Druid
Pre-launch Updated
Overview
BalanceDamage
ranged casting with group buffs such as Moonkin Aura, when you can stand still and fund the mana; Feral is the simpler first solo Druid.
FeralDamage Tank
a flexible Druid who deals Cat damage or tanks as Bear from one tree, with strong mobility; Icy Veins rates it among the best levellers.
RestorationHealer
healing dungeons for a regular group, with heals over time and the strongest emergency toolkit; slow to level alone.
- Pick a spec
- Feral for a first Druid: a sturdy Bear from 10, a fast Cat from 20 and an easy way into dungeons as a tank (ForeverDB). Balance is ranged but slow and mana-hungry (Wowhead). Restoration levels slowly: level as Feral or Balance and respec to heal.
- Key levels
- 10 Bear Form · 12 Revive · 16 Aquatic Form · 20 Cat Form quest, Omen of Clarity and polearms · 30 Travel Form · 32 Ferocious Bite and Ravage · 36 Pounce · 40 Dire Bear, Moonkin Form, Hurricane, Innervate and dual specialisation.
- New in Forever
- forms stop getting in the way: potions, weapon enchants, procs and racials work in form, and Bear and Cat attacks use your weapon's damage. Tiger's Fury is gone, replaced by the Shifting Power talent; heals over time can crit (Blizzard).
- Race
- the 26 October notes leave Tauren Endurance at 5% health only, set Skyborne Wind-Blessed to 2% haste, and make Innervate replace Read Leyline rather than stack. Older Tauren crit-healing and stacking claims are obsolete. Skyborne are a paid upgrade (Wowhead).
- Watch out
- shifting costs 55% of base mana, so pick a form before the pull. Furor now returns the Energy you had, not a free 40, to stop bear-weaving. Before 20, caster form with a good weapon can match form damage (Wowhead).
In depth
Race choice after the 26 October changes
Blizzard's 26 October notes leave Tauren Endurance at 5% health only and set Skyborne Wind-Blessed to 2% haste. Read Leyline now gives 50% additional regeneration for 15 seconds, or 100% while Attuned; Innervate replaces it rather than stacking with it. Older claims of Tauren critical-healing bonuses or stacking both mana cooldowns are obsolete. Race utility and preferences remain legitimate reasons to choose beyond a damage model.
How Forever changed the class
Blizzard's class deep dive frames the Druid update around making forms less restrictive. Almost all consumables now work in form, including Rage potions and Thistle Tea. Weightstones, Crusader and Windfury apply while shifted, and racials such as Shadowmeld and War Stomp work in form. In Bear, Cat and Dire Bear Form your auto-attack damage per second equals your weapon's, at a fixed 1.0 or 2.5 second swing depending on the form. Most engineering bombs still can't be used in form.
Several old talents are now trainer abilities. Omen of Clarity arrives at 20 for every Druid and can proc from spells, and Wrath never consumes it. Nature's Grasp is baseline at 10. Faerie Fire can be cast in Bear or Cat Form for free on a 6 second cooldown, and Barkskin works in form. Entangling Roots can be cast indoors, Hurricane lost its cooldown, and Thorns now scales with the caster's spell power.
Feral lost Tiger's Fury. Its replacement is the Shifting Power talent, which turns mana into 40 Energy. Furor was reworked so that shifting back into Cat Form returns the Energy you had, not a free 40. Blizzard says this is meant to stop "bear-weaving", and that Shifting Power brings back powershifting in a simpler form. Bears gain Primal Bite (a tier 4 talent at 25), Berserk (the level 40 capstone) and Lacerate (trained at 42). Restoration gains Wild Growth, and Swiftmend no longer eats the heal over time it uses. Rejuvenation, Tranquility and Wild Growth can now crit (ForeverDB outlook).
ForeverDB's levelling guide adds what the client shows: Mark of the Wild lasts an hour, Bear Form gives far more health than in Classic, Enrage gives Rage instantly, and the early ranks of Wrath and Healing Touch get much more from spell power. Since the 1 October build every form is immune to Disarm and Bear Form gains 75% more Rage from crits. Blizzard's recap says Improved Mark of the Wild became baseline, but ForeverDB found nothing in the client showing the buff got stronger.
