Camping
How Forever's campfires work, what each profession adds to a camp, and how to unlock the bigger fires and better camp features.
Pre-launch Updated
Overview
- What "camping" means here
- Forever's campfire system, a shared campsite that gives buffs and services. Waiting at a rare's spawn point is covered on Rare spawns.
- How a camp starts
- a cook places a campfire, and anyone nearby can add one profession-made camp feature to it.
- The reward
- sit or craft at the camp for one minute, then get one combined buff that lasts an hour.
- Camp size
- a Basic Campfire holds 3 features, a Journeyman one 5 and an Expert one 10.
- No double-dipping
- each camp buff is a weaker version of a class buff and doesn't stack with it.
- Unlocking
- a quest around level 5 introduces camping; each profession's first feature comes at skill 20, and the better ones need Blueprints, many from dungeon bosses.
- Cooldowns
- one feature per player, on a shared one-hour cooldown; a campfire burns for about 10 minutes and has a 5-minute cooldown.
In depth
How a camp works
Blizzard's camping article (21 October) describes the system: Cooking's old Cooking Fire becomes a Basic Campfire, and players nearby each add one crafted object. Everyone who sits or crafts at the camp for a minute gains the benefits of the other objects there. Each benefit replaces a class buff rather than stacking with it.
Icy Veins adds the detail: sitting down gives a one-minute Welcoming Campfire countdown, after which every camp benefit lasts an hour. Warcraft Tavern says the effects merge into one Camp Benefits buff, and that sitting again picks up newly placed features without losing the old ones. A beta build in September let players buff, cast and craft while waiting, and counts sitting in a chair, sleeping, lying down or kneeling as sitting (Blizzard's development notes).
You can camp almost anywhere outdoors except in major cities, with a minimum distance between fires (Icy Veins). Blizzard warns that a camp is riskier on a PvP ruleset, where enemy players can find it.
Campfire sizes
The kits are single-use. wow-professions.com suggests crafting a stack of Basic Campfire Kits at home, since Simple Wood is cheap from trade and general goods vendors.
| Campfire | Learn at | Use at | Features | Made from | Recipe |
|---|---|---|---|---|---|
| Basic | 1 | 1 | 3 | Simple Wood | Comes with Cooking |
| Journeyman | 90 | 140 | 5 | Star Wood | Blueprint from Lord Serpentis, Wailing Caverns |
| Expert | 200 | 220 | 10 | Thick Logs | Blueprint, source not found yet |
Sources quote different skill numbers. Wowhead and Icy Veins give 90 and 200; ForeverDB's client data and Warcraft Tavern give 140 and 220. wow-professions.com explains the gap: you learn the Blueprint at the lower skill but can only use the kit at the higher one, which it suspects is a bug.
What each profession adds
Every profession has three features, at skill 20, 140 and 300. Cooking's first "feature" is the campfire itself. The higher tiers keep the tier 1 buff, so a Master Forge still gives the Sharpening Wheel's Strength (ForeverDB). Whether tier 3 also keeps the tier 2 station isn't confirmed (wow-professions.com).
| Profession | Skill 20 | Skill 140 | Skill 300 |
|---|---|---|---|
| Alchemy | Mana Well: mana every 5 sec (not with Blessing of Wisdom) | Fermenter: reagent station | Alchemy Laboratory |
| Blacksmithing | Sharpening Wheel: Strength (not with Strength of Earth Totem) | Anvil | Master Forge |
| Enchanting | Enchanted Lute: armour, all stats, resistances (not with Mark of the Wild) | Arcane Salvager: better disenchanting | Arcane Forge |
| Engineering | Reagent Bot: a reagent vendor | Repair Bot: adds repairs | Anarchist's Workbench |
| Herbalism | Incense Candle: Intellect (not with Arcane Intellect) | Greenhouse: grows herbs from seeds | Seed Hybridizer |
| Leatherworking | Camp Tent: rested XP up to 5% of a level | Tanning Rack | Sewing Machine |
| Mining | Lodestone: melee attack power (not with Blessing of Might) | Rock Garden: spawns a common ore node | Molten Foundry |
| Skinning | Camp Chair: +2% crit (not with Moonkin Aura) | Field Guide: read it to gain Track Beasts | Trapper's Workbench: one trap |
| Tailoring | Faction Banner: Spirit for your faction (not with Divine Spirit) | Spinning Wheel | Loom |
| Cooking | (the campfires) | Cookie's Feast: Stamina food | Iron Oven |
| First Aid | First Aid Kit: Stamina (not with Power Word: Fortitude) | Toxin Study: healing potions and anti-venom | Plague Doctor's Laboratory |
| Fishing | Fish Bowl: +8% all stats (not with Blessing of Kings) | Fishing Rack: uncommon fish for an hour, lures | Fishing Hut: rare fish for an hour, lures |
Most buffs scale with your level. The Lodestone gives 12 to 90 attack power and the First Aid Kit 3 to 56 Stamina, for example (ForeverDB). The Camp Tent works once an hour, tracked by a Boosted Rest debuff (Warcraft Tavern). Two small disagreements: Blizzard's article table leaves out Mining's Lodestone, though the client has it, and Blizzard's September Deep Dive recap said the Sharpening Wheel raised attack power, while the later article and the client say Strength.
