enchanting expensive if you buy everything and Tailoring cheap to level ([Icy Veins](https://www.icy-veins.com/wow-forever/enchanting)). A crafted green isn't free material. - **Levelling route:** wow-professions.com, tested to 225: 1–70 Runed Copper Rod, bracer enchants with Motes of Magic · 70–150 minor chest, bracer, cloak and boot enchants, Silver Rod at 110 · 150–225 Golden Rod, Minor Mana Oil, Lesser Agility boots, Truesilver Rod at 200 · 225–300 untested ([wow-professions.com](https://www.wow-professions.com/forever/enchanting-leveling-guide)). - **Money makers:** Icy Veins says rarer enchants fetch the higher prices, but selling one needs customers and the formula. Since 1 October crafted common and uncommon wands vendor for 1 copper, so make them to use ([ForeverDB](https://foreverdb.net/guide/professions)). - **Camp items:** [Enchanted Lute](https://foreverdb.net/item/279976) (20), armour, stats and resistances, doesn't stack with Mark of the Wild · [Arcane Salvager](https://foreverdb.net/item/279985) (140), more efficient disenchanting by an unstated amount · [Arcane Forge](https://foreverdb.net/item/279987) (300), a station, blueprint source unknown. - **Trainers and ranks:** Expert from Hgarth at Sun Rock Retreat (Horde) or Kitta Firewind at the Tower of Azora (Alliance) · Artisan at skill 200 and level 35 only from Annora inside Uldaman, who alone teaches several recipes from 230 ([wow-professions.com](https://www.wow-professions.com/forever/enchanting-leveling-guide)). - **Watch out:** starting-zone trainers have no supply vendor (except Zephras Isle), so buy Motes and your first rod in a capital. Disenchant is now in the Professions window. Learn Annora's recipes before leaving Uldaman. ## What the guides say ### Tazdingo recommendation Choose **Enchanting for access to its crafts and enchants**, especially early wands, rather than assuming Tailoring will finance it. Compare buying a wand with training and crafting one. For disenchanting, compare expected material sale value with the item's vendor or Auction House value; do not count a crafted green as free material or assume a guaranteed dust yield. The [route](https://www.wow-professions.com/forever/enchanting-leveling-guide) uses cheaper starter recipes but still has training, rod and recipe costs. Selling a rare enchant depends on finding customers and acquiring the formula, not just its material margin. The Arcane Salvager's unquantified benefit is not a guaranteed return. ### What changed in Forever **A cheaper start.** [wow-professions.com](https://www.wow-professions.com/forever/enchanting-leveling-guide) says a few new low-level recipes make the first 70 points cheaper than in Classic. They use the [Mote of Magic](https://foreverdb.net/item/247786), which Enchanting Supply vendors sell. The new [Dust to Motes](https://foreverdb.net/spell/1245320) recipe splits one Strange Dust into three Motes (ForeverDB). Starting-zone trainers have no supply vendor beside them, except on Zephras Isle, so you buy Motes and your first rod in a capital. Disenchant now lives in the Professions window rather than your spellbook. **More things to make.** The trade-camp vendors sell formulas for Merchant's Favor ([Wowhead](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions)), including staves, orbs and relics, which Wowhead and Icy Veins present as new work for enchanters: - **Staves:** Glimmering Staff, Soulstaff, Dreamstaff and Radiant Staff. - **Off-hand orbs:** [Orb of Souls](https://foreverdb.net/item/249395) and Orb of Mystic Insight. - **Class relics:** for example Tenets of the Silver Hand, Libram of Invocation, Totem of Ancestral Protection and Idol of the Dream. - **Necklace enchants** at skill 210: Agility, Strength, Spell Power, Healing Power and Deflection. - **At skill 300:** two-hand Mighty Spell Power, Mighty Healing Power and Spellblasting enchants, plus several glove, bracer and cloak enchants. The same vendors sell the Brilliant Wand (skill 275), which [Icy Veins](https://www.icy-veins.com/wow-forever/enchanting) notes binds on pickup. ForeverDB lists two new Lesser two-hand enchants, Agility and Strength at +15 each, against +5 for the older Lesser ones. It also flags two crafted items as notable crafts within the level-30 bracket: the [Lesser Magic Wand](https://foreverdb.net/item/11287) for most casters, and the Orb of Souls for Holy and Discipline Priests and Restoration Druids. Gatherers will want the gathering-glove enchants. Icy Veins lists +2 and +5 versions for Herbalism and Mining, and +5 and +10 for Skinning. The Lotus Claw glove enchant gives a chance at Death Lotus when picking herbs in Hyjal ([Wowhead](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling)). **Skill ranges barely moved.** Unlike Blacksmithing, Leatherworking and Tailoring, almost every Enchanting skill range is unchanged from Classic, according to wow-professions.com. ### Levelling, in brief From wow-professions.com's route, which is tested to 225: | Skill | What guides make | |---|---| | 1–70 | Runed Copper Rod, then bracer enchants with Motes of Magic, then cheap chest or bracer enchants with Strange Dust or Lesser Magic Essence | | 70–150 | Minor chest, bracer, cloak and boot enchants. Runed Silver Rod at 110. Enchant 2H Weapon – Lesser Intellect if you buy the formula | | 150–225 | Runed Golden Rod, Minor Mana Oil, boots with Lesser Agility (Soul Dust), Vision Dust enchants, Runed Truesilver Rod at 200, then Lesser Wizard Oil | | 225–300 | Untested: Artisan, then Dream Dust and Illusion Dust enchants, with a Runed Arcanite Rod near 295 | [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/enchanting/) prices a simpler route from Auction House scans. It makes stamina and protection enchants on bracers, chest, cloak and boots, then boots with Lesser Agility to about 200. The trainers are unusual: - **Expert:** one trainer per faction. Horde train with Hgarth at Sun Rock Retreat in Stonetalon; Alliance train with Kitta Firewind at the Tower of Azora in Elwynn. - **Artisan:** needs level 35 and skill 200, and only Annora inside Uldaman teaches it. She appears once her area is cleared, and she alone teaches several recipes from 230 up, so learn them before you leave (wow-professions.com). ### Where the gold is - **Enchanting for others:** Icy Veins says the rarer enchants command the higher prices. - **Disenchanting your own crafts:** Tailoring's green items keep you in materials. Icy Veins warns that Enchanting is expensive if you buy everything, while Tailoring is cheap to level. - **Strange Dust:** it comes mainly from disenchanting greens from about levels 5 to 25, and vendors stock only small amounts (ForeverDB). - **Wands:** since the 1 October build, crafted common and uncommon wands sell to vendors for 1 copper, so make them to use, not to sell (ForeverDB). - **Title:** at 300 you can buy an Enchanting Certification and the title "the Enchanter" for 1,000 Merchant's Favor (Wowhead). ### Open questions - Where the Arcane Forge blueprint drops. The Arcane Salvager blueprint drops from the Shade of the Archmage in the City of Dalaran ([wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). - How much "more efficient" the Salvager makes disenchanting. No source gives a number. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Enchanting Guide](https://www.icy-veins.com/wow-forever/enchanting): what the profession makes, rods, camp items, ranks - [ForeverDB: Enchanting](https://foreverdb.net/profession/enchanting): every formula from the beta client, disenchanting data, best-in-slot crafts - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): Dust to Motes, early enchants and wands - [ForeverDB: Profession questions](https://foreverdb.net/questions/professions): the Lesser two-hand enchants, where Strange Dust comes from - [wow-professions.com: Enchanting levelling guide](https://www.wow-professions.com/forever/enchanting-leveling-guide): a full route, a crafting macro, finding Annora - [wowtbc.gg: Enchanting levelling guide](https://wowtbc.gg/warcraftforever/professions/enchanting/): a route priced from Auction House data - [Wowhead: Azeroth Commerce Authority reputation guide](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions): the formulas sold for Merchant's Favor - [Wowhead: Herbalism overview](https://www.wowhead.com/forever/guide/professions/herbalism/overview-leveling): gathering-glove enchants, including Lotus Claw - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): Salvager and Forge materials and drops ### Engineering Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/engineering/ Summary: How Engineering changed in Forever (SAF-T gadgets anyone can use, new belts and goggles, Gnomish and Goblin specialisations), how guides level it and its money outlook. ## Cheatsheet - **Pick it for:** gadgets and tools you expect to use, and guns for Warriors, Hunters and Rogues; check each item's use requirement first. - **Pairs with:** Mining, for bars and stone. Wowhead suggests Blacksmithing for plate and mail wearers who want to share materials ([Wowhead](https://www.wowhead.com/forever/guide/professions/engineering-overview-trainer-locations-recipes)). - **Levelling route:** wow-professions.com (ranges unchanged from Classic): 1–50 Rough Blasting Powder, Copper Bolts (keep both) · 50–150 Copper Bombs, Dynamite, Bronze Tubes, Whirring Bronze Gizmos · 150–200 Bronze Frameworks, Explosive Sheep, Mithril Tubes · 200–300 Unstable Triggers to Thorium Tubes, untested past 225 ([wow-professions.com](https://www.wow-professions.com/forever/engineering-leveling-guide)). - **Money makers:** Wowhead thinks items non-engineers can use may make it a gold-maker, but won't commit. [SAF-T Dynamite](https://foreverdb.net/item/260792) has no skill requirement, so it can sell (ForeverDB). The best epic ammo binds on pickup, so it isn't a trade good. - **Camp items:** [Reagent Bot](https://foreverdb.net/item/279950) (20), sells reagents to the camp · [Repair Bot](https://foreverdb.net/item/279949) (140), also repairs, blueprint from Sneed in the Deadmines · [Anarchist's Workbench](https://foreverdb.net/item/279989) (300), a station, source unknown. No stat buff. - **Trainers and ranks:** Artisan at skill 200 and level 35 from Buzzek Bracketswing in Gadgetzan (wow-professions.com) · Gnomish or Goblin specialisation by quest chain from level 30 and skill 200; its membership card lasts 14 days and is renewed by quest ([Wowhead](https://www.wowhead.com/forever/guide/professions/engineering-overview-trainer-locations-recipes)). - **Watch out:** the Gnome racial no longer adds +15 skill; devices fail or backfire 20% less often. Some gadgets scale with skill (Icy Veins). No passive perks. Keep Explosive Sheep and Mithril Tubes for the specialisation quests. ## What the guides say ### Tazdingo recommendation Take **Engineering for tools you actually expect to use**, then check each item's use requirement. A non-engineer may be able to buy a SAF-T/EZ-Thro version, while other gear, ammunition or specialisation crafts can be restricted. That makes "best profession" different from "cheapest access to this tool". Mining is convenient but does not remove material opportunity cost. Keep levelling components used by later recipes rather than pricing each step as an isolated purchase ([route](https://www.wow-professions.com/forever/engineering-leveling-guide)). Confirm a specialisation's desired recipe before committing. The above-225 route and endgame item demand remain projections; removed Nitro Boosts is not a reason to pick the profession. ### What changed in Forever **More for non-engineers.** Wowhead sees a shift towards Engineering items that anyone can use, and thinks this could make the profession a gold-maker, though it won't commit yet. [ForeverDB](https://foreverdb.net/guide/professions) gives an example: the new [SAF-T Dynamite](https://foreverdb.net/item/260792) does the same damage as Rough Dynamite, but the client gives it no skill requirement, so you can sell it. The trade-camp vendors sell a run of new schematics for Merchant's Favor (Wowhead): - **Explosives:** SAF-T and EZ-Thro bombs and satchels. - **Gear:** belts at skill 175 (Clanking Cord, Gizmo Girdle and Whimsical Waistwrap) and four goggles at 200 (Bent, Dented, Floppy and Stuckbutton). - **At 225–300:** an Emergency Field Cloak, a Gnomish Army Knife, a Loot-A-Rang, a SAF-T Disposable Parachute and an Ultralight Goblin Glider. [Icy Veins](https://www.icy-veins.com/wow-forever/engineering) describes the Emergency Field Cloak as a bind-on-pickup trinket that gives brief invisibility. **Guns, scopes and ammo.** Engineers are still the only crafters who make guns. New at the top end are the Hyper Deluxe Sniper Rifle Mk XVII and the SAF-T Ultra Precision Scope. Wowhead notes that crafted ammunition could be traded in Classic, but Forever's best epic ammo, Swiftfeather Arrow and Swiftstrike Shot, binds on pickup. **No passive perks.** Wowhead found no sign of Wrath-style profession perks in Forever. [Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/professions/) agrees: a profession's value lies in what it makes and its camp buff. **Gnome racial.** [wow-professions.com](https://www.wow-professions.com/forever/engineering-leveling-guide) says Engineering Specialization no longer adds +15 skill. It now makes devices fail or backfire 20% less often, so Gnomes level Engineering like everyone else. Icy Veins also says some gadgets scale with your Engineering skill, so the same device does less for an engineer at 250 than at 300. ForeverDB flags three crafts as notable crafts within the level-30 bracket: [Flying Tiger Goggles](https://foreverdb.net/item/4368) and Shadow Goggles for a wide range of specs, and the Rough Boomstick for Hunters and some melee. ### Specialisations Wowhead documents both quest chains, each starting at level 30 with skill 200: - **Goblin:** starts with Tinkerwiz in Ratchet and runs through Nixx Sprocketspring in Gadgetzan. The final step asks for Big Iron Bombs, Solid Dynamite and Explosive Sheep. - **Gnomish:** starts at any Engineering trainer and leads to Tinkmaster Overspark in Ironforge (Alliance) or Oglethorpe Obnoticus in Booty Bay (Horde). It asks for Mithril Tubes, Advanced Target Dummies and an Accurate Scope. Each chain ends with a membership card that unlocks that school's schematics. The card lasts 14 days and must be renewed by a quest. Wowhead lists every specialisation recipe as unchanged from Classic. wow-professions.com advises keeping a few Explosive Sheep and Mithril Tubes from levelling, in case you need them for the quest. ### Levelling, in brief wow-professions.com says Engineering kept every skill range from Classic. Its route, summarised: | Skill | What guides make | |---|---| | 1–50 | Rough Blasting Powder and Handful of Copper Bolts (keep both), then an Arclight Spanner | | 50–150 | Rough Copper Bombs, Coarse Blasting Powder and Dynamite, Silver Contacts (or Flying Tiger Goggles), Bronze Tubes, Standard Scopes, then Heavy Blasting Powder and Whirring Bronze Gizmos | | 150–200 | Bronze Frameworks, Explosive Sheep, Solid Blasting Powder or Iron Grenades, a Gyromatic Micro-Adjustor, then Mithril Tubes | | 200–300 | Unstable Triggers, Mithril Casings, Hi-Explosive Bombs, Dense Blasting Powder, Thorium Widgets and Tubes. Untested past 225 | [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/engineering/) prices its route from Auction House scans. It leans on Crude Scopes, Copper Modulators, Flying Tiger Goggles and Gyrochronatoms on the way to 200. Artisan needs level 35 and skill 200, and comes from Buzzek Bracketswing in Gadgetzan (wow-professions.com). ### Money outlook - **Gadgets for everyone:** Wowhead is cautious. It thinks the items non-engineers can use may make Engineering a strong gold-maker, but won't say yet. SAF-T Dynamite is one such item (ForeverDB). - **Ammo:** the best ammunition now binds on pickup, which rules it out as a trade good at the top end (Wowhead). - **Title:** at 300 you can buy an Engineering Certification and the title "the Engineer" for 1,000 Merchant's Favor (Wowhead). ### Open questions - Which new gadgets need the profession to use and which don't. Stats for several new items were hidden in the beta. - Where the Anarchist's Workbench blueprint drops. The Repair Bot blueprint drops from Sneed in the Deadmines ([wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Engineering Overview in Forever](https://www.wowhead.com/forever/guide/professions/engineering-overview-trainer-locations-recipes): new schematics, guns and ammo, both specialisation quest chains - [Icy Veins: Engineering Guide](https://www.icy-veins.com/wow-forever/engineering): what engineers make, tools, camp items, ranks - [ForeverDB: Engineering](https://foreverdb.net/profession/engineering): every schematic from the beta client, best-in-slot crafts - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): early engineering items and SAF-T Dynamite - [wow-professions.com: Engineering levelling guide](https://www.wow-professions.com/forever/engineering-leveling-guide): a full route, the Gnome racial change - [wowtbc.gg: Engineering levelling guide](https://wowtbc.gg/warcraftforever/professions/engineering/): a route priced from Auction House data - [Warcraft Tavern: Professions Overview](https://www.warcrafttavern.com/forever/guides/professions/): no passive profession perks, the reworked racials - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): bot and workbench materials and drops ### Leatherworking Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/leatherworking/ Summary: How Leatherworking changed in Forever (role-themed leather and mail sets, reagent bags, camp tanning racks, shifted skill ranges), how guides level it and what it's worth. ## Cheatsheet - **Pick it for:** self-crafted upgrades while levelling for Druids, Hunters, Rogues and Shamans, when the specific pieces justify the cost ([Icy Veins](https://www.icy-veins.com/wow-forever/leatherworking)). - **Pairs with:** Skinning, for leather, hides, scales and the new Pristine and Fel materials; buying leather can still be the better use of time. - **Levelling route:** wow-professions.com, tested to 225: 1–55 Light Leather, Cured Light Hide · 55–130 Embossed Leather Gloves, Fine and Dark Leather Belts, Heavy Leather · 130–210 Cured Heavy Hide, Hillman's and Guardian Gloves, Nightscape Headbands · 210–225 Nightscape Pants (Artisan trainers only) · 225–300 untested ([wow-professions.com](https://www.wow-professions.com/forever/leatherworking-leveling-guide)). - **Money makers:** guides value it mostly for your own gear. Icy Veins rates armour kits for levelling and mentions rare creations without naming any; every Hunter wants a quiver or pouch ([ForeverDB](https://foreverdb.net/guide/professions)). Bind-on-pickup pieces can't be sold. - **Camp items:** [Camp Tent](https://foreverdb.net/item/279978) (20), tops rested experience up to 5% of a level · [Tanning Rack](https://foreverdb.net/item/279941) (140), blueprint from Razorclaw the Butcher in Shadowfang Keep · [Sewing Machine](https://foreverdb.net/item/279945) (300), source unknown. Many recipes need the two stations. - **Trainers and ranks:** Expert from Una (Thunder Bluff) or Telonis (Darnassus) · Artisan at skill 200 and level 35 from Hahrana Ironhide in Feralas (Horde) or Drakk Stonehand in Aerie Peak (Alliance) (wow-professions.com). Role-themed patterns sell for Merchant's Favor at your trade camp. - **Watch out:** past 225 many recipes turn grey about 25 points earlier than in Classic. Dragonscale, Elemental and Tribal are unconfirmed in Forever. Price Favor and station access before comparing a craft with a dungeon reward. ## What the guides say ### Tazdingo recommendation Choose **Leatherworking when its specific self-crafted upgrades justify the investment**, especially for leather/mail characters. Skinning is a convenient supply partner; buying leather can still be the better use of time. A bind-on-pickup item is a personal benefit, not an Auction House product. Price the complete recipe and Favor/station access before comparing it with a dungeon or quest reward. The [levelling guide](https://www.wow-professions.com/forever/leatherworking-leveling-guide) offers alternatives and estimated materials, not a cheapest route for every server. Yellow crafts need a buffer, and the 225–300 route is not established. ### What changed in Forever **Role-themed sets.