Hunter
Pre-launch Updated
Overview
Beast MasteryDamage
the easiest and fastest Hunter levelling spec, with the pet tanking; light on area damage, and Wowhead says it brings no group buff.
MarksmanshipDamage
players who want their own shots, burst and range to matter more than the pet's; levels well, but behind Beast Mastery.
SurvivalDamage
a deliberate melee playstyle with traps, not the fastest leveller; it plays at range until its melee kit arrives at 30.
- Pick a spec
- Beast Mastery for solo levelling, the consensus pick: the pet holds mobs and hawks arrive at 25 (Icy Veins). Marksmanship if your own shots should matter more. Survival only as a deliberate melee choice: the weakest leveller, with key tools from 30.
- Key levels
- 10 first pet (class quest) · 20 Aimed Shot, dual-wield and polearms · 25 Summon Hawk (Beast Mastery) · 30 Survival's melee kit · 40 mail, Dual Specialization and Bestial Wrath.
- New in Forever
- Aimed Shot is baseline and shares a 6 sec cooldown with Multi-Shot; traps work in combat on a 30 sec cooldown; each pet family has a unique ability and pets scale with your gear; hit is one stat; Survival is melee (Blizzard).
- Professions
- Skinning and Leatherworking for self-crafted levelling gear; Engineering for tools, at a material cost. Check whether a piece is bind-on-pickup before planning to buy it.
- Race
- after the 26 October notes, Orc Command is 5% pet damage only (nothing for Lone Wolf), Savage is gone, Human is 1% crit and Tauren Plainsrunning is unmounted only (Blizzard). Pet-heavy Orc builds gain; there is no universal winner.
- Watch out
- keep the pet out while levelling; ForeverDB's sim puts losing it at 20–27% of your damage at 20–30. Don't read WoWSims' petless level-60 default as levelling advice. Auto Shot's 0.5 sec wind-up is back, so stand still briefly for each shot.
In depth
How Forever changed the class
Blizzard's class deep dive keeps the Classic foundation but moves several talents into the baseline kit:
- Aimed Shot is a trainer ability at level 20 for every spec. It now shares a 6-second cooldown with Multi-Shot instead of Arcane Shot, has a 2-second cast and hits far less hard than Classic's talent version (ForeverDB changes).
- Traps work in combat, but their cooldown rose to 30 seconds. Fire and Frost traps have separate cooldowns, and you can have one of each down.
- Aspect of the Beast adds melee attack power, Scorpid Sting now lowers the target's hit chance by 2%, and Disengage sheds twice the threat.
- Rapid Fire speeds up melee as well as ranged attacks. Multi-Shot is a single rank costing a share of base mana. Feign Death now kills you if you leave it running for its full 6 minutes.
- Melee, ranged and spell hit are one stat, which Blizzard says makes traps more reliable.
Early in the beta, Auto Shot fired without its 0.5-second wind-up. Blizzard called this a bug, and Wowhead's overview pages say the cast time is back. Plan around standing still briefly for each shot.
Pets
Pets now inherit part of your stats. Wowhead lists the rules shown in the pet panel: 2 pet health per point of your Stamina, 30% of your armour, 10% of your highest attack power and all of your crit chance. Other players' buffs no longer apply to pets. You can no longer tame a beast above your own level (ForeverDB).
| Family | Signature ability | Effect (Blizzard's summary) |
|---|---|---|
| Bat | Sonic Blast | Damage and a casting slow |
| Bear | Swipe | Hits three targets |
| Bird of Prey | Mine! | Damage and a disarm |
| Boar | Charge | Charges, roots, buffs the next attack |
| Carrion Bird | Demoralizing Screech | Lowers nearby enemies' attack power |
| Cat | Prowl | Stealth and a stronger opening attack |
| Crab | Pinch | Damage and a slow |
| Crocolisk | Dismember | Cuts healing taken |
| Fox (new) | Trickster's Dance | Dodge and attack speed for 12 sec |
| Gorilla | Thunderstomp | Area damage |
| Hyena | Tendon Rip | Slow and a bleed |
| Raptor | Savage Rend | A bleed |
| Scorpid | Scorpid Poison | Stacking damage over time |
| Spider | Web | Root and damage over time |
| Tallstrider | Dust Cloud | Lowers the target's armour |
| Turtle | Shell Shield | Less damage taken |
| Wind Serpent | Lightning Breath | 20-yard ranged attack |
| Wolf | Furious Howl | Party attack bonus (cut by 40% in September) |
Do not assume Retail's pet specialisations establish equal family damage here. ForeverDB's pet data lists different hidden family passives from the client, but those entries are not a launch damage comparison. Guides also disagree about learning higher ability ranks; check the trainer and Beast Training in the current client before travelling to tame a particular rank.
