TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Enhancement Shaman

Damage Pre-launch Updated

Cheatsheet

Pick it for
Wowhead's default early Shaman spec: a slow two-hander, auto attacks doing most of the work, instant indoor Ghost Wolf and Fire Nova on packs.
Levelling build
at 30, ForeverDB and Icy Veins: Thundering Strikes 5, Mental Dexterity 3, Improved Ghost Wolf 2, Shamanistic Focus 1, Elemental Weapons 3, Ancestral Knowledge 1, Stormstrike, Flurry 4, Improved Stormstrike 1 (ForeverDB). Wowhead takes Anticipation 1 instead of Ancestral Knowledge.
Build at 60
projection only: WoWSims' "Standard" (19/32/0) adds Maelstrom Weapon 5, Rage of the Farseer, Improved Stormstrike 2, Mental Quickness 2, Spirit Weapons and Flurry 5, with Elemental's Concussion 5, Elemental Devastation 3 and Reverberation 5 (WoWSims). It assumes Rockbiter Weapon with a group Windfury Totem.
Priority
at 30 (ForeverDB): Windfury Weapon and Lightning Shield up, Searing Totem on long fights, Flame Shock as the mob closes, Stormstrike into Earth Shock unless you need the interrupt. Wowhead uses Stormstrike sparingly to save mana. WoWSims at 60 adds Lightning Bolt at five Maelstrom stacks.
Stats
weapon DPS first; Icy Veins then hit, crit, Strength, ForeverDB hit, Strength, crit (Icy Veins). Intellect also gives attack power through Mental Dexterity. WoWSims at 60: main-hand DPS 14.18, hit 5.2, expertise 3.5, attack power 1.
Key levels
20 Improved Ghost Wolf · 25 Stormstrike · 30 Windfury Weapon, Air totem chain · 32 Windfury Totem · 35 Maelstrom Weapon · 40 Rage of the Farseer.
Gear and consumables
a slow two-hander, upgraded often; Rage of the Storm from The Tempest's Weapons after the level-30 Air chain (Wowhead). Leatherworking (Wowhead, Icy Veins), Blacksmithing for early weapons (Wowhead). ForeverDB's sim rates Bear Brisket and Scroll of Strength II best at 30.
Watch out
mana runs out fast at low levels (Icy Veins). Imbue: Windfury always (Icy Veins), or Windfury on slow two-handers and Flametongue with a fast one-hander and shield (Wowhead). Rockbiter with Spirit Weapons raises threat; the level-60 Rockbiter preset isn't a levelling upgrade.

In depth

How the spec changed

Blizzard's deep dive moved Stormstrike to the 16-point milestone with an 8 sec cooldown. It now boosts your next Lightning Bolt, Chain Lightning or Earth Shock by 20%. Spirit Weapons cuts threat by 30%, or raises it by 30% while Rockbiter Weapon is on. That is what lets Enhancement off-tank. Two-Handed Axes and Maces is now baseline. Wowhead adds that dual wielding has been removed, making Enhancement a two-handed spec.

Talents

LevelBuildPoints
20ForeverDB levellingThundering Strikes 5, Mental Dexterity 3, Improved Ghost Wolf 2, Shamanistic Focus 1
30ForeverDB and Icy Veinsthe level 20 build plus Elemental Weapons 3, Ancestral Knowledge 1, Stormstrike, Flurry 4, Improved Stormstrike 1
30Wowheadthe same, with Anticipation 1 in place of Ancestral Knowledge
60WoWSims "Standard" (19/32/0)Maelstrom Weapon 5, Rage of the Farseer, Improved Stormstrike 2, Mental Quickness 2, Spirit Weapons, Flurry 5 and the core above; in Elemental, Concussion 5, Elemental Devastation 3, Reverberation 5, Call of Flame 3, Elemental Focus and Trial by Fire 2

With five Legacy points, Wowhead and Icy Veins both finish Improved Stormstrike first and add Spirit Weapons. Wowhead adds Mental Quickness and a point of Tidal Focus; Icy Veins finishes Flurry and adds Mental Quickness. Both say to skip Maelstrom Weapon until you can take all five ranks. Icy Veins notes the single Ancestral Knowledge point at 24 exists only to reach the next row.