** The trade-camp vendors sell a run of new patterns for Merchant's Favor ([Wowhead](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions)): - **Skill 60–110:** belts, boots, tunics, gloves, legs and hoods named Brawler's, Defender's, Stormrider's, Totemic, Trapper's and Wisdom's. - **Skill 200–220:** gloves, shoulders and bracers named Mender's, Prowler's, Skulker's, Skycaller's, Stalker's and Warden's, some in leather and some in mail. [ForeverDB's](https://foreverdb.net/profession/leatherworking) gear data shows which spec each name serves, and its list of candidate crafts within the level-30 bracket is long: - **Wisdom's:** Restoration Druids and Shamans. - **Stormrider's:** Balance Druids and Elemental Shamans. - **Trapper's:** Hunters. - **Brawler's and Defender's:** Rogues, Enhancement Shamans and Feral Druids. The [Defender's Leather Tunic](https://foreverdb.net/item/252450) (skill 110) is an example. Icy Veins adds that some of this gear binds on pickup, so a leatherworker can make healing pieces that nobody else could hand over. **Other new items:** - The blue Black Whelp Slippers and Dark Leather Boots for level 10, from patterns at skill 35. - A 6-slot [Light Leather Reagent Bag](https://foreverdb.net/item/277715) for Forever's new reagent bag slot. - Armour kits with new stat lines: Icy Veins describes Forceful kits that add Attack Power and Mystic kits that add Spell Power, each alongside armour. The early quiver and ammo pouch raise ranged attack speed by 10% (ForeverDB). Endgame recipes such as Warbear Helm and Tranquil Wristguards use Skinning's new Fel Leather, Fel Hide and Pristine materials ([Icy Veins](https://www.icy-veins.com/wow-forever/skinning)). Blizzard's 1 October notes added Leatherworking recipes as random dungeon drops. **Stations come from camps.** Blizzard says the Tanning Rack is needed for more advanced Leatherworking recipes ([ForeverDB](https://foreverdb.net/article/camping-system-how-campfires-and-profession-buffs-work)). [wow-professions.com](https://www.wow-professions.com/forever/camping-guide) says both the Rack and the Sewing Machine are needed for many recipes, and that it found such stations only at camps. The Tanning Rack blueprint drops from Razorclaw the Butcher in Shadowfang Keep; the Sewing Machine's source is still unknown. **Skill ranges moved.** wow-professions.com warns against using a Classic guide past 225: many recipes there turn grey about 25 points earlier in Forever. ### Levelling, in brief From [wow-professions.com](https://www.wow-professions.com/forever/leatherworking-leveling-guide), tested to 225: | Skill | What the guide makes | |---|---| | 1–55 | Light Leather from scraps (or Light Armor Kits), then Cured Light Hide | | 55–130 | Embossed Leather Gloves, Medium Leather, Cured Medium Hide, Fine Leather Belts, Light Leather Pants, Dark Leather Belts, then Heavy Leather | | 130–210 | Cured Heavy Hide, Hillman's Leather Gloves, Barbaric Shoulders or Leggings, Guardian Gloves, then Nightscape Headbands | | 210–225 | Nightscape Pants, a recipe only the Artisan trainers teach | | 225–300 | Not yet tested | [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/leatherworking/) prices a similar route from Auction House scans, through Light Armor Kits, Embossed Gloves, Hillman's Gloves and Guardian Gloves to about 193. The trainers, per wow-professions.com: - **Expert:** Una in Thunder Bluff (Horde) or Telonis in Darnassus (Alliance). - **Artisan:** needs skill 200 and level 35. Hahrana Ironhide in Camp Mojache, Feralas (Horde), or Drakk Stonehand in Aerie Peak, The Hinterlands (Alliance). ### What's worth making - **Your own gear:** guides value Leatherworking mostly for this. ForeverDB's [best professions](https://foreverdb.net/professions/best) tool picks Leatherworking and Skinning for Hunters, Rogues, Shamans and Druids. - **Armour kits:** Icy Veins rates them for levelling, since they add a mix of defensive and offensive stats. - **Quivers and pouches:** every Hunter wants one (ForeverDB). - **Selling:** Icy Veins mentions profit from rare creations, without naming items. - **Title:** at 300 you can buy a Leatherworking Certification and the title "the Leatherworker" for 1,000 Merchant's Favor (Wowhead). ### Open questions - Whether the Classic specialisations carry over, and what they teach. - The real 225–300 route, and where the Sewing Machine blueprint drops. ## Field findings Nothing recorded yet. ## Read more - [Icy Veins: Leatherworking Guide](https://www.icy-veins.com/wow-forever/leatherworking): what the profession makes, armour kits, specialisations, camp items - [Icy Veins: Skinning Guide](https://www.icy-veins.com/wow-forever/skinning): the new Pristine and Fel materials and what they make - [ForeverDB: Leatherworking](https://foreverdb.net/profession/leatherworking): best-in-slot crafted items at level 30 and below, every pattern from the beta client - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): early items, quivers, the reagent bag - [ForeverDB: How the camping system works](https://foreverdb.net/article/camping-system-how-campfires-and-profession-buffs-work): Blizzard's description of the Tanning Rack - [wow-professions.com: Leatherworking levelling guide](https://www.wow-professions.com/forever/leatherworking-leveling-guide): a tested route to 225 with a shopping list - [wowtbc.gg: Leatherworking levelling guide](https://wowtbc.gg/warcraftforever/professions/leatherworking/): a route priced from Auction House data - [Wowhead: Azeroth Commerce Authority reputation guide](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions): the patterns sold for Merchant's Favor - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): Tent, Rack and Sewing Machine materials and drops ### Tailoring Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/tailoring/ Summary: How Tailoring changed in Forever (spell-school cloth sets, reagent bags, camp spinning wheels and looms, shifted skill ranges), how guides level it and what sells. ## Cheatsheet - **Pick it for:** cloth casters (Mages, Priests, Warlocks) filling weak slots with their own crafts while levelling, plus bags; start with a few useful pieces. - **Pairs with:** Enchanting, to disenchant your greens; cloth drops from humanoids, so neither needs a gatherer. A convenient partner, not a requirement, and both compete for the same budget. - **Levelling route:** wow-professions.com, tested to 225: 1–55 Linen bolts, Linen Belts · 55–120 Woolen bolts, Woolen Capes, Double-stitched Woolen Shoulders, Silk bolts · 120–150 Gloves of Meditation, then Mageweave bolts or Red Swashbuckler's Shirts · 150–225 Crimson Silk, Black Mageweave Gloves, Mageweave Bags · 225–300 untested ([wow-professions.com](https://www.wow-professions.com/forever/tailoring-leveling-guide)). - **Money makers:** bags have broad potential demand, but profit depends on cloth cost, competition and how fast stock sells. Bolts also fill Fabrics Waylaid Crates for Merchant's Favor ([wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)). Beta Mageweave scarcity doesn't predict launch prices. - **Camp items:** [Faction Banner](https://foreverdb.net/item/279973) (20), Spirit to your faction nearby, doesn't stack with Divine Spirit · [Spinning Wheel](https://foreverdb.net/item/279943) (140), needed for the skill 140–235 sets, blueprint from the Unstable Sentinel in the City of Dalaran · [Loom](https://foreverdb.net/item/279959) (300), source unknown. - **Trainers and ranks:** Expert from Josef Gregorian (Undercity) or Georgio Bolero (Stormwind) · Artisan at skill 200 and level 35: wow-professions.com says Daryl Stack (Tarren Mill) or Timothy Worthington (Theramore); Wowhead (12 October) lists Gregorian and Bolero ([Wowhead](https://www.wowhead.com/forever/guide/professions/tailoring-overview-trainer-locations-recipes)). Check in game. - **Watch out:** past 225 many recipes turn grey 25 to 45 points earlier than in Classic. The self-crafted sets bind on pickup, and school-specific gear suits a fixed build. The level-10 sashes need skill 35 or 50; sources differ. ## What the guides say ### Tazdingo recommendation For a cloth caster, **prioritise a few useful self-crafted pieces and bags**, then expand when the gold supports it. Enchanting is a convenient partner, not a requirement to obtain cloth; levelling both can compete for the same budget. School-specific damage is less flexible for a character changing builds, and bind-on-pickup gear cannot be sold. Compare bag proceeds and expected disenchant value against the cloth's sale value. The [levelling route](https://www.wow-professions.com/forever/tailoring-leveling-guide) is price-sensitive: yellow crafts need a buffer, alternatives replace a step rather than adding to it, and Beta Mageweave scarcity does not predict launch prices. ### What changed in Forever [Wowhead](https://www.wowhead.com/forever/guide/professions/tailoring-overview-trainer-locations-recipes) puts the main change simply: in Classic you could level without professions, but in Forever you'll want one going early. Tailoring now lets you craft whole sets for yourself while levelling, and they bind on pickup. **Spell-school sets.** From Wowhead's pattern tables: - **Skill 60–125:** six early sets, each tied to a school or role: Flame (fire), Pearly (arcane), Pristine (healing), Shadow (shadow), Shining (holy) and Silky (frost). The trade-camp vendors sell the patterns for Merchant's Favor. Stronger Filigreed versions of some pieces appear to drop from dungeon bosses. - **Skill 140–235:** a second tier named Black, Fiery, Frothing, Gilded, Golden and Radiant. These need a Spinning Wheel to craft. - **Skill 195–205:** Nether-named shoulders and cuffs, with only a couple of pieces found so far. ForeverDB's list of candidate crafts within the level-30 bracket is full of these pieces: - [Gilded Slippers](https://foreverdb.net/item/254001) (skill 140): most healers. - [Shadow Gown](https://foreverdb.net/item/253967) (skill 110): Warlocks and Shadow Priests. - [Pristine Leggings](https://foreverdb.net/item/253987) (skill 125): healers. **Other new patterns:** - **Skyborne reputation:** the Azure and Cloudy Stormsewn patterns, sold on Zephras Isle. Wowhead says the items bind on equip, are weak, and cost a lot for a new character. - **Level-10 sashes:** Wowhead describes level-10 waist pieces that the trainer teaches at Tailoring 35, made from linen bolts plus health or mana potions. [ForeverDB](https://foreverdb.net/guide/professions) lists the blue Novice Arcanist's and Novice Ardent's Sash for level 10, from patterns at Tailoring 50, and so does Wowhead's own pattern list. They look like the same items, but the skill is unclear. - **Endgame:** new sets at 285–300, such as Manaflare, Conviction and Demonheart from a vendor in Mount Hyjal, and Venomspew and Swarmtender from Silithus. **Reagent bags.** Forever adds a dedicated slot for a reagent bag alongside your five normal bags ([Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/professions/), Icy Veins). Tailors make the [Linen Reagent Bag](https://foreverdb.net/item/253664) from skill 5, then Mageweave and Runecloth versions, up to a Bottomless Reagent Bag at 300. **Stations come from camps.** The Spinning Wheel blueprint drops from the Unstable Sentinel in the new City of Dalaran dungeon. The Loom's source isn't known yet ([wow-professions.com](https://www.wow-professions.com/forever/camping-guide)). **Skill ranges moved.** wow-professions.com warns that past 225, many recipes turn grey 25 to 45 points earlier than in Classic, so a Classic guide will mislead you. ### Levelling, in brief From [wow-professions.com](https://www.wow-professions.com/forever/tailoring-leveling-guide), tested to 225: | Skill | What the guide makes | |---|---| | 1–55 | Bolts of Linen Cloth, then Linen Belts | | 55–120 | Bolts of Woolen Cloth, Woolen Capes, Double-stitched Woolen Shoulders, then Bolts of Silk Cloth | | 120–150 | Gloves of Meditation (needs Elixir of Wisdom), then Bolts of Mageweave or Red Swashbuckler's Shirts | | 150–225 | Crimson Silk Vests and Pantaloons, Black Mageweave Gloves, then Mageweave Bags | | 225–300 | Not yet tested | [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/tailoring/) prices a close variant from Auction House scans, ending with Crimson Silk Pantaloons and Gloves at about 200. wow-professions.com notes that Mageweave Cloth only drops from level-40 mobs, so it was scarce and dear in the beta. The guide will revisit this step once it sees how fast players reach 40. Trainers: - **Expert:** Josef Gregorian (Undercity) or Georgio Bolero (Stormwind), per wow-professions.com and wowtbc.gg. - **Artisan:** needs skill 200 and level 35. wow-professions.com sends you to Daryl Stack in Tarren Mill (Horde) or Timothy Worthington in Theramore (Alliance). Wowhead's trainer table, last updated 12 October, lists Gregorian and Bolero as Artisan trainers and Daryl Stack as "Master". Check in game. Wowhead also found that, in the beta, an Expert trainer can teach the lower ranks too. ### What sells - **Bags:** Bags have broad potential demand, but profit depends on cloth cost, competing supply, sale prices and how quickly stock sells. - **Early gold:** Cloth supply and demand both rise early. Compare the complete craft cost with conservative bag proceeds or expected disenchant value; widespread cloth drops do not prove it is cheap. - **Bolts:** crafted bolts also fill the Fabrics version of the Waylaid Crates, which you hand in at your faction's trade camp for Merchant's Favor ([wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)). - **Title:** at 300 you can buy a Tailoring Certification and the title "the Tailor" for 1,000 Merchant's Favor (Wowhead). ### Open questions - The skill needed for the level-10 sashes (35 or 50). - Who teaches Artisan. - Where the Loom blueprint drops. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Tailoring Overview in Forever](https://www.wowhead.com/forever/guide/professions/tailoring-overview-trainer-locations-recipes): every set by school, pattern sources, trainers (last updated 12 October) - [Icy Veins: Tailoring Guide](https://www.icy-veins.com/wow-forever/tailoring): what tailors make, bags, reagent bags, camp items - [ForeverDB: Tailoring](https://foreverdb.net/profession/tailoring): best-in-slot crafted items at level 30 and below, every pattern from the beta client - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): early bags, robes and the new sashes - [wow-professions.com: Tailoring levelling guide](https://www.wow-professions.com/forever/tailoring-leveling-guide): a tested route to 225 with a shopping list - [wowtbc.gg: Tailoring levelling guide](https://wowtbc.gg/warcraftforever/professions/tailoring/): a route priced from Auction House data - [Warcraft Tavern: Professions Overview](https://www.warcrafttavern.com/forever/guides/professions/): the reagent bag slot and the profession window - [wow-professions.com: Merchant's Favor guide](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce): crates that take crafted bolts - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): Banner, Wheel and Loom materials and drops ### Cooking Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/cooking/ Summary: How Cooking changed in Forever (experience-boosting food, new recipes, the campfire that anchors camping), how guides level it and why food should sell. ## Cheatsheet - **Pick it for:** every character: it's secondary, costs no slot, most of its food adds 5% kill experience, and cooks build the campfire camping hangs on. - **Pairs with:** Fishing, since many recipes use fish, if the fishing time is worthwhile; meat from questing covers much of the rest. - **Levelling route:** fish ([Wowhead](https://www.wowhead.com/forever/guide/professions/cooking/overview-leveling)) or meat ([wow-professions.com](https://www.wow-professions.com/forever/cooking-leveling-guide)): 1–50 Brilliant Smallfish or Roasted Boar Meat · 50–150 Longjaw Mud Snapper, Catfish or Coyote Steak · 150–225 Mithril Headed Trout or Roast Raptor · 225–300 untested: Spotted Yellowtail, then Nightfin Soup. - **Money makers:** Wowhead expects big demand at every level because Well Fed lasts only 15 minutes; [Icy Veins](https://www.icy-veins.com/wow-forever/cooking) suggests cooking for yourself, friends or the Auction House. Expected demand isn't proof a dish sells at a profit; compare cost per serving. - **Camp items:** [Basic Campfire Kit](https://foreverdb.net/item/279981) (1; three features) · Journeyman (five) and Expert (ten) kits, at 90 and 200 (Wowhead) or 140 and 220 (ForeverDB, Icy Veins) · [Cookie's Feast](https://foreverdb.net/item/279957) (140; Stamina) · [Iron Oven](https://foreverdb.net/item/279982) (300; top recipes). - **Trainers and ranks:** Apprentice and Journeyman from trainers · Expert from the tradeable Expert Cookbook (Shandrina in Ashenvale for Alliance, Wulan in Desolace for Horde) · Artisan from the quest Clamlette Surprise (Dirge Quikcleave, Gadgetzan; level 35, Cooking 225). - **Watch out:** the experience bonus counts kills, not quest rewards; Wowhead says every food gives it, Icy Veins says most. No camps in dungeons; kits share a 5-minute cooldown, features 1 hour. Bigger kits may need higher skill to use than to learn. ## What the guides say ### Tazdingo recommendation **Cook the meat or fish your route already provides**, and pair with Fishing only if the time spent fishing is worthwhile. A bought-ingredient route can be quicker than travelling for a nominally cheaper recipe. Compare cost per usable serving, not per craft, and check that the particular food grants the desired buff; the experience bonus is for kills, not quest rewards. The [route](https://www.wow-professions.com/forever/cooking-leveling-guide) is a Beta starting point, especially above 225. Bag a few campfire kits for convenience, but shared camp benefits do not require every player to supply every profession feature. Expected demand is not evidence that a dish will sell profitably. ### What changed in Forever **Food that levels you.** [Wowhead](https://www.wowhead.com/forever/guide/professions/cooking/overview-leveling) says every cooked food now gives Well Fed XP Boost: 5% more experience from kills. [Icy Veins](https://www.icy-veins.com/wow-forever/cooking) and Wowhead's own Fishing guide say "most" foods instead. Icy Veins notes that the bonus counts kill experience only, not quest rewards. You get a food buff after eating for 10 seconds, and most last 15 minutes. Even simple food now gives a small buff: [ForeverDB](https://foreverdb.net/guide/professions) notes Roasted Boar Meat grants 1 Strength, although Charred Wolf Meat gives nothing. **New and rebalanced recipes.** Wowhead says older recipes were rebalanced so more of them are worth eating. Trainers teach only about a dozen recipes; the rest come from vendors, drops, quests and the new trade camps. The new ones include: - **Teas,** such as [Peace Tea](https://foreverdb.net/item/249865), which restores mana and adds Healing Power when you're well fed. - **Smoothies,** sold for Merchant's Favor by Kalsey Sanden (Alliance) or Aza'bek (Horde). - **Raptor, bear and stag dishes** at the top end. Many sources were still unknown in the beta. Icy Veins adds Savory Whimsyfin Delight, a transformation food made from a new Redridge fish. It also lists the top combat foods: +20 primary-stat dishes at 275, Sage's Tea for healing power, and fish dishes for Attack Power, spell damage, crit and armour. **The campfire.** Every cook knows the Basic Campfire from skill 1. You craft kits from Simple Wood with a Flint and Tinder in your bags, then place them from your bags, so you can carry a stack ([wow-professions.com](https://www.wow-professions.com/forever/cooking-leveling-guide), Icy Veins). Icy Veins adds three rules: - Camps can't be placed in dungeons or raids. - Campfire kits share a 5-minute cooldown. - Camp features share a 1-hour cooldown. The bigger fires need blueprints. The Journeyman one drops from Lord Serpentis in Wailing Caverns, and Cookie's Feast drops from Cookie in the Deadmines. **The Iron Oven.** Icy Veins lists many top foods as needing an Iron Oven, including Grilled Squid, Baked Salmon, Poached Sunscale Salmon and Mightfish Steak. You can cook at another player's oven if you know the recipe. Placing your own needs Cooking 300 and its blueprint. **Gear and perks.