Choosing a spec
| Spec | What it does | Levelling verdict |
|---|---|---|
| Beast Mastery | Pet and hawks do much of the work | Icy Veins calls it the strongest leveller in the game; Wowhead calls it the easiest of the three |
| Marksmanship | Your own shots, mana tools, Trueshot Aura | Strong, but behind BM (Icy Veins); Wowhead finds the tree awkward before 30 |
| Survival | Melee strikes plus traps | The weakest leveller, especially for the first 40 levels (Icy Veins); a real melee spec only from 30 (ForeverDB) or about 32 (Wowhead) |
Every source agrees on keeping the pet out while levelling. ForeverDB's simulator puts the loss without one at roughly 20–27% of your damage at levels 20–30, whatever the spec. Talents cost 1 silver to reset during the beta; the launch price isn't known. Blizzard says Dual Specialization opens at level 40.
Which spec to level
Beast Mastery is the consensus pick. The pet holds mobs, Summon Hawk arrives at 25 and Bestial Wrath at 40 (Icy Veins levelling). Wowhead's level 20 Beast Mastery build borrows four points of Marksmanship's Lethal Attacks (see [Hybrid builds](hybrid.md)). Survival players can level at range like the other specs until the melee talents arrive.
Races and professions
Race: Blizzard's 26 October notes supersede the guides' older comparisons. Orc Command adds 5% pet damage, not 5% total Hunter damage; its value depends on pet contribution and it does nothing for a petless Lone Wolf setup. Savage is gone. Human Ruthless is 1% crit, without the old sword-only wording. Tauren Plainsrunning now caps at 60% unmounted speed and gives no mounted bonus. These changes give pet-heavy Orc builds a stronger case, but do not establish a universal race winner across levelling, petless damage and PvP.
Professions: Skinning and Leatherworking support self-crafted levelling gear; Engineering offers tools at a material cost. Check whether a desired piece is bind-on-pickup before assuming it can be bought. A useful camp buff can be shared by another crafter and is not, by itself, a reason to take that profession.
Looking ahead to 60
The WoWSims presets model level 60 with first-phase gear that is still marked developer-only. They offer seven builds across all three trees, and the default is a Survival-Marksmanship build that walks into melee between Auto Shots. Treat it as a projection, not a tested result.
Hybrid builds
Pre-launch Updated
- Why mixing is common
- One talent point per level from 10 to 60 (51 in all), and each row of a tree needs 5 more points spent in that tree. With 21 points at the level 30 beta cap, the cheap top-row talents of a second tree are tempting.
- Milestones
- Blizzard's trees have one-point milestone talents at 11, 16 (new in Forever), 21 and 31 points.
- Legacy points
- The account-wide Legacy perk Talented gives up to five extra points early (ForeverDB), which most guides spend deeper in the main tree.
- The usual borrowed talents
- Deadly Aspects (Beast Mastery tier 1), Lethal Attacks (Marksmanship tier 1, 5% crit on all attacks), Careful Aim (Marksmanship tier 2) and Improved Tracking (Survival tier 1).
- Hybrid tax
- Doesn't apply. Blizzard's roughly 5% damage gap is aimed at hybrid classes, and Hunters are one of the four pure classes that set the bar.
- Respecs
- 1 silver during the beta if you haven't reset recently (launch price unknown). Dual Specialization opens at level 40.
The hybrid tax, briefly
On the WoW: Forever podcast, Blizzard said it wants hybrid damage specs to deal about 5% less than Hunters, Mages, Rogues and Warlocks. It defined a hybrid as a class that can fill more than one role, which is why even Warriors count (ForeverDB). The rule is about classes, not about mixing talent trees, so a split Hunter build pays nothing for it. The 5% is a stated design target, not a number in the client.
Levelling hybrids
Wowhead's level 20 splits. Wowhead's Beast Mastery and Marksmanship pages both recommend 7/4/0 at level 20. That's Deadly Aspects 5 and Focused Fire 2 in Beast Mastery, plus 4 points of Lethal Attacks. Its reasoning is that the Marksmanship tree is awkward early, and a pet still beats Lone Wolf. The Survival page uses 0/4/7: Lethal Attacks 4, Improved Tracking 5 and Savage Strikes 2. By level 30 all three Wowhead builds are single-tree.
