TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Mage

Pre-launch Updated

Overview

  • Arcane

    Damage

    burst and strong, low-threat dungeon AoE, if you like managing mana; it has little control or survivability.

  • Fire

    Damage

    the crit-and-burst playstyle and burst AoE, accepting a weak, crit-starved start; not for a promised early damage lead.

  • Frost

    Damage

    the safest levelling and kiting spec: slows, freezes and recovery tools for solo pulls and PvP, with steady rather than top damage.

Pick a spec
Frost for a first solo Mage, because control makes mistakes recoverable (ForeverDB's pick; Icy Veins calls it safe). Fire for crit and burst, though Wowhead found it weak at 30; Arcane for mana management and dungeon AoE (ForeverDB).
Key levels
4 conjured water · 6 conjured food · 20 Evocation and city teleports · 28 mana gem · 30 class wand quest · 40 Frostfire Bolt, portals and dual specialisation.
New in Forever
Ice Lance and Fingers of Frost (Frost), Arcane Blast and Missile Barrage (Arcane), Heating Up (Fire), Frostfire Bolt at 40. Cone of Cold is shorter, Improved Blizzard's slow caps at 40%, and free-effect talents proc less from low-rank spells (Blizzard).
Professions
Tailoring and Enchanting are the usual pair (ForeverDB, Icy Veins); Wowhead and Icy Veins' Fire and Arcane pages also rate Engineering for its gadgets (ForeverDB).
Race
the 26 October notes make Skyborne Wind-Blessed 2% haste and Human Ruthless 1% crit, so older 1%/3% haste and weapon-restricted Human comparisons are obsolete. Orc Savage is gone; the restored pet racial doesn't help a Mage.
Watch out
talents moved late (the 16 October build; Arcane Wrath became a talent in the 24 October live client), so check a guide's date (ForeverDB). Sources split on whether spell damage boosts wands (ForeverDB no, Icy Veins yes) and on Teleport: Dalaran's level (50 or 40).

In depth

How Forever changed the Mage

Blizzard's Mage and Shaman deep dive says the aim is to make each school matter in the moment and to open more builds that cross schools. The main changes, from that post and the beta client:

  • Arcane becomes a damage spec. Arcane Blast is the 11-point Arcane talent, and Missile Barrage turns Arcane Missiles into a free, fast channel. Wowhead's Arcane guide says the tree is no longer there only to buff the other two.
  • Frost gets a proc rotation. Ice Lance hits hard against Frozen targets, and Fingers of Frost lets your Chill effects treat a target as Frozen.
  • Fire gets Heating Up. Fire crits shorten your next Pyroblast, so it becomes a regular cast rather than only an opener.
  • Frostfire Bolt at 40 counts as both Fire and Frost. Blizzard says it uses the higher of your Fire or Frost spell damage and the lower of the target's two resistances, and was designed for builds that mix Fire and Frost talents.
  • Anti-farming changes. Cone of Cold lasts less time, Improved Blizzard's slow tops out at 40% (65% in Classic), and talents that give free effects, such as Arcane Concentration, trigger less often from low-rank spells. Blizzard links all three to gold farmers and boosters.
  • Comprehension. A Mage-only minor tradeskill lets you decipher scrolls that drop in the world for buffs and effects.
  • Smaller changes. Arcane Intellect lasts an hour, Remove Lesser Curse also removes Banes, and Arcane Missiles checks line of sight only when the channel starts (ForeverDB, citing Blizzard's notes). Early spell ranks take a much bigger share of spell power, and caster gear carries spell power from low levels.

The trees kept moving late in the beta. Build 1.60.1.70425 (16 October) reworked Arcane Blast, moved Missile Barrage to the first row, turned Wake of Fire into Improved Fire Blast, made Winter's Chill feed Cone of Cold and cut Ice Lance's Frozen bonus from 300% to 200% in the client files (ForeverDB). The first live client (24 October) made Arcane Wrath a row 4 Arcane talent instead of a trainer spell (ForeverDB). Several guides predate these builds, so check a guide's date before trusting its talent names.

