TazdingoAn unofficial field guide and market tracker for World of Warcraft: Forever

Mining

Gathering Pre-launch Updated

18 recipes, 5 new in Forever (ForeverDB, game build 1.60.1.70938)

Cheatsheet

Pick it for
gold with no money needed to start (Wowhead); no racial affects it, and Druids, Hunters and Warlocks escape mobs most easily.
Pairs with
Blacksmithing or Engineering, which use bars and stone; Herbalism for a two-gatherer character.
Levelling route
by vein: 1–65 Copper · 65–125 Tin, Silver · 125–175 Iron, Gold · 175–245 Mithril, Truesilver · 245–300 Thorium; wow-professions.com couldn't test past 125. Smelting bought ore reaches about 140, then gold to 185 (Wowhead); wow-professions.com calls iron and gold optional.
Money makers
Wowhead: sell whatever you don't craft with. Icy Veins: gems and Scarce reagents only miners gather. A vendor pays 5 copper for Copper Ore (ForeverDB). Compare bar proceeds after selling costs with ore prices before smelting to sell.
Camp items
Lodestone (20; melee Attack Power, doesn't stack with Blessing of Might) · Rock Garden (140; spawns a common node over time) · Molten Foundry (300; the only known station for Heavy Thorium Bars).
Trainers and ranks
train at 50 · 125 · 200 skill (Icy Veins). Character level disputed: none · 10 · 25 (Icy Veins' overview) or 10 · 20 · 35 (ForeverDB, from Classic). Starting-zone Junior Mining Trainers teach only to 75, without smelting.
Watch out
guides disagree on which veins give Pyrite, Bauxite and Pitchblende. Fast-respawn caves refill with mobs too. One skill point per node, however many swings. Starter nodes give points only to 20. Blizzard's camping post omits the Lodestone, but the client has it.

Best estimated margins

RecipeSkillEstimated margin
Smelt Dark Iron05g 14s 8c ForeverDB
Smelt Azerothium01g 5s 27c ForeverDB
Smelt Thorium25018s 22c ForeverDB
Rock Garden1405s 7c our scan
Smelt Steel1651s 21c ForeverDB
Smelt Mithril17590c our scan

Asking prices, before selling and training costs; not proof of demand. All Mining margins.

Camp items

ItemSkillEffect
Lodestone20Erects a lodestone that allows you and others sitting nearby to gain 12 (below level 12), 20 (levels 12–21), 32 (levels 22–31), 49 (levels 32–41), 67 (levels 42–51) or 90 (level 52+) increased melee Attack Power, mutually exclusive with Blessing of Might.
Rock Garden140Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone.
Molten Foundry300Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone.

In depth

What changed in Forever

wow-professions.com lists the quality-of-life changes:

  • Ores stack to 20 instead of 10.
  • Every starting zone has a Junior Mining Trainer. They teach only up to 75, and no smelting.
  • Starting areas have Poor Copper Veins, and Teldrassil has Chunks of Amber, so Night Elves can mine at home too. Both give Copper Ore, but the small nodes give skill points only up to 20.

You can also learn Apprentice Mining by picking Mining for Dummies as the reward from an early starting-zone quest (Wowhead).

New materials:

  • Azerothium Bar: smelted at skill 275 from Pitchblende and Coal, at an ordinary forge.
  • Heavy Thorium Bar: smelted at skill 300 from Heavy Thorium Ore. It needs a Molten Foundry, and wow-professions.com knows of no Foundry except the camp item. The ore comes from Heavy Thorium Veins in Mount Hyjal.
  • Legionite Bar: an Alchemy transmute of Heavy Thorium Bars. Icy Veins adds Fel Crystals to the recipe.
  • Scarce materials: Pyrite, Bauxite and Pitchblende drop alongside ore. Icy Veins says Pyrite becomes Sulfuric Acid in Alchemy and Bauxite goes into new recipes, Enchanting among them. The new bars mostly feed Blacksmithing, with a few Engineering recipes (wow-professions.com).

The sources don't agree on which veins give which Scarce material:

Materialwow-professions.comWowhead
PyriteCopper, Tin and IronCopper, Tin, Silver and Iron
BauxiteMithrilGold and Mithril
PitchblendeThoriumProbably Truesilver and higher (unconfirmed)

Two pieces of gear also help. Smelting Pants make the early smelts 25% faster. The Rockslicer lets anyone, Miner or not, mine low-level veins for 30 charges (Wowhead).

Levelling, in brief

There are two ways to level, and most guides mix them.

Smelting. Buy ore and smelt it at a forge. Wowhead says smelting gives skill up to 185: copper, tin, bronze, silver and iron take you to about 140. Nothing smelts for points from 140 to 155, and gold then carries you to 185. wow-professions.com is more cautious. It smelts copper, tin and bronze to about 105, adds silver to 120 if prices allow, and treats iron (to about 135) and gold (155–175) as optional. This route costs gold but saves time. Bars sometimes sell for about as much as the ore did.

Mining. The guides agree on the skill each vein needs; they differ on zones.