Icy Veins' paths to 60. Each Icy Veins levelling page finishes one tree's capstone, then moves into a second tree:
| Spec | Path | At 60 |
|---|---|---|
| Beast Mastery | 31 points to Bestial Wrath at 40, then Lethal Attacks and Careful Aim, then Endurance Training, Spirit Bond and Hawk Eye | 39/12/0 |
| Marksmanship | Sniper Shot at 40, then Deadly Aspects, Focused Fire and Unleashed Fury up to Summon Hawk | 19/32/0 |
| Survival | Lethal Attacks first (so Strider Kick waits until 35), Lacerating Strikes at 45, then Careful Aim, Lone Wolf, Improved Stings and Mortal Shots | 0/17/34 |
Icy Veins' Marksmanship page also says its 21-point build is for dungeons only. For general play at 30, it suggests the Beast Mastery build for Deadly Aspects and Pathfinding.
ForeverDB stays in one tree to 30. All of ForeverDB's builds are single-tree at 20 and 30. Its Survival "hybrid melee" build is a hybrid of play style, ranged pulls into melee finishes, not of trees.
Level 60 projections
The WoWSims presets are described as the best build found for each tree and play style, using first-phase gear over a three-minute fight. Most of them mix trees. The talent strings below are decoded against the simulator's own Forever talent tree.
| Preset | Split | Notes |
|---|---|---|
| SV Weave (default) | 0/20/31 | Lethal Attacks, Improved Stings, Careful Aim, Lone Wolf, Trueshot Aura, Mortal Shots; Survival to Lacerating Strikes; no pet |
| MM Weave | 0/26/25 | Marksmanship to Mortal Shots and a point of Ranged Weapon Specialization; Survival to Strider Kick and Expose Prey; no pet |
| BM and BM Weave | 31/16/4 | Bestial Wrath, plus Lethal Attacks, Careful Aim and Trueshot Aura; raptor pet with hawks |
| MM | 5/41/5 | Deadly Aspects and Improved Tracking around a deep Marksmanship tree without Sniper Shot; no pet |
| SV | 1/20/30 | Ranged Survival using Multi-Shot instead of Aimed Shot; no pet |
| SV Melee | 18/8/25 | Dual-wield melee with Deadly Aspects, Unleashed Fury and Summon Hawk for the raptor and hawks |
These are simulations with unconfirmed level 60 data, not results anyone has played. They show which cross-tree talents the simulator rates: Lethal Attacks and Careful Aim appear in nearly every build, and Trueshot Aura in most.
Where the guides disagree
- Split or stay pure early: Wowhead splits at level 20; ForeverDB and Icy Veins' main guides stay in one tree until 30.
- Lone Wolf: the level 20–30 guides mostly keep the pet. Icy Veins takes Lone Wolf only for dungeons and Wowhead only in its Legacy-points variant, while Icy Veins' Survival path and most WoWSims presets take it by 60.
Read more
- ForeverDB: The hybrid tax: what Blizzard said, who pays it and why Warriors count
- Wowhead: Level 20 Beast Mastery Hunter: the 7/4/0 split
- Wowhead: Level 20 Survival Hunter: the 0/4/7 split
- Icy Veins: Survival Hunter levelling: the Survival-Marksmanship path to 60
- Icy Veins: Marksmanship Hunter levelling: the Marksmanship-Beast Mastery path to 60
- WoWSims: Hunter presets: the seven level 60 builds
- Blizzard: Class Deep Dives, Hunter and Druid: the talent milestones and Dual Specialization at 40
Macros
Pre-launch Updated
- Where these come from
- ForeverDB's Hunter macro page, Kami Labs' macro tool and Wowhead's beginner macro guide. Each macro is credited to its source.
- Not tested in the live game
- None of these has been tried in Forever's live game. ForeverDB checked spell names against the beta client but says it hasn't tested them in game.
- No ranks needed
- Writing
/cast Spell Namewithout a rank always casts your highest rank, so the button keeps up as you train (Wowhead, Kami Labs). - The ! prefix
/cast !Auto Shotor/cast !Aspect of the Hawkonly ever turns the effect on, so a second press can't switch it off.- Pet commands are free
- In the client, pet commands and Auto Shot don't trigger the global cooldown, so they can share a key with a shot (ForeverDB).