Choosing a spec

SpecWhat the guides stressLevelling verdict
FrostSlows, freezes and shields; Ice Lance and Fingers of Frost procs; steady rather than top damageForeverDB's first pick; Icy Veins calls it safe and consistent; Wowhead found questing easy but not fast
FireCrits feed Ignite and fast Pyroblasts; burst AoE; needs gear to shineIcy Veins says it is now fun to level; Wowhead found it weak at 30 for lack of crit chance
ArcaneMana management, Arcane Blast into Missile Barrage, strong dungeon AoEIcy Veins calls it viable and promising; Wowhead liked its AoE but not its single-target feel at 30

ForeverDB recommends Frost for a first Mage. Frostbolt's slow and Frost Nova buy time on every pull, Ice Lance turns each freeze into damage from 20, and Shatter and Ice Block add safety by 30. Icy Veins agrees Frost is the safe option but lists it as mana-hungry, gear-dependent and reliant on procs. Its Fire levelling guide says Frost is no longer the only viable levelling spec. Wowhead's writers rated all three specs roughly level with each other up to 20 (Frost overview).

In short, the guides point PvP players and anyone who wants control towards Frost, crit and burst fans towards Fire, and players who enjoy mana management and dungeon AoE towards Arcane.

Levelling advice shared across specs

  • Wands. Every guide calls wands strong early. Wowhead and Icy Veins suggest two points in Wand Specialization (Arcane) at first, then a respec once your spec's key talents arrive.
  • Professions. Tailoring and Enchanting are the usual pair (ForeverDB, Icy Veins). Icy Veins' Fire and Arcane pages and Wowhead also rate Engineering highly for its gadgets.
  • Class wand quest at 30. Wowhead describes a chain from any Mage trainer that runs through Scarlet Monastery's Library and ends with a choice of Icefury, Ragefire or Nether Force Wand, one per school.
  • Travel. Teleports from 20 save time. Icy Veins advises against binding your hearthstone to a capital you can already teleport to.
  • Dungeons. Icy Veins says dungeon quests give a large share of experience. ForeverDB notes that Blizzard halved the extra experience from dungeon quests on 1 October.

What the simulators assume at 60

WoWSims Forever's Mage simulator defaults to an Arcane build with Frost points, and all five of its preset builds spend points in two or three sections (see the hybrid builds section). Its level 60 gear set is marked as a developer preset. Read its numbers as projections: the beta stopped at level 30.

Where the guides disagree

  • Racials — resolved: 26 October official notes set Skyborne Wind-Blessed to 2% haste and Human Ruthless to 1% crit. Old 1%/3% haste and weapon-restricted Human comparisons are obsolete. Orc Savage was removed; its restored pet racial does not improve Mage damage.
  • Teleport: Dalaran: ForeverDB lists it at level 50 and Alliance-only; Icy Veins' Frost levelling table puts it at 40.
  • Wands and spell damage: ForeverDB cites Blizzard's 24 September notes saying wands no longer gain from spell damage. Icy Veins' Frost guide says spell damage still raises wand damage.

Hybrid builds

Pre-launch Updated

Why mixing is easy
You get one point per level from 10, and a row opens once you have 5 points in the rows above it in the same section, so a few points elsewhere cost little (ForeverDB).
The common levelling dip
Two points in Missile Barrage, now in Arcane's first row. Icy Veins takes it in its Frost and Fire builds.
The wand phase
Two points in Wand Specialization (Arcane) early on, then a respec once your spec's key talents arrive (Wowhead, Icy Veins).
Frostfire
Frostfire Bolt at 40 benefits from both Fire and Frost talents, which Blizzard says was the point.
The simulators
All five WoWSims Mage presets at 60 spend points in at least two sections.
Hybrid tax
It doesn't apply. Mages are a pure class, and the tax is about classes that can fill more than one role, not about mixing trees.
Respeccing
At a class trainer in a capital city; dual specialisation opens at 40 (Blizzard).