** Cookie's Stirring Rod, a wand from Cookie in the Deadmines, now speeds up cooking by 25% (Wowhead, Icy Veins). Two Legacy perks help (Icy Veins): - **Master Chef:** a chance for each recipe to make an extra serving. - **Gourmand:** up to twice as long on food buffs. ### Levelling, in brief wow-professions.com says Cooking kept every skill range from Classic. The guides differ mostly on whether to cook fish or meat. | Skill | Fish route ([Wowhead](https://www.wowhead.com/forever/guide/professions/cooking/overview-leveling)) | Meat options (wow-professions.com, [wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/cooking/)) | |---|---|---| | 1–50 | Brilliant Smallfish | Roasted Boar Meat, Charred Wolf Meat, Herb Baked Egg | | 50–150 | Longjaw Mud Snapper, then Bristle Whisker Catfish | Smoked Bear Meat, Boiled Clams, Coyote Steak, Crab Cake, Dry Pork Ribs, Hot Lion Chops | | 150–225 | Catfish, then Mithril Headed Trout | Curiously Tasty Omelet, Roast Raptor, Soothing Turtle Bisque, Goblin Deviled Clams | | 225–300 | Not covered | Untested: Spotted Yellowtail, Filet of Redgill or Monster Omelet, then Poached Sunscale Salmon or Nightfin Soup | Ranks: - **Apprentice and Journeyman:** from Cooking trainers. - **Expert:** from the Expert Cookbook, sold by Shandrina in Ashenvale (Alliance) or Wulan in Shadowprey Village, Desolace (Horde). The book can be traded, so it also turns up on the Auction House. - **Artisan:** from the quest Clamlette Surprise, from Dirge Quikcleave in Gadgetzan. You need level 35 and Cooking 225, and you hand in Giant Eggs, Zesty Clam Meat and Alterac Swiss (Wowhead, wow-professions.com). ### Why food sells Wowhead expects big demand at every level: the Well Fed buff lasts only 15 minutes, and players want it for questing, dungeons and raids. Icy Veins suggests cooking for yourself, for friends or for the Auction House. ### Where guides disagree - **Experience food:** whether every food gives the experience buff (Wowhead) or most (Icy Veins, Wowhead's Fishing guide). - **Bigger campfires:** Wowhead lists the Journeyman and Expert Campfires at skill 90 and 200, while ForeverDB and Icy Veins give 140 and 220. wow-professions.com explains the gap: you learn each recipe at the lower skill but need the higher one to use the kit, which it suspects is a bug. - **Poached Sunscale Salmon:** Icy Veins lists it as an Iron Oven recipe; wow-professions.com's untested Artisan route doesn't mention an oven. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Cooking Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/cooking/overview-leveling): what changed, the fish route to 225, new recipes and their sources - [Icy Veins: Cooking Guide](https://www.icy-veins.com/wow-forever/cooking): food buffs, the best combat foods, campfire rules, Legacy perks - [ForeverDB: Cooking](https://foreverdb.net/profession/cooking): every recipe from the beta client - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): early food buffs and the campfire upgrades - [ForeverDB: Camping](https://foreverdb.net/camping): each campfire kit's tooltip - [wow-professions.com: Cooking levelling guide](https://www.wow-professions.com/forever/cooking-leveling-guide): meat and fish options for every bracket, where to buy kit materials - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): the learn-versus-use skill gap on bigger campfires - [wowtbc.gg: Cooking levelling guide](https://wowtbc.gg/warcraftforever/professions/cooking/): a route priced from Auction House data ### First Aid Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/first-aid/ Summary: How First Aid grew in Forever (healing potions, poultices and tourniquets), how guides level it, where they disagree, and what its items are worth. ## Cheatsheet - **Pick it for:** every character, most of all those who can't heal themselves ([Wowhead](https://www.wowhead.com/forever/guide/professions/first-aid/overview)); it's secondary, and in Forever it makes the healing potions. - **Pairs with:** nothing it strictly needs; cloth drops for everyone. The potions use herbs, so Herbalism, or a friend who has it, helps. - **Levelling route:** guides split: 1–75 Linen Bandages (Wowhead) or Minor Healing Potions ([Icy Veins](https://www.icy-veins.com/wow-forever/first-aid)) · 75–150 Wool Bandages or Lesser and Healing Potions · 150–225 Silk to Mageweave Bandages · 225–300 Mageweave to Heavy Runecloth (Icy Veins; untested in the beta). Wowhead finds bandages usually cheapest. - **Money makers:** anyone can drink the healing potions, so they suit Auction House buyers while levelling (Icy Veins); some new Tailoring recipes use potions (Wowhead). Anti-venoms are the only in-combat poison cure. No prices are established; value the materials, the heal isn't free. - **Camp items:** [First Aid Kit](https://foreverdb.net/item/279968) (20; Stamina, doesn't stack with Power Word: Fortitude) · [Toxin Study](https://foreverdb.net/item/279940) (140; also stocks healing potions and anti-venom) · [Plague Doctor's Laboratory](https://foreverdb.net/item/279951) (300; healing potions and poultices). - **Trainers and ranks:** Expert from the tradeable book Under Wraps (Deneb Walker, Stromgarde; Balai Lok'Wein, Brackenwall) · Artisan from the quest Triage (level 35, skill 225; Theramore or Hammerfall). Major Healing Potion manual: Pexmit in Hyjal (Icy Veins); [wow-professions.com](https://www.wow-professions.com/forever/first-aid-leveling-guide) says no vendor does. - **Watch out:** hand in Triage the moment you finish, before patients die. Poultices and tourniquets work out of combat only, up to a set effect level. Mageweave was scarce in the beta. Don't buy a costly manual until its source and use are confirmed. ## What the guides say ### Tazdingo recommendation **Learn First Aid alongside either pair of primary professions**, especially on characters with weak self-healing. For levelling it, compare the total cost of a bandage route with the herb-and-vial potion route; keep useful output for personal use, but value the materials rather than calling the heal free. The [guide](https://www.wow-professions.com/forever/first-aid-leveling-guide) allows either early route and warns that yellow crafts give uncertain skill gains. Bandages require a safe channel and cures have effect-level limits. Do not buy an expensive high-skill manual until its source, required rank and use are confirmed. ### What changed in Forever **Healing potions moved here.** Every source agrees that the plain healing potions are now First Aid recipes: | Potion | Skill to learn | Where it comes from | |---|---|---| | Minor, Lesser and Healing Potion | 1, 55 and 110 | First Aid trainers | | Greater Healing Potion | 155 | A manual, which [Icy Veins](https://www.icy-veins.com/wow-forever/first-aid) says drops from Syndicate Mercenaries in Arathi | | Superior Healing Potion | 215 | A manual | | Major Healing Potion | 275 | A manual. Icy Veins says Pexmit in Mount Hyjal sells it; [wow-professions.com](https://www.wow-professions.com/forever/first-aid-leveling-guide) says no vendor does | Anyone can drink them. They share a 2-minute cooldown, and the higher ones need a character level (Icy Veins). Alchemy keeps only its "Discolored" healing potions, which heal more but hurt you afterwards ([ForeverDB](https://foreverdb.net/guide/professions)). **Cures for poison, disease and bleeds** ([Wowhead](https://www.wowhead.com/forever/guide/professions/first-aid/overview), Icy Veins): - **Anti-venoms (poisons):** the only cure you can use in combat, which makes them valuable where poisons are common. A new Potent Anti-Venom joins the line at 215. - **Poultices (diseases):** Simple, Clever, Superior and Powerful, from skill 90. - **Tourniquets (bleeds):** Woolen, Leather and Surgical, from skill 120. Poultices and tourniquets work only out of combat. Each cure removes effects up to a set level: the [Simple Poultice](https://foreverdb.net/item/255716) handles diseases up to level 25 and the [Woolen Tourniquet](https://foreverdb.net/item/255720) bleeds up to level 30 (ForeverDB). All the cures share a 1-minute cooldown. **Bandages work as before.** You channel them on yourself or an ally, and the target then can't take another for a minute. Crafting and using can need different skill: Heavy Runecloth Bandage takes 290 to make but 225 to use (Icy Veins). The Field Medicine Legacy perk shortens the Recently Bandaged debuff outside dungeons, raids and battlegrounds. ### Levelling, in brief This is where the guides disagree most: bandages or potions. | Skill | Wowhead | Icy Veins | |---|---|---| | 1–75 | Linen, then Heavy Linen Bandages | Minor Healing Potions | | 75–150 | Wool, then Heavy Wool Bandages | Lesser Healing Potions to 110, then Healing Potions | | 150–225 | Silk, Heavy Silk, then Mageweave Bandages | The same bandages | | 225–300 | Not covered | Mageweave, Heavy Mageweave, Runecloth, then Heavy Runecloth Bandages | The other guides split the difference: - **Wowhead:** bandages are usually the cheapest way. - **wow-professions.com:** either bandages or Minor Healing Potions to 75, then bandages. Its untested 225–300 plan slots in Superior and Major Healing Potions. - **[wowtbc.gg](https://wowtbc.gg/warcraftforever/professions/first-aid/),** priced from Auction House scans: mixes potions, Simple Poultices (about 90–125) and bandages. wow-professions.com adds that First Aid kept every skill range from Classic. Mageweave Cloth was almost unobtainable in the beta, so it stayed on Heavy Silk Bandages to 225. Ranks: - **Apprentice and Journeyman:** from trainers. - **Expert:** from the book Expert First Aid – Under Wraps, sold by Deneb Walker in Stromgarde Keep, Arathi (Alliance) or Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh (Horde). The same vendors sell the Heavy Silk and Mageweave bandage manuals, and all three can be traded. - **Artisan:** from the quest Triage, which needs level 35 and skill 225. It's given by Doctor Gustaf VanHowzen in Theramore (Alliance) or Doctor Gregory Victor in Hammerfall (Horde). You save 15 patients with the doctor's bandages. wow-professions.com advises handing it in the moment you finish, before more patients die and the quest fails. ### What it's worth - **Healing potions:** Icy Veins notes that anyone can drink them, so they suit players buying consumables on the Auction House, especially while levelling. - **Tailoring demand:** Wowhead's Tailoring guide mentions that some new cloth recipes use health or mana potions, and suggests First Aid as a source. - **Your own survival:** bandages provide healing between fights at the cost of cloth and a safe channel. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: First Aid Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/first-aid/overview): the bandage route to 225, the Expert and Artisan steps, new recipes by type - [Icy Veins: First Aid Guide](https://www.icy-veins.com/wow-forever/first-aid): the potion-first route to 300, rules for cures and bandages, camp items - [ForeverDB: First Aid](https://foreverdb.net/profession/first-aid): every recipe from the beta client, with skill-up colours - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): what the cures remove and the Discolored potions - [wow-professions.com: First Aid levelling guide](https://www.wow-professions.com/forever/first-aid-leveling-guide): a mixed route, tips for the Triage quest - [wowtbc.gg: First Aid levelling guide](https://wowtbc.gg/warcraftforever/professions/first-aid/): a route priced from Auction House data - [Wowhead: Tailoring Overview in Forever](https://www.wowhead.com/forever/guide/professions/tailoring-overview-trainer-locations-recipes): new tailoring recipes that use potions ### Fishing Status: Pre-launch, updated 2026-10-30. Page: https://faresbn.github.io/Tazdingo/professions/fishing/ Summary: What Fishing offers in Forever (camp items, skill-boosting food, a bigger tournament), how guides level it and which catches are worth keeping. ## Cheatsheet - **Pick it for:** anyone; it's secondary and needs no materials. [Wowhead](https://www.wowhead.com/forever/guide/professions/fishing/overview-leveling) picks out Shamans (Far Sight, Water Walking) and Hunters (raw fish feeds pets). - **Pairs with:** Cooking, so one catch levels both; Alchemists also want oil fish. - **Levelling route:** skill comes per catch, not faster in harder zones (Wowhead, Icy Veins): 1–75 any starting zone, Shiny Bauble to about 25 · 75–150 a capital city, no lure · 150–225 Dustwallow or Stranglethorn, with lures · 225–300 Tanaris (Wowhead) or Feralas, Felwood and others ([wow-professions.com](https://www.wow-professions.com/forever/fishing-leveling-guide)). - **Money makers:** [Icy Veins](https://www.icy-veins.com/wow-forever/fishing) names oil fish (Oily Blackmouth, Firefin Snapper, Stonescale Eel) and buff-food fish (Sunscale Salmon, Mightfish, Winter Squid). Judge gold per hour after lures, travel and selling costs; not every catch has a buyer. - **Camp items:** [Fish Bowl](https://foreverdb.net/item/279967) (20; 8% all stats, doesn't stack with Blessing of Kings) · [Fishing Rack](https://foreverdb.net/item/279965) (140; uncommon fish for an hour, plus lures; blueprint from Gelihast, Blackfathom Deeps) · [Fishing Hut](https://foreverdb.net/item/279966) (300; rare fish; blueprint source unknown). - **Trainers and ranks:** Expert from a book sold by Old Man Heming in Booty Bay · Artisan from the quest Nat Pagle, Angler Extreme (level 35, Fishing 225). Journeyman and Expert need level 10 and 20 (Icy Veins, wow-professions.com) or 1 ([ForeverDB](https://foreverdb.net/guide/professions), beta client). - **Watch out:** Fishing itself barely changed. The Stranglethorn tournament now has 50 winners (Sundays 2–4 p.m. server time, per Icy Veins), but treat its timing and rewards as unconfirmed until checked live. Which fish the Rack and Hut unlock isn't listed yet. ## What the guides say ### Tazdingo recommendation For skill alone, **fish where catches are reliable**; a harder zone does not inherently speed skill gains. Move for the fish needed by Cooking, Alchemy or actual buyers, rather than for a higher zone level. Fishing needs little material spending, but time, lures and travel still count ([guide](https://www.wow-professions.com/forever/fishing-leveling-guide)). Before buying fish to cook or planning a sale, compare raw-fish value with cooked proceeds and recipe access. Keep tournament timing and rewards as source-reported plans until the live event is checked; they are not guaranteed launch income. ### What changed in Forever Wowhead says Fishing itself barely changed. What changed is around it: - Many fish recipes in Cooking were buffed or added, and most cooked food now grants extra experience from kills. - Fishing makes its own camp items. The Rack blueprint drops from Gelihast in Blackfathom Deeps (Wowhead); where the Hut's blueprint drops is unknown. The Hut uses Seasonal Fish Steaks, prepared from Raw Winter Squid or Raw Summer Bass ([Icy Veins](https://www.icy-veins.com/wow-forever/fishing)). - Some Classic fish dishes now raise Fishing skill for 15 minutes, from Loch Frenzy Delight (+3, level 5) up to Filet of Redgill and Spinefin Halibut (+18). - The Stranglethorn Fishing Extravaganza now has 50 winners instead of one. Every winner gets an Arcanite Fishing Pole and an Extravagant Extravaganza Coin. The coin buys one of several rewards, such as the Hook of the Master Angler, which turns you into a fish while swimming. Icy Veins says the tournament runs every Sunday, 2 to 4 p.m. server time, and that 20 Speckled Tastyfish buy a Message in a Bottle, which can hold rare endgame items. - [ForeverDB](https://foreverdb.net/guide/professions) notes a Find Fish ability that shows fishing pools on the minimap. - Icy Veins adds Whimsyfin, caught east of Lake Everstill in Redridge, for the new Savory Whimsyfin Delight. **How skill works.** Wowhead and Icy Veins agree that you gain Fishing skill per catch, and a harder zone doesn't give points faster. Fish where you can land fish reliably and move only for the catch you want. Your effective skill rises with: - **Poles:** a Strong Fishing Pole from vendors, the Big Iron Fishing Pole from shellfish traps off Desolace, a Horde-only pole from a Hinterlands quest, and the Arcanite Fishing Pole. - **Lures:** Shiny Bauble up to Aquadynamic Fish Attractor. - **Gear:** a hat, boots and a line from the tournament's rare fish, plus a glove enchant. - **Food:** the dishes above. The Luremaster Legacy perk gives a chance to catch an extra fish while a lure is active. ### Levelling, in brief The guides largely agree on the route. | Skill | Where to fish | Notes | |---|---|---| | 1–75 | Any starting zone | Use a Shiny Bauble until about 25 | | 75–150 | A capital city | Wowhead says you won't need a lure here | | 150–225 | Dustwallow Marsh or Stranglethorn Vale | Expert comes from a book, Expert Fishing – The Bass and You, sold by Old Man Heming in Booty Bay. Wowhead suggests Dustwallow for Alliance and Stranglethorn for Horde; use lures until 225 | | 225–300 | Tanaris (Wowhead) or Feralas, Felwood, The Hinterlands, Un'Goro and Western Plaguelands (wow-professions.com) | Artisan first, and keep using lures | Artisan comes from the quest Nat Pagle, Angler Extreme, from Nat Pagle in Dustwallow Marsh. It needs level 35 and Fishing 225, and asks for four quest-only fish from Feralas, Swamp of Sorrows, Desolace and Stranglethorn ([wow-professions.com](https://www.wow-professions.com/forever/fishing-leveling-guide), Wowhead). ### Which catches are worth keeping - **Cost:** Fishing has low material costs, but catching and selling take time. Judge gold per hour after lures, travel and selling costs; not every catch has a buyer. - **Oil fish:** Icy Veins lists Oily Blackmouth, Firefin Snapper and Stonescale Eel, which Alchemists turn into Blackmouth, Fire and Stonescale Oil. - **Buff-food fish:** Raw Sunscale Salmon and Large Raw Mightfish (Attack Power), Raw Winter Squid and Raw Summer Bass (crit), Raw Whitescale Salmon and Darkclaw Lobster (spell damage), and Raw Plated Armorfish (armour). - **Rack and Hut fish:** the uncommon and rare catches these unlock haven't been listed yet. ### Where guides disagree - **Rank levels:** Icy Veins and wow-professions.com say Journeyman needs level 10 and the Expert book level 20. ForeverDB found that the Journeyman and Expert rank spells carry level 1 in the beta client. - **Late zones:** they suggest different zones for 225–300, though both say skill gains don't depend on the zone. ## Field findings Nothing recorded yet. ## Read more - [Wowhead: Fishing Profession Overview in Forever](https://www.wowhead.com/forever/guide/professions/fishing/overview-leveling): route, every pole, lure and food boost, tournament changes - [Icy Veins: Fishing Guide](https://www.icy-veins.com/wow-forever/fishing): where to catch useful fish, new materials, tournament rewards, ranks - [ForeverDB: Fishing](https://foreverdb.net/profession/fishing) and its [levelling guide](https://foreverdb.net/profession/fishing/leveling): camp recipes from the beta client, zone skill on Classic data - [ForeverDB: Professions, a beginner's guide](https://foreverdb.net/guide/professions): Find Fish and rank levels in the client - [ForeverDB: Blizzard explains the Camping system](https://foreverdb.net/article/blizzard-explains-camping-system-campsites-profession-buffs): the Fish Bowl's buff and naming - [wow-professions.com: Fishing levelling guide](https://www.wow-professions.com/forever/fishing-leveling-guide): step-by-step route, vendors for poles and lures, the Artisan quest ## World ### Camping Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/camping/ Summary: How Forever's campfires work, what each profession adds to a camp, and how to unlock the bigger fires and better camp features. ## Cheatsheet - **What "camping" means here:** Forever's campfire system, a shared campsite that gives buffs and services. Waiting at a rare's spawn point is covered on [Rare spawns](ledger:world/rares/). - **How a camp starts:** a cook places a campfire, and anyone nearby can add one profession-made camp feature to it. - **The reward:** sit or craft at the camp for one minute, then get one combined buff that lasts an hour. - **Camp size:** a Basic Campfire holds 3 features, a Journeyman one 5 and an Expert one 10. - **No double-dipping:** each camp buff is a weaker version of a class buff and doesn't stack with it. - **Unlocking:** a quest around level 5 introduces camping; each profession's first feature comes at skill 20, and the better ones need Blueprints, many from dungeon bosses. - **Cooldowns:** one feature per player, on a shared one-hour cooldown; a campfire burns for about 10 minutes and has a 5-minute cooldown. ## What the guides say ### Tazdingo recommendation **Use a shared camp to cover buffs the group lacks**, rather than choosing a profession solely to supply its camp bonus. A duplicate or weaker non-stacking