- Level checks
- Feign Death needs level 30 and Frost Trap 28. Bestial Wrath (40), Explosive Trap (34) and Flare (32) are above the beta cap.
Opening and shooting
Sends the pet and marks the target in one press (ForeverDB; Kami Labs has the same macro):
#showtooltip Hunter's Mark
/petattack
/cast Hunter's Mark
Sends the pet and starts Auto Shot without ever toggling it off (ForeverDB):
#showtooltip Auto Shot
/petattack
/cast !Auto Shot
Picks a living enemy if you have no valid target, then starts Auto Shot (Kami Labs):
#showtooltip
/targetenemy [noexists][dead][help]
/cast !Auto Shot
Fires Arcane Shot and makes sure Auto Shot keeps running. Kami Labs uses the same pattern for Serpent Sting and Multi-Shot:
#showtooltip Arcane Shot
/cast Arcane Shot
/cast !Auto Shot
Aimed Shot normally, Multi-Shot while holding Shift. In Forever the two share a 6-second cooldown (ForeverDB):
#showtooltip
/cast [mod:shift] Multi-Shot; Aimed Shot
Slows the enemy under your mouse, or your target, without changing target (ForeverDB):
#showtooltip Concussive Shot
/cast [@mouseover,harm,nodead][] Concussive Shot
Pulls a loose enemy off your healer with Distracting Shot and sends the pet after it (ForeverDB):
#showtooltip Distracting Shot
/petattack [@mouseover,harm,nodead][]
/cast [@mouseover,harm,nodead][] Distracting Shot
Attempts Rapid Fire, Bestial Wrath (if talented) and both trinkets' use effects; shared cooldowns can prevent all of them activating together (ForeverDB):
#showtooltip Rapid Fire
/cast Rapid Fire
/cast Bestial Wrath
/use 13
/use 14
Pet control
Pet attacks your mouseover or target, follows with Shift and stays with Ctrl (ForeverDB):
/petfollow [mod:shift]
/petstay [mod:ctrl]
/petattack [nomod,@mouseover,harm,nodead][nomod]
Switches Growl's autocast on or off, for example before joining a group with a tank (ForeverDB):
#showtooltip Growl
/petautocasttoggle Growl
Calls the pet if none is out and mends it if it is; Shift revives it (ForeverDB):
#showtooltip
/cast [mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet
Sends the pet in and uses its family ability. Replace {PETSKILL} with the ability's name, such as Web, Pinch or Dismember (ForeverDB):
#showtooltip {PETSKILL}
/petattack
/cast {PETSKILL}
Sends the pet in and casts Intimidation (the level 30 Beast Mastery talent) so its next hit stuns (ForeverDB):
#showtooltip Intimidation
/petattack
/cast Intimidation
Starts Feed Pet only when out of combat with a pet summoned; you must still select compatible food (Kami Labs):
#showtooltip Feed Pet
/cast [pet,nocombat] Feed Pet
Melee and staying alive
Starts melee, uses Mongoose Bite after a dodge and queues Raptor Strike on the next swing, for Survival (ForeverDB):
#showtooltip Raptor Strike
/startattack
/cast Mongoose Bite
/cast Raptor Strike
Casts Deterrence and switches to Aspect of the Monkey when several enemies are on you (ForeverDB):
#showtooltip Deterrence
/cast Deterrence
/cast !Aspect of the Monkey
Aspects, tracking, traps and escapes
Aspect of the Hawk normally, Cheetah with Shift, Monkey with Ctrl, never toggling one off (ForeverDB):
#showtooltip
/cast [mod:shift] !Aspect of the Cheetah; [mod:ctrl] !Aspect of the Monkey; !Aspect of the Hawk
Four tracking types on one key, which suits Survival's Improved Tracking (Kami Labs):
#showtooltip Track Humanoids
/cast [mod:shift] Track Beasts; [mod:ctrl] Track Undead; [mod:alt] Track Hidden; Track Humanoids
Freezing Trap normally, Immolation Trap with Shift, Frost Trap with Ctrl (ForeverDB):
#showtooltip
/cast [mod:shift] Immolation Trap; [mod:ctrl] Frost Trap; Freezing Trap
Stops attacking, calls the pet back and feigns death (ForeverDB):
#showtooltip Feign Death
/stopattack
/petfollow
/cast Feign Death
Sets the pet passive, feigns death in combat and drops a Freezing Trap, for trapping mid-fight (Kami Labs):
#showtooltip Freezing Trap
/petpassive
/petstay [@pettarget,harm]
/stopattack
/cast [combat] Feign Death
/cast Freezing Trap
Scares the beast set as your focus, under your mouse or targeted, so you can fight one beast at a time (ForeverDB):
#showtooltip Scare Beast
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Scare Beast
Notes on the sources
- Kami Labs also lists an Aspect of the Viper macro. ForeverDB finds Aspect of the Viper only as an unused Season of Discovery leftover in the Forever client, so it's left out here.