Levelling hybrids

  • Frost with Missile Barrage. The Icy Veins Frost levelling build puts levels 21 and 22 into Missile Barrage, so Frostbolt can proc free, fast Arcane Missiles that cut drinking. Later it adds Incineration from Fire (around 46–50), and Arcane Focus and Arcane Subtlety near 60. Icy Veins also suggests an alternative: play Arcane with Missile Barrage and Wand Specialization early, then respec into Frost from level 22.
  • Fire into Frost. The Icy Veins Fire levelling build goes into Frost after Combustion at 40: Elemental Precision, Improved Frostbolt, Ice Shards, Frostbite, Permafrost, Ice Block and Shatter, ending at 32 Fire and 19 Frost. Its reason is Frostfire Bolt, which replaces Fireball at 40 and gains from Ice Shards and Shatter.
  • Arcane with Fire dips. Icy Veins' Arcane levelling page takes Incineration for Arcane Blast crit and the old Wake of Fire, now Improved Fire Blast. It says Frost only adds defence for Arcane.
  • Wands first. Wowhead's level 20 and level 30 guides start Frost and Arcane with Wand Specialization, then respec once Ice Lance or Arcane Blast takes over (Level 30 Arcane). ForeverDB notes that Blizzard set the 1 silver respec price for the beta only, so the launch price may differ.
  • Single-section builds. ForeverDB's published levelling builds keep every point in one section up to 30 (ForeverDB).

Level 60 hybrids (projections)

Every WoWSims Forever preset mixes trees (presets). The beta stopped at 30, so treat these as theory.

PresetArcane / Fire / FrostPoints outside the main sectionFiller
Arcane Frost (the default)37 / 3 / 11Incineration 3; Improved Frostbolt 5, Elemental Precision 3, Ice Shards 3Frostbolt
Arcane Fire32 / 16 / 3Improved Fire Blast, Incineration, Ignite, Burning Soul, Pyroblast, Heating Up; Elemental Precision 3Scorch, with Fire Blast and Pyroblast
Fire16 / 32 / 3Arcane Focus, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, 1 point of Arcane Meditation; Elemental Precision 3Fireball
FFB0 / 29 / 22Elemental Precision, Ice Shards, Frost Channeling, Ice Lance, Ice Block, Shatter, Fingers of Frost and moreFrostfire Bolt
Frost19 / 0 / 32Arcane Focus, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, Arcane MeditationFrostbolt

Why these mixes work, according to the sources:

  • Missile Barrage procs from Fireball, Frostbolt, Frost Blast and Frostfire Bolt as well as Arcane Blast (ForeverDB talent list), so Fire and Frost builds get free Arcane Missiles.
  • Arcane Blast's stacks add spell damage that helps your other spells, so the simulator's Fire and Frost rotations keep one to three stacks rolling.
  • Incineration in Fire's first row raises Ice Lance and Arcane Blast crit as well as Fire Blast and Scorch.
  • Frostfire Bolt takes the higher of your Fire or Frost spell damage. Blizzard's own example pairs Ignite with Ice Shards, so a Frostfire crit deals 200% damage plus another 40% of that as Ignite, 280% in total (Blizzard).

Wowhead's Fire overview compares the Frostfire hybrid, which skips both capstones and the Arcane tree, with deep Fire. It says Frostfire needs less gear to do well early but scales less, while deep Fire needs more gear but feels more consistent. It doesn't yet know which will be best.

The hybrid tax

On episode 2 of the WoW: Forever Podcast, the developers said they aim for hybrid damage specs to deal about 5% less damage than the pure classes: Hunters, Mages, Rogues and Warlocks (ForeverDB). It is a design target from a video, not a number in the client or the patch notes. It applies to classes that can fill more than one role, such as Warriors, Druids and Shaman. Mages set the bar rather than pay it. None of the sources mention any penalty for spreading a Mage's points across sections.

Read more

Macros

Pre-launch Updated

Where these come from
Community guides, namely ForeverDB, Kami Labs and Wowhead. They have not been tested in the live game, which opens on 4 November.
Rank trick
A /cast line without a rank always casts the highest rank you know, so you never keep an old rank on your bar (Wowhead, Kami Labs).
Focus and mouseover
Polymorph and Counterspell work best on a focus, so you can keep casting at the kill target.
Cast now
/stopcasting in front of Frost Nova, Blink or Counterspell drops your current cast so the escape or interrupt goes off at once.
Cursor casting
[@cursor] drops Flamestrike or Blizzard where your mouse points.
Client language
Spell names must match your game client's language, not your browser's (Kami Labs).
Length
A macro holds up to 255 characters.

