Warrior
Pre-launch Updated
Overview
ArmsDamage
simple two-handed melee damage; Icy Veins rates it weak solo but strong in groups, and Wowhead suits it to new players.
FuryDamage
dual-wield melee damage in groups once you have two good weapons; a slow solo leveller until Flurry (35) and Bloodthirst (40).
ProtectionTank
tanking dungeons, and solo levelling once Revenge arrives at 14; Icy Veins calls it the fastest Warrior spec to level.
- Pick a spec
- Protection for tanking, and for a first solo Warrior once Revenge (14) and its shield talents arrive; Icy Veins calls it the fastest leveller (Icy Veins). Arms is the simpler two-hander; Fury needs two good weapons and comes together at 35–40.
- Key levels
- 10 first talent point and Defensive Stance quest · 14 Tactical Mastery and Revenge · 20 dual-wield, polearms, Victory Rush and Slam · 30 Berserker Stance quest · 40 plate, Dual Specialization, Mortal Strike, Bloodthirst and Shield Slam.
- New in Forever
- Rage from damage is normalised to weapon speed, and crits give 100% more Rage since 2 October (Blizzard). Victory Rush, baseline Tactical Mastery and an 18 sec Slam are new; weapon specialisations merged into Weaponmaster. Arms and Fury carry a hybrid tax of about 5%.
- Professions
- Mining and Blacksmithing while levelling, since crafted mail rates highly at 20 and 30; Engineering is the usual endgame pick (ForeverDB).
- Race
- after the 26 October notes, Orc Savage is gone, Human gives 1% crit, Dwarf 1% hit, Skyborne 2% haste and Tauren 5% health (Blizzard). Ignore older weapon or crit-damage bonuses; tank survival, movement and control can justify a choice.
- Watch out
- Wowhead's Fury overview still says crits give no extra Rage; that changed on 2 October. Rage from being hit now assumes 20–40% mitigation by level, not the original 50%. Talents are changed at a capital-city trainer. No level-30 result proves the level-60 spec order.
In depth
Race choice after the 26 October changes
Blizzard's 26 October notes remove Orc Savage, set Human Ruthless to 1% crit and Skyborne Wind-Blessed to 2% haste, replace Dwarf Earth Fury with 1% hit, and leave Tauren Endurance at 5% health only. Do not use older weapon-specialisation or critical-damage bonuses to choose a race. Pet Command does not boost Warrior attacks; tank survival, movement and control can justify a choice beyond modelled damage.
How Forever changed the class
Rage. Blizzard's Priest and Warrior deep dive changed how Rage is earned. Rage from being hit ignores your actual armour and absorbs. The original 50% assumed mitigation was superseded by 2 October notes, which use level-dependent expected values in the 20–40% range. Those notes explicitly cover both Warriors and Druids. Rage from dealing damage is normalised to the speed of the weapon that hit, so bigger hits no longer give more Rage. Critical strikes were set to give 75% more Rage, and Blizzard's 2 October notes raised that to 100% after a Dual Wield Specialization bug skewed its tests. Wowhead's Fury overview still says crits give no extra Rage; that text predates the change.
Stances. Defensive Stance comes from a level 10 class quest and Berserker Stance from a level 30 one. Tactical Mastery keeps 10 Rage when you switch, and the Arms talent Improved Tactical Mastery keeps up to 15 more (ForeverDB talents).
Baseline changes from the deep dive and ForeverDB's changes page:
- Victory Rush becomes usable for 20 sec after you kill an enemy worth experience. It heals 10% of your maximum health on a 30 sec cooldown.
- Thunder Clap works in Defensive Stance, slows attacks by 20% (10% in Classic) and has a 6 sec cooldown. It and Rend now scale with attack power.
- Shield Wall cuts damage by 60% for 12 sec on a 15 min cooldown. It, Retaliation and Recklessness no longer share a cooldown.
- Shield Block blocks two attacks over 7 sec. Taunt has an 8 sec cooldown.
- Battle Shout lasts 3 min and reaches the whole raid since the 16 October build, but gives less attack power per rank.
- Rend and Sunder Armor tag an enemy to you as soon as they land.
Talents. The Axe, Mace, Sword and Polearm specialisations merged into one Arms talent, Weaponmaster. Improved Slam moved to Arms and stops Slam delaying your swing. Toughness, Improved Cleave and Precision are gone. ForeverDB counts 10 new and 24 changed talents. Blizzard says one-point milestone talents sit at 11, 16, 21 and 31 points, talents are changed at a capital-city trainer, and Dual Specialization opens at level 40.
Blizzard's stated identity for the class is sustained damage against several melee targets. It wants Warriors to be "the kings of cleave damage" (WoW: Forever Podcast, via ForeverDB). The deep dive adds that Warriors lack tools to recover once they have taken too much damage.