- Kami Labs describes Disengage as a backwards leap. In Forever, Blizzard and the client describe it as a threat reduction that turns off your auto-attack, so restart Auto Shot after using it.
- Forever's trap tooltips no longer say traps work only out of combat, and Blizzard confirms traps work in combat. That makes the Feign Death trap trick optional.
Read more
- ForeverDB: Hunter macros: 19 macros with levels, character counts and client notes
- Kami Labs: WoW Forever macros: 26 Hunter macros sorted by use, with an English and French client toggle
- Kami Labs: 240 macros for nine classes: the rank trap and other common macro mistakes
- Wowhead: Beginner's guide to writing macros in WoW Forever: how conditions and modifiers work
Abilities
Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.
Beast Mastery
| Ability | Learned | Ranks at level |
|---|---|---|
| Aspect of the Viper | Rune-style | 1 |
| Kill Command | Rune-style | 1 |
| Aspect of the Monkey | Trainer | 4 |
| Aspect of the Hawk | Trainer | 10, 18, 28, 38, 48, 58, 60 |
| Call Pet | Quest | 10 |
| Dismiss Pet | Quest | 10 |
| Feed Pet | Quest | 10 |
| Revive Pet | Quest | 10 |
| Tame Beast | Quest | 10 |
| Mend Pet | Trainer | 12, 20, 28, 36, 44, 52, 60 |
| Eagle Eye | Trainer | 14 |
| Eyes of the Beast | Trainer | 14 |
| Scare Beast | Trainer | 14, 30, 46 |
| Aspect of the Cheetah | Trainer | 20 |
| Beast Lore | Trainer | 24 |
| Aspect of the Beast New in Forever | Trainer | 30, 40, 50, 60 |
| Aspect of the Pack | Trainer | 40 |
| Aspect of the Wild | Trainer | 46, 56 |
| Aspect of the Falcon | Rune-style | 60 |
| Tranquilizing Shot | Trainer | 60 |
Marksmanship
| Ability | Learned | Ranks at level |
|---|---|---|
| Auto Shot | Trainer | 1 |
| Chimera Shot | Rune-style | 1 |
| Chimera Shot - Scorpid | Rune-style | 1 |
| Chimera Shot - Serpent | Rune-style | 1 |
| Chimera Shot - Viper | Rune-style | 1 |
| Serpent Sting | Trainer | 4, 10, 18, 26, 34, 42, 50, 58, 60 |
| Arcane Shot | Trainer | 6, 12, 20, 28, 36, 44, 52, 60 |
| Hunter's Mark | Trainer | 6, 22, 40, 58 |
| Concussive Shot | Trainer | 8 |
| Distracting Shot | Trainer | 12, 20, 30, 40, 50, 60 |
| Multi-Shot | Trainer | 18 |
| Aimed Shot | Trainer | 20, 28, 36, 44, 52, 60 |
| Scorpid Sting | Trainer | 22 |
| Rapid Fire | Trainer | 26 |
| Enchanted Flare | Rune-style | 32 |
| Flare | Trainer | 32 |
| Viper Sting | Trainer | 36, 46, 56 |
| Volley | Trainer | 40, 50, 58 |
| Black Arrow | Trainer | 50, 60 |
Beast Training
| Ability | Learned | Ranks at level |
|---|---|---|
| Bite | Trainer | 1, 8, 16, 24, 32, 40, 48, 56 |
| Charge | Trainer | 1, 12, 24, 36, 48, 60 |
| Claw | Trainer | 1, 8, 16, 24, 32, 40, 48, 56 |
| Cobra Reflexes | Trainer | 1 |
| Dismember New in Forever | Trainer | 1 |
| Dust Cloud New in Forever | Trainer | 1 |
| Growl | Trainer | 1, 10, 20, 30, 40, 50, 60 |
| Lightning Breath | Trainer | 1, 12, 24, 36, 48, 60 |
| Mine! New in Forever | Trainer | 1 |
| Pinch New in Forever | Trainer | 1 |
| Savage Rend New in Forever | Trainer | 1 |
| Swipe New in Forever | Trainer | 1 |
| Tendon Rip New in Forever | Trainer | 1 |
| Web New in Forever | Trainer | 1 |
