TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Skinning

Gathering Pre-launch Updated

Cheatsheet

Pick it for
semi-passive gold from beasts you're killing anyway (Wowhead), especially leather and mail wearers supplying Leatherworking.
Pairs with
Leatherworking to make your own gear, or Mining or Herbalism for a two-gatherer character.
Levelling route
skinning while questing mostly keeps pace; for a dedicated session (Wowhead): 1–75 any starting zone · 75–125 The Barrens, Loch Modan, Darkshore · 125–175 Ashenvale, Duskwood, Hillsbrad, Wetlands · 175–225 Arathi, Stranglethorn, Thousand Needles · 225–300 Tanaris, Dustwallow, Feralas, ForeverDB's Classic-data route, untested.
Money makers
Wowhead rates it one of the easiest gold-makers; Icy Veins says exotic leathers fetch high prices and Pristine materials feed several crafts, though their drop rate and launch price aren't known. Vendors pay little (Light Hide 50 copper, ForeverDB).
Camp items
Camp Chair (20; 2% crit, doesn't stack with Moonkin Aura) · Field Guide (140; teaches Track Beasts to any reader; blueprint from Lady Anacondra, Wailing Caverns) · Trapper's Workbench (300; one trap that holds a skinnable beast, per Icy Veins).
Trainers and ranks
train at 50 · 125 · 200 skill (Icy Veins). Wowhead's route uses Thuwd in Orgrimmar (Journeyman) and Dranh in Camp Taurajo (Expert). Character level disputed: none · 10 · 25 (Icy Veins' overview) or 10 · 20 · 35 (ForeverDB, from Classic).
Watch out
each corpse can be skinned once, even in a group, after it's looted (restored 1 October). Wowhead and ForeverDB use Classic's skill-per-beast formula; Icy Veins says Forever eased it, without numbers, so check the tooltip. Some endgame beasts need over 300.

Best estimated margins

RecipeSkillEstimated margin
Camp Chair096c ForeverDB
Field Guide14010c our scan

Asking prices, before selling and training costs; not proof of demand. All Skinning margins.

Camp items

ItemSkillEffect
Camp Chair20Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura.
Field Guide140Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair.
Trapper's Workbench300Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair.

In depth

What changed in Forever

Like the other gatherers, Skinning now has a crafting menu, and its only recipes are its three camp items (Wowhead). The Chair comes from the trainer. The Field Guide blueprint drops from Lady Anacondra in Wailing Caverns (Wowhead, wow-professions.com).

New materials, per Icy Veins:

  • Pristine Leather, Pristine Hide and Pristine Scale: Scarce drops that go into new Leatherworking, Blacksmithing and Tailoring recipes, bags among them. The odds and skill needed aren't known yet (Wowhead).
  • Fel Leather and Fel Hide: for new endgame items such as Warbear Helm, Tranquil Wristguards and Mystic Rugged Armor Kit. Where to skin them is unknown.

Rules worth knowing:

  • Each corpse can be skinned once. Blizzard restored this with the 1 October build, and a skinned corpse now disappears (ForeverDB). Icy Veins adds that this holds even when several group members can skin.
  • You can skin other players' kills once their loot has been taken (Wowhead).
  • You can learn Apprentice Skinning in your starting zone, from a trainer or by picking Pelt Collecting for Beginners as an early quest reward (Wowhead).
  • Skinning has no Legacy challenges. Bountiful Harvest raises your Scarce finds.

How much skill a beast needs

Wowhead gives this formula: beasts up to level 10 need skill 1, beasts from 11 to 20 need (level − 10) × 10, and above that it's level × 5. ForeverDB uses the same formula, but labels it Classic's rule and an assumption for Forever. Icy Veins says Forever made the requirements "much more friendly" for a smoother climb, without giving numbers. Some endgame beasts need more than 300 skill, so the boosts matter: the Keen Skinning Knife (+3, from the Horde quest Unwelcome Guests) and two glove enchants.

Levelling, in brief

If you skin what you kill while questing, your skill mostly keeps up with your level. The zones below are for a dedicated session. Wowhead covers 1–225 (the beta's ceiling). The last row comes from ForeverDB's Classic-data route, and the leather tiers come from Icy Veins.