Crowd control and interrupts

Polymorph your focus, or the enemy under your mouse, or your target (ForeverDB):

#showtooltip Polymorph
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Polymorph

Hold Shift to make the enemy under your mouse your focus and sheep it in one press (ForeverDB):

#showtooltip Polymorph
/focus [mod:shift,@mouseover,harm,nodead][mod:shift]
/cast [@focus,harm,nodead][] Polymorph

Drop your current cast and Counterspell your focus, mouseover or target (ForeverDB):

#showtooltip Counterspell
/stopcasting
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Counterspell

Staying alive

Cancel your cast and Frost Nova straight away (ForeverDB and Kami Labs):

#showtooltip Frost Nova
/stopcasting
/cast Frost Nova

Cancel your cast and Blink straight away (ForeverDB and Kami Labs):

#showtooltip Blink
/stopcasting
/cast Blink

Ice Block; hold Shift to cancel it deliberately (adapted from ForeverDB). Ordinary repeated presses no longer cancel the protection:

#showtooltip Ice Block
/stopcasting
/cancelaura [mod:shift] Ice Block
/stopmacro [mod:shift]
/cast Ice Block

Mana Shield, with Fire Ward on Shift and Frost Ward on Ctrl (ForeverDB):

#showtooltip
/cast [mod:shift] Fire Ward; [mod:ctrl] Frost Ward; Mana Shield

Damage

Flamestrike where your mouse points, with no targeting circle (ForeverDB):

#showtooltip Flamestrike
/cast [@cursor] Flamestrike

Blizzard where your mouse points (ForeverDB):

#showtooltip Blizzard
/cast [@cursor] Blizzard

Presence of Mind followed by an instant Fireball, or Frostbolt with Shift (ForeverDB):

#showtooltip Presence of Mind
/cast Presence of Mind
/cast [mod:shift] Frostbolt; Fireball

Scorch the enemy under your mouse, or your target (Kami Labs):

#showtooltip Scorch
/cast [@mouseover,harm,nodead][] Scorch

Rank 1 Frostbolt, for a cheap slow while kiting (ForeverDB):

#showtooltip Frostbolt
/cast Frostbolt(Rank 1)

Wand that doesn't switch off if you press it twice (ForeverDB and Kami Labs):

#showtooltip Shoot
/cast !Shoot

Buffs, curses and conjuring

Arcane Intellect on the friend under your mouse, a friendly target or yourself; Alt forces it onto you (Kami Labs):

#showtooltip Arcane Intellect
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Arcane Intellect

Remove Lesser Curse, which also clears Banes in Forever, on your mouseover, friendly target or yourself (ForeverDB):

#showtooltip Remove Lesser Curse
/cast [@mouseover,help,nodead][help,nodead][@player] Remove Lesser Curse

Amplify Magic on a friend, or Dampen Magic with Shift (ForeverDB):

#showtooltip
/cast [mod:shift,@mouseover,help,nodead][mod:shift] Dampen Magic; [@mouseover,help,nodead][] Amplify Magic

Ice Armor, with Mage Armor on Shift and Frost Armor on Ctrl (Kami Labs):

#showtooltip Ice Armor
/cast [mod:shift] Mage Armor; [mod:ctrl] Frost Armor; Ice Armor

Conjure water, food with Shift, or a Mana Agate with Ctrl (ForeverDB):

#showtooltip
/cast [mod:shift] Conjure Food; [mod:ctrl] Conjure Mana Agate; Conjure Water

Use your Mana Agate, or the best mana potion in your bags with Shift (ForeverDB):

#showtooltip
/use [nomod] Mana Agate
/use [mod:shift] Mana Potion
/use [mod:shift] Lesser Mana Potion
/use [mod:shift] Minor Mana Potion

ForeverDB notes that in the client a mana gem shares its 2 minute cooldown with Warlock Healthstones.

Travel

Every Alliance teleport on one key: Stormwind, Ironforge on Shift, Darnassus on Alt, Dalaran on Ctrl (ForeverDB):

#showtooltip
/cast [mod:alt] Teleport: Darnassus; [mod:shift] Teleport: Ironforge; [mod:ctrl] Teleport: Dalaran; Teleport: Stormwind

Every Horde teleport on one key: Orgrimmar, Undercity on Shift, Thunder Bluff on Alt (ForeverDB):

#showtooltip
/cast [mod:alt] Teleport: Thunder Bluff; [mod:shift] Teleport: Undercity; Teleport: Orgrimmar

Alliance portals on one key, from level 40 (Kami Labs):

#showtooltip Portal: Stormwind
/cast [mod:shift] Portal: Ironforge; [mod:ctrl] Portal: Darnassus; Portal: Stormwind