Talents and respecs
You get one talent point per level from 10 to 60, so 11 at 20, 21 at 30 and 51 at 60. Each row of a tree needs five more points spent above it, and Blizzard adds a new milestone talent at 16 points alongside the old ones at 11, 21 and 31. You change talents at a class trainer in a major city, and Dual Specialization opens at 40 (Blizzard). The Legacy perk Talented grants points up to five levels early (ForeverDB talents). Wowhead's level 30 Balance guide notes that the beta's extra Legacy points won't be there at that level on launch.
Of the 52 talents in Forever's Druid tree, ForeverDB counts 14 new, 23 changed and 15 unchanged from Classic. Because first-row talents in other trees are cheap and strong, mixed builds are common; see hybrid builds.
Choosing a spec
| Spec | Role | Guides' short verdict |
|---|---|---|
| Balance | Ranged caster | Steady single-target damage and group buffs. Limited by mana, with no area spell before Hurricane at 40. |
| Feral | Cat damage and Bear tank | The flexible pick: one tree serves both roles, with strong mobility and an easy route into dungeons as a tank. |
| Restoration | Healer | Heals over time that need planning, strong mana regeneration, slow to level alone. |
Blizzard's deep dive is frank about the trade-off: Druids can fill any role but lack snares, silences, interrupts and reliable crowd control, and their healing leans on heals over time. The Bear's Feral Charge talent does interrupt a cast, going by the client tooltip. Blizzard's stated target of about 5% less damage for hybrid DPS specs applies to Balance and Cat (ForeverDB).
Which spec to level
- Feral. ForeverDB's pick for a first Druid: Bear Form is sturdy from 10, Cat Form with Feral Swiftness is fast from 20, and Rake at 24 makes Cat Form a good single-target killer. Icy Veins' Feral levelling guide calls it one of the best levelling specs, with slow stretches only before Bear Form at 10 and Cat Form at 20.
- Balance. Wowhead's Balance overview calls it a reasonably safe levelling choice. Its level 20 guide adds that it's slower and more mana-hungry than in Classic, and rewards single pulls, a good caster weapon and consumables.
- "Spellbear". Wowhead's level 30 Balance guide found this mixed build (spell power gear, Thorns, Swipe in Bear Form) the fastest it tried at 20 to 30.
- Restoration. It can level with Balance talents taken for damage, but ForeverDB and Icy Veins both treat it as slower solo.
Wowhead's level 20 tank guide warns that early form damage is weak. Before 20 most of your damage comes from auto-attacks and Thorns, so caster form with a good weapon can do as well. ForeverDB lists class quests for Bear Form, Cure Poison and Aquatic Form from Classic's data. Wowhead lists Skyborne versions, such as Strength and Mercy for Bear Form. Cat Form comes from The Great Cat Spirit at 20, a stealth quest that Wowhead places in a Moonglade cave and ForeverDB in the Stormrage Barrow Dens. Above level 30 everything is projection from client data: Ferocious Bite and Ravage at 32, Pounce at 36, and Dire Bear Form, Hurricane, Innervate and the 31-point capstones at 40.
Hybrid builds
Pre-launch Updated
- Why it's common
- you get one talent point per level from 10, and each row of a tree needs only five points above it. The first two rows of any tree are cheap to reach.
- The usual borrowings
- from Balance, Genesis (+5% to periodic damage and healing, bleeds included), Nature's Majesty (+4% crit to spells and melee), Nature's Reach (+4% hit) and Improved Wrath. From Restoration, Nature's Focus, Furor and Naturalist (+5% to all damage).
- Levelling hybrids
- Wowhead's "Spellbear" (spell power gear, Thorns and Swipe in Bear Form) and caster-healers built on Improved Wrath and Nature's Focus.
- Level 60 presets
- every WoWSims Feral preset spends 9 points in Balance, and the Balance preset spends 13 in Restoration.