SkillNew veinsWhere guides send you
1–65CopperAny starting zone
65–125Tin (65), Silver (75)Wowhead: Ashenvale, Redridge, The Barrens, Thousand Needles. wow-professions.com prefers caves: the Wetlands for Alliance, Silverpine Forest or Hillsbrad for Horde
125–175Iron (125), Gold (155)Arathi Highlands, Desolace, Stranglethorn Vale, Thousand Needles
175–245Mithril (175), Truesilver (230)The Hinterlands, Tanaris, Azshara
245–300Small Thorium (245), Rich Thorium (275)Un'Goro, Felwood, the Blasted Lands, then Eastern Plaguelands, Winterspring, Burning Steppes

At the beta's level cap, wow-professions.com couldn't fully test its routes past skill 125. Its higher routes are Classic's, with the note that ore respawns faster in Forever, and in caves so do the mobs. Wowhead says you get at most one skill point from a node however many swings it takes. Icy Veins adds that a group of miners can each take a swing at the same node for a point.

Ranks

Icy Veins gives the skill needed to train each rank: 50 for Journeyman, 125 for Expert, 200 for Artisan. The character level is disputed, as for every gathering profession. Icy Veins' overview gives gathering ranks lower levels (none, 10, 25) than ForeverDB's levelling page (10, 20, 35, from Classic).

Making money

  • Wowhead calls Mining an excellent source of gold that needs no money to start. Sell whatever you don't craft with.
  • Icy Veins points to gems and the Scarce reagents, which only miners gather.
  • ForeverDB shows why the Auction House matters: a vendor pays 5 copper for Copper Ore and 2 copper for Rough Stone.
  • Ore and bars also fill Waylaid Crates, which you hand in at your faction's trade camp for Merchant's Favor (wow-professions.com).
  • Mining has no Legacy challenges, but Bountiful Harvest raises Scarce finds (Wowhead).

Trainers and recipes

Ranks: Apprentice to 75 · Journeyman to 150 · Expert to 225 · Artisan to 300.

Trainers

TrainerFactionWhereTrains to
Messana Crestwind MinerBothZephras Isle (45, 44) Seen in Forever
Krunn MinerHordeDurotar (52, 41) Seen in Forever250
Makaru Mining TrainerHordeOrgrimmar (73, 27) Seen in Forever250
Johan Focht MinerHordeSilverpine Forest (43, 41) Seen in Forever250
Brek Stonehoof Mining TrainerHordeThunder Bluff (35, 58) Seen in Forever250
Brom Killian Mining TrainerHordeUndercity (56, 37) Seen in Forever250
Yarr Hammerstone Mining TrainerAllianceDun Morogh (50, 50) Seen in Forever250
Matt Johnson Mining TrainerAllianceDuskwood (74, 50) Seen in Forever250
Geofram Bouldertoe Mining TrainerAllianceIronforge (50, 26) Seen in Forever250
Gelman Stonehand Mining TrainerAllianceStormwind City (59, 38) Seen in Forever250
Pikkle MinerBothTanaris (51, 28) Classic data250
Kurdram Stonehammer Mining TrainerAllianceDarkshore (38, 41) Classic data250
Dank Drizzlecut Mining TrainerAllianceDun Morogh (69, 56) Classic data250
Brock Stoneseeker Mining TrainerAllianceLoch Modan (37, 48) Classic data250

Recipes you buy

RecipeSkillSold by
Rock Garden New in Forever140Happy Camper, Durotar (45, 13) Seen in Forever 15s 0c

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Where to gather

Best zones by skill

SkillZones
1–66Westfall, Redridge Mountains, Loch Modan
66–126Wetlands, Redridge Mountains, Loch Modan
126–181Alterac Mountains, Wetlands, Arathi Highlands
181–236Badlands, Alterac Mountains, Arathi Highlands
236–300Searing Gorge, Badlands, Alterac Mountains

Nodes

NodeSkillBusiest zonesSpots seen in Forever
Copper Vein1Westfall, Redridge Mountains, Loch Modan88
Tin Vein65Wetlands, Redridge Mountains, Loch Modan48
Silver Vein75Alterac Mountains, Arathi Highlands, Loch Modan20
Iron Deposit125Alterac Mountains, Arathi Highlands, Duskwood7
Gold Vein155Alterac Mountains, Arathi Highlands, Badlands0
Mithril Deposit175Badlands, Azshara, Tanaris0
Dark Iron Deposit230Searing Gorge0
Truesilver Deposit230Badlands, Alterac Mountains, The Hinterlands0
Small Thorium Vein245Winterspring, Swamp of Sorrows, Felwood0
Rich Thorium Vein275Azshara, Winterspring0

The skill each node needs comes from the Forever client; where nodes spawn is Classic data (CMaNGOS) until players' addons record them in Forever (spotsSeenInForever).

Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.

Sources

Read more

Guides and tools

Sources: Wowhead, Icy Veins, ForeverDB, wow-professions.com, Warcraft Tavern

No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.

Changes to this page

  1. 5 days before launch Classes and professions: cheatsheets replace At a glance
  2. 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
  3. 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
  4. 8 days before launch v3: profession and Druid pages, ledger: links, source records, handover