benefit adds no extra combat value. Bring a Basic Campfire Kit for convenience, check the feature capacity and coordinate placements before consuming a shared cooldown ([camping guide](https://www.wow-professions.com/forever/camping-guide)). Count the minute spent obtaining the buff against its hour of benefit. For advanced crafts, verify the required station and blueprint before travelling; knowing the recipe does not prove a suitable station is available. Learn-skill and use-skill are separate requirements, which explains several apparently conflicting campfire levels. ### How a camp works Blizzard's [camping article](https://worldofwarcraft.blizzard.com/en-us/news/24301516) (21 October) describes the system: Cooking's old Cooking Fire becomes a Basic Campfire, and players nearby each add one crafted object. Everyone who sits or crafts at the camp for a minute gains the benefits of the other objects there. Each benefit replaces a class buff rather than stacking with it. [Icy Veins](https://www.icy-veins.com/wow-forever/camping) adds the detail: sitting down gives a one-minute *Welcoming Campfire* countdown, after which every camp benefit lasts an hour. [Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/camping/) says the effects merge into one *Camp Benefits* buff, and that sitting again picks up newly placed features without losing the old ones. A beta build in September let players buff, cast and craft while waiting, and counts sitting in a chair, sleeping, lying down or kneeling as sitting ([Blizzard's development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696)). You can camp almost anywhere outdoors except in major cities, with a minimum distance between fires (Icy Veins). Blizzard warns that a camp is riskier on a PvP ruleset, where enemy players can find it. ### Campfire sizes The kits are single-use. [wow-professions.com](https://www.wow-professions.com/forever/camping-guide) suggests crafting a stack of Basic Campfire Kits at home, since Simple Wood is cheap from trade and general goods vendors. | Campfire | Learn at | Use at | Features | Made from | Recipe | |---|---|---|---|---|---| | Basic | 1 | 1 | 3 | Simple Wood | Comes with Cooking | | Journeyman | 90 | 140 | 5 | Star Wood | Blueprint from Lord Serpentis, Wailing Caverns | | Expert | 200 | 220 | 10 | Thick Logs | Blueprint, source not found yet | Sources quote different skill numbers. [Wowhead](https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards) and Icy Veins give 90 and 200; [ForeverDB's client data](https://foreverdb.net/camping) and Warcraft Tavern give 140 and 220. wow-professions.com explains the gap: you learn the Blueprint at the lower skill but can only use the kit at the higher one, which it suspects is a bug. ### What each profession adds Every profession has three features, at skill 20, 140 and 300. Cooking's first "feature" is the campfire itself. The higher tiers keep the tier 1 buff, so a Master Forge still gives the Sharpening Wheel's Strength (ForeverDB). Whether tier 3 also keeps the tier 2 station isn't confirmed (wow-professions.com). | Profession | Skill 20 | Skill 140 | Skill 300 | |---|---|---|---| | Alchemy | Mana Well: mana every 5 sec (not with Blessing of Wisdom) | Fermenter: reagent station | Alchemy Laboratory | | Blacksmithing | Sharpening Wheel: Strength (not with Strength of Earth Totem) | Anvil | Master Forge | | Enchanting | Enchanted Lute: armour, all stats, resistances (not with Mark of the Wild) | Arcane Salvager: better disenchanting | Arcane Forge | | Engineering | Reagent Bot: a reagent vendor | Repair Bot: adds repairs | Anarchist's Workbench | | Herbalism | Incense Candle: Intellect (not with Arcane Intellect) | Greenhouse: grows herbs from seeds | Seed Hybridizer | | Leatherworking | Camp Tent: rested XP up to 5% of a level | Tanning Rack | Sewing Machine | | Mining | Lodestone: melee attack power (not with Blessing of Might) | Rock Garden: spawns a common ore node | Molten Foundry | | Skinning | Camp Chair: +2% crit (not with Moonkin Aura) | Field Guide: read it to gain Track Beasts | Trapper's Workbench: one trap | | Tailoring | Faction Banner: Spirit for your faction (not with Divine Spirit) | Spinning Wheel | Loom | | Cooking | (the campfires) | Cookie's Feast: Stamina food | Iron Oven | | First Aid | First Aid Kit: Stamina (not with Power Word: Fortitude) | Toxin Study: healing potions and anti-venom | Plague Doctor's Laboratory | | Fishing | Fish Bowl: +8% all stats (not with Blessing of Kings) | Fishing Rack: uncommon fish for an hour, lures | Fishing Hut: rare fish for an hour, lures | Most buffs scale with your level. The Lodestone gives 12 to 90 attack power and the First Aid Kit 3 to 56 Stamina, for example (ForeverDB). The Camp Tent works once an hour, tracked by a *Boosted Rest* debuff (Warcraft Tavern). Two small disagreements: Blizzard's article table leaves out Mining's Lodestone, though the client has it, and Blizzard's September Deep Dive recap said the Sharpening Wheel raised attack power, while the later article and the client say Strength. The Engineering bot sells class reagents and profession supplies. wow-professions.com found no Tanning Rack, Loom or similar station anywhere in the world, so many higher-level recipes will need a camp that has one. ### Unlocking features Around level 5, the quest *The Great Outdoors* asks you to `/sit` at a campfire, then sends you to learn Cooking (Wowhead). At skill 20, each profession's first feature comes from the trainer or a starter-zone quest, *Camping 101*; both quests are optional (wow-professions.com). Blizzard says items needing skill 140 or more drop in dungeons and raids. The tier 2 Blueprints found in the beta: | Blueprint | Drops from | |---|---| | Journeyman Campfire | Lord Serpentis, Wailing Caverns | | Fermenter | Rath'mael, Ruins of Lordaeron | | Anvil | Gilnid, Deadmines | | Arcane Salvager | Rath'mael, Ruins of Lordaeron (Icy Veins); Shade of the Archmage, City of Dalaran (wow-professions.com) | | Repair Bot | Sneed, Deadmines | | Greenhouse | Shadetooth, Excavation Site: Wetlands | | Tanning Rack | Razorclaw the Butcher, Shadowfang Keep | | Rock Garden | Relic Guardian, Excavation Site: Wetlands | | Field Guide | Lady Anacondra, Wailing Caverns | | Spinning Wheel | Unstable Sentinel, City of Dalaran | | Cookie's Feast | Cookie, Deadmines | | Toxin Study | Commander Springvale, Shadowfang Keep | | Fishing Rack | Gelihast, Blackfathom Deeps | Where the tier 3 Blueprints and the Expert Campfire drop is unknown: they sit above the beta's level 30 cap. Camp items can be traded and sold on the Auction House, but placing one needs the skill (Icy Veins). ### Legacy perks and other extras - **Field Guide** (Adventure tree) cuts the feature cooldown by 8/17/25% (ForeverDB; Icy Veins lists 8/16/25%). - **Permanence** (Resourcefulness) makes camp benefits last 50/100% longer. - **Reagent Economy**: Blizzard and Wowhead say it also makes tier 1 camp features free to craft; the client tooltip on ForeverDB mentions only class reagents. - **Cozy Sleeping Bag:** a quest chain from level 14 gives a bag that adds 1% experience per minute slept, up to 3%, and stacks with camp buffs and cooked food (Warcraft Tavern). - **Addons:** AzerothArchive Campsite Tracker shares the camps you find with your group and guild; ForeverArtisan covers camping alongside all twelve professions ([Addons](ledger:more/addons/)). ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Gather Around the Campfire](https://worldofwarcraft.blizzard.com/en-us/news/24301516): the official rules and the first-tier table - [Blizzard: Deep Dive panel recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313): why camping exists and how features unlock - [Blizzard: Beta development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696): the September fixes to sitting and waiting for the buff - [ForeverDB: Camping](https://foreverdb.net/camping): every campfire and feature tooltip from the client, with level-scaled numbers - [Icy Veins: Camping](https://www.icy-veins.com/wow-forever/camping): Blueprint sources and a clear FAQ - [Wowhead: Camping overview](https://www.wowhead.com/forever/guide/camping-overview-unlock-rewards): the unlock quest and the materials for each feature - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): learn and use skill levels, materials and crafting stations - [Warcraft Tavern: Camping guide](https://www.warcrafttavern.com/forever/guides/camping/): campfire duration, cooldowns and the sleeping bag ### Legacy Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/legacy/ Summary: How Forever's account-wide Legacy system works: the challenges that earn points, the three perk trees, the 16-point spending cap and the reward track. ## Cheatsheet - **What it is:** account-wide progression. Complete Legacy Challenges to earn Legacy Points, then spend them on perks, separately on each character. - **Unlocking it:** your first point opens the Legacy window (default key Y). For most players that's the first character to reach level 25. - **Planned challenge catalogue:** 65 challenges, one point each (Blizzard); raid and time-gated challenges cannot all be completed on launch day. - **Spending cap:** each character can spend up to 16 points at launch. Earning more still counts towards the reward track. - **Three trees:** Professions, Adventure and Resourcefulness. - **Reward track:** cosmetics at 15, 25, 40 and 55 total points, ending with an epic Spectral Bear mount. - **Hardcore:** progress earned on Hardcore counts everywhere; progress from other rulesets doesn't count on Hardcore. ## What the guides say ### Tazdingo recommendation **Earn early points through activities already useful to the character**, then spend for the actual playstyle. A route involving several alts, crafting professions and PvP is not automatically quickest for someone who would otherwise do none of those things. [Blizzard](https://news.blizzard.com/en-us/article/24307383/get-to-know-the-world-of-warcraft-forever-legacy-system) confirms that one character can reach the 16-point spending cap; extra points still matter for cosmetic rewards. Check prerequisites before budgeting a perk, and do not assume Beta's gifted test points carry over. Source calculators disagree on some ranks and gates, so keep a tentative allocation until the live tree can be checked. ### How it works Blizzard's [Legacy article](https://worldofwarcraft.blizzard.com/en-us/news/24307383) (23 September) calls it horizontal progression: rewards for exploring everything the game offers rather than raw power. Points belong to your Battle.net account and are shared by all your non-Hardcore characters, but each character spends them in its own trees. Alts are encouraged, not required: Blizzard says one character can earn up to 29 points on its own. Besides reaching level 25, you can unlock the system by reaching 150 in a non-gathering primary profession or by exploring the whole world map. You reset your perks at a class trainer; that cost 10 gold in the beta, and the final price isn't known ([Method](https://www.method.gg/wow-forever/the-fastest-way-to-get-legacy-points-in-wow-forever), [Wowhead](https://www.wowhead.com/forever/guide/legacy-system-overview-rewards)). ### The challenges | Category | Points | What counts | |---|---|---| | Classes | 27 | Reach levels 25, 45 and 60 for the first time with each of the nine classes | | Tradeskills | 18 | Reach 150, 225 and 300 in each of the six crafting professions (not gathering or secondary skills) | | Player vs. Player | 12 | Honor ranks 3, 7, 10, 13 and 14; Exalted with each battleground faction (Alterac Valley, Arathi Basin, Warsong Gulch, Darkspear Islands); weeks 4, 7 and 10 of the Field of Honor Journey | | Adventure | 2 | Explore the whole world map on one character; finish the Lord Valthalak questline (*An Earnest Proposition* to *Saving the Best for Last*) | | Dungeons | 3 | Finish every dungeon in each of three brackets | | Raids | 3 | Defeat Onyxia; all 13 Hyjal Summit bosses; all 8 Barrow Deeps bosses | The dungeon brackets in the client ([ForeverDB](https://foreverdb.net/legacy), [Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/legacy/)): - **Novice Spelunker:** Ragefire Chasm or Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, the Deadmines, Shadowfang Keep and Excavation Site: Wetlands. - **Experienced Spelunker:** City of Dalaran, Blackfathom Deeps, Gnomeregan, the Drowned City, all four Scarlet Monastery wings, Razorfen Kraul and Krol'dok Stronghold. - **Master Spelunker:** Razorfen Downs, Uldaman, Zul'Farrak, Maraudon, Alcaz Prison, the Temple of Atal'Hakkar, Blackrock Depths, Blackmaw Hold, both Blackrock Spires, Scholomance, both sides of Stratholme, the three Dire Maul wings and the Shaper's Terrace. The Stockade isn't on any of the lists. ForeverDB counts 81 challenges rather than 65 because the client's Adventure tab also holds zone-exploration achievements; Warcraft Tavern says those give no points, only the full Explore Azeroth one does. The client also has a "Played in the WoW: Forever Beta" challenge. During the beta Blizzard granted every tester 16 points so the trees could be tested ([forum post](https://us.forums.blizzard.com/en/wow/t/legacy-points-for-beta-testing/2368776)); nothing says whether any of that carries into the live game. ### The perk trees Ranks and numbers below are from the client via ForeverDB. "5 in tree" means you must first spend five points in that tree. | Perk | Ranks | Effect | Needs | |---|---|---|---| | **Professions** | | | | | Working Overtime | 5 | +4% to +20% chance of a skill-up from any tradeskill, class ones such as Lockpicking included | — | | Bountiful Harvest | 5 | 20% to 100% more likely to find Scarce materials when gathering | — | | Bartering | 2 | Vendor prices 5% or 10% lower | 5 in tree | | Master Chef | 5 | 10% to 50% chance of an extra cooking result | 5 in tree | | Luremaster | 2 | 25% or 50% chance of an extra fish while a lure is active | 5 in tree | | Performance Bonus | 3 | 5/10/15% chance of double Merchant's Favor per crate | 5 in tree, Bountiful Harvest 5/5 | | Dedicated Study | 1 | Daily: +1 to your lowest tradeskill, or 2–4 Elemental Essences once all are 300 | 10 in tree, Bartering 2/2 | | **Adventure** | | | | | Well Rested | 5 | Rested XP builds 4% to 20% faster, and its cap rises by the same | — | | Thrill of Adventure | 5 | 1% to 5% of health and mana back over 10 sec after a killing blow (outdoors only) | — | | High Alert | 2 | See stealthed enemies as if 1 or 2 levels higher (not in battlegrounds) | 5 in tree | | Talented | 5 | Talent points start from level 9, down to level 5 at full rank; still 51 at most | 5 in tree, Well Rested 5/5 | | Field Guide | 3 | Camp feature cooldown 8/17/25% shorter | 5 in tree | | Field Medicine | 2 | Recently Bandaged 5 or 10 sec shorter (outdoors only) | 5 in tree | | Frequent Flier | 1 | Flights half price and 20% faster | 10 in tree, Field Guide 3/3 | | **Resourcefulness** | | | | | Gourmand | 3 | Food buffs last 33/67/100% longer | — | | The Quick and the Dead | 2 | Faster while dead; helpful spells free for 1 or 2 min after a resurrection | — | | Reinforce | 5 | 8% to 40% less durability loss on death | — | | For Great Honor | 5 | +2% to +10% Honor | 5 in tree | | Permanence | 2 | Long group buffs and camp benefits last 50% or 100% longer | 5 in tree, Gourmand 3/3 | | Diplomat | 5 | +2% to +10% reputation | 5 in tree | | Reagent Economy | 1 | Class abilities need no vendor reagents | 10 in tree, The Quick and the Dead 2/2 | The sources don't all agree. Wowhead lists Performance Bonus and Luremaster at five ranks each. [Icy Veins](https://www.icy-veins.com/wow-forever/legacy-system) says Master Chef and Luremaster need ten points in the tree. Blizzard's article says Reagent Economy also makes tier 1 camp features free to craft, which the client tooltip doesn't mention. Warcraft Tavern reports that the beta hid two perks in each tree, so the launch trees may hold more. ### The reward track Rewards depend on total points earned, not spent. Claim them from Innkeeper Wiley in Ratchet (Wowhead gives 62.0, 39.4). | Points | Reward | |---|---| | 15 | Holstered Replica Ironforge Air Rifle: a toy for shootouts with other rifle owners, with a score | | 25 | Spectral Bear Cub: a companion pet | | 40 | Spectral Bear Tabard | | 55 | Reins of the Spectral Bear: an epic mount at 100% speed (ForeverDB lists it as needing level 60) | ### Planning your first 16 Method suggests this as the quickest account-wide route to 16: one character to 60 (3 points), two alts of other classes to 25 (2), PvP rank 3 (1), four crafting professions to 225 (8) and the first two dungeon brackets (2). For a single character: level 60 (3), PvP rank 7 (2), two professions to 300 (6), all three dungeon brackets (3) and two more from raids or the Adventure challenges. Method expects 55 points to take several hundred hours, since it needs almost every challenge. ### Hardcore and the future Hardcore arrives after launch with 12 challenges of its own in place of the PvP ones; anything earned there also counts on other rulesets (Blizzard). Blizzard plans new challenges with each content update, more perks, new trees and a higher spending cap over time. Calculators: [ForeverDB](https://foreverdb.net/legacy), [Wowhead](https://www.wowhead.com/forever/guide/legacy-system-overview-rewards) and [Method](https://www.method.gg/wow-forever/legacy-calculator). ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Get to Know the Legacy System](https://worldofwarcraft.blizzard.com/en-us/news/24307383): the official design, categories and Hardcore rules - [Blizzard: Deep Dive panel recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313): why the system exists and how the cap is meant to work - [Blizzard forums: Legacy Points for Beta Testing](https://us.forums.blizzard.com/en/wow/t/legacy-points-for-beta-testing/2368776): the beta's 16-point grant - [ForeverDB: Legacy calculator](https://foreverdb.net/legacy): every perk rank, gate and challenge from the client - [Icy Veins: Legacy System](https://www.icy-veins.com/wow-forever/legacy-system): readable tables and an FAQ - [Wowhead: Legacy System overview](https://www.wowhead.com/forever/guide/legacy-system-overview-rewards): respec cost and the reward NPC's location - [Warcraft Tavern: Legacy guide](https://www.warcrafttavern.com/forever/guides/legacy/): dungeon brackets and the hidden beta perks - [Method: Fastest way to Legacy Points](https://www.method.gg/wow-forever/the-fastest-way-to-get-legacy-points-in-wow-forever): routes to 16 and 55 points ### Merchant's Favor Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/merchants-favor/ Summary: How Merchant's Favor works: filling Waylaid Crates for the Azeroth Commerce Authority or Durotar Supply and Logistics, earning their reputation, and what the currency buys. ## Cheatsheet - **What it is:** a currency for crafting recipes, a mount, a pet, a tabard, a toy and profession titles. It's earned per character, not per account. - **Two factions, one shop:** the Azeroth Commerce Authority (Alliance, Three Corners in Redridge) and Durotar Supply and Logistics (Horde, just outside the Crossroads). Both sell the same recipes. - **Earning Favor:** fill a Waylaid Crate with the materials it asks for and hand in the sealed crate: 5 to 30 Favor each in the beta. - **Earning reputation:** Craftsman's Writs, not crates. Many recipes and all the cosmetic rewards need reputation. - **Finding crates:** they drop at random in the open world and sell on the Auction House; you need level 10 to open the first ones. - **Legacy boost:** the Performance Bonus perk gives a 5/10/15% chance of double Favor per crate. - **The big buy:** the Pack Kodo mount, 6,000 Favor at Exalted. ## What the guides say ### Tazdingo recommendation **Buy only enough Favor for a chosen recipe, and check its reputation requirement first.