TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Hunter

Pre-launch Updated

Overview

  • Beast Mastery

    Damage

    the easiest and fastest Hunter levelling spec, with the pet tanking; light on area damage, and Wowhead says it brings no group buff.

  • Marksmanship

    Damage

    players who want their own shots, burst and range to matter more than the pet's; levels well, but behind Beast Mastery.

  • Survival

    Damage

    a deliberate melee playstyle with traps, not the fastest leveller; it plays at range until its melee kit arrives at 30.

Pick a spec
Beast Mastery for solo levelling, the consensus pick: the pet holds mobs and hawks arrive at 25 (Icy Veins). Marksmanship if your own shots should matter more. Survival only as a deliberate melee choice: the weakest leveller, with key tools from 30.
Key levels
10 first pet (class quest) · 20 Aimed Shot, dual-wield and polearms · 25 Summon Hawk (Beast Mastery) · 30 Survival's melee kit · 40 mail, Dual Specialization and Bestial Wrath.
New in Forever
Aimed Shot is baseline and shares a 6 sec cooldown with Multi-Shot; traps work in combat on a 30 sec cooldown; each pet family has a unique ability and pets scale with your gear; hit is one stat; Survival is melee (Blizzard).
Professions
Skinning and Leatherworking for self-crafted levelling gear; Engineering for tools, at a material cost. Check whether a piece is bind-on-pickup before planning to buy it.
Race
after the 26 October notes, Orc Command is 5% pet damage only (nothing for Lone Wolf), Savage is gone, Human is 1% crit and Tauren Plainsrunning is unmounted only (Blizzard). Pet-heavy Orc builds gain; there is no universal winner.
Watch out
keep the pet out while levelling; ForeverDB's sim puts losing it at 20–27% of your damage at 20–30. Don't read WoWSims' petless level-60 default as levelling advice. Auto Shot's 0.5 sec wind-up is back, so stand still briefly for each shot.

In depth

How Forever changed the class

Blizzard's class deep dive keeps the Classic foundation but moves several talents into the baseline kit:

  • Aimed Shot is a trainer ability at level 20 for every spec. It now shares a 6-second cooldown with Multi-Shot instead of Arcane Shot, has a 2-second cast and hits far less hard than Classic's talent version (ForeverDB changes).
  • Traps work in combat, but their cooldown rose to 30 seconds. Fire and Frost traps have separate cooldowns, and you can have one of each down.
  • Aspect of the Beast adds melee attack power, Scorpid Sting now lowers the target's hit chance by 2%, and Disengage sheds twice the threat.
  • Rapid Fire speeds up melee as well as ranged attacks. Multi-Shot is a single rank costing a share of base mana. Feign Death now kills you if you leave it running for its full 6 minutes.
  • Melee, ranged and spell hit are one stat, which Blizzard says makes traps more reliable.

Early in the beta, Auto Shot fired without its 0.5-second wind-up. Blizzard called this a bug, and Wowhead's overview pages say the cast time is back. Plan around standing still briefly for each shot.

Pets

Pets now inherit part of your stats. Wowhead lists the rules shown in the pet panel: 2 pet health per point of your Stamina, 30% of your armour, 10% of your highest attack power and all of your crit chance. Other players' buffs no longer apply to pets. You can no longer tame a beast above your own level (ForeverDB).

FamilySignature abilityEffect (Blizzard's summary)
BatSonic BlastDamage and a casting slow
BearSwipeHits three targets
Bird of PreyMine!Damage and a disarm
BoarChargeCharges, roots, buffs the next attack
Carrion BirdDemoralizing ScreechLowers nearby enemies' attack power
CatProwlStealth and a stronger opening attack
CrabPinchDamage and a slow
CrocoliskDismemberCuts healing taken
Fox (new)Trickster's DanceDodge and attack speed for 12 sec
GorillaThunderstompArea damage
HyenaTendon RipSlow and a bleed
RaptorSavage RendA bleed
ScorpidScorpid PoisonStacking damage over time
SpiderWebRoot and damage over time
TallstriderDust CloudLowers the target's armour
TurtleShell ShieldLess damage taken
Wind SerpentLightning Breath20-yard ranged attack
WolfFurious HowlParty attack bonus (cut by 40% in September)

Do not assume Retail's pet specialisations establish equal family damage here. ForeverDB's pet data lists different hidden family passives from the client, but those entries are not a launch damage comparison. Guides also disagree about learning higher ability ranks; check the trainer and Beast Training in the current client before travelling to tame a particular rank.