The Engineering bot sells class reagents and profession supplies. wow-professions.com found no Tanning Rack, Loom or similar station anywhere in the world, so many higher-level recipes will need a camp that has one.
Unlocking features
Around level 5, the quest The Great Outdoors asks you to /sit at a campfire, then sends you to learn Cooking (Wowhead). At skill 20, each profession's first feature comes from the trainer or a starter-zone quest, Camping 101; both quests are optional (wow-professions.com). Blizzard says items needing skill 140 or more drop in dungeons and raids. The tier 2 Blueprints found in the beta:
| Blueprint | Drops from |
|---|---|
| Journeyman Campfire | Lord Serpentis, Wailing Caverns |
| Fermenter | Rath'mael, Ruins of Lordaeron |
| Anvil | Gilnid, Deadmines |
| Arcane Salvager | Rath'mael, Ruins of Lordaeron (Icy Veins); Shade of the Archmage, City of Dalaran (wow-professions.com) |
| Repair Bot | Sneed, Deadmines |
| Greenhouse | Shadetooth, Excavation Site: Wetlands |
| Tanning Rack | Razorclaw the Butcher, Shadowfang Keep |
| Rock Garden | Relic Guardian, Excavation Site: Wetlands |
| Field Guide | Lady Anacondra, Wailing Caverns |
| Spinning Wheel | Unstable Sentinel, City of Dalaran |
| Cookie's Feast | Cookie, Deadmines |
| Toxin Study | Commander Springvale, Shadowfang Keep |
| Fishing Rack | Gelihast, Blackfathom Deeps |
Where the tier 3 Blueprints and the Expert Campfire drop is unknown: they sit above the beta's level 30 cap. Camp items can be traded and sold on the Auction House, but placing one needs the skill (Icy Veins).
Legacy perks and other extras
- Field Guide (Adventure tree) cuts the feature cooldown by 8/17/25% (ForeverDB; Icy Veins lists 8/16/25%).
- Permanence (Resourcefulness) makes camp benefits last 50/100% longer.
- Reagent Economy: Blizzard and Wowhead say it also makes tier 1 camp features free to craft; the client tooltip on ForeverDB mentions only class reagents.
- Cozy Sleeping Bag: a quest chain from level 14 gives a bag that adds 1% experience per minute slept, up to 3%, and stacks with camp buffs and cooked food (Warcraft Tavern).
- Addons: AzerothArchive Campsite Tracker shares the camps you find with your group and guild; ForeverArtisan covers camping alongside all twelve professions (Addons).
Game data
Every camp item
| Profession | Item | Skill | Effect |
|---|---|---|---|
| Cooking | Basic Campfire Kit | 1 | Builds a basic campfire that allows cooking and the placement of up to 3 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. |
| Cooking | Journeyman Campfire Kit | 90 | Builds a journeyman campfire that allows cooking and the placement of up to 5 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. |
| Cooking | Expert Campfire Kit | 220 | Builds an expert campfire that allows cooking and the placement of up to 10 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. |
| Alchemy | Mana Well | 20 | Constructs a mana well that allows you and others sitting nearby to regenerate 10 (below level 24), 15 (levels 24–33), 20 (levels 34–43), 24 (levels 44–53) or 29 (level 54+) Mana every 5 sec, mutually exclusive with Blessing of Wisdom. |
| Blacksmithing | Sharpening Wheel | 20 | Constructs a sharpening wheel that grants you and others sitting nearby 6 (below level 24), 11 (levels 24–37), 20 (levels 38–51) or 34 (level 52+) increased Strength, mutually exclusive with Strength of Earth Totem. |
| Enchanting | Enchanted Lute | 20 | Summons an enchanted lute that allows you and others sitting nearby to gain 308 Armor, 13 increase to all stats, and 22 increase to all resistances, mutually exclusive with Mark of the Wild. |
| Engineering | Reagent Bot | 20 | Summons a Reagent Bot that allows you and others nearby to purchase reagents. |
| First Aid | First Aid Kit | 20 | Unpacks a first aid kit that allows you and others sitting nearby to gain 3 (below level 12), 8 (levels 12–23), 21 (levels 24–35), 34 (levels 36–47), 45 (levels 48–59) or 56 (level 60+) increased Stamina, mutually exclusive with Power Word: Fortitude. |
| Fishing | Fish Bowl | 20 | Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings. |
| Herbalism | Incense Candle | 20 | Ignites an incense candle that allows you and others sitting nearby to gain 2 (below level 14), 6 (levels 14–27), 12 (levels 28–41), 18 (levels 42–55) or 25 (level 56+) increased Intellect, mutually exclusive with Arcane Intellect. |
| Leatherworking | Camp Tent | 20 | Builds a tent that allows you and others sitting nearby to increase Rested experience to 5% of a level. No effect if Rested experience already exceeds that value. |