** Crates fund Favor; writs fund reputation, so they solve different bottlenecks ([source guide](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)). Compare **(crate cost + one complete fill bundle − confirmed hand-in silver) ÷ Favor reward**, using the same realm, faction and capture date. Value an owned crate or gathered materials at what selling them would return. Higher-reward crafted crates are not automatically cheaper per Favor. The price table compares fill bundles only: it excludes buying the crate and does not yet calculate cost per Favor. Performance Bonus changes the expected reward over many hand-ins: a 15% chance to double means **1.15 × the base reward on average**, not double every crate. Use the base reward when budgeting a guaranteed outcome. Unknown reward tiers cannot be ranked reliably, and Beta prices cannot establish the cheapest launch path. ### The crate loop [wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce) lays out the loop. You right-click a Waylaid Crate and fill it with one of the bundles it lists, for example 40 Linen Cloth or 20 Light Leather. It becomes a Sealed crate that binds to you. You hand that to Marcy Baker at the Alliance camp or Dokimi at the Horde camp for Favor and some silver. Textiles, Ore, Herbs and Curiosities crates take raw materials; Fabrics, Ingots and Parts crates take crafted ones and pay double. | Crate rank | Level to open | Favor: raw / crafted | Example fills | |---|---|---|---| | Apprentice | 10 | 5 / 10 | Linen Cloth, Copper Ore, Peacebloom; Bolt of Linen Cloth, Copper Bar | | Journeyman | 10 | 10 / 20 | Wool or Silk Cloth, Iron Ore; Bolt of Silk Cloth, Iron Bar | | Expert | 20 | 15 / 30 | Mageweave, Mithril Ore; Bolt of Mageweave, Mithril Bar | | Artisan | 35 | Not known yet | Runecloth, Thorium Ore; Bolt of Runecloth, Thorium Bar | [Wowhead](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions) lists the same amounts by crate quality: white crates pay 5 or 10, green crates 10 or 20. Blue Sealed crates and a Sealed Elite Crate also exist, but what they pay isn't known. Your first filled crate or writ also gives a Shipping Label, which starts a quest to your camp worth 2,000 reputation and 50 Favor (wow-professions.com); Wowhead adds that the label quests give experience too. Crate drop rates aren't published. Beta testers on Blizzard's forums [complained](https://us.forums.blizzard.com/en/wow/t/professions-waylaid-crates/2366374) that crates dropped too rarely to rely on. Blizzard's [beta known issues](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-october-8/2352687) listed two crate bugs in September (crates that asked for more than an item's stack size, and a Curiosities crate accepting the wrong essence), both fixed in the next build. ### Reputation Handing in crates gives no reputation. That comes from Craftsman's Writs: sealed envelopes that drop in the world or sell on the Auction House, each holding a crafting order. You make or buy the item (you don't need the profession), deliver it to the customer marked on your map, and get reputation and a pouch of silver, but no Favor. A Journeyman writ gives 75 reputation, an Expert one 125 and an Artisan one 200. Each distinct writ can be done once a day; different writs can be completed the same day (wow-professions.com). At Friendly, an Uncertified Scribe opens in your camp. Their Forged Delivery Receipt (15 Favor) turns an empty Waylaid Crate into 50 reputation; the Forger's Quill (15 Favor, Honored) swaps a writ for another of the same rank. Each faction starts at Neutral for its own side and Hated for the other ([ForeverDB](https://foreverdb.net/reputation/azeroth-commerce-authority)). The Legacy perk Diplomat raises all reputation gains by up to 10%. ### What Favor buys **Recipes.** Each camp has a vendor for every crafting profession and Cooking. In the beta they sold 28 Alchemy, 61 Blacksmithing, 6 Cooking, 39 Enchanting, 26 Engineering, 81 Leatherworking and 67 Tailoring recipes, at 30 to 240 Favor each, with the better ones locked behind Friendly or Honored (wow-professions.com). Highlights: - **Blacksmithing:** five role-themed mail and plate sets (tank, melee, healer, Protection and Retribution Paladin) from level 12, plus weapons such as the Thorium Greatmace. - **Leatherworking and Tailoring:** sets for every role and spell school, armour kits and reagent bags. - **Enchanting:** necklace, weapon and bracer enchants, relics (idols, totems and librams) and caster weapons. - **Alchemy:** potions and elixirs such as Elixir of the Owl and Major Frenzy Potion. - **Engineering:** bombs, thrown weapons, goggles, belts and trinkets. - **Cooking:** six Spirit smoothies. Armour and weapons made from these recipes bind on pickup, so you can only craft them for yourself. **Other rewards:** | Reward | Cost | Needs | |---|---|---| | Reins of the Pack Kodo (mount) | 6,000 | Exalted, level 60 and Journeyman Riding | | Packmule Treat (the Minimule pet) | 1,500 | Revered (wow-professions.com) | | Advertising License Application (starts a quest for a Tradeskill Sign toy) | 1,200 | Honored | | Faction tabard | 200 | Exalted | | Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking or Tailoring Certification | 1,000 each | 300 skill in that profession | A Certification unlocks a title such as "the Alchemist" for every character on your account; a character needs 300 in the profession to display it. Tamelyn Aldridge (Alliance) and Gishah (Horde) sell the pet, toy quest and tabard; Huey Sunnydale and Okamache sell the kodo. Wowhead also notes an auctioneer, linked to the faction Auction House, at the Alliance camp. See [Collections](ledger:world/collections/) for the mount, pet and titles in context, and [Waylaid Crates](ledger:prices/crates/) for crate prices on the Auction House. ### The Legacy perk Performance Bonus sits in the Professions tree of the [Legacy system](ledger:world/legacy/). Each of its three ranks adds a 5% chance of 100% extra Favor when you hand in a crate, so 15% at full rank. It needs five points in the tree and Bountiful Harvest at 5/5 first ([ForeverDB](https://foreverdb.net/legacy)). Blizzard's [Legacy article](https://worldofwarcraft.blizzard.com/en-us/news/24307383) calls the two factions "a major source of new tradeskill activities". Wowhead lists the perk with five ranks; ForeverDB, Icy Veins and Warcraft Tavern list three. ## Field findings Nothing recorded yet. ## Read more - [wow-professions.com: Merchant's Favor and reputation](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce): every crate, writ and recipe, with costs and reputation needs - [Wowhead: Azeroth Commerce Authority guide](https://www.wowhead.com/forever/guide/azeroth-commerce-authority-reputation-professions): camp coordinates, vendors and the Enchanting recipe list - [ForeverDB: Azeroth Commerce Authority](https://foreverdb.net/reputation/azeroth-commerce-authority) and [Durotar Supply and Logistics](https://foreverdb.net/reputation/durotar-supply-and-logistics): the factions as the client defines them - [ForeverDB: Legacy calculator](https://foreverdb.net/legacy): the Performance Bonus perk and its prerequisites - [Blizzard: Get to Know the Legacy System](https://worldofwarcraft.blizzard.com/en-us/news/24307383): Blizzard's description of the two factions and the perk - [Blizzard forums: Beta known issues](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-october-8/2352687): the September crate bugs ### Rares Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/rares/ Summary: What's known about rare spawns in Forever: which rares players have confirmed, what's still Classic data, the new rares and drops, and how to track respawns. ## Cheatsheet - **Rares, not campfires:** this page covers rare spawns. In Forever, "camping" is the campfire system; see [Camping](ledger:world/camping/). - **Mostly unconfirmed:** ForeverDB lists 354 rares, but only 19 had been seen in Forever by 24 October. The rest come from Classic data. - **New loot:** Blizzard says "hundreds of new rare-creature drops have been added". Beta players found set pieces, rings and companion pets. - **New rares:** foreverchanges.pro counted 42 rares that Forever adds, eight of them on Zephras Isle. - **Respawn timers:** the published timers are Classic's and haven't been measured in Forever. - **Tracking:** RareScanner and SilverDragon have Forever downloads; ForeverMapNotes and ForeverDB's addon also map rares. - **Above level 30, little is known:** the beta stopped at 30. ## What the guides say ### Tazdingo recommendation **Treat rares as worthwhile detours, not dependable timed farms**, until their live spawns and loot are recorded. A Classic respawn timer or loot table is a lead to investigate, not a Forever promise. [ForeverDB's list](https://foreverdb.net/rares) distinguishes player sightings from imported Classic data; even a sighting does not measure the timer or drop rate. For Hunters, use an obtainable family ability and pet appropriate to the job rather than waiting indefinitely for a rare skin or a Beta bug advantage. A Forever-tagged tracking addon can help locate a creature but does not validate the data behind its alert. ### Forever data versus Classic data [ForeverDB's rare list](https://foreverdb.net/rares) holds 354 rares and rare elites in 38 zones and 10 dungeons, 149 of them at or below level 30. As recorded on 24 October, 19 had been seen in Forever through the game's cache and players' ForeverDB addons. The rest, and every respawn timer, come from Classic's data (the CMaNGOS project) and are labelled that way. Blizzard's [Deep Dive recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313) promises many new rare drops, so Classic loot tables are a poor guide. The 19 seen in Forever, as of 24 October: - **Dun Morogh:** Timber - **Durotar:** Warlord Kolkanis, Felweaver Scornn - **Elwynn Forest:** Mother Fang, Thuros Lightfingers - **Silverpine Forest:** Gorefang - **The Barrens:** Stonearm, Rocklance, Snort the Heckler, Humar the Pridelord, Brontus, and the four Alliance Outrunners (Aean Swiftriver, Thora Feathermoon, Hannah Bladeleaf, Marcus Bel) - **Wetlands:** Ma'ruk Wyrmscale - **Scarlet Monastery (Graveyard):** Azshir the Sleepless, Fallen Champion, Ironspine ### Notable rares and drops from the beta [foreverchanges.pro](https://foreverchanges.pro/rares) collects players' and readers' reports (last updated 13 October). These are single reports, not Blizzard data. | Rare | Zone, level | What's new | |---|---|---| | Humar the Pridelord, Swiftmane, Takk the Leaper | The Barrens, 19–23 | Each drops one piece of *Blessing of Kalimdor*; two pieces give 5% more speed in the Barrens and Stonetalon | | The Alliance Outrunners | Southern Barrens, 24–25 elites | Four scouts riding together; each can drop its own weapon. ForeverDB gives them a respawn of about 7 minutes | | Nightveiled Rotheap | Wetlands, 31–32, new elite | Comes ashore at night; Alliance players trade its Rotheap Innards to Rethiel the Greenwarden for the Malignant Root ring | | Heartrazor | Thousand Needles, 32 | Wyvern Heart Band | | Taskmaster Whipfang | Stonetalon Mountains, 22 | Whipfang's Skinsearer dagger | | Foreman Rigger | Stonetalon Mountains, 24 | Foreman's Helm, with +5 Mining | | Dro'zem the Blasphemous | Redridge Mountains, 23 | Dro'zem's Tunic | | Elmpaw | Elwynn Forest, 12, new elite | A bear whose head starts an Alliance quest | | Baron Marinous | Darkshore, summoned | Combine 20 Mathystral Amulet Fragments and use the amulet at the Fathom Stone | | Faulty War Golem | Searing Gorge, 46 | Unbreakable Golem Grips | The client also holds a *Rider of the Plaguelands* set (faster riding in the Plaguelands), but nobody has found its pieces; foreverchanges.pro guesses Plaguelands rares drop them, unconfirmed. Some rares now drop companion pets ([Wowhead](https://www.wowhead.com/forever/guide/collections/pets-locations-sources)): the Sewer Beast in Stormwind (Baby Crocolisk), Lord Condar in Loch Modan (Shaking Egg) and the Strider Clutchmother in Darkshore (Tallstrider Hatchling). ### Rares in the new zones foreverchanges.pro lists eight rares on Zephras Isle: Den'dralass, Fernfeather, Galemender Delanea, Mystmane, Slydris, Snapbeak the Quick (Thendal Watcher's Boots), Tel'daeor the Stormspeaker (Scout Ranger's Leggings) and The Lost One. It has one on Mount Hyjal, Pexmit. Nothing is reported yet for the Riverglades or Shen'dralas, which were above the beta cap. [Icy Veins](https://www.icy-veins.com/wow-forever/news/wow-forever-is-hiding-instance-portals-nobody-can-enter-yet/) also notes a level 60 Mistmantle Prowler that troubled low-level players in Duskwood during the beta. ### Dungeon rares Icy Veins' dungeon guides list a rare in most early dungeons: the Deviate Faerie Dragon in Wailing Caverns, Miner Johnson in the Deadmines, the Deathsworn Captain in Shadowfang Keep, Bruegal Ironknuckle in the Stockade, Earthcaller Halmgar and the Blind Hunter in Razorfen Kraul, three in the Scarlet Monastery Graveyard, and the Lordaeron Captain in the new Ruins of Lordaeron. See [Dungeons and raids](ledger:world/dungeons-and-raids/). ### Respawns and tracking ForeverDB's timers range from minutes to days, but they are Classic's, so treat them as rough. Its rare pages show when players last saw each one. Addons with a Forever download on CurseForge (checked 26 October): - [RareScanner](https://www.curseforge.com/wow/addons/rarescanner): alerts for rares, treasures and events on your minimap - [SilverDragon](https://www.curseforge.com/wow/addons/silver-dragon): rare scanning with drop information - [ForeverMapNotes](https://www.curseforge.com/wow/addons/forevermapnotes-bysiberiano12): map notes for rares with drops filtered for your class, plus ore, herbs, chests and flight paths - [HandyNotes: WoW Forever](https://www.curseforge.com/wow/addons/handynotes-wow-forever): map notes for things to find in Forever For Hunters, ForeverDB lists 63 tameable rares. [ForeverDB](https://foreverdb.net/pets) lists Fox and Core Hound families in the client, but currently lists no tameable Core Hounds. A family entry alone does not establish an obtainable pet. On Zephras Isle, Mystmane (a bear) and Fernfeather (a tallstrider) can be tamed (foreverchanges.pro). ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Rare spawns](https://foreverdb.net/rares): every rare in the client, with seen-in-Forever flags and Classic respawn timers - [ForeverDB: Hunter pets](https://foreverdb.net/pets): tameable rares and the pet families - [foreverchanges.pro: Rares](https://foreverchanges.pro/rares): beta reports of new rares, drops and sets, with map positions - [Wowhead: All companions](https://www.wowhead.com/forever/guide/collections/pets-locations-sources): which rares drop pets - [Icy Veins: Hidden instance portals](https://www.icy-veins.com/wow-forever/news/wow-forever-is-hiding-instance-portals-nobody-can-enter-yet/): Duskwood's Mistmantle Prowler and other beta oddities - [Blizzard: Deep Dive panel recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313): the promise of new rare drops ### Zones Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/zones/ Summary: Forever's new zones (Zephras Isle, the Riverglades, Shen'dralas, Mount Hyjal and the Darkspear Islands) and what changed in the old ones, with level ranges where the sources give them. ## Cheatsheet - **Zephras Isle:** the Skyborne starting zone, levels 1–12. - **The Riverglades:** a new frontier zone in the Eastern Kingdoms for the mid-30s to mid-40s, with more than 150 quests. - **Shen'dralas:** a hidden valley reached from Desolace; ForeverDB puts it at levels 38–40. - **Mount Hyjal:** a level 60 zone and home of both new raids. - **Darkspear Islands:** a 15-versus-15 battleground for levels 30–60, off Dustwallow Marsh. - **Old zones:** new areas, dungeons, boats and flight paths, and over a thousand new quests across levels 1–60 (Blizzard). - **Ground rules:** no flying mounts and no level scaling. ## What the guides say ### Tazdingo recommendation **Build a quest route around character level, faction access and connected travel**, with a fallback if the next area is crowded. Blizzard's [zone overview](https://news.blizzard.com/en-us/article/24303862/world-of-warcraft-forever-whats-next-panel-recap) gives the intended brackets; it does not prove an optimal quest sequence. The new mid-level zones were above the Beta cap, so do not plan an exact levelling pace or mandatory detour from their datamined quest counts. Check the actual entry route before travelling. Unannounced portals, scenery and client map entries are not evidence of accessible content. ### The new zones | Zone | Levels | Where | Getting there | |---|---|---|---| | Zephras Isle | 1–12 | An island in Skywall, the elemental plane of air | Skyborne start here; boats leave from Valanaar | | The Riverglades | Mid-30s to mid-40s (Blizzard); 35–45 (Wowhead, Icy Veins) | East of the Burning Steppes | Steamwheedle boat from Tanaris to Powderfuse Port | | Shen'dralas | 38–40 (ForeverDB) | Central Kalimdor, near Desolace | From Desolace through the Valley of Bones | | Mount Hyjal | 60 | Northern Kalimdor | South from Winterspring through Darkwhisper Gorge (Icy Veins) | | Darkspear Islands | 30–60 (battleground) | Off the coast of Dustwallow Marsh | Battlemasters in capitals, or portals at the Merchant Coast (Horde) and Northwatch (Alliance) in the Barrens | #### Zephras Isle The Skyborne's island home, held aloft in Skywall and falling apart when you arrive ([ForeverDB lore](https://foreverdb.net/lore/place/zephras-isle)). Blizzard's [What's Next recap](https://worldofwarcraft.blizzard.com/en-us/news/24303862) says Skyborne pick a faction at character creation: Horde Skyborne can be Shaman, Alliance ones Mage, and both can be Warriors, Hunters, Rogues or Druids. You can leave at any level. Alliance boats sail to Dalaran, where a Skyborne-only portal goes to Stormwind; Horde boats land at Skywatcher Plateau on the Mulgore–Desolace border, with no portal on to Orgrimmar ([Method](https://www.method.gg/wow-forever/all-travel-routes-in-wow-forever-boats-zeppelins)). The zone has eight rares ([Rare spawns](ledger:world/rares/)). #### The Riverglades A frontier of rivers, grasslands and trade routes about the size of Stranglethorn Vale, according to Blizzard's leveling video as reported by [ForeverDB](https://foreverdb.net/lore/place/riverglades). Its flight paths are Powderfuse Port for both factions, Farholde Keep for the Alliance and Rog'mar for the Horde. The Brotherhood of the Horse (Alliance), the Bolder'ok ogres (Horde) and the goblins of Powderfuse each offer reputation. It holds the Krol'dok Stronghold dungeon (40–45) and an ogre fighting ring, the Bloodmasters' Ring. Method notes that for the Horde, the Tanaris boat is one of the easier ways into the central Eastern Kingdoms. Sources place it slightly differently: east of the Burning Steppes (ForeverDB), between Redridge and the Burning Steppes ([Icy Veins zones page](https://www.icy-veins.com/wow-forever/zones-and-maps)), or between Redridge, the Burning Steppes and the Swamp of Sorrows (Icy Veins overview). #### Shen'dralas Blizzard describes a long-hidden valley tied to the Shen'dralar of Dire Maul, the old elven city of Eldre'Thalas and the centaur tribes of the region. [Wowhead](https://www.wowhead.com/forever/guide/zones-maps-locations-rewards) says its quests send you to Razorfen Downs and Maraudon. Its exact position varies by source: between Mulgore and Desolace (Blizzard, Wowhead), between Desolace and Feralas (Icy Veins' zones page), or between all three (ForeverDB). It was above the beta cap, so nobody has played it yet. #### Mount Hyjal Sealed by Malfurion's druids for five years and open for the first time since the Third War, according to Blizzard's leveling video ([ForeverDB](https://foreverdb.net/lore/place/mount-hyjal)). Players work with the Guardians of Hyjal and the Barkskin furbolgs. The client names places such as the Summit of Eternity, the Tainted Foothills and the Shrine of Aviana. Hyjal Summit, the 20-player raid, sits at the peak near Nordrassil; the 10-player Barrow Deeps lies beneath, with entrances from Hyjal, Winterspring and Blackmaw Hold ([Dungeons and raids](ledger:world/dungeons-and-raids/)). #### Darkspear Islands Blizzard's [battleground article](https://worldofwarcraft.blizzard.com/en-us/news/24307308) describes a 15-versus-15 map: four capture points earn points over time, and a flag in the middle can be carried to one of your bases for more. First to 2,000 wins. The Darkspear Raiders (Horde) and the Theramore Expeditionary Force (Alliance) sell reputation gear, and Exalted unlocks a short quest for a faction tabard. The client has a "Call to Arms" week for it ([ForeverDB events](https://foreverdb.net/events/call-to-arms-darkspear-islands)). ### Changes to old zones - **New dungeons in familiar places:** the Hall of Thanes under Ironforge, the Ruins of Lordaeron above the Undercity, the Excavation Site above Whelgar's Excavation in the Wetlands, a restored Dalaran in the Alterac Mountains, the Drowned City off Stranglethorn, Alcaz Prison in Dustwallow Marsh, Blackmaw Hold behind a sealed gate in Azshara and the Shaper's Terrace in Un'Goro ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24301455)). - **New