- The limit
- the capstones (Moonkin Form, Berserk, Wild Growth) need 30 points in one tree first, and two capstones can't share 51 points. Dual Specialization at 40 lets you keep two builds instead of one compromise.
- The hybrid tax
- Blizzard aims for hybrid damage specs to deal about 5% less than pure damage classes, and Balance and Cat count.
- Healing from a damage build
- Blizzard deliberately keeps hybrid damage specs from healing strongly. Leaving form to heal costs 55% of your base mana to get back in.
Why Druids mix trees
Forever's tree puts strong general talents near the top of each section. Blizzard's deep dive moved Heart of the Wild to Feral's first row, Nature's Reach to Balance's second (now with hit for all damaging spells), and Natural Shapeshifter to Restoration. Genesis and Nature's Majesty are new near the top of Balance. Genesis boosts any periodic effect, so it helps a Cat's Rake and Rip and a healer's heals over time alike. ForeverDB's levelling guide adds two points from Blizzard's deep dive recap: bonus healing now also gives a third as much bonus damage, and caster weapons carry spell damage. Both help a Druid who fights and heals.
Levelling hybrids
| Build (source) | Level | Points | How it plays |
|---|---|---|---|
| Spellbear (Wowhead) | 20 | Feral: Ferocity 5, Feral Instinct 3, Heart of the Wild 2, Savage Fury 1 | Moonfire three or four mobs, put heals over time on yourself, then Bear Form, Demoralizing Roar and Swipe |
| Spellbear (Wowhead) | 30 | Balance: Genesis 5, Nature's Majesty 2, Nature's Reach 2. Feral: Ferocity 5, Heart of the Wild 2, Feral Instinct 3, Savage Fury 2 | As above, geared in leather with spell power and Strength |
| Cat damage (Wowhead) | 20 | Balance: Genesis 5, Nature's Reach 1. Feral: Ferocity 5 | Most damage at 20, at the cost of travel speed |
| Caster-healer (ForeverDB) | 20 to 30 | Balance: Improved Wrath 5. Restoration: Nature's Focus 5, Naturalist 1, rising to Naturalist 5, Reflection 3, Gift of Nature 2 and Swiftmend 1 at 30 | Moonfire then fast, cheap Wraths; Swiftmend your own Rejuvenation in an emergency |
| Caster with Nature's Focus (Icy Veins) | 30 | 16 Balance points plus Nature's Focus 5 | A levelling Balance build with pushback protection |
| "The Splendid" healer (Wowhead) | 20 | Balance only: Improved Wrath 3, Genesis 5, Nature's Majesty 2, Nature's Splendor 1 | Damage talents that also help healing: Genesis boosts heals over time and Nature's Splendor lengthens them |
| "Deep Balance" healer (Wowhead) | 30 | 21 Balance points (Genesis, Moonglow, Improved Entangling Roots, Insect Swarm and more) | Insect Swarm everything, root mobs away from the tank, heal in between |
Icy Veins' Restoration guide describes a similar "World Content" healer. It takes Improved Wrath, then Nature's Focus, then Insect Swarm, and spends everything after that in Restoration. Wowhead's level 30 Balance guide calls Spellbear the highest-performing levelling build it found from 20 to 30. Its level 20 guide is cooler, saying Spellbear trails a pure Feral setup for either role. Wowhead also lists Spellbear-only loot, such as the Twilight Maul and the Spiked Shell Band from Blackfathom Deeps.
Dual-role builds at 60
WoWSims publishes its level 60 talent presets in each spec's presets.ts:
- Cat, 9/35/7 (feralcat): Genesis, Nature's Majesty and Nature's Reach in Balance, plus Furor 5 and Naturalist 2 from Restoration. The file notes it takes Naturalist rather than Natural Shapeshifter.
- Bear, 9/38/4 (feralbear): the same Balance points and Furor 4, with Thick Hide and Feral Instinct in Feral.
- Hybrid, 9/42/0: offered in both the Cat and Bear simulators. It keeps the bear talents (Thick Hide, Feral Instinct) and the cat ones (Improved Shifting Power, both points of Blood Frenzy), with nothing in Restoration.