Choosing a spec
| Spec | Weapon | What the guides say |
|---|---|---|
| Arms | Two-hander | Icy Veins rates it weak solo but strong in groups. Wowhead calls it a good pick for new players thanks to the new built-in swing timer and Improved Slam. ForeverDB sees Anger Management as the most direct fix for an empty Rage bar. |
| Fury | Two one-handers from 20 | Wowhead says it is not the strongest leveller and is best with other players around. Icy Veins says it only comes together with Flurry (35) and Bloodthirst (40). |
| Protection | One-hander and shield | The tank. Shield Specialization gives 5 Rage per block and Master of Defense 5 per dodge or parry, which fixes Warrior Rage problems. |
Which spec for levelling
The guides lean towards Protection. Icy Veins calls it the fastest Warrior levelling spec and the one it recommends. It credits stronger Revenge, a shield that cuts downtime, and talents that both add Rage and make abilities cheaper. Wowhead's Level 30 Protection page agrees that once Revenge arrives at 14, sword-and-board levels as well as a two-hander or better. ForeverDB's levelling guide is more even-handed: Arms for a simple start, Fury for crits and passive talents, Protection if you die too often or want to tank, accepting slower kills.
Advice shared across all three guides:
- Weapon upgrades matter more than anything else for Arms and Fury, so take quest weapons and run dungeons for them.
- Victory Rush at 20 makes solo questing much smoother. Wowhead suggests sticking to quests and enemies of your level or lower.
- Mining and Blacksmithing pair well while levelling, since crafted mail rates highly at 20 and 30. Engineering is the usual endgame pick.
Class quests
The Berserker Stance quest starts at any capital Warrior trainer at 30 (except Darnassus). It leads to a gauntlet on Fray Island that ends with Big Will, a level 33 enemy. Klannoc Macleod then starts the long Whirlwind Weapon chain, which ends against Cyclonian, a level 40 elite (Wowhead). The Brutal Hauberk chain can start at 20 but runs through Razorfen Kraul, so most players do it later (Wowhead).
Hybrid builds
Pre-launch Updated
- How mixing works
- one talent point per level from 10, 51 by 60. Each row of a tree needs 5 more points in that tree, so 21 points at 30 can just reach row 5 of one tree.
- Common dip
- Fury's Cruelty (5% melee crit) is the talent other specs borrow most, since crits also give double Rage.
- Levelling hybrids
- Wowhead's level 20 Arms build and both Wowhead and Icy Veins' level 30 Protection builds spend points outside their main tree.
- Level 60 projections
- every WoWSims default and every Icy Veins levelling plan ends with points in a second tree.
- Hybrid tax
- Blizzard aims Arms and Fury at about 5% less damage than pure damage classes. It is a design target, not a number in the game files.
- Dual roles
- Dual Specialization opens at level 40, and talents are changed at a capital-city class trainer.
How mixing works
ForeverDB reads the rules from the client: a point at every level from 10 to 60, and each row of a tree opens once you have 5 more points in the rows above it. Blizzard's deep dive adds one-point milestone talents at 11, 16, 21 and 31 points. That makes deep capstones expensive and shallow dips cheap. The Legacy perk Talented gives the same points up to five levels early, but Wowhead notes it sits behind Well Rested in the Legacy tree, so most players won't have all five. Respeccing cost 1 silver in the beta as a temporary measure; the launch price isn't known.
Levelling hybrids the guides suggest
| Build | Points | The reasoning |
|---|---|---|
| Wowhead Arms, level 20 | Improved Heroic Strike 2, Improved Rend 3, Improved Overpower 2, Cruelty 4 | Cruelty beats deeper Arms points until 21 points open Two-Handed Weapon Specialization. At 30, go fully Arms. |
| Wowhead Protection, level 30 | Improved Rend 3 plus 18 Protection | Tab-targeting Rend usually beats Cleave. The 3 points can move to Cruelty, Deflection, or Improved Sunder Armor and Focused Rage. |
| Icy Veins Protection, level 30 | Improved Rend 3, Cruelty 2, 16 Protection | Rend damage and crit while levelling. For dungeon-only play it swaps them for Defiance, Concussion Blow and Focused Rage. |
ForeverDB's published builds stay in one tree at both 20 and 30, so not every guide sees mixing as necessary before 30.
The level 60 plans all mix trees. These are projections nobody has played:
| Spec | WoWSims default (Arms/Fury/Protection) | Icy Veins levelling plan at 60 |
|---|---|---|
| Arms | 39/10/2: Cruelty, Unbridled Wrath, Improved Bloodrage | 33/16/2: Cruelty, Lingering Rage, Unbridled Wrath, Raging Blows, Improved Bloodrage |
| Fury | 19/32/0: Improved Heroic Strike, Improved Rend, Improved Tactical Mastery, Improved Overpower, Anger Management, Deep Wounds, Impale | 13/36/2: Deflection, Improved Charge, Improved Tactical Mastery, Anger Management, Improved Bloodrage |
| Protection | 17/3/31 (presets): Deflection, Improved Rend, Deep Wounds, Impale, Cruelty 3 | 0/20/31: Cruelty, Lingering Rage, Unbridled Wrath, Piercing Howl, Raging Blows, Enrage |
The pattern: damage specs borrow Rage and crit talents, mostly from the top rows of the other damage tree, and both tank plans borrow crit. Blizzard's 2 October notes also moved Iron Will, Improved Bloodrage, Improved Disarm and Improved Shield Bash up the Protection tree. The goal was a path for players without a shield, so Protection could serve "as a PvP tech secondary specialization".