Horde portals on one key, from level 40 (Kami Labs):

#showtooltip Portal: Orgrimmar
/cast [mod:shift] Portal: Undercity; [mod:ctrl] Portal: Thunder Bluff; Portal: Orgrimmar

Where the sources differ

  • Teleport: Dalaran: Kami Labs puts it in its Horde teleport macro too, but ForeverDB says the client teaches it only to Alliance Mages, at level 50.
  • Rank spelling: ForeverDB writes rank macros the way the spellbook pastes them, as Frostbolt(Rank 1) with no space. Wowhead's guide shows a space before the bracket. Shift-click the spell into the macro window rather than typing it.
  • Mana gems: Kami Labs offers a macro that tries every gem from Mana Ruby down to Mana Agate, flagged "to confirm in-game"; only Mana Agate exists below level 38.

Read more

Abilities

Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.

Arcane

AbilityLearnedRanks at level
Arcane BarrageRune-style1
Arcane IntellectTrainer1, 14, 28, 42, 56
Arcane SurgeRune-style1
Mass RegenerationRune-style1
RegenerationRune-style1
Rewind TimeRune-style1
Conjure WaterTrainer4, 10, 20, 30, 40, 50, 60
Conjure FoodTrainer6, 12, 22, 32, 42, 52, 60
Arcane MissilesTrainer8, 16, 24, 32, 40, 48, 56
PolymorphTrainer8, 20, 40, 60
Dampen MagicTrainer12, 24, 36, 48, 60
Slow FallTrainer12
Arcane ExplosionTrainer14, 22, 30, 38, 46, 54
Amplify MagicTrainer18, 30, 42, 54
Remove Lesser CurseTrainer18
BlinkTrainer20
EvocationTrainer20
Mana ShieldTrainer20, 28, 36, 44, 52, 60
Teleport: IronforgeTrainer20
Teleport: OrgrimmarTrainer20
Teleport: StormwindTrainer20
Teleport: UndercityTrainer20
CounterspellTrainer24
Conjure Mana AgateTrainer28
Teleport: DarnassusTrainer30
Teleport: Thunder BluffTrainer30
Mage ArmorTrainer34, 46, 58
Conjure Mana JadeTrainer38
Portal: IronforgeTrainer40
Portal: OrgrimmarTrainer40
Portal: StormwindTrainer40
Portal: UndercityTrainer40
Conjure Mana CitrineTrainer48
Portal: DarnassusTrainer50
Portal: Thunder BluffTrainer50
Teleport: Dalaran New in ForeverTrainer50
Arcane BrillianceTrainer56
Conjure Mana RubyTrainer58
Polymorph: CowTrainer60
Expanded IntellectRune-style

Fire

AbilityLearnedRanks at level
Balefire BoltRune-style1
FireballTrainer1, 6, 12, 18, 24, 30, 36, 42, 48, 54, 60
Living BombRune-style1
Fire BlastTrainer6, 14, 22, 30, 38, 46, 54
FlamestrikeTrainer16, 24, 32, 40, 48, 56
Fire WardTrainer20, 30, 40, 50, 60
ScorchTrainer22, 28, 34, 40, 46, 52, 58
Frostfire Bolt New in ForeverTrainer40, 50, 60
FelfireTrainer60
Fire VulnerabilityOther
Living FlameRune-style

Frost

AbilityLearnedRanks at level
ChilledTrainer1
Frost ArmorTrainer1, 10, 20
Frozen OrbRune-style1
Icy VeinsRune-style1
Spellfrost BoltRune-style1
FrostboltTrainer4, 8, 14, 20, 26, 32, 38, 44, 50, 56, 60
Frost NovaTrainer10, 26, 40, 54
BlizzardTrainer20, 28, 36, 44, 52, 60
Frost WardTrainer22, 32, 42, 52, 60
Cone of ColdTrainer26, 34, 42, 50, 58
Ice ArmorTrainer30, 40, 50, 60

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Sources

Read more

Guides and tools

Sources: Blizzard class deep dive, ForeverDB, Icy Veins, Wowhead, WoWSims presets

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: Warlock pages, and extra sources for Hunter, Rogue and Frost Mage
  5. 8 days before launch v3: Hunter, Rogue, Mage and Warrior pages from the research agents