- Moonkin, 38/0/13 (balance): Nature's Focus 5, Naturalist 5 and Reflection 3 from Restoration, for damage and mana.
Healers face a harder trade. Wowhead's healer overview points out that Nature's Grace (21 points into Balance) and Wild Growth (31 into Restoration) can't both fit. It calls Genesis an easy pick for any build and Heart of the Wild strong for little investment.
Feral with restoration utility
No guide publishes a Feral build that reaches deep Restoration utility. Nature's Swiftness alone needs 20 Restoration points. What Ferals borrow from Restoration is Furor (Rage and Energy on shifting) and Naturalist (damage). The utility comes from leaving form instead. Wowhead's Feral overview expects you to be ready to tank if the tank dies, or to shift out and heal while the healer drinks. Every Druid keeps Rebirth, Revive, Remove Curse, Abolish Poison, and Innervate from 40. Within Feral, Natural Instinct adds spell healing equal to 25% of your Intellect, by its client text. Blizzard has otherwise said it is deliberately not giving hybrid damage specs strong healing. Asked whether Ferals would get bonus healing, the developers said no (ForeverDB).
Before 40 you have one build, changed at a class trainer. ForeverDB notes the beta charged 1 silver, with more for a quick repeat, and Blizzard called that beta-only. Icy Veins says the cost rises each time. Launch prices aren't known.
The hybrid tax
ForeverDB's write-up of episode 2 of Blizzard's WoW: Forever Podcast (1 October) is the main source:
- The target: hybrid damage specs should deal about 5% less damage than the pure classes: Hunter, Mage, Rogue and Warlock. Anyone who can fill more than one role must, in the developers' words, "pay just a little bit for it".
- Who it covers: Blizzard didn't list specs. ForeverDB reads it as Balance and Feral Cat for Druids, and Warriors count too because they can tank.
- What it isn't: a number in the client or the patch notes. It's a design target, averaged across fights, so a hybrid can still shine on some fights. ForeverDB illustrates it as 950 damage per second against a pure class's 1,000.
- Healing counts: for a damage spec that also heals, that healing counts as part of its output.
- The budget: Blizzard says it raised hybrid budgets so they aren't weak, but each buff costs something. The Wrath buff should add about 2% Druid damage at 60 and may be balanced by a cut elsewhere.
- Player reaction: Druid players worry their mana already has to cover both damage and healing. One forum thread argues Druids, as the most flexible class, should do the least damage. Others call a 5% gap too small to matter.
Blizzard's deep dive frames the same trade in utility terms: Druids can fill any role, but lack snares, silences, interrupts and reliable crowd control. Above the level 30 beta cap, nobody has measured the gap.
Read more
- ForeverDB: The hybrid tax in WoW Forever: Blizzard's 5% target, who it covers and how players reacted
- ForeverDB: Druid talent builds: the caster-healer and other mixed builds, point by point
- Wowhead: Level 30 Balance Druid guide: Spellbear builds, rotation and Spellbear-only loot
- Wowhead: Level 20 Balance Druid guide: the first Spellbear build
- Wowhead: Level 20 Feral DPS guide: the Balance-dipping Cat build at 20
- Wowhead: Level 20 Restoration guide: "The Splendid", a healer in the Balance tree
- Wowhead: Level 30 Restoration guide: Deep Resto against Deep Balance
- Blizzard: Class Deep Dives — Hunter and Druid: which talents moved between rows and trees
- WoWSims: Feral Cat presets.ts: the Cat and Hybrid talent presets
- WoWSims: Feral Bear presets.ts: the Bear and Hybrid talent presets
- WoWSims: Balance presets.ts: the Moonkin preset with its Restoration points
Macros
Pre-launch Updated
- Status
- every macro here comes from a community guide and none has been tested in the live game. ForeverDB checked its spell names against the beta client but says none was tried in the beta.