Rotation: the guides

  • Icy Veins (level 30): keep Windfury Weapon on and drop Strength of Earth, Flametongue (or Magma) and Mana Spring Totems with Call of the Elements. Pull with rank 1 Lightning Bolt, then use Stormstrike and Earth Shock on cooldown, alternating Earth and Flame Shock in groups. Use Frost Shock if threat is a problem, and Fire Nova if mana allows. Icy warns your mana can't sustain all of this.
  • Wowhead (level 30): rely on auto attacks and spend little. Pull with a shock or Lightning Bolt, use Stormstrike now and then to fish for Improved Stormstrike procs, and keep Lightning Shield up between pulls. In dungeons, drop Searing Totem and use Fire Nova until threat or mana stops you.
  • ForeverDB (level 30): Windfury Weapon and Lightning Shield up, Searing Totem for long fights, and Flame Shock as the mob closes. Use Stormstrike on cooldown followed by Earth Shock, unless you need the interrupt (ForeverDB).

Rotation: the simulators

ForeverDB's simulator (level 30, one target): keep Searing Totem up, use Stormstrike on cooldown (worth 11.5% of damage) and keep Flame Shock up. Earth Shock is the filler. Auto attacks make 44% of the damage, Windfury attacks 18% and Stormstrike 14% (ForeverDB).

WoWSims (level 60 default list): drop Grace of Air, Flametongue, Strength of Earth and Mana Spring Totems before the pull. Then:

  1. Mana potion below 80% mana, Demonic Rune below 70%.
  2. Replace expired Air and Earth totems.
  3. Fire Nova when Clearcasting is active.
  4. Lightning Shield if missing.
  5. Searing Totem if no Fire totem is down.
  6. Stormstrike.
  7. Lightning Bolt at five Maelstrom Weapon stacks.
  8. Flame Shock if it isn't ticking.
  9. Earth Shock.
  10. Fire Nova while above 10% mana.

WoWSims defaults to Rockbiter Weapon on the main hand. Its notes say Windfury Weapon would outbid the group's Windfury Totem, since you don't benefit from both.

All sources agree on Stormstrike into Earth Shock and keeping a Fire totem up. Wowhead alone advises using Stormstrike sparingly at 30 to save mana.

Levelling

Wowhead calls Enhancement the default early spec for every Shaman. Auto attacks carry you while spell damage is low, and Rockbiter Weapon gives free attack power early, as long as you upgrade your weapon often. ForeverDB points to Improved Ghost Wolf at 20 for fast travel, and Stormstrike and Windfury Weapon as the big upgrades at 25 and 30.

Gear and consumables

  • Stat order: Icy Veins gives weapon DPS, hit and expertise (absent on beta gear), crit, Strength, Intellect, Agility, Spirit, spell power, Stamina. It warns that some spell power weapons carry less weapon DPS. ForeverDB's order is weapon DPS, hit, Strength, crit, Agility, Intellect, attack power.
  • Simulator weights: ForeverDB's level 30 simulator values Strength at 2, Agility 1.3 and Intellect 1.19 per attack power. WoWSims (level 60) gives main-hand weapon DPS 14.18, hit 5.2, expertise 3.5, haste 2.81, crit 2.42, Strength 2.2, Intellect 1.99, Agility 1.32 and attack power 1.
  • Gear: after the level 30 Air totem chain, Wowhead says The Tempest's Weapons quest (an elite and many higher-level enemies) rewards Rage of the Storm. Wowhead and Icy Veins like Leatherworking, and Wowhead adds Blacksmithing for early weapons. Icy Veins mentions Enchanting's Polished Driftwood Icon relic for mana.
  • Consumables: ForeverDB's simulator rates Bear Brisket (+1.8%) and Scroll of Strength II (+1.6%) best at 30. WoWSims' level 60 default uses Flask of Supreme Power, Smoked Desert Dumplings, Elemental Sharpening Stone and caster and melee elixirs, plus EZ-Thro Dark Iron Bomb and Goblin Sapper Charge.
  • Professions: Icy Veins suggests Skinning and Leatherworking; WoWSims defaults to Engineering and Leatherworking.

Where guides disagree or are unsure

  • Weapon imbue: Icy Veins says Windfury Weapon always. Wowhead says Windfury for slow two-handers and Flametongue for fast one-handers with a shield. WoWSims uses Rockbiter at 60 when a Windfury Totem is around. ForeverDB's group advice avoids Rockbiter's extra threat.
  • Two-handed axes and maces: Blizzard says they are baseline. ForeverDB couldn't see in the client how a Shaman learns them.
  • Above 30: Windfury Totem (32), Maelstrom Weapon (35) and Rage of the Farseer (40) are untested.

Sources

Read more

Guides and tools

Sources: Wowhead, Icy Veins, ForeverDB, WoWSims presets and rotation, Blizzard class deep dive

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: Priest and Shaman pages (12), from the research agent