| Cower | Trainer | 5, 15, 25, 35, 45, 55 |
| Demoralizing Screech | Trainer | 8, 24, 40, 56 |
| Scorpid Poison | Trainer | 8, 24, 40, 56 |
| Beast Training | Quest | 10 |
| Furious Howl | Trainer | 10, 24, 40, 56 |
| Great Stamina | Trainer | 10, 12, 18, 24, 30, 36, 42, 48, 54, 60 |
| Natural Armor | Trainer | 10, 12, 18, 24, 30, 36, 42, 48, 54, 60 |
| Arcane Resistance | Trainer | 20, 30, 40, 50 |
| Fire Resistance | Trainer | 20, 30, 40, 50 |
| Frost Resistance | Trainer | 20, 30, 40, 50 |
| Nature Resistance | Trainer | 20, 30, 40, 50 |
| Shadow Resistance | Trainer | 20, 30, 40, 50 |
| Shell Shield | Trainer | 20 |
| Trickster's Dance New in Forever | Trainer | 20 |
| Dash | Trainer | 30, 40, 50 |
| Dive | Trainer | 30, 40, 50 |
| Prowl | Trainer | 30, 40, 50 |
| Thunderstomp New in Forever | Trainer | 30, 40, 50 |
| Lava Breath | Rune-style | 48 |
| Harass | Other |
Survival
| Ability | Learned | Ranks at level |
|---|---|---|
| Carve | Rune-style | 1 |
| Flanking Strike | Rune-style | 1 |
| Heart of the Lion | Rune-style | 1 |
| Raptor Strike | Trainer | 1, 8, 16, 24, 32, 40, 48, 56 |
| Track Beasts | Trainer | 1 |
| Track Humanoids | Trainer | 10 |
| Wing Clip | Trainer | 12, 38, 60 |
| Immolation Trap | Trainer | 16, 26, 36, 46, 56 |
| Mongoose Bite | Trainer | 16, 30, 44, 58 |
| Track Undead | Trainer | 18 |
| Disengage | Trainer | 20, 34, 48 |
| Freezing Trap | Trainer | 20, 40, 60 |
| Track Hidden | Trainer | 24 |
| Track Elementals | Trainer | 26 |
| Frost Trap | Trainer | 28 |
| Feign Death | Trainer | 30 |
| Lacerate New in Forever | Trainer | 30, 40, 50, 60 |
| Track Demons | Trainer | 32 |
| Explosive Trap | Trainer | 34, 44, 54 |
| Track Giants | Trainer | 40 |
| Track Dragonkin | Trainer | 50 |
| Melee Specialization | Other | |
| Readiness | Other |
Engraving
| Ability | Learned | Ranks at level |
|---|---|---|
| Cobra Slayer | Rune-style | 1 |
Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.
Sources
Read more
- Blizzard: Class Deep Dives, Hunter and Druid: the official list of baseline, pet and talent changes
- ForeverDB: Hunter changes vs Classic: every spell and talent compared rank by rank from the client
- ForeverDB: Levelling a Hunter to 30: taming, pet families, ammo, abilities by level and class quests
- ForeverDB: The hybrid tax: which classes Blizzard counts as pure
- Icy Veins: Beast Mastery Hunter levelling: why BM is the levelling pick
- WoWSims: Hunter presets: level 60 builds, pets and default consumables
Guides and tools
- ForeverDB: Hunter guide Abilities and changes from Classic
- ForeverDB: Hunter PvE
- ForeverDB: Hunter PvP
- ForeverDB: Hunter macros
- ForeverDB: Hunter talent calculator
- Icy Veins: every class guide
- WoWSims: Forever simulators Alpha
Sources: Blizzard class deep dive, ForeverDB, Wowhead, Icy Veins, WoWSims presets
No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.
Changes to this page
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: Warlock pages, and extra sources for Hunter, Rogue and Frost Mage
- 8 days before launch v3: Hunter, Rogue, Mage and Warrior pages from the research agents