- Highest rank by default
/castwith no rank always uses the best rank you know. A spell dragged to your bar doesn't update when you train a new rank (Kami Labs, Wowhead).- Form numbers
- in
[form:N], Bear Form (or Dire Bear Form) is always 1. Cat Form is 3 if you know Aquatic Form and 2 if you don't, and Travel Form comes after (ForeverDB). Wowhead's list adds Moonkin Form as 5. - The ! prefix
- stops a second press from cancelling a form or Prowl.
- /cancelform
- drops your form on the same press, so a caster spell can follow.
- Cost
- shifting into Bear or Cat Form costs 55% of your base mana and triggers the global cooldown, so form macros aren't free.
- Powershifting
- Forever's Furor only gives back the Energy you'd have had anyway, so old powershift macros no longer gain Energy.
- Above the beta cap
- anything using Ravage (32), Pounce (36), Dire Bear Form or Innervate (40), or Gift of the Wild (50) couldn't be tried before launch.
Forms and movement
Escape a root in Cat Form (ForeverDB): leaves your current form and re-enters Cat Form on one press, since shifting clears roots and slows.
#showtooltip Cat Form
/cancelform
/cast Cat Form
One travel key (ForeverDB): Aquatic Form in water, Cat Form on land, and Travel Form with Shift held outdoors from level 30.
#showtooltip
/cast [swimming] Aquatic Form; [mod:shift,outdoors] Travel Form; Cat Form
Dash with an automatic Cat Form (Kami Labs): shifts to Cat Form first, then Dashes on the next press. Change 3 to 2 if you don't have Aquatic Form.
#showtooltip Dash
/cast [noform:3] !Cat Form
/cast [form:3] Dash
Forced form (Kami Labs): enters Cat Form without ever toggling you back out. The same works with Bear, Dire Bear, Travel and Aquatic Form.
#showtooltip
/cast !Cat Form
"Powershift" re-shift (Kami Labs): dismounts, stands, drops your form and shifts into Cat Form. Kami Labs says this grants Energy, but ForeverDB and Blizzard say the reworked Furor only restores the Energy you'd have had anyway, so treat it as a clean re-shift.
#showtooltip Cat Form
/dismount
/cancelform
/stand
/cast Cat Form
Dire Bear Form (adapted from the form examples above): enters the form without toggling it off on another press. Use Bear Form before level 40. Equip tank rings before combat; ordinary rings cannot be swapped during combat.
#showtooltip Dire Bear Form
/cast !Dire Bear Form
Cat and Bear
Bear Form, then Maul or Swipe (ForeverDB): shifts into Bear Form, then starts attacking with Maul, or Swipe while holding Shift.
#showtooltip
/startattack [form:1,harm,nodead]
/cast [form:1,mod:shift] Swipe; [form:1] Maul; Bear Form
Cat Form, then Prowl (ForeverDB): the first press puts you in Cat Form, the second Prowls, and a third press won't break stealth.
#showtooltip Prowl
/cast [noform][form:1] Cat Form; !Prowl
Ravage from stealth, Shred otherwise (Kami Labs): opens with Ravage while prowling and becomes Shred afterwards. Ravage needs level 32.
#showtooltip
/startattack
/cast [stealth] Ravage; Shred
Feral Charge and attack (ForeverDB): charges your target from 8 to 25 yards and starts swinging. Feral Charge is off the global cooldown, so both lines fire.
#showtooltip Feral Charge
/cast Feral Charge
/startattack
Growl on mouseover (ForeverDB): taunts the enemy under your cursor without changing target, or your target if you aren't pointing at one.
#showtooltip Growl
/cast [@mouseover,harm,nodead][] Growl
Healing, cures and resurrection
Leave form and heal yourself (ForeverDB): drops Bear or Cat Form and casts Rejuvenation on you, or Regrowth with Shift.
#showtooltip
/cancelform
/cast [mod:shift,@player] Regrowth; [@player] Rejuvenation
Rejuvenation or Regrowth on mouseover (ForeverDB): heals the friend under your cursor, then your friendly target, then you; Shift switches to Regrowth.