SkillWhere guides send youTypical leather
1–75Any starting zone, such as Durotar or Elwynn ForestRuined Leather Scraps, Light Leather
75–125The Barrens (north to south), Loch Modan, DarkshoreLight Leather and Hide
125–175Ashenvale, Duskwood, Hillsbrad Foothills, WetlandsMedium Leather and Hide
175–225Arathi Highlands (raptors near Refuge Pointe), Stranglethorn Vale, Thousand NeedlesHeavy Leather and Hide
225–300Tanaris, Dustwallow Marsh, FeralasThick Leather; Rugged comes later, in Winterspring, Felwood and the Plaguelands

Special leathers come from particular creatures: whelps, deviate beasts in Wailing Caverns, turtles, scorpids, dragonkin and devilsaurs. Icy Veins lists where to find each.

Ranks

Wowhead's route trains Journeyman from Thuwd in Orgrimmar and Expert from Dranh in Camp Taurajo, and says Artisan is available at skill 200. Icy Veins agrees on 50, 125 and 200 skill. The character level each rank needs is disputed. Icy Veins' overview gives gathering ranks lower levels (none, 10, 25). ForeverDB's levelling page gives 10, 20 and 35, from Classic.

Making money

  • Wowhead rates Skinning one of the easiest gold-makers, because it adds semi-passive income to kills you were making anyway. It suggests favouring quests that send you after beasts and skinning corpses other players leave.
  • Icy Veins notes that exotic leathers fetch high prices and that the new Pristine materials feed several professions.
  • ForeverDB gives vendor floors: Light Hide sells for 50 copper and Medium Hide for 1 silver 25 copper. Leather itself sells for little to a vendor.
  • Leather also fills Waylaid Crates, which you trade at your faction's camp for Merchant's Favor (wow-professions.com).

Open questions

  • Where Fel Leather and Fel Hide come from, and how often Pristine materials drop.
  • Whether Forever really changed the skill each beast needs (Icy Veins) or kept Classic's rule (Wowhead, ForeverDB).

Trainers and recipes

Ranks: Apprentice to 75 · Journeyman to 150 · Expert to 225 · Artisan to 300.

Trainers

TrainerFactionWhereTrains to
Ishlee BreezewhisperBothZephras Isle (60, 76) Seen in Forever
Mendalass Tattermend SkinnerBothZephras Isle (43, 43) Seen in Forever
Yonn Deepcut SkinnerHordeMulgore (45, 61) Seen in Forever200
Thuwd Skinning TrainerHordeOrgrimmar (63, 45) Seen in Forever200
Dranh SkinnerHordeThe Barrens (45, 59) Seen in Forever200
Mooranta Skinning TrainerHordeThunder Bluff (44, 42) Seen in Forever200
Rand Rhobart SkinnerHordeTirisfal Glades (66, 60) Seen in Forever200
Killian Hagey Skinning TrainerHordeUndercity (70, 59) Seen in Forever200
Jayla SkinnerAllianceAshenvale (50, 67) Seen in Forever200
Eladriel Skinning TrainerAllianceDarnassus (64, 22) Seen in Forever200
Helene Peltskinner SkinnerAllianceElwynn Forest (46, 62) Seen in Forever200
Balthus Stoneflayer Skinning TrainerAllianceIronforge (40, 32) Seen in Forever200
Wilma Ranthal Skinning TrainerAllianceRedridge Mountains (84, 71) Seen in Forever200
Maris Granger Skinning TrainerAllianceStormwind City (72, 62) Seen in Forever200

Recipes you buy

RecipeSkillSold by
Field Guide New in Forever140Happy Camper, Durotar (45, 13) Seen in Forever 15s 0c

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Where to gather

Best zones by skill

SkillZones
1–51Mulgore, Durotar, Dun Morogh
51–151The Barrens, Mulgore, Durotar
151–181Ashenvale, The Barrens, Wetlands
181–206Desolace, Thousand Needles, Ashenvale
206–236Dustwallow Marsh, Desolace, Stranglethorn Vale
236–300Tanaris, Dustwallow Marsh, Feralas

Beasts, their levels and where they spawn are Classic data (CMaNGOS); the skill each needs follows Classic's rule (1 up to level 10, then (level - 10) x 10 up to 20, then level x 5). seenInForever: a player's addon saw it in Forever.

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Sources

Read more

Guides and tools

Sources: Wowhead, Icy Veins, ForeverDB, wow-professions.com, Warcraft Tavern

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: profession and Druid pages, ledger: links, source records, handover