Choosing a spec

SpecWhat it doesLevelling verdict
Beast MasteryPet and hawks do much of the workIcy Veins calls it the strongest leveller in the game; Wowhead calls it the easiest of the three
MarksmanshipYour own shots, mana tools, Trueshot AuraStrong, but behind BM (Icy Veins); Wowhead finds the tree awkward before 30
SurvivalMelee strikes plus trapsThe weakest leveller, especially for the first 40 levels (Icy Veins); a real melee spec only from 30 (ForeverDB) or about 32 (Wowhead)

Every source agrees on keeping the pet out while levelling. ForeverDB's simulator puts the loss without one at roughly 20–27% of your damage at levels 20–30, whatever the spec. Talents cost 1 silver to reset during the beta; the launch price isn't known. Blizzard says Dual Specialization opens at level 40.

Which spec to level

Beast Mastery is the consensus pick. The pet holds mobs, Summon Hawk arrives at 25 and Bestial Wrath at 40 (Icy Veins levelling). Wowhead's level 20 Beast Mastery build borrows four points of Marksmanship's Lethal Attacks (see [Hybrid builds](hybrid.md)). Survival players can level at range like the other specs until the melee talents arrive.

Races and professions

Race: Blizzard's 26 October notes supersede the guides' older comparisons. Orc Command adds 5% pet damage, not 5% total Hunter damage; its value depends on pet contribution and it does nothing for a petless Lone Wolf setup. Savage is gone. Human Ruthless is 1% crit, without the old sword-only wording. Tauren Plainsrunning now caps at 60% unmounted speed and gives no mounted bonus. These changes give pet-heavy Orc builds a stronger case, but do not establish a universal race winner across levelling, petless damage and PvP.

Professions: Skinning and Leatherworking support self-crafted levelling gear; Engineering offers tools at a material cost. Check whether a desired piece is bind-on-pickup before assuming it can be bought. A useful camp buff can be shared by another crafter and is not, by itself, a reason to take that profession.

Looking ahead to 60

The WoWSims presets model level 60 with first-phase gear that is still marked developer-only. They offer seven builds across all three trees, and the default is a Survival-Marksmanship build that walks into melee between Auto Shots. Treat it as a projection, not a tested result.

Hybrid builds

Pre-launch Updated

Why mixing is common
One talent point per level from 10 to 60 (51 in all), and each row of a tree needs 5 more points spent in that tree. With 21 points at the level 30 beta cap, the cheap top-row talents of a second tree are tempting.
Milestones
Blizzard's trees have one-point milestone talents at 11, 16 (new in Forever), 21 and 31 points.
Legacy points
The account-wide Legacy perk Talented gives up to five extra points early (ForeverDB), which most guides spend deeper in the main tree.
The usual borrowed talents
Deadly Aspects (Beast Mastery tier 1), Lethal Attacks (Marksmanship tier 1, 5% crit on all attacks), Careful Aim (Marksmanship tier 2) and Improved Tracking (Survival tier 1).
Hybrid tax
Doesn't apply. Blizzard's roughly 5% damage gap is aimed at hybrid classes, and Hunters are one of the four pure classes that set the bar.
Respecs
1 silver during the beta if you haven't reset recently (launch price unknown). Dual Specialization opens at level 40.

The hybrid tax, briefly

On the WoW: Forever podcast, Blizzard said it wants hybrid damage specs to deal about 5% less than Hunters, Mages, Rogues and Warlocks. It defined a hybrid as a class that can fill more than one role, which is why even Warriors count (ForeverDB). The rule is about classes, not about mixing talent trees, so a split Hunter build pays nothing for it. The 5% is a stated design target, not a number in the client.

Levelling hybrids

Wowhead's level 20 splits. Wowhead's Beast Mastery and Marksmanship pages both recommend 7/4/0 at level 20. That's Deadly Aspects 5 and Focused Fire 2 in Beast Mastery, plus 4 points of Lethal Attacks. Its reasoning is that the Marksmanship tree is awkward early, and a pet still beats Lone Wolf. The Survival page uses 0/4/7: Lethal Attacks 4, Improved Tracking 5 and Savage Strikes 2. By level 30 all three Wowhead builds are single-tree.