#showtooltip
/cast [mod:shift,@mouseover,help,nodead][mod:shift,help,nodead][mod:shift,@player] Regrowth; [@mouseover,help,nodead][help,nodead][@player] Rejuvenation
Instant Healing Touch (ForeverDB): fires Nature's Swiftness and a Healing Touch together for an emergency save. It needs the level 30 Restoration talent.
#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/cast [@mouseover,help,nodead][help,nodead][@player] Healing Touch
Rebirth in combat, Revive after (ForeverDB): picks Rebirth on a dead friend during a fight and the new Revive outside one, saving Rebirth's long cooldown.
#showtooltip
/cast [combat,@mouseover,help,dead][combat,help,dead] Rebirth; [@mouseover,help,dead][help,dead] Revive
Mouseover Innervate (Kami Labs): leaves your form and casts Innervate on the friend under your cursor, or your target. Innervate needs level 40.
#showtooltip Innervate
/cancelform
/cast [@mouseover,help][] Innervate
Buffs and crowd control
Buff in two presses (adapted from Wowhead): leaves your form, then casts Mark of the Wild and Thorns on consecutive presses, or Gift of the Wild (level 50) with Shift. The sequence resets after 10 seconds or on a new target.
/cancelform
/cast [mod:shift]Gift of the Wild
/castsequence [nomod:shift] reset=10/target Mark of the Wild, Thorns
Entangling Roots on focus or mouseover (ForeverDB): roots your focus, else the enemy under your cursor, else your target, so you can hold an add while fighting.
#showtooltip Entangling Roots
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Entangling Roots
Moonfire from any form (Kami Labs): drops your form and casts Moonfire in one press, useful for pulling or tagging at range.
#showtooltip
/cancelform
/cast Moonfire
Notes from the sources
- ForeverDB writes each macro to fit the 255-character limit and marks the ones above the level 30 cap as speculation.
- Kami Labs' tool can switch between English and French spell names; a macro only works in your game client's language.
- Wowhead's guide is mainly a lesson in writing macros. It explains
#showtooltip, conditions in square brackets and/castsequence, so you can adapt any of these.
Read more
- ForeverDB: Druid macros: 19 Druid macros checked against the client, with notes on each spell
- Kami Labs: WoW Forever macros: a copy-to-clipboard tool with 34 Druid macros, filterable by role
- Kami Labs: 240 ready-made macros for 9 classes: the common macro traps, including the Druid
!trick - Wowhead: Beginners guide to writing macros in WoW Forever: how macro syntax and form numbers work
Abilities
Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.
Feral Combat
| Ability | Learned | Ranks at level |
|---|---|---|
| Berserk | Rune-style | 1 |
| Skull Bash | Rune-style | 1 |
| Survival Instincts | Rune-style | 1 |
| Tiger's Fury | Rune-style | 1 |
| Bear Form | Quest | 10 |
| Demoralizing Roar | Trainer | 10, 20, 32, 42, 52 |
| Growl | Quest | 10 |
| Maul | Trainer | 10, 18, 26, 34, 42, 50, 58 |
| Enrage | Trainer | 12 |
| Bash | Trainer | 14, 30, 46 |
| Aquatic Form | Quest | 16 |
| Swipe | Trainer | 16, 24, 34, 44, 54 |
| Cat Form | Quest | 20 |
| Claw | Trainer | 20, 28, 38, 48, 58 |
| Prowl | Trainer | 20, 40, 60 |
| Rip | Trainer | 20, 28, 36, 44, 52, 60 |
| Shred | Trainer | 20, 30, 38, 46, 54 |
| Ferocious Bite New in Forever | Trainer | 24, 32, 40, 48, 56, 60 |
| Rake | Trainer | 24, 34, 44, 54 |
| Dash | Trainer | 26, 46 |
| Challenging Roar | Trainer | 28 |
| Cower | Trainer | 28, 40, 52 |