| Mining | Lodestone | 20 | Erects a lodestone that allows you and others sitting nearby to gain 12 (below level 12), 20 (levels 12–21), 32 (levels 22–31), 49 (levels 32–41), 67 (levels 42–51) or 90 (level 52+) increased melee Attack Power, mutually exclusive with Blessing of Might. |
| Skinning | Camp Chair | 20 | Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura. |
| Tailoring | Faction Banner | 20 | Unrolls a banner that allows you and other members of the Horde sitting nearby to gain 14 (below level 40), 19 (levels 40–49), 27 (levels 50–59) or 32 (level 60+) increased Spirit, mutually exclusive with Divine Spirit. |
| Tailoring | Faction Banner | 20 | Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain 14 (below level 40), 19 (levels 40–49), 27 (levels 50–59) or 32 (level 60+) increased Spirit, mutually exclusive with Divine Spirit. |
| Alchemy | Fermenter | 140 | Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. |
| Blacksmithing | Anvil | 140 | Places an anvil, and provides all of the benefits of a Sharpening Wheel. |
| Cooking | Cookie's Feast | 140 | Lay out Cookie's Feast that contains Stamina-boosting food. |
| Enchanting | Arcane Salvager | 140 | Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. |
| Engineering | Repair Bot | 140 | Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear. |
| First Aid | Toxin Study | 140 | Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit. |
| Fishing | Fishing Rack | 140 | Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. |
| Herbalism | Greenhouse | 140 | Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. |
| Leatherworking | Tanning Rack | 140 | Places a Tanning Rack that allows the creation of certain reagents, and provides all of the benefits of a Camp Tent. |
| Mining | Rock Garden | 140 | Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone. |
| Skinning | Field Guide | 140 | Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair. |
| Tailoring | Spinning Wheel | 140 | Places a Spinning Wheel that allows the creation of certain reagents, and provides all the benefits of a Faction Banner. |
| Alchemy | Alchemy Laboratory | 300 | Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. |
| Blacksmithing | Master Forge | 300 | Places a Master Forge usable for recipes that require it, and provides all of the benefits of a Sharpening Wheel. |
| Enchanting | Arcane Forge | 300 | Places an Arcane Forge usable for recipes that require it, and provides all the benefits of an Enchanted Lute. |
| Engineering | Anarchist's Workbench | 300 | Places an Anarchist's Workbench usable for recipes that require it. |
| Fishing | Fishing Hut | 300 | Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. |
| Herbalism | Seed Hybridizer | 300 | Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. |
| Leatherworking | Sewing Machine | 300 | Places a Sewing Machine usable for recipes that require it, and provides all of the benefits of a Camp Tent. |
| Mining | Molten Foundry | 300 | Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone. |
| Skinning | Trapper's Workbench | 300 | Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair. |
| Cooking | Iron Oven | 300 | Places an Iron Oven required for the most advanced cooking recipes. |
| First Aid | Plague Doctor's Laboratory | 300 | Places a Plague Doctor's Laboratory that contains healing potions and poultices, and provides all of the benefits of a First Aid Kit. |
| Tailoring | Loom | 300 | Places a Loom usable for recipes that require it, and provides all the benefits of a Faction Banner. |
Sources
Read more
- Blizzard: Gather Around the Campfire: the official rules and the first-tier table
- Blizzard: Deep Dive panel recap: why camping exists and how features unlock
- Blizzard: Beta development notes: the September fixes to sitting and waiting for the buff
- ForeverDB: Camping: every campfire and feature tooltip from the client, with level-scaled numbers
- Icy Veins: Camping: Blueprint sources and a clear FAQ
- Wowhead: Camping overview: the unlock quest and the materials for each feature
- wow-professions.com: Camping guide: learn and use skill levels, materials and crafting stations
- Warcraft Tavern: Camping guide: campfire duration, cooldowns and the sleeping bag
Guides and tools
Sources: Blizzard, ForeverDB, Icy Veins, Wowhead, wow-professions.com, Warcraft Tavern
No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.
Changes to this page
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: world topics, More lists and the launch checklist; source records for every research agent