Icy Veins' paths to 60. Each Icy Veins levelling page finishes one tree's capstone, then moves into a second tree:

SpecPathAt 60
Beast Mastery31 points to Bestial Wrath at 40, then Lethal Attacks and Careful Aim, then Endurance Training, Spirit Bond and Hawk Eye39/12/0
MarksmanshipSniper Shot at 40, then Deadly Aspects, Focused Fire and Unleashed Fury up to Summon Hawk19/32/0
SurvivalLethal Attacks first (so Strider Kick waits until 35), Lacerating Strikes at 45, then Careful Aim, Lone Wolf, Improved Stings and Mortal Shots0/17/34

Icy Veins' Marksmanship page also says its 21-point build is for dungeons only. For general play at 30, it suggests the Beast Mastery build for Deadly Aspects and Pathfinding.

ForeverDB stays in one tree to 30. All of ForeverDB's builds are single-tree at 20 and 30. Its Survival "hybrid melee" build is a hybrid of play style, ranged pulls into melee finishes, not of trees.

Level 60 projections

The WoWSims presets are described as the best build found for each tree and play style, using first-phase gear over a three-minute fight. Most of them mix trees. The talent strings below are decoded against the simulator's own Forever talent tree.

PresetSplitNotes
SV Weave (default)0/20/31Lethal Attacks, Improved Stings, Careful Aim, Lone Wolf, Trueshot Aura, Mortal Shots; Survival to Lacerating Strikes; no pet
MM Weave0/26/25Marksmanship to Mortal Shots and a point of Ranged Weapon Specialization; Survival to Strider Kick and Expose Prey; no pet
BM and BM Weave31/16/4Bestial Wrath, plus Lethal Attacks, Careful Aim and Trueshot Aura; raptor pet with hawks
MM5/41/5Deadly Aspects and Improved Tracking around a deep Marksmanship tree without Sniper Shot; no pet
SV1/20/30Ranged Survival using Multi-Shot instead of Aimed Shot; no pet
SV Melee18/8/25Dual-wield melee with Deadly Aspects, Unleashed Fury and Summon Hawk for the raptor and hawks

These are simulations with unconfirmed level 60 data, not results anyone has played. They show which cross-tree talents the simulator rates: Lethal Attacks and Careful Aim appear in nearly every build, and Trueshot Aura in most.

Where the guides disagree

  • Split or stay pure early: Wowhead splits at level 20; ForeverDB and Icy Veins' main guides stay in one tree until 30.
  • Lone Wolf: the level 20–30 guides mostly keep the pet. Icy Veins takes Lone Wolf only for dungeons and Wowhead only in its Legacy-points variant, while Icy Veins' Survival path and most WoWSims presets take it by 60.

Read more

Macros

Pre-launch Updated

Where these come from
ForeverDB's Hunter macro page, Kami Labs' macro tool and Wowhead's beginner macro guide. Each macro is credited to its source.
Not tested in the live game
None of these has been tried in Forever's live game. ForeverDB checked spell names against the beta client but says it hasn't tested them in game.
No ranks needed
Writing /cast Spell Name without a rank always casts your highest rank, so the button keeps up as you train (Wowhead, Kami Labs).
The ! prefix
/cast !Auto Shot or /cast !Aspect of the Hawk only ever turns the effect on, so a second press can't switch it off.
Pet commands are free
In the client, pet commands and Auto Shot don't trigger the global cooldown, so they can share a key with a shot (ForeverDB).
Level checks
Feign Death needs level 30 and Frost Trap 28. Bestial Wrath (40), Explosive Trap (34) and Flare (32) are above the beta cap.

Opening and shooting

Sends the pet and marks the target in one press (ForeverDB; Kami Labs has the same macro):

#showtooltip Hunter's Mark
/petattack
/cast Hunter's Mark

Sends the pet and starts Auto Shot without ever toggling it off (ForeverDB):

#showtooltip Auto Shot
/petattack
/cast !Auto Shot

Picks a living enemy if you have no valid target, then starts Auto Shot (Kami Labs):

#showtooltip
/targetenemy [noexists][dead][help]
/cast !Auto Shot

Fires Arcane Shot and makes sure Auto Shot keeps running. Kami Labs uses the same pattern for Serpent Sting and Multi-Shot:

#showtooltip Arcane Shot
/cast Arcane Shot
/cast !Auto Shot

Aimed Shot normally, Multi-Shot while holding Shift. In Forever the two share a 6-second cooldown (ForeverDB):

#showtooltip
/cast [mod:shift] Multi-Shot; Aimed Shot

Slows the enemy under your mouse, or your target, without changing target (ForeverDB):

#showtooltip Concussive Shot
/cast [@mouseover,harm,nodead][] Concussive Shot

Pulls a loose enemy off your healer with Distracting Shot and sends the pet after it (ForeverDB):