| Travel Form | Trainer | 30 |
| Poised New in Forever | Trainer | 32 |
| Ravage | Trainer | 32, 42, 50, 58 |
| Track Humanoids | Trainer | 32 |
| Frenzied Regeneration | Trainer | 36 |
| Pounce | Trainer | 36, 46, 56 |
| Pounce Bleed | Other | 36, 46, 56 |
| Dire Bear Form | Trainer | 40 |
| Feline Grace | Trainer | 40 |
Restoration
| Ability | Learned | Ranks at level |
|---|---|---|
| Efflorescence | Rune-style | 1 |
| Enhanced Restoration | Rune-style | 1 |
| Healing Touch | Trainer | 1, 8, 14, 20, 26, 32, 38, 44, 50, 56, 60 |
| Lifebloom | Rune-style | 1 |
| Living Seed | Rune-style | 1 |
| Mark of the Wild | Trainer | 1, 10, 20, 30, 40, 50, 60 |
| Nourish | Rune-style | 1 |
| Rejuvenation | Trainer | 4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 60 |
| Regrowth | Trainer | 12, 18, 24, 30, 36, 42, 48, 54, 60 |
| Revive New in Forever | Trainer | 12, 24, 36, 48, 60 |
| Cure Poison | Quest | 14 |
| Rebirth | Trainer | 20, 30, 40, 50, 60 |
| Remove Curse | Trainer | 24 |
| Abolish Poison | Trainer | 26 |
| Tranquility | Trainer | 30, 40, 50, 60 |
| Innervate | Trainer | 40 |
| Gift of the Wild | Trainer | 50, 60 |
| Deeper Wilds | Rune-style |
Balance
| Ability | Learned | Ranks at level |
|---|---|---|
| Starfall | Rune-style | 1 |
| Starsurge | Rune-style | 1 |
| Sunfire | Rune-style | 1 |
| Wrath | Trainer | 1, 6, 14, 22, 30, 38, 46, 54 |
| Moonfire | Trainer | 4, 10, 16, 22, 28, 34, 40, 46, 52, 58 |
| Thorns | Trainer | 6, 14, 24, 34, 44, 54 |
| Entangling Roots | Trainer | 8, 18, 28, 38, 48, 58 |
| Nature's Grasp | Trainer | 10, 18, 28, 38, 48, 58 |
| Teleport: Moonglade | Trainer | 10 |
| Faerie Fire | Trainer | 18, 30, 42, 54 |
| Hibernate | Trainer | 18, 38, 58 |
| Omen of Clarity | Trainer | 20 |
| Starfire | Trainer | 20, 26, 34, 42, 50, 58, 60 |
| Soothe Animal | Trainer | 22, 38, 54 |
| Hurricane | Trainer | 40, 50, 60 |
| Moonkin Aura | Other | 40 |
| Barkskin | Trainer | 44 |
Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.
Sources
Read more
- Blizzard: Class Deep Dives — Hunter and Druid: the official list of Druid ability and talent changes
- ForeverDB: Levelling a Druid to 30: every spell and form by level, class quests and what Forever changed
- ForeverDB: Druid outlook: datamined new abilities, coefficient changes and what levels 31 to 40 hold
- ForeverDB: The hybrid tax in WoW Forever: Blizzard's 5% target for hybrid DPS specs, explained
- Wowhead: Level 20 Balance Druid guide: an honest look at Balance levelling and mana
- Wowhead: Level 30 Balance Druid guide: the Spellbear levelling build
- Wowhead: Level 20 Feral Tank guide: early levels, class quests and Skyborne quest names
- Icy Veins: Druid class guide: race notes and a spec-by-spec summary (parts predate the 1 October build)
- Icy Veins: Feral Druid levelling: levelling talents and rotations for both forms
Guides and tools
- ForeverDB: Druid guide Abilities and changes from Classic
- ForeverDB: Druid PvE
- ForeverDB: Druid PvP
- ForeverDB: Druid macros
- ForeverDB: Druid talent calculator
- Icy Veins: every class guide
- WoWSims: Forever simulators Alpha
Sources: Blizzard class deep dive, ForeverDB (levelling guide, talents, articles), Wowhead (Balance and Feral guides), Icy Veins (class overview, Feral levelling)
No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.
Changes to this page
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: profession and Druid pages, ledger: links, source records, handover