areas** confirmed in the client ([ForeverDB](https://foreverdb.net/article/all-54-forever-maps-compared-to-classic)): Whispering Forest west of Deathknell in Tirisfal, and New Avalon in the Eastern Plaguelands. Icy Veins found that New Avalon sends players back to Light's Hope Chapel, so it isn't open. - **Travel:** Stormwind gains a harbour with a boat to Auberdine; a one-way boat loops Auberdine, Menethil and Southshore; boats link Menethil and Theramore, and Feathermoon Stronghold and the Forgotten Coast; the Horde gets an Orgrimmar to Grom'gol zeppelin (Method). ForeverDB counts 22 new flight paths and five new boat, zeppelin and airship routes ([ForeverDB](https://foreverdb.net/veterans)). - **Things not open yet:** a rebuilt Manor Mistmantle in Duskwood, which a developer hinted at on Blizzard's podcast, and instance portals that lead nowhere at Bael Modan (Barrens), the Rustmaul Dig Site (Thousand Needles), by Farholde Keep (Riverglades) and on the Wetlands mountain farm ([Icy Veins](https://www.icy-veins.com/wow-forever/news/wow-forever-is-hiding-instance-portals-nobody-can-enter-yet/)). Gilneas is visible from Silverpine and Hillsbrad behind waters patrolled by level 63 elites; anything about its future is speculation. - **Battlegrounds:** a winter version of Warsong Gulch ([ForeverDB](https://foreverdb.net/veterans)). - **Looks:** Blizzard mentions flowing rivers in Elwynn Forest, mist over Darkshore and moonlight in Ashenvale; the updated graphics are optional (Wowhead). ### What comes later Blizzard's roadmap promises more raids, dungeons, world content and quests, Hardcore, and a revamped iconic raid, with no dates. Blizzard has also said that datamined models are not a guide to what's coming ([forum post](https://us.forums.blizzard.com/en/wow/t/datamined-in-the-latest-beta-build/2385060)). ## Field findings Nothing recorded yet. ## Read more - [Blizzard: What's Next panel recap](https://worldofwarcraft.blizzard.com/en-us/news/24303862): the official description of each new zone and the roadmap - [Blizzard: Battle for the Darkspear Islands](https://worldofwarcraft.blizzard.com/en-us/news/24307308): levels, rules and rewards for the new battleground - [Blizzard: Explore the New Dungeons](https://worldofwarcraft.blizzard.com/en-us/news/24301455): where each new dungeon sits - [ForeverDB: Places of Forever's Azeroth](https://foreverdb.net/lore/places): lore and client data for each new place - [ForeverDB: All 54 maps compared](https://foreverdb.net/article/all-54-forever-maps-compared-to-classic): which map changes the client confirms - [Icy Veins: Zones and maps](https://www.icy-veins.com/wow-forever/zones-and-maps): short zone summaries with level ranges - [Icy Veins: Hidden instance portals](https://www.icy-veins.com/wow-forever/news/wow-forever-is-hiding-instance-portals-nobody-can-enter-yet/): unannounced places spotted in the beta - [Wowhead: Zones overview](https://www.wowhead.com/forever/guide/zones-maps-locations-rewards): new zones and the Powderfuse Port boat - [Method: All travel routes](https://www.method.gg/wow-forever/all-travel-routes-in-wow-forever-boats-zeppelins): every boat, zeppelin and portal by faction ### Dungeons and raids Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/dungeons-and-raids/ Summary: Every dungeon in Forever with its level range, a line on what's notable and a link to its guide, plus the three raids opening on 9 December and how to get attuned. ## Cheatsheet - **35 dungeons in 28 instances,** from level 13 to 60 (Icy Veins). - **Nine are new:** Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, the Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold and the Shaper's Terrace. - **Only four of the new ones were playable** in the level 30 beta, so guides for the rest are still to come. - **Raids open on 9 December:** Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia's Lair (40, needs the Drakefire Amulet). - **Raid rules:** weekly resets planned; no heroic modes or flexible sizes; world buffs removed on entry (Icy Veins). - **Dungeon quests** give half the bonus experience they did early in the beta. - **Camping Blueprints** drop from many dungeon bosses ([Camping](ledger:world/camping/)). ## What the guides say ### Tazdingo recommendation **Choose a dungeon for the group's level, quests, useful loot and travel cost**, not a group-finder range alone. A listed minimum is not a promise that a fresh group at that level can finish every boss. For Horde, nearby early dungeons and their quests may beat a long trip for one uncertain drop. Repeated farming is worthwhile only when the expected upgrade justifies the time; Beta best-in-slot lists do not guarantee launch loot. Blizzard's [new-dungeon overview](https://news.blizzard.com/en-us/article/24301455/explore-the-new-dungeons-of-world-of-warcraft-forever) supplies intended ranges and access quests. Higher dungeons, attunements and raid tactics remain plans to verify in game, not tested walkthroughs. ### Every dungeon Level ranges are the game's group-finder ranges as listed by [Icy Veins](https://www.icy-veins.com/wow-forever/dungeons-overview), which match ForeverDB's client data. Blizzard's own ranges for the new dungeons are a little narrower; they are noted where they differ. Icy Veins had guides for the first fourteen at the time of writing; the rest link to its overview until their guides appear. | Dungeon | Levels | Where | Notable | Guide | |---|---|---|---|---| | Ragefire Chasm | 13–18 | Orgrimmar | Four bosses; all quests are Horde-only | [Icy Veins](https://www.icy-veins.com/wow-forever/ragefire-chasm-guide) | | Hall of Thanes (new) | 13–20 (Blizzard: 13–18) | Beneath Ironforge | Intruders, thought to be Dark Iron dwarves, raid the tomb of the dwarven kings; four bosses | [Icy Veins](https://www.icy-veins.com/wow-forever/hall-of-thanes-guide) | | Ruins of Lordaeron (new) | 15–22 (Blizzard: 15–20) | Above the Undercity | The Forsaken retake their old capital from the Scourge and a necromancer; six bosses, one summoned by an event, plus a rare | [Icy Veins](https://www.icy-veins.com/wow-forever/ruins-of-lordaeron-guide) | | Wailing Caverns | 15–24 | The Barrens | Eight bosses and the Deviate Faerie Dragon; drops the Journeyman Campfire Blueprint | [Icy Veins](https://www.icy-veins.com/wow-forever/wailing-caverns-guide) | | The Deadmines | 17–26 | Westfall | All quests Alliance-only; three camping Blueprints | [Icy Veins](https://www.icy-veins.com/wow-forever/deadmines-guide) | | Shadowfang Keep | 20–30 | Silverpine Forest | Ten bosses including a rare; Worgenbane Talisman | [Icy Veins](https://www.icy-veins.com/wow-forever/shadowfang-keep-guide) | | Blackfathom Deeps | 24–32 | Ashenvale | Seven bosses and 13 quests for both factions | [Icy Veins](https://www.icy-veins.com/wow-forever/blackfathom-deeps-guide) | | The Stockade | 24–32 | Stormwind City | Effectively Alliance-only | [Icy Veins](https://www.icy-veins.com/wow-forever/the-stockade-guide) | | Excavation Site: Wetlands (new) | 26–33 (Blizzard: 24–29) | Above Whelgar's Excavation, Wetlands | A place frozen in time, guarded by titan constructs and wild beasts | [Icy Veins](https://www.icy-veins.com/wow-forever/excavation-site-wetlands-guide) | | City of Dalaran (new) | 28–35 (Blizzard: 28–33) | Alterac Mountains | Magic gone haywire in the restored city; enter through the sewers after an attunement; several paths | [Icy Veins](https://www.icy-veins.com/wow-forever/city-of-dalaran-guide) | | Gnomeregan | 29–38 | Dun Morogh | Horde can teleport in from Booty Bay after a short quest chain | [Icy Veins](https://www.icy-veins.com/wow-forever/gnomeregan-guide) | | Razorfen Kraul | 29–38 | The Barrens | Two rare bosses, Earthcaller Halmgar and the Blind Hunter, besides the regular ones | [Icy Veins](https://www.icy-veins.com/wow-forever/razorfen-kraul-guide) | | Scarlet Monastery: Graveyard | 30–38 | Tirisfal Glades | No key needed; three rare spawns | [Icy Veins](https://www.icy-veins.com/wow-forever/scarlet-monastery-graveyard-guide) | | Scarlet Monastery: Library | 33–41 | Tirisfal Glades | Drops the Scarlet Key for the other wings | [Icy Veins](https://www.icy-veins.com/wow-forever/scarlet-monastery-library-guide) | | The Drowned City (new) | 35–40 | Off Stranglethorn, west of Grom'gol | Risen troll ruins with naga; dive to enter; a storm builds towards the last boss | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Scarlet Monastery: Armory | 36–44 | Tirisfal Glades | Needs the Scarlet Key | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Razorfen Downs | 37–46 | The Barrens | Last boss in the client: Amnennar the Coldbringer | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Scarlet Monastery: Cathedral | 38–46 | Tirisfal Glades | Needs the Scarlet Key | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Krol'dok Stronghold (new) | 40–45 | The Riverglades | An ogre fortress behind a wave of kidnappings, with strange chanting at night | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Uldaman | 41–51 | Badlands | Last boss in the client: Archaedas | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Zul'Farrak | 44–54 | Tanaris | Last boss in the client: Chief Ukorz Sandscalp | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Maraudon | 46–55 | Desolace | Last boss in the client: Princess Theradras | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Alcaz Prison (new) | 48–53 | Alcaz Island, Dustwallow Marsh | The Defias and naga fight inside a long-rumoured prison | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Sunken Temple | 50–60 | Swamp of Sorrows | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Blackrock Depths | 52–60 | Blackrock Mountain | Part of the Alliance Onyxia attunement | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Dire Maul: East | 54–60 | Feralas | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Blackmaw Hold (new) | 55–60 | Azshara, behind a sealed gate | A furbolg city fighting a spreading corruption; several routes; also a way into the Barrow Deeps | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Lower Blackrock Spire | 55–60 | Blackrock Mountain | Part of the Horde Onyxia attunement | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Dire Maul: North | 56–60 | Feralas | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Dire Maul: West | 56–60 | Feralas | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Scholomance | 58–60 | Western Plaguelands | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Shaper's Terrace (new) | 58–60 | Northern Un'Goro Crater | A titan facility; bring power crystals from Un'Goro to its consoles | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Stratholme: Main Gate | 58–60 | Eastern Plaguelands | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Stratholme: Service Gate | 58–60 | Eastern Plaguelands | Classic dungeon; no Forever guide yet | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | | Upper Blackrock Spire | 59–60 | Blackrock Mountain | General Drakkisath's blood finishes both Onyxia attunements | [Overview](https://www.icy-veins.com/wow-forever/dungeons-overview) | Notes on the table: - **New dungeon descriptions** follow [Blizzard's dungeon overview](https://worldofwarcraft.blizzard.com/en-us/news/24301455). The Level 30 beta build listed Excavation Site at 26–31 ([ForeverDB](https://foreverdb.net/launch/level-30)), a third range. - **City of Dalaran attunement:** Alliance players start with *An Alarming Request* from Emissary Jacques in Southshore; Horde players with *Key to the City* and *Prison Break-In* from Magus Wordeen Voidglare in Tarren Mill (Blizzard). Icy Veins says the Horde need the resulting Dalaran Sewer Key, while the Alliance can reach the sewers from inside the city. - **Boss names differ** between sources for two new dungeons: Icy Veins names Magmatus and The Baron where ForeverDB's client data has Infurnus and The Butcher, and Icy Veins lists three Excavation Site bosses where the client has four. - **Not on the list:** the client holds a new instance, Manor Mistmantle in Duskwood, that Blizzard hasn't announced, and several Season of Discovery leftovers such as Karazhan Crypts ([ForeverDB](https://foreverdb.net/dungeons)). ### The raids All three open on Wednesday 9 December for level 60 characters, and all are planned to reset weekly ([Blizzard's raid overview](https://worldofwarcraft.blizzard.com/en-us/news/24303009)). | Raid | Players | Bosses | Where | |---|---|---|---| | Barrow Deeps | 10 | 8 | Beneath Mount Hyjal, the prison that held Illidan; entrances from Mount Hyjal, Winterspring and Blackmaw Hold | | Hyjal Summit | 20 | 13 | The summit near Nordrassil; opens with an ancient guardian, then branches into several paths | | Onyxia's Lair | 40 | 1 | Dustwallow Marsh; Classic fire mechanics are a starting reference, not a verified Forever resistance requirement | Boss lists from the client's Legacy challenges ([ForeverDB](https://foreverdb.net/legacy)): - **Barrow Deeps:** Chillhowl, Elder Tangleclaw, Khalith the Dreadspinner, Well of Sorrow, Amethrax, Del'lynar Songwood, Ravus and Darlissa, Sonya Darkhallow. [Warcraft Tavern](https://www.warcrafttavern.com/forever/guides/raids/) has a Deepscar Matriarch in place of Chillhowl. - **Hyjal Summit:** Bandalar, Ancient of Decay, Time-Lost Battalion, Sylvestris Dusksong, Old Gloomlurker, Gharalis the Abyssal, Kathris the Haunted, Anara Chillwind, Elder Minderel, Tracker Stillwind, Council of Thorns, Nythus the Dreambound and the Wild King. [Icy Veins' raid overview](https://www.icy-veins.com/wow-forever/raid-overview) adds the design rules: tier pieces drop in all three raid sizes, every boss has rare "chase" items, item stats stay hidden until someone loots them, and power gains between tiers are kept small. There are no heroic or mythic modes and no scaling, so plan around the stated raid size rather than expecting flexible scaling; this does not establish that entering with fewer players is impossible. Blizzard has promised a legendary tied to the first raids; Icy Veins says it comes from Hyjal Summit. No attunement has been announced for the Barrow Deeps or Hyjal Summit. The client has a Brooch of the Wardens that grants access to a prison wing inside the Barrow Deeps, but what it's for isn't known ([ForeverDB](https://foreverdb.net/lore/place/mount-hyjal)). Molten Core, Blackwing Lair, Zul'Gurub, both Ahn'Qiraj raids and Naxxramas are in the client, but Blizzard hasn't dated them. On its podcast, a developer said older raids like Molten Core will bring mechanics players haven't seen ([ForeverDB](https://foreverdb.net/article/podcast-molten-core-new-mechanics-raid-difficulty)). ### Onyxia attunement Every raider needs the Drakefire Amulet in their bags; it doesn't have to be worn. Blizzard advises starting early, bringing friends for the elite quests and expecting several high-level dungeon runs. **Alliance:** 1. In the Burning Steppes, take *Dragonkin Menace* from Helendis Riverhorn, then follow the six *The True Masters* quests. 2. Marshal Maxwell at Morgan's Vigil sends you into Blackrock Depths after Marshal Windsor (*Marshal Windsor*, then *Abandoned Hope*). 3. Loot *A Crumpled Up Note* from Blackrock Depths enemies and take it to Windsor in his cell. 4. In *A Shred of Hope*, recover his papers from Golem Lord Argelmach and General Angerforge, then free him in *Jail Break!*. 5. Go to Stormwind (*Stormwind Rendezvous*), see *The Great Masquerade* through with a group, and take *The Dragon's Eye* from Highlord Bolvar Fordragon. 6. Finish *Drakefire Amulet* with the Blood of the Black Dragon Champion from General Drakkisath in Upper Blackrock Spire. **Horde:** 1. In Kargath (Badlands), take *Blood and Thunder* from Warlord Goretooth, then *Warlord's Command* in Lower Blackrock Spire. 2. Report to Eitrigg and Thrall in Orgrimmar, then bring back Warchief Rend Blackhand's head in *For the Horde!*. Blizzard's guide places Rend in Lower Blackrock Spire; in Classic he is fought in the upper spire, so check in game. 3. After *What the Wind Carries*, find Rexxar roaming Desolace (*The Champion of the Horde*), carry his testament to Myranda the Hag in the Western Plaguelands, and gather Black Dragonspawn Eyes in *Oculus Illusions*. 4. Use the Amulet of Draconic Subversion to find Emberstrife in Dustwallow Marsh, and pass his four *The Test of Skulls* quests (Scryer, Somnus, Chronalis and Axtroz). 5. Take the Dull Drakefire Amulet (*Ascension...*) back to Rexxar, then bring him the Blood of the Black Dragon Champion from General Drakkisath in Upper Blackrock Spire. ## Field findings Nothing recorded yet. ## Read more - [Blizzard: Explore the New Dungeons](https://worldofwarcraft.blizzard.com/en-us/news/24301455): the nine new dungeons, their levels and stories - [Blizzard: Raid overview](https://worldofwarcraft.blizzard.com/en-us/news/24303009): raid sizes, locations and the full Onyxia attunement - [Icy Veins: Dungeons overview](https://www.icy-veins.com/wow-forever/dungeons-overview): every dungeon's level range, with links to guides and quest lists - [Icy Veins: Raid overview](https://www.icy-veins.com/wow-forever/raid-overview): raid rules, loot and the legendary - [ForeverDB: Dungeons and raids](https://foreverdb.net/dungeons): client boss lists, including unannounced instances - [Wowhead: Dungeons overview](https://www.wowhead.com/forever/guide/dungeons-overview-locations-details): the new dungeons at a glance - [Warcraft Tavern: Raids](https://www.warcrafttavern.com/forever/guides/raids/): boss lists for the new raids - [wow-professions.com: Camping guide](https://www.wow-professions.com/forever/camping-guide): which bosses drop camping Blueprints ### Collections Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/world/collections/ Summary: The mounts, companion pets and titles in Forever, and how each is earned, from riding training to the Legacy track and Merchant's Favor. ## Cheatsheet - **Shared across your account:** collections and Legacy Points carry across rulesets; Hardcore progress flows out but nothing flows in (Blizzard). - **First mount at 40:** Apprentice Riding costs 100 gold and includes a mount of your race. Journeyman Riding at 60 costs 1,000 gold, and epic mounts 200 gold each (Method). - **New mounts:** ForeverDB counts 141 mounts in the client, 39 of them new, including the Skyborne's Galestriders, a Pack Kodo and a Spectral Bear. - **Earnable extras:** a Spectral Bear mount, cub and tabard from the Legacy track; a Pack Kodo, a pet and profession titles from Merchant's Favor. - **Companion pets:** Wowhead lists about 40, from vendor pets to rare drops and a frog you sing to. - **Titles:** 40 in the client, including six new profession titles and a fishing contest title. - **Datamining is a poor guide:** Blizzard says recently datamined mounts, pets and cosmetics are not intended for Forever. ## What the guides say ### Tazdingo recommendation **Save for useful riding access before optional colours, pets or titles**, unless collecting itself is the goal. The [mount guide](https://www.method.gg/wow-forever/how-to-get-a-mount-in-wow-forever-cost-requirement-and-mount-options) reports Beta riding costs and class-mount alternatives; confirm the live trainer and quest requirements before spending. Warlocks and Paladins have reported class-mount routes, so a standard racial-mount budget need not apply identically to them. Datamined counts are not a shopping catalogue of obtainable rewards. For Favor and Legacy rewards, check both currency and standing/point prerequisites, and separate a cosmetic preference from an upgrade to travel speed. ### How collecting works Blizzard's [ruleset article](https://worldofwarcraft.blizzard.com/en-us/news/24302070) says collections are account-wide across rulesets. Hardcore is the exception: what you earn there becomes available elsewhere, but not the reverse. Forever also has opt-in transmog: appearances are collected as you loot, even with the system switched off. Uncommon and rare dungeon drops grant their look to every eligible group member, while epic raid drops grant it only to the winner ([Blizzard Deep Dive recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313)). [Icy Veins](https://www.icy-veins.com/wow-forever/collectible-items) groups the collections as mounts, companion pets and transmog. On 16 October Blizzard said that a batch of datamined art assets "are not intended for this version" of the game ([forum post](https://us.forums.blizzard.com/en/wow/t/datamined-in-the-latest-beta-build/2385060)). Treat any mount or pet seen only in the files as unconfirmed. ### Mounts Forever borrows The Burning Crusade's approach: you pay for riding training and get a mount with it (Blizzard). [Method's mount guide](https://www.method.gg/wow-forever/how-to-get-a-mount-in-wow-forever-cost-requirement-and-mount-options) gives the beta prices: Apprentice Riding at level 40 for 100 gold with one of your race's mounts included, extra colours at 20 gold, Journeyman Riding at 60 for 1,000 gold and epic mounts at 200 gold. Honored with your home city takes 10% off training and mounts; the Bartering Legacy perk takes up to 10% off mounts. Other races' mounts need Exalted with that race. Store mounts still need the riding skill. [ForeverDB](https://foreverdb.net/mounts) adds that every mount item now teaches the mount, and that any race can learn Galestrider Riding. Several Classic mounts are cheaper: the Frostwolf Howler and Stormpike Battle Charger drop from 800 to 200 gold, and the Winterspring Frostsaber from 1,000 to 200. | Mount | How to get it | |---|---| | Galestriders (Empyrean, Stormy, Umber, and swift versions) | Genn Fairweather at the Fairweather Stables on Zephras Isle; 20 gold, or 200 for swift ones ([Wowhead](https://www.wowhead.com/forever/guide/collections/mounts-locations-appearances)) | | Warhorse and Forsaken Charger (Horde Paladins) | The new Forsaken Paladin quests, *A Trusty Steed* and *Justice and Retribution* (ForeverDB) | | Paladin and Warlock class mounts | Free class quests at 40 and harder epic chains at 60, as in Classic (Method) | | Reins of the Spectral Bear | 55 points on the [Legacy](ledger:world/legacy/) reward track | | Reins of the Pack Kodo | 6,000 [Merchant's Favor](ledger:world/merchants-favor/) at Exalted, level 60 and Journeyman Riding | | Cerulean Prideclaw | Any of the three Forever upgrade packs (Blizzard); ForeverDB's data marks it level 60 | | Veteran Adventurer's Loyal Companion | Skyborne Epic Pack or Warcraft Forever Collection (Wowhead, Method) | | Striped Dawnsaber, new kodo, skeletal horse and Venomhide Ravasaur colours | In the client, source unknown (Wowhead) | ### Companion pets [Wowhead's companion list](https://www.wowhead.com/forever/guide/collections/pets-locations-sources) is the fullest so far. Highlights by source: - **Legacy track:** Spectral Bear Cub at 25 points. - **Merchant's Favor:** Packmule Treat (the Minimule), 1,500 Favor at Revered. - **Reputation:** Shadowgale Squirrel, from Vayn Moongaze on Zephras Isle at Revered with the Nightclaw Druids. - **Rare drops:** Baby Crocolisk from the Sewer Beast (Stormwind), Shaking Egg from Lord Condar (Loch Modan), Tallstrider Hatchling from the Strider Clutchmother (Darkshore). - **Quests:** Excitable Slime (*WRIGGLE.