The hybrid tax
On episode 2 of the WoW: Forever Podcast, Blizzard's developers said they aim for hybrid damage specs to deal about 5% less than Hunters, Mages, Rogues and Warlocks (ForeverDB's write-up). Every other class counts as a hybrid, and Warriors are included because they can pick up a shield, switch to Defensive Stance and tank. In practice, if a pure class does 1,000 damage per second, the target for Arms or Fury is around 950.
Key points from that write-up:
- It is an average across fights, not a cap, and a hybrid can still top some encounters.
- The developers also said they don't believe in the old hybrid tax. They would rather keep every role competitive and leave hybrids missing some tools and buffs.
- As compensation, Blizzard wants Warriors to be the best class for cleave.
- Damage tuning lives on Blizzard's servers, so the 5% can't be checked in the client, and no patch notes mention it. Nobody can measure level 60 damage yet.
- Forum reaction is mixed. A long thread argues Warriors aren't hybrids at all, and another fears the label will make the levelling tank shortage worse. As of 8 October, ForeverDB found no Blizzard follow-up.
Dual-role play
Blizzard says Dual Specialization becomes available at level 40, so tank and damage builds can sit side by side later. Before that, the guides describe flexing within one build:
- Damage Warriors can tank in an emergency. If the tank dies, switch to Defensive Stance and Taunt. Tactical Mastery keeps 10 Rage through the switch, and up to 25 with Improved Tactical Mastery (ForeverDB). Wowhead's Fury guides add that taking some hits in dungeons is fine, because damage taken is Rage.
- Keep a shield in your bags. Icy Veins suggests carrying a one-hander and shield so you can Shield Bash dangerous casts in any build. ForeverDB has a weapon-swap macro (see the macros page).
- Protection levels and tanks without a respec. ForeverDB says its level 30 levelling build also tanks dungeons well.
- Two-hander for Retaliation. Wowhead suggests a tank swap to a two-hander while Retaliation is active against several enemies.
The forum objection still applies: a Warrior in damage gear and talents tanks poorly, which is the main argument against the hybrid label.
Read more
- ForeverDB: The hybrid tax: the podcast quotes, who counts as a hybrid, and the forum reaction.
- ForeverDB: Warrior talent builds: single-tree levelling, dungeon and PvP builds for comparison.
- Wowhead: Level 20 Arms Warrior: the Arms-into-Cruelty levelling build.
- Wowhead: Level 30 Protection Warrior: the Improved Rend tank build and Legacy points.
- Icy Veins: Protection Warrior guide: the level 30 Protection build with Arms and Fury points.
- Icy Veins: Arms, Fury and Protection levelling guides: talent orders to 60.
- WoWSims: DPS Warrior presets and Protection presets: level 60 default talent strings.
- Blizzard: Class Deep Dives, Priest and Warrior: talent structure and Dual Specialization.
- Blizzard forums: Warrior updates in today's beta build: the non-shield path through Protection.
Macros
Pre-launch Updated
- Where these come from
- a selection of the most useful macros from four community guides (ForeverDB, Kami Labs, Wowhead and Icy Veins), credited to each. None has been tested in the live game. ForeverDB checked its spell names against the beta client, but says it hasn't tried them in play.
- Stance numbers
[stance:1]is Battle Stance,[stance:2]Defensive Stance and[stance:3]Berserker Stance (Wowhead).- Two presses to change stance
- in a stance-changing macro, the first press changes stance and the second uses the ability. Tactical Mastery keeps 10 Rage through the switch (ForeverDB).
- Leave ranks off
/cast Heroic Strikealways uses your highest rank, so new ranks from the trainer work without editing your bars (Wowhead, Kami Labs).- /startattack
- most melee macros start with it so your swings never stop (Kami Labs).
- Vanguard catch
- the Protection talent Vanguard adds a separate Charge spell. Icy Veins says to shift-click that Charge from your spellbook into the macro, because
/cast Chargewon't find it.
Stances and openers
Charge out of combat, Intercept in combat (ForeverDB): charges from Battle Stance before a fight and Intercepts from Berserker Stance during one, fixing your stance first if needed. Intercept needs 30.
#showtooltip
/cast [nocombat,stance:1] Charge; [combat,stance:3] Intercept; [nocombat] Battle Stance; Berserker Stance
Charge into Rend (Kami Labs): a solo opener that Charges out of combat and applies Rend once the fight starts.
#showtooltip
/startattack
/cast [nocombat,nostance:1] Battle Stance
/cast [nocombat,stance:1] Charge
/cast [combat] Rend
Battle and Defensive toggle (Wowhead): flips between Battle and Defