TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Herbalism

Gathering Pre-launch Updated

Cheatsheet

Pick it for
early gold while levelling. Wowhead singles out Druids (Travel Form, Prowl) and pet classes, whose pets hold a mob while they pick.
Pairs with
Alchemy, to gather nearly everything it needs yourself, or another gatherer such as Mining for sales; only one tracking mode works at a time. First Aid's healing potions now use herbs too.
Levelling route
pick anything not grey along your questing route (Wowhead): 1–70 any starting zone · 70–115 Darkshore, Loch Modan, Silverpine · 115–170 Hillsbrad, Wetlands, Stonetalon · 170–225 Stranglethorn, Arathi, then Alterac, Tanaris, Searing Gorge · 225–300 Felwood to Winterspring, ForeverDB's Classic-data route, untested.
Money makers
Wowhead calls it a strong gold-maker while levelling; Icy Veins says rare herbs fetch high prices. That's possible demand, not a guaranteed price. Vendors pay almost nothing, so sell on the Auction House or fill Waylaid Crates for Merchant's Favor.
Camp items
Incense Candle (20; Intellect, doesn't stack with Arcane Intellect) · Greenhouse (140; grows herbs from seeds; blueprint from Shadetooth, per Wowhead and wow-professions.com) · Seed Hybridizer (300; multiplies or combines seeds; blueprint source unknown).
Trainers and ranks
caps 75 · 150 · 225 · 300; train the next rank at 50 · 125 · 200 (Icy Veins). Character level unconfirmed: 10 · 20 · 35 (Icy Veins' Herbalism page, ForeverDB) or none · 10 · 25 (Icy Veins' overview). Apprentice trains in starting zones.
Watch out
Tauren Cultivation is a cooldown-limited extra harvest, not a doubling, and now needs level equal to herb skill ÷ 5 (ForeverDB). Gathering earns no Legacy Points. Where the new herbs grow and which herbs drop seeds is unknown; check high-zone routes live.

Best estimated margins

RecipeSkillEstimated margin
Greenhouse14038s 62c ForeverDB

Asking prices, before selling and training costs; not proof of demand. All Herbalism margins.

Camp items

ItemSkillEffect
Incense Candle20Ignites an incense candle that allows you and others sitting nearby to gain 2 (below level 14), 6 (levels 14–27), 12 (levels 28–41), 18 (levels 42–55) or 25 (level 56+) increased Intellect, mutually exclusive with Arcane Intellect.
Greenhouse140Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle.
Seed Hybridizer300Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle.

In depth

What changed in Forever

Gathering professions now have recipes. Herbalism's are its three camp items, and Wowhead says they are the only things a herbalist crafts. The Candle is taught by the trainer; Wowhead and wow-professions.com say the Greenhouse blueprint drops from Shadetooth in the new Excavation Site: Wetlands dungeon. Where the Seed Hybridizer blueprint drops isn't known yet.

New materials:

  • Endgame herbs: Marefoil, Demonsage and Death Lotus. Neither Wowhead nor Icy Veins knows where they grow. Icy Veins ties them to four new Alchemy flasks (Natural Accuracy, Aggression, Precision and Swiftness) and to new enchants.
  • Seeds: Commonplace, Uncommon, Unusual and Scarce Herb Seeds, for the Greenhouse and Hybridizer. Which herbs drop which seeds is still unclear (Wowhead).
  • Scarce materials: Frilled Lichen, Rosecap and Stranglevine. Icy Veins says Alchemists turn them into Cerulean, Magenta and Viridian Dye, which other crafts use. The Bountiful Harvest Legacy perk raises how many you find (Wowhead).

Other changes:

  • You can learn Apprentice Herbalism in your starting zone, from a trainer or by picking Wild Harvest as the reward from an early quest. Starting areas even have small low-skill nodes (Wilted Peacebloom, Stunted Silverleaf), per Wowhead.
  • Tauren Cultivation now grows a harvestable copy of a nearby herb, and you don't need Herbalism to pick it. ForeverDB adds that the 24 September beta notes gave it a level requirement: the herb's skill divided by 5. Cultivation can add an extra harvest when available, but does not double every harvest or the character's total hourly yield.
  • Gathering earns no Legacy Points. Wowhead lists no Herbalism challenges, and ForeverDB says the tradeskill challenges (150, 225, 300) count only crafting professions.

Ranks

The skill caps are 75, 150, 225 and 300, and Icy Veins gives 50, 125 and 200 as the skill needed to train the next rank. The character level is less clear. Icy Veins' Herbalism page gives 10, 20 and 35, as does ForeverDB's levelling page, which takes them from Classic. Icy Veins' own professions overview gives gathering professions lower ones: none for Journeyman, 10 for Expert and 25 for Artisan. Treat this as unconfirmed until launch.

Levelling, in brief

Herbalism levels by picking anything that isn't grey. Follow your questing route and the skill mostly keeps pace. Wowhead's route stops at 225, the beta's ceiling. The last row comes from ForeverDB's route, which uses Classic spawn data.

SkillWhere guides send youMain herbs
1–70Any starting zonePeacebloom and Silverleaf, then Earthroot from 15
70–115Darkshore, Loch Modan, Silverpine ForestMageroyal, Briarthorn, Stranglekelp (it grows underwater)
115–170Hillsbrad Foothills, Wetlands, Stonetalon MountainsBruiseweed, Wild Steelbloom, Kingsblood, Liferoot
170–225Stranglethorn Vale and Arathi, then Alterac Mountains, Tanaris, Searing GorgeFadeleaf, Goldthorn, Khadgar's Whisker, Wintersbite (Alterac only), Firebloom, Purple Lotus
225–300Felwood, Feralas, Azshara, the Plaguelands, WinterspringArthas' Tears up to Black Lotus

Skill boosts stack and let you pick higher herbs early: Herbalist's Gloves, two glove enchants and Goldthorn Tea, a Cooking recipe worth +15 skill for 15 minutes.

Making money

  • Wowhead calls Herbalism a strong gold-maker while you level. Herbs sell well because many recipes use them, and in Forever more professions do.
  • With Alchemy as your second profession, you can gather nearly everything you need yourself (Wowhead).
  • Icy Veins notes that most endgame recipes use high-level herbs, and that rare herbs fetch high prices.
  • A vendor pays almost nothing for herbs (Peacebloom sells for 10 copper, per ForeverDB), so their value is on the Auction House.
  • Herbs also fill Waylaid Crates, which you hand in to your faction's trade camp for Merchant's Favor. Other professions spend that currency on recipes, so it gives a gatherer something to trade for.

Open questions

  • Where the new herbs grow, and which herbs drop which seeds and Scarce materials.
  • The character level for each rank (see above).
  • Icy Veins names the Greenhouse blueprint without a drop source; Wowhead and wow-professions.com give Shadetooth.

Trainers and recipes

Ranks: Apprentice to 75 · Journeyman to 150 · Expert to 225 · Artisan to 300.

Trainers

TrainerFactionWhereTrains to
Halassa Fernbreeze HerbalistBothZephras Isle (43, 44) Seen in Forever
Syriel NightrainBothZephras Isle (58, 76) Seen in Forever
Malvor HerbalistBothMoonglade (46, 47) Seen in Forever200
Mishiki HerbalistHordeDurotar (56, 75) Seen in Forever200
Aranae Venomblood HerbalistHordeHillsbrad Foothills (62, 20) Seen in Forever200
Jandi Herbalism TrainerHordeOrgrimmar (55, 40) Seen in Forever200
Komin Winterhoof Herbalism TrainerHordeThunder Bluff (50, 40) Seen in Forever200
Martha Alliestar Herbalism TrainerHordeUndercity (54, 50) Seen in Forever200
Cylania Rootstalker HerbalistAllianceAshenvale (51, 67) Seen in Forever200
Firodren Mooncaller Herbalism TrainerAllianceDarnassus (48, 68) Seen in Forever200
Reyna Stonebranch Herbalism TrainerAllianceIronforge (56, 59) Seen in Forever200
Kali Healtouch HerbalistAllianceLoch Modan (36, 48) Seen in Forever200
Alma Jainrose Herbalism TrainerAllianceRedridge Mountains (16, 46) Seen in Forever200
Tannysa Herbalism TrainerAllianceStormwind City (54, 84) Seen in Forever200

Recipes you buy

RecipeSkillSold by
Greenhouse New in Forever140Happy Camper, Durotar (45, 13) Seen in Forever 15s 0c

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Where to gather

Best zones by skill

SkillZones
1–171The Barrens, Tirisfal Glades, Mulgore
171–211Stranglethorn Vale, The Barrens, Wetlands
211–251Feralas, Stranglethorn Vale, Tanaris
251–300Felwood, Feralas, Azshara

Nodes

NodeSkillBusiest zonesSpots seen in Forever
Peacebloom1The Barrens, Mulgore, Dun Morogh97
Silverleaf1The Barrens, Tirisfal Glades, Dun Morogh89
Earthroot15The Barrens, Tirisfal Glades, Durotar57
Mageroyal50The Barrens, Ashenvale, Wetlands79
Briarthorn70The Barrens, Ashenvale, Wetlands58
Stranglekelp85Stranglethorn Vale, Azshara, Ashenvale12
Bruiseweed100The Barrens, Ashenvale, Thousand Needles39
Wild Steelbloom115Thousand Needles, Stranglethorn Vale, Stonetalon Mountains12
Grave Moss120Desolace, Duskwood, Wetlands0
Kingsblood125Stranglethorn Vale, The Barrens, Ashenvale26
Liferoot150Stranglethorn Vale, Feralas, Wetlands2
Fadeleaf160Stranglethorn Vale, Dustwallow Marsh, Arathi Highlands0
Goldthorn170Feralas, Stranglethorn Vale, Arathi Highlands0
Khadgar's Whisker185Feralas, Stranglethorn Vale, Azshara0
Wintersbite195Alterac Mountains0
Firebloom205Tanaris, Searing Gorge, Badlands0
Purple Lotus210Azshara, Feralas, Tanaris0
Arthas' Tears220Felwood, Eastern Plaguelands, Western Plaguelands0
Sungrass230Feralas, Azshara, Felwood0
Blindweed235Swamp of Sorrows, Un'Goro Crater0
Ghost Mushroom245Desolace, The Hinterlands0
Gromsblood250Felwood, Desolace0
Golden Sansam260Azshara, Felwood, Feralas0
Dreamfoil270Felwood, Azshara, Silithus0
Mountain Silversage280Winterspring, Azshara, Felwood0
Plaguebloom285Eastern Plaguelands, Western Plaguelands0
Icecap290Winterspring0
Black Lotus300Burning Steppes, Winterspring, Eastern Plaguelands0

The skill each node needs comes from the Forever client; where nodes spawn is Classic data (CMaNGOS) until players' addons record them in Forever (spotsSeenInForever).

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Sources

Read more

Guides and tools

Sources: Wowhead, Icy Veins, ForeverDB, Warcraft Tavern, wow-professions.com

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: profession and Druid pages, ledger: links, source records, handover