#showtooltip Distracting Shot
/petattack [@mouseover,harm,nodead][]
/cast [@mouseover,harm,nodead][] Distracting Shot

Attempts Rapid Fire, Bestial Wrath (if talented) and both trinkets' use effects; shared cooldowns can prevent all of them activating together (ForeverDB):

#showtooltip Rapid Fire
/cast Rapid Fire
/cast Bestial Wrath
/use 13
/use 14

Pet control

Pet attacks your mouseover or target, follows with Shift and stays with Ctrl (ForeverDB):

/petfollow [mod:shift]
/petstay [mod:ctrl]
/petattack [nomod,@mouseover,harm,nodead][nomod]

Switches Growl's autocast on or off, for example before joining a group with a tank (ForeverDB):

#showtooltip Growl
/petautocasttoggle Growl

Calls the pet if none is out and mends it if it is; Shift revives it (ForeverDB):

#showtooltip
/cast [mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet

Sends the pet in and uses its family ability. Replace {PETSKILL} with the ability's name, such as Web, Pinch or Dismember (ForeverDB):

#showtooltip {PETSKILL}
/petattack
/cast {PETSKILL}

Sends the pet in and casts Intimidation (the level 30 Beast Mastery talent) so its next hit stuns (ForeverDB):

#showtooltip Intimidation
/petattack
/cast Intimidation

Starts Feed Pet only when out of combat with a pet summoned; you must still select compatible food (Kami Labs):

#showtooltip Feed Pet
/cast [pet,nocombat] Feed Pet

Melee and staying alive

Starts melee, uses Mongoose Bite after a dodge and queues Raptor Strike on the next swing, for Survival (ForeverDB):

#showtooltip Raptor Strike
/startattack
/cast Mongoose Bite
/cast Raptor Strike

Casts Deterrence and switches to Aspect of the Monkey when several enemies are on you (ForeverDB):

#showtooltip Deterrence
/cast Deterrence
/cast !Aspect of the Monkey

Aspects, tracking, traps and escapes

Aspect of the Hawk normally, Cheetah with Shift, Monkey with Ctrl, never toggling one off (ForeverDB):

#showtooltip
/cast [mod:shift] !Aspect of the Cheetah; [mod:ctrl] !Aspect of the Monkey; !Aspect of the Hawk

Four tracking types on one key, which suits Survival's Improved Tracking (Kami Labs):

#showtooltip Track Humanoids
/cast [mod:shift] Track Beasts; [mod:ctrl] Track Undead; [mod:alt] Track Hidden; Track Humanoids

Freezing Trap normally, Immolation Trap with Shift, Frost Trap with Ctrl (ForeverDB):

#showtooltip
/cast [mod:shift] Immolation Trap; [mod:ctrl] Frost Trap; Freezing Trap

Stops attacking, calls the pet back and feigns death (ForeverDB):

#showtooltip Feign Death
/stopattack
/petfollow
/cast Feign Death

Sets the pet passive, feigns death in combat and drops a Freezing Trap, for trapping mid-fight (Kami Labs):

#showtooltip Freezing Trap
/petpassive
/petstay [@pettarget,harm]
/stopattack
/cast [combat] Feign Death
/cast Freezing Trap

Scares the beast set as your focus, under your mouse or targeted, so you can fight one beast at a time (ForeverDB):

#showtooltip Scare Beast
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Scare Beast

Notes on the sources

  • Kami Labs also lists an Aspect of the Viper macro. ForeverDB finds Aspect of the Viper only as an unused Season of Discovery leftover in the Forever client, so it's left out here.
  • Kami Labs describes Disengage as a backwards leap. In Forever, Blizzard and the client describe it as a threat reduction that turns off your auto-attack, so restart Auto Shot after using it.
  • Forever's trap tooltips no longer say traps work only out of combat, and Blizzard confirms traps work in combat. That makes the Feign Death trap trick optional.

Read more

Abilities

Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.