*, Undercity) and Weevil K. Neevil (*My Little Friends*, Swamp of Sorrows). - **Something to find:** the Musical Gustjumper. Target one of the frogs on Zephras Isle, `/sing`, then interact with the frog that appears. - **Fishing:** the Bitter Baitling, for an Extravagant Extravaganza Coin from Jang in Stranglethorn. - **City vendors:** ground squirrels, an eagle owl, a jungle boa, cockroaches, rabbits and a prairie wolf pup. - **Store packs:** Zergling Leash, Diablo Stone, Pachimari and Panda Collar come with the Skyborne Epic Pack and Warcraft Forever Collection. Wowhead lists more with no known source, such as the Galestrider Chick and holiday pets. Blizzard's 12-month subscription offer includes Forever cosmetics, apparently a pet among them, but the post doesn't name them ([ForeverDB](https://foreverdb.net/article/year-subscription-bonus-cosmetics-forever)). ### Titles ForeverDB lists [40 titles](https://foreverdb.net/titles) in the client: the 28 PvP rank titles (14 per faction) plus these new ones. | Title | How to earn it | |---|---| | the Alchemist, the Blacksmith, the Enchanter, the Engineer, the Leatherworker, the Tailor | Buy the profession's Certification for 1,000 Merchant's Favor at 300 skill. It unlocks the title for your whole account; each character needs 300 skill to show it ([wow-professions.com](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce)) | | Master Angler | Win the weekly Stranglethorn Fishing Extravaganza; the title lasts about six and a half days | | of the Gelkis / of the Magram | A quest in each Desolace centaur storyline; shown only while Exalted with that clan | | Bloodsail Admiral | Good standing with the Bloodsail Buccaneers; what grants it isn't in the client | | of the Nightclaw, the Harbinger of Darkness | Unknown so far | PvP ranks also count towards Legacy: ranks 3, 7, 10, 13 and 14 each give a point. ### Tabards and toys Tabards come from the Legacy track (Spectral Bear Tabard at 40 points), Exalted with the Azeroth Commerce Authority or Durotar Supply and Logistics, and Exalted with the Darkspear Islands battleground factions after a short quest chain ([Blizzard](https://worldofwarcraft.blizzard.com/en-us/news/24307308)). Toys include the Holstered Replica Ironforge Air Rifle (15 Legacy points) and a Tradeskill Sign from the Merchant's Favor Advertising License quest. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: Mounts](https://foreverdb.net/mounts): every mount in the client, prices, riding skills and what changed from Classic - [ForeverDB: Titles](https://foreverdb.net/titles): all 40 titles and how each is earned, where known - [Wowhead: All mounts](https://www.wowhead.com/forever/guide/collections/mounts-locations-appearances): new mounts with models and sources - [Wowhead: All companions](https://www.wowhead.com/forever/guide/collections/pets-locations-sources): the companion pet list with sources - [Method: How to get a mount](https://www.method.gg/wow-forever/how-to-get-a-mount-in-wow-forever-cost-requirement-and-mount-options): riding costs, discounts and racial mount vendors - [wow-professions.com: Merchant's Favor](https://www.wow-professions.com/forever/merchants-favor-durotar-supply-azeroth-commerce): the Pack Kodo, pet, tabard and Certifications - [Blizzard: Choose Your Ruleset](https://worldofwarcraft.blizzard.com/en-us/news/24302070): collections across rulesets and Hardcore - [Blizzard: Deep Dive panel recap](https://worldofwarcraft.blizzard.com/en-gb/news/24303313): transmog collection rules and the riding change - [Icy Veins: Collectible items](https://www.icy-veins.com/wow-forever/collectible-items): an overview of what can be collected ## Addons ### Addons Status: Pre-launch, updated 2026-10-31. Page: https://faresbn.github.io/Tazdingo/more/addons/ Summary: Cited notes on which popular addons have a Forever version, the addons made just for Forever, and how to install them on the modern client. ## Cheatsheet - **Modern client, modern rules:** Forever uses the current game's interface and addon rules, interface number 16001 (game version 1.60.1). Do not assume a Classic Era or Anniversary file is compatible; some authors ship a multi-flavour download. - **Addons show, they don't act:** in combat, addons see less than they used to and can't play for you. - **Find the right file:** on CurseForge, filter by the **Forever** game flavour. Big addons ship one download that covers Forever and other versions, so don't rely on file names. - **Already built in:** a damage meter, a Cooldown Manager, Edit Mode, combined bags and quest objectives on the map. - **Missing:** WeakAuras and TradeSkillMaster have no Forever download on CurseForge. Forks such as ForeverAuras and Musca Auras stand in for WeakAuras. - **Settings don't carry over:** the live game is a new install, so copy your beta settings across yourself. - **Stay safe:** download only from CurseForge, Wago, GitHub or the author's own site. ## What the guides say ### Tazdingo recommendation **Start with built-in tools and add only a missing function.** One quest helper, one bag replacement and one suitable Auction House tool are easier to troubleshoot than overlapping suites. A Forever-tagged download is evidence of intended support, not a successful test on this character. Check the author's release notes, dependencies and game flavour before installing; a development branch is not a stable release. Keep previous settings before migration. Imported auras can load yet fail in combat, so check the required triggers rather than assuming an import means compatibility ([Musca Auras author notes](https://www.curseforge.com/wow/addons/musca-auras)). ### Before you install - **The rules.** A Blizzard representative told addon authors that Forever shares the modern game's interface, including the vast majority of APIs available in patch 12.1.5 ([Icy Veins](https://www.icy-veins.com/wow-forever/news/addons-in-wow-forever-blizzard-devs-just-addressed-the-big-question/)). That brings the same combat restrictions as the modern game. ForeverDB notes that Forever hides cooldowns and damage-over-time effects from addons in combat, and an addon author on [Blizzard's forums](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-addon-feedback/2385926) describes "secret" values that addons can't read. The shared engine does not prove compatibility; the author still needs to support this flavour and its restrictions. - **Where addons go.** The live game installs into its own `_forever_` folder inside your World of Warcraft folder, so addons go in `World of Warcraft\_forever_\Interface\AddOns`. The beta used `_classic_beta_` ([ForeverDB](https://foreverdb.net/addon)). - **Choosing the file.** Use CurseForge's [Forever filter](https://www.curseforge.com/wow/search?class=addons&gameVersionTypeId=88568). Questie, Details!, Deadly Boss Mods and Auctionator each ship a single download tagged for Forever and several other versions, so there's no separate "-forever" file to look for. Other authors publish separate Forever projects with "Forever" in the name, such as Spy (Forever) or ForeverAuras. - **Out-of-date addons.** Classic addons show as "Out of date". Ticking "Load out of date AddOns" may work but can throw errors ([foreverchanges.pro](https://foreverchanges.pro/addons)). - **Bringing your beta setup.** Nothing comes over by itself. Copy the files you want from the beta's `WTF` folder into the same place under `_forever_` with the game closed; per-character settings only fit if the names match ([ForeverDB](https://foreverdb.net/launch/beta)). See [Known issues](ledger:more/known-issues/). - **Built-in features.** Turn on the Cooldown Manager (Options, Advanced Options) and the Damage Meter (Options) before hunting for an addon; since 8 October the Cooldown Manager covers every class (foreverchanges.pro). ### Popular addons and their Forever status "Yes" means a file tagged for Forever was on CurseForge on 26 October 2026. | Addon | What it's for | Forever version | Source | |---|---|---|---| | **Questing and levelling** | | | | | Questie | Quest givers, objectives and hand-ins on the map | Yes; Forever's new quests are still being added (foreverchanges.pro) | [CurseForge](https://www.curseforge.com/wow/addons/questie) | | RestedXP Guide | Step-by-step levelling routes | Yes; the addon and early routes are free, the full guide is paid ([ForeverDB](https://foreverdb.net/addons/best)) | [CurseForge](https://www.curseforge.com/wow/addons/restedxp-guide) | | Forever Quest Pins | Marks quests you haven't picked up yet | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/forever-quest-pins) | | DungeonJournal | Dungeon quests, bosses and loot | Yes | [CurseForge](https://www.curseforge.com/wow/addons/dungeonjournal) | | **Maps and travel** | | | | | Leatrix Maps | Full zone maps, coordinates, dungeon icons | Yes | [CurseForge](https://www.curseforge.com/wow/addons/leatrix-maps) | | TomTom | Waypoint arrow | Yes | [CurseForge](https://www.curseforge.com/wow/addons/tomtom) | | Shortest Path Forever | Plans routes with flights, boats and portals | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/shortest-path-forever) | | HandyNotes: WoW Forever | Map notes for things to find | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/handynotes-wow-forever) | | RareScanner, SilverDragon | Rare spawn alerts | Yes | [RareScanner](https://www.curseforge.com/wow/addons/rarescanner), [SilverDragon](https://www.curseforge.com/wow/addons/silver-dragon) | | **Auction House and gold** | | | | | Auctionator | Scanning, pricing, quick posting | Yes | [CurseForge](https://www.curseforge.com/wow/addons/auctionator) | | TradeSkillMaster | Auction and crafting automation | **No Forever-tagged file found on the linked project, checked 27 October**; do not treat an unverified third-party listing as a supported release | [CurseForge](https://www.curseforge.com/wow/addons/tradeskill-master), [mmonster.co](https://mmonster.co/wow-forever/guides/addons/tradeskillmaster) | | Syndicator | Find items across your characters | Yes (foreverchanges.pro) | [foreverchanges.pro](https://foreverchanges.pro/addons) | | **Bags** | | | | | Bagnon | All bags in one window | Yes | [CurseForge](https://www.curseforge.com/wow/addons/bagnon) | | Baganator | Sorted bags with cross-character search | Yes | [CurseForge](https://www.curseforge.com/wow/addons/baganator) | | **Interface and action bars** | | | | | Bartender4 | Action bars | Yes | [CurseForge](https://www.curseforge.com/wow/addons/bartender4) | | Dominos | Action bars | Yes | [CurseForge](https://www.curseforge.com/wow/addons/dominos) | | ElvUI | Full interface replacement | **Development version only:** the GitHub code lists interface 16001, but the 13 October Tukui release doesn't list Forever | [GitHub](https://github.com/tukui-org/ElvUI), [Tukui](https://tukui.org/elvui) | | EllesmereUI | Full interface with its own editor | Yes | [CurseForge](https://www.curseforge.com/wow/addons/ellesmereui) | | ForeverUI | Full interface built around Forever's rules | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/foreverui) | | ClassicUI Forever | Classic's look on the modern interface | Yes (more than one project uses similar names) | [CurseForge](https://www.curseforge.com/wow/addons/classicui-forever) | | MoveAny | Move any Blizzard window | Yes | [CurseForge](https://www.curseforge.com/wow/addons/moveany) | | Leatrix Plus | Small conveniences: auto-repair, faster loot | Yes | [CurseForge](https://www.curseforge.com/wow/addons/leatrix-plus) | | **Nameplates and frames** | | | | | Plater | Customisable nameplates | Yes | [CurseForge](https://www.curseforge.com/wow/addons/plater-nameplates) | | Platynator | Simpler nameplates | Yes | [CurseForge](https://www.curseforge.com/wow/addons/platynator) | | Grid2, Clique | Raid frames and click-casting | Yes | [Grid2](https://www.curseforge.com/wow/addons/grid2), [Clique](https://www.curseforge.com/wow/addons/clique) | | **Combat** | | | | | Details! | Damage meter; reads the built-in meter | Yes | [CurseForge](https://www.curseforge.com/wow/addons/details) | | Deadly Boss Mods, BigWigs | Boss timers and warnings | Yes | [DBM](https://www.curseforge.com/wow/addons/deadly-boss-mods), [BigWigs](https://www.curseforge.com/wow/addons/bigwigs) | | GTFO | Alarm when standing in fire | Yes | [CurseForge](https://www.curseforge.com/wow/addons/gtfo) | | ForeverThreat | Omen-style threat meter | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/foreverthreat-threat-meter-for-wow-forever) | | WeakAuras | Custom alerts | **No Forever-tagged file found on the linked project, checked 27 October**; imports into forks need separate compatibility checks | [WeakAuras project](https://www.curseforge.com/wow/addons/weakauras-2) | | ForeverAuras, Musca Auras | WeakAuras forks for Forever | Yes. The [Musca Auras author](https://www.curseforge.com/wow/addons/musca-auras) says combat-log triggers never fire and some imported triggers freeze in combat; importing successfully does not prove an aura works | [ForeverAuras](https://www.curseforge.com/wow/addons/foreverauras), [Musca Auras](https://www.curseforge.com/wow/addons/musca-auras) | | **Professions** | | | | | SkillUp Forever | Skill-up chances, levelling routes, shopping lists | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/skillup-forever) | | ForeverArtisan | All twelve professions and camping | Yes, made for Forever | [CurseForge](https://www.curseforge.com/wow/addons/foreverartisan) | | GatherLite | Remembers gathering spots | Yes | [CurseForge](https://www.curseforge.com/wow/addons/gatherlite) | | Forever Fishing, FishFry | One-button fishing | Yes, made for Forever | [Forever Fishing](https://www.curseforge.com/wow/addons/forever-fishing), [FishFry](https://www.curseforge.com/wow/addons/fishfry-forever) | | **Chat, PvP and errors** | | | | | Prat 3.0 | Chat timestamps, colours, filters | Yes | [CurseForge](https://www.curseforge.com/wow/addons/prat-3-0) | | Spy (Forever) | Warns when enemy players are near | Yes | [CurseForge](https://www.curseforge.com/wow/addons/spy-forever) | | BugSack | Catches Lua errors quietly | Yes | [CurseForge](https://www.curseforge.com/wow/addons/bugsack) | ### Made for Forever | Addon | What it does | Source | |---|---|---| | ForeverDB | ForeverDB's free companion: quest helper, dungeon run plans, gear tips, a rotation assistant, a wishlist and raid tools in one download of two folders (ForeverDB and ForeverDB_Helper) | [ForeverDB](https://foreverdb.net/addon), [CurseForge](https://www.curseforge.com/wow/addons/foreverdb) | | TheWoWDB - Forever | Auction House companion: scan, see every live listing of an item, undercut by a copper, and share prices with thewowdb.com. Last updated 20 September | [CurseForge](https://www.curseforge.com/wow/addons/thewowdb-forever) | | ForeverMapNotes | Map notes for ore and herb spawns, flight paths you haven't found, treasure chests and rares, with drops filtered for your class | [CurseForge](https://www.curseforge.com/wow/addons/forevermapnotes-bysiberiano12) | | ZMacros | Ready-made class macros in your language, placed on the key you choose | [CurseForge](https://www.curseforge.com/wow/addons/zmacros) | | Macro Bench | Build macros from blocks, with every line checked | [CurseForge](https://www.curseforge.com/wow/addons/macro-bench) | | AzerothArchive Campsite Tracker | Records campsites and their buffs and shares them with your group and guild | [CurseForge](https://www.curseforge.com/wow/addons/azerotharchive-campsites) | | PathForever | Trainer skills, class quest chains and a dungeon journal | [CurseForge](https://www.curseforge.com/wow/addons/pathforever) | ForeverDB keeps a running list of [new addons to watch](https://foreverdb.net/addons/watch), picked from the addon community but untested. Several are small games or social tools rather than gameplay aids. ## Field findings Nothing recorded yet. ## Read more - [CurseForge: Forever addons](https://www.curseforge.com/wow/search?class=addons&gameVersionTypeId=88568): the flavour filter to check any addon yourself - [ForeverDB: The best WoW Forever addons](https://foreverdb.net/addons/best): addons by job, with Forever file dates and overlap with ForeverDB's own - [ForeverDB: The ForeverDB addon](https://foreverdb.net/addon): the companion addon and install steps, including Linux - [foreverchanges.pro: Addons](https://foreverchanges.pro/addons): 76 addons with Forever versions, built-in replacements and beta fixes - [Icy Veins: Addons in WoW Forever](https://www.icy-veins.com/wow-forever/news/addons-in-wow-forever-blizzard-devs-just-addressed-the-big-question/): Blizzard's statement on addon rules - [Blizzard forums: Addon compatibility feedback](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-addon-feedback/2385926): an addon author's technical notes on the client - [ElvUI on GitHub](https://github.com/tukui-org/ElvUI): the development version with Forever support ## Macros ### Macros Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/more/macros/ Summary: How macros work in Forever's modern client (conditionals, mouseover and focus targeting, cast sequences and their limits), with links to ready-made collections. ## Cheatsheet - **Modern client:** Forever runs on the current game client, so it has a focus target, mouseover and focus casting options, and modern macro conditionals ([ForeverDB](https://foreverdb.net/macros)). - **No rank, best rank:** `/cast` without a rank uses the highest rank you know. Spells dragged from the spellbook don't upgrade on your bar when you train a new rank. - **255 characters:** the macro length limit is unchanged. - **One spell per press:** a macro can fire only one ability that triggers the global cooldown per key press; `/castsequence` steps through several, one press at a time. - **Addons can't play for you:** the modern addon rules limit what addons see and do in combat. - **Use your client's language:** spell and item names must match your game's language. - **Class macros** are on each [class page](ledger:classes/). ## What the guides say ### Tazdingo recommendation **Use built-in targeting options for simple needs and macros for a specific repeated action.