Beast Mastery

AbilityLearnedRanks at level
Aspect of the ViperRune-style1
Kill CommandRune-style1
Aspect of the MonkeyTrainer4
Aspect of the HawkTrainer10, 18, 28, 38, 48, 58, 60
Call PetQuest10
Dismiss PetQuest10
Feed PetQuest10
Revive PetQuest10
Tame BeastQuest10
Mend PetTrainer12, 20, 28, 36, 44, 52, 60
Eagle EyeTrainer14
Eyes of the BeastTrainer14
Scare BeastTrainer14, 30, 46
Aspect of the CheetahTrainer20
Beast LoreTrainer24
Aspect of the Beast New in ForeverTrainer30, 40, 50, 60
Aspect of the PackTrainer40
Aspect of the WildTrainer46, 56
Aspect of the FalconRune-style60
Tranquilizing ShotTrainer60

Marksmanship

AbilityLearnedRanks at level
Auto ShotTrainer1
Chimera ShotRune-style1
Chimera Shot - ScorpidRune-style1
Chimera Shot - SerpentRune-style1
Chimera Shot - ViperRune-style1
Serpent StingTrainer4, 10, 18, 26, 34, 42, 50, 58, 60
Arcane ShotTrainer6, 12, 20, 28, 36, 44, 52, 60
Hunter's MarkTrainer6, 22, 40, 58
Concussive ShotTrainer8
Distracting ShotTrainer12, 20, 30, 40, 50, 60
Multi-ShotTrainer18
Aimed ShotTrainer20, 28, 36, 44, 52, 60
Scorpid StingTrainer22
Rapid FireTrainer26
Enchanted FlareRune-style32
FlareTrainer32
Viper StingTrainer36, 46, 56
VolleyTrainer40, 50, 58
Black ArrowTrainer50, 60

Beast Training

AbilityLearnedRanks at level
BiteTrainer1, 8, 16, 24, 32, 40, 48, 56
ChargeTrainer1, 12, 24, 36, 48, 60
ClawTrainer1, 8, 16, 24, 32, 40, 48, 56
Cobra ReflexesTrainer1
Dismember New in ForeverTrainer1
Dust Cloud New in ForeverTrainer1
GrowlTrainer1, 10, 20, 30, 40, 50, 60
Lightning BreathTrainer1, 12, 24, 36, 48, 60
Mine! New in ForeverTrainer1
Pinch New in ForeverTrainer1
Savage Rend New in ForeverTrainer1
Swipe New in ForeverTrainer1
Tendon Rip New in ForeverTrainer1
Web New in ForeverTrainer1
CowerTrainer5, 15, 25, 35, 45, 55
Demoralizing ScreechTrainer8, 24, 40, 56
Scorpid PoisonTrainer8, 24, 40, 56
Beast TrainingQuest10
Furious HowlTrainer10, 24, 40, 56
Great StaminaTrainer10, 12, 18, 24, 30, 36, 42, 48, 54, 60
Natural ArmorTrainer10, 12, 18, 24, 30, 36, 42, 48, 54, 60
Arcane ResistanceTrainer20, 30, 40, 50
Fire ResistanceTrainer20, 30, 40, 50
Frost ResistanceTrainer20, 30, 40, 50
Nature ResistanceTrainer20, 30, 40, 50
Shadow ResistanceTrainer20, 30, 40, 50
Shell ShieldTrainer20
Trickster's Dance New in ForeverTrainer20
DashTrainer30, 40, 50
DiveTrainer30, 40, 50
ProwlTrainer30, 40, 50
Thunderstomp New in ForeverTrainer30, 40, 50
Lava BreathRune-style48
HarassOther

Survival

AbilityLearnedRanks at level
CarveRune-style1
Flanking StrikeRune-style1
Heart of the LionRune-style1
Raptor StrikeTrainer1, 8, 16, 24, 32, 40, 48, 56
Track BeastsTrainer1
Track HumanoidsTrainer10
Wing ClipTrainer12, 38, 60
Immolation TrapTrainer16, 26, 36, 46, 56
Mongoose BiteTrainer16, 30, 44, 58
Track UndeadTrainer18
DisengageTrainer20, 34, 48
Freezing TrapTrainer20, 40, 60
Track HiddenTrainer24
Track ElementalsTrainer26
Frost TrapTrainer28
Feign DeathTrainer30
Lacerate New in ForeverTrainer30, 40, 50, 60
Track DemonsTrainer32
Explosive TrapTrainer34, 44, 54
Track GiantsTrainer40
Track DragonkinTrainer50
Melee SpecializationOther
ReadinessOther

Engraving

AbilityLearnedRanks at level
Cobra SlayerRune-style1

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Sources

Read more

Guides and tools

Sources: Blizzard class deep dive, ForeverDB, Wowhead, Icy Veins, WoWSims presets

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: Warlock pages, and extra sources for Hunter, Rogue and Frost Mage
  5. 8 days before launch v3: Hunter, Rogue, Mage and Warrior pages from the research agents