** Test each target and modifier branch separately. A macro that is syntactically valid can still be wrong for the character's level, equipment or situation. Fixed sequences stall when a step cannot succeed and cannot adapt to procs, health or mana. Keep emergency actions predictable and avoid cancelling a useful cast by accident. None of the community examples establishes launch-client behaviour without an in-game check. ### Making a macro Type `/macro`, choose the General or Character Specific tab, press **New**, give it a name and pick an icon, then type or paste the text and drag the icon to your bar. The question-mark icon lets `#showtooltip` show the spell the macro will cast ([Kami Labs](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/)). Some beta players found macros wouldn't save; see [Known issues](ledger:more/known-issues/). Shift-clicking a spell from the spellbook while the macro box is open inserts its name with a rank, such as "(Rank 1)". Delete the rank and the macro always casts your best rank ([Wowhead](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950)). Kami Labs calls this the most common levelling trap: a spell placed straight on the bar keeps casting its old rank after you train a new one. Keep the rank only when you want a cheap rank on purpose; players have [asked Blizzard](https://us.forums.blizzard.com/en/wow/t/macro-auto-downrank-tag/2386249) for automatic downranking, so it isn't there. ### The building blocks - **Lines starting with `#`** change how the button looks. `#showtooltip` shows the spell that will be used, with its cooldown; `#showtooltip Spell Name` forces one icon. - **Lines starting with `/`** are commands: `/cast`, `/use`, `/castsequence`, `/target`, `/focus`, `/assist`, `/startattack`, `/stopcasting`, `/cancelform`, `/equipslot` and `/tm` (raid markers) among them. - **Conditions in square brackets** decide whether an option runs: `[combat]`, `[mod:shift]`, `[stance:2]`, `[worn:Bows]`, `[harm]`, `[help]`, `[dead]`, `[exists]`. Put "no" in front to reverse one, for example `[nocombat]`. - **Semicolons** separate options. The game uses the first option whose conditions are all true; empty brackets `[]` always match. - **A `!` before a spell** stops a second press from switching it off, which matters for forms (Kami Labs). With `/tm`, the `!` stops a second press removing the marker (ForeverDB). Stance and form numbers follow the order your character has them. Wowhead lists Warrior stances as 1 Battle, 2 Defensive and 3 Berserker; Kami Labs warns that Druid form numbers depend on which forms you've learned, so try another number if a form macro does nothing. ### Targeting without changing target The `@` condition picks who an option affects: - `@mouseover`: the unit under your mouse, including on party and raid frames. - `@focus`: your focus target. Forever has focus key bindings (Focus Target and Target Focus) and focus-cast and mouseover-cast options in its settings. A focus clears when that unit dies or you leave the area (ForeverDB). - `@player`: yourself. `@cursor`: drop a ground-targeted spell where your mouse points. A heal that tries your mouseover, then a friendly target, then yourself (replace the spell name with your own): ``` #showtooltip /cast [@mouseover,help,nodead][help,nodead][@player] Your Heal ``` Set your focus from the mouse, or clear it with Shift: ``` /clearfocus [mod:shift] /stopmacro [mod:shift] /focus [@mouseover,exists,nodead][] ``` Target what the tank is hitting, once the tank is your focus: ``` /assist [@focus,help,nodead] ``` Put the skull on your mouseover or target. You need to be in a group, and in a raid you need assist or lead (ForeverDB): ``` /tm [@mouseover,exists][] !8 ``` ### Cast sequences `/castsequence` casts the first spell in its list, then the next one on the next press, and so on. `reset=` sets when it starts over: a number of seconds, `target`, `combat`, or a modifier such as `shift`. A timed reset counts inactivity since the last press, not a fixed combat rotation timer. A step only advances when it succeeds, so a step that keeps failing (an item you don't have, for example) blocks the rest until the sequence resets (ForeverDB). Players on Blizzard's forums confirm cast sequences work in Forever and use them for totems and caster rotations. An illustrative Healthstone-then-potion sequence, reset on a combat-state change. Use the exact names of items in your bags; a missing first item blocks the potion: ``` #showtooltip /castsequence reset=combat Healthstone, Healing Potion ``` ### Consumables and shared cooldowns ForeverDB checked the client's cooldown groups. All healing, mana and rejuvenation potions share one two-minute cooldown, Forever's new Discolored and Perishable potions included. Healthstones share a separate two-minute cooldown with a Mage's mana gems. Bandages have no shared cooldown, but Recently Bandaged blocks a second one. So a list of `/use` lines, best item first, drinks your best potion and skips the rest: ``` #showtooltip /use Greater Healing Potion /use Healing Potion /use Lesser Healing Potion /use Minor Healing Potion ``` Trinkets (`/use 13` and `/use 14` for the two slots) and most racials don't trigger the global cooldown, so they can share a press with a spell. ### The limits - **One global-cooldown ability per press.** Everything else in the macro must be off the global cooldown. A macro can't decide for you based on information you couldn't see yourself. - **255 characters.** Players [asked Blizzard](https://us.forums.blizzard.com/en/wow/t/can-we-finally-increase-the-255-character-macro-limit/2351343) to raise it for Forever; it hasn't changed. ForeverDB and Kami Labs show a character count for each macro. - **Addons are display-only in combat.** Forever uses the modern game's addon rules ([Icy Veins](https://www.icy-veins.com/wow-forever/news/addons-in-wow-forever-blizzard-devs-just-addressed-the-big-question/)), and ForeverDB notes that addons can't see cooldowns and damage-over-time effects in combat. Addons can build or place macros, but the macro still does the work. See [Addons](ledger:more/addons/). - **Language.** Macros using English spell or item names need those names translated for a French client, and vice versa; command syntax and numeric item IDs are separate (Kami Labs). ### Collections and tools - [ForeverDB macros](https://foreverdb.net/macros): 188 macros for every class plus general ones, checked against the client but not tested in game. - [Kami Labs](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): 240 macros for the nine classes, with an English or French client switch and a character counter. - [Wowhead's beginner's guide](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): a gentle introduction to the syntax; it was first written for Classic, so its author warns some details may differ. - Addons: [ZMacros](https://www.curseforge.com/wow/addons/zmacros) places ready-made class macros on your keys; [Macro Bench](https://www.curseforge.com/wow/addons/macro-bench) builds and checks macros from blocks; [MacroSearch](https://www.curseforge.com/wow/addons/macrosearch) finds macros you've saved. ## Field findings Nothing recorded yet. ## Read more - [ForeverDB: WoW Forever macros](https://foreverdb.net/macros): ready-made macros with explanations, and the client's cooldown groups - [Kami Labs: 240 macros for nine classes](https://kami-labs.fr/en/wow-forever/macros-wow-forever-9-classes/): common traps, healer and Druid examples, and a copy tool - [Wowhead: Writing macros in WoW Forever](https://www.wowhead.com/forever/guide/beginners-guide-to-writing-macros-in-wow-forever-34950): the basics of commands and conditions - [Icy Veins: Addons in WoW Forever](https://www.icy-veins.com/wow-forever/news/addons-in-wow-forever-blizzard-devs-just-addressed-the-big-question/): the addon rules that shape what tools can do - [Blizzard forums: The 255-character limit](https://us.forums.blizzard.com/en/wow/t/can-we-finally-increase-the-255-character-macro-limit/2351343): players asking for longer macros ## Known issues ### Known issues Status: Pre-launch, updated 2026-10-27. Page: https://faresbn.github.io/Tazdingo/more/known-issues/ Summary: Problems players have hit, what Blizzard has said about each, and any workaround. ## Cheatsheet - **No launch thread yet:** Blizzard's known-issues list is the beta's, last updated on 8 October. The beta closed on 23 October. - **Biggest player report:** some Macs freeze or restart when a character enters the world. Players' fix: set Secondary Lighting to Fair. - **Your beta setup won't appear:** the live game is a new install. Copy your settings across. - **Economy holds:** Blizzard's anti-gold-buying system can temporarily lock trade, mail and the Auction House, with false positives possible. - **Beta-only bugs may be gone:** items below say when they were last reported; check again after launch. ## What the guides say ### Tazdingo recommendation **Match the symptom and report date before applying a workaround.** An old Beta report does not prove a launch bug, and a later fix for a similar symptom does not prove every case is resolved. Prefer specific [official fixes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696) over an older issue list. Change one setting at a time and retain a copy of working settings before replacing or resetting files. Player workarounds remain unconfirmed unless the same case has been reproduced; no launch-client testing is recorded here. Blizzard keeps one known-issues thread and edits it in place: [US forums](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-october-8/2352687), [EU forums](https://eu.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-8-october/629369). Staff posts also collect on [Wowhead's blue tracker](https://www.wowhead.com/forever/blue-tracker). Blizzard said that after the beta it would spend a few days on priority issues and the game service before launch ([forum post](https://us.forums.blizzard.com/en/wow/t/thank-you-for-testing-the-wow-forever-beta/2390465)). ### macOS: the game freezes the Mac on entering the world - **Who:** Apple silicon Macs (M1 to M5), mostly on macOS 26 and 27, though players also reported it on older versions. One player saw the same on Linux. - **What:** the loading bar finishes, then the screen hangs. WindowServer stops responding and the Mac returns to its login screen, and sometimes restarts after a kernel panic. Some players also saw a green tint and black textures. - **Status:** reported by players from 17 September; no staff reply in the [players' thread](https://us.forums.blizzard.com/en/wow/t/macos-27-and-forever-windowserver-crash/2352734) as of 27 October. Blizzard's builds of [22 September](https://us.forums.blizzard.com/en/wow/t/beta-client-update-september-22/2358655) ("Fixed some display issues and stability issues on Macs") and 24 September (Mac water and display fixes, [development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696)) followed. Afterwards one player could raise every setting to maximum, while another said the fix didn't fully work. - **Workaround players report:** set Secondary Lighting to Fair in the graphics settings; several players say this fixed it, though two said it didn't help them. Set Shadow Quality to Low for the green tint. Failing that, lower the overall graphics quality before entering the world. None of this is confirmed by Blizzard. ### Your beta interface, keybinds and addon settings are missing - **Who:** anyone who played the beta. - **What:** the live game installs into its own `_forever_` folder with a fresh `WTF` folder, so nothing set up in the beta's `_classic_beta_` folder appears ([ForeverDB](https://foreverdb.net/launch/beta)). - **Status:** expected behaviour; Blizzard hasn't said whether anything from the beta carries over. - **Workaround:** with the game closed, copy the files you want from the beta's `WTF\Account\` folder to the same place under `_forever_`; per-character files only fit if the names match. A [player's guide](https://us.forums.blizzard.com/en/wow/t/wow-forever-moving-your-beta-setup-to-live-macros-keybinds-ui-chat-and-addon-settings/2386497) lists where each setting lives; another player confirmed it worked on the stress test servers on 22 October. Edit Mode layouts can also be copied with the layout menu's Share button and imported on live. ### Addon settings reset after logging out - **Who:** some addon users. - **What:** addons forget their settings between sessions. - **Status:** conflicting reports. [foreverchanges.pro](https://foreverchanges.pro/addons) says players saw it fixed from the 24 September build (1.60.1.70009). An addon author on [Blizzard's forums](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-addon-feedback/2385926) reported on 18 October that saved settings still didn't persist when tested on 7 October. Not acknowledged by Blizzard. - **Workaround:** none confirmed. Log out normally rather than closing the game, and check after launch. ### Macros won't save, or the New button does nothing - **Who:** some players in the beta, including several using the gamepad interface. - **What:** macros, their names or icons don't save, or no button appears to drag to a bar. - **Status:** player reports from 21 September to 5 October ([thread](https://us.forums.blizzard.com/en/wow/t/when-will-the-macro-panel-work/2372745)); not acknowledged by Blizzard. - **Workaround players report:** press New first, then choose the name and icon, then type the macro. Character-specific macros worked for one player when general ones didn't. Log out to make sure macros save. As a last resort, close the game, back up the macro cache files, then move the originals out of your `WTF\Account\` folder so the game makes fresh ones. ### The game crashes after closing the Options menu (gamepad interface) - **Who:** players using the gamepad interface. - **What:** opening Options in the world and then closing it froze and crashed the client. - **Status:** two player reports, 4 and 5 October ([thread](https://us.forums.blizzard.com/en/wow/t/option-menu-crashes-game-macros-dont-save/2372230)). Separately, Blizzard listed on 1 October that switching to or from the gamepad interface resets your Edit Mode layout to the default. - **Workaround:** none reported. Save an Edit Mode share string before switching interfaces. ### Temporary Economy Hold on your account - **Who:** accounts the system suspects of buying or selling gold for real money. - **What:** trade, mail, guild banks and the Auction House are restricted while Blizzard investigates. - **Status:** Blizzard, 13 October: a new system that may give false positives. A hold is lifted automatically if cleared and leaves no permanent strike ([forum post](https://us.forums.blizzard.com/en/wow/t/temporary-economy-holds-for-rmt/2381433)). - **Workaround:** none needed for normal play. Don't accept gold from strangers; Blizzard is adding a warning to trades with strangers ([forum post](https://us.forums.blizzard.com/en/wow/t/actions-taken-against-botting-and-rmt/2368705)). ### Grouping moves you to another copy of the world - **Who:** players forming or changing groups. - **What:** creating a group or changing its members can move you to a different world instance (layer). Players also reported layer changes when crossing zone borders. - **Status:** on Blizzard's known-issues list since 24 September, not marked resolved; Blizzard said it was working on improvements. Player report of zone-border layering: [thread](https://us.forums.blizzard.com/en/wow/t/why-doesnt-the-known-issues-include-the-game-breaking-layering-problems/2379626), 11 October. - **Workaround:** none given. ### Stuck on "Retrieving character list" - **Who:** anyone logging in during maintenance or a service problem. - **What:** the realm accepts your login but doesn't send your characters. - **Status:** usually on Blizzard's side ([ForeverDB](https://foreverdb.net/launch/beta-errors)). - **Workaround:** check the server status and Blizzard's posts. Your `_forever_\Logs\Connection.log` shows where the login stopped. ### Older items on Blizzard's beta list - **Who:** varies. - **What:** items Blizzard listed and hasn't marked fixed: enemies can parry and block from behind if you stand very close; the full install is larger than intended; queuing Heroic Strike, Cleave or Raptor Strike disables the spell queue window; Faerie Fire and similar debuffs were reported to cause no threat; the character pane doesn't show level, class or titles. - **Status:** listed between 17 September and 1 October in the [beta known issues](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-october-8/2352687); launch status unknown. - **Workaround:** Blizzard's only advice is to avoid standing too close to enemies until the parry bug is fixed. ### Resolved in later notes: Demoralizing Shout threat The older list says this shout generated no threat. The [2 October development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696/5) explicitly fix it. Do not treat the older list as the current rule. The same notes confirm that absorbs are ignored when calculating Warrior and Druid Rage. ## Field findings Nothing recorded yet. ## Read more - [Blizzard forums: Beta known issues (US)](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-known-issues-october-8/2352687): Blizzard's own list, edited in place - [Blizzard forums: Beta development notes](https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-october-26/2360696): what each build fixed - [Blizzard forums: Mac WindowServer crash thread](https://us.forums.blizzard.com/en/wow/t/macos-27-and-forever-windowserver-crash/2352734): player reports and settings that helped - [Blizzard forums: Moving your beta setup to live](https://us.forums.blizzard.com/en/wow/t/wow-forever-moving-your-beta-setup-to-live-macros-keybinds-ui-chat-and-addon-settings/2386497): where each setting is stored - [Blizzard forums: Temporary Economy Holds](https://us.forums.blizzard.com/en/wow/t/temporary-economy-holds-for-rmt/2381433): how the anti-gold-buying hold works - [ForeverDB: Beta errors](https://foreverdb.net/launch/beta-errors): reading your connection log - [foreverchanges.pro: Addons](https://foreverchanges.pro/addons): small addons that patched beta bugs - [Wowhead: Blue tracker](https://www.wowhead.com/forever/blue-tracker): every staff post in one place ## Latest changes - 2026-11-13: Refresh ForeverDB data (build 1.60.1.70938) and characters - 2026-11-13: Finish an interrupted Auctionator import - 2026-11-12: Add forever Auctionator scan of 2026-11-12T12:44:28Z (PvP 5,995 items) - 2026-11-12: Add forever Auctionator scan of 2026-11-12T03:40:56Z (PvP 5,718 items) - 2026-11-12: Refresh ForeverDB data (build 1.60.1.70888) and characters - 2026-11-12: Add forever Auctionator scan of 2026-11-11T17:37:21Z (PvP 91 items) - 2026-11-12: Add forever Auctionator scan of 2026-11-11T17:37:21Z (PvP 5,668 items) - 2026-11-11: Add forever Auctionator scan of 2026-11-11T17:37:21Z (PvP 5,668 items) - 2026-11-11: Refresh ForeverDB data (build 1.60.1.70888) and characters - 2026-11-11: Refresh ForeverDB data (build 1.60.1.70862), characters and combat logs - 2026-11-11: Add forever Auctionator scan of 2026-11-11T15:03:55Z (PvP 5,451 items) - 2026-11-10: Add forever Auctionator scan of 2026-11-09T12:28:07Z (PvP 832 items) - 2026-11-10: Refresh ForeverDB data (build 1.60.1.70862) - 2026-11-09: Refresh ForeverDB data (build 1.60.1.70862) - 2026-11-09: Add forever Auctionator scan of 2026-11-09T12:28:07Z (PvP 4,779 items) - 2026-11-09: Refresh ForeverDB data (build 1.60.1.70862) - 2026-11-09: Add forever Auctionator scan of 2026-11-09T12:28:07Z (PvP 4,779 items) - 2026-11-09: Add forever Auctionator scan of 2026-11-09T05:47:23Z (PvP 4,593 items) - 2026-11-09: Add forever Auctionator scan of 2026-11-08T23:12:53Z (PvP 4,314 items) - 2026-11-09: Refresh ForeverDB data (build 1.60.1.70862) ## Sources - Prices: our own Auctionator scans (market records only); ForeverDB players' scans as a second opinion. - Game data (names, recipes, crates, camp kits, vendor prices): Data from ForeverDB.net (https://foreverdb.net), client build 1.60.1.70938. - Blizzard's posts: Blizzard's own forums; titles and links only here. - Guides are summarised in our own words and linked on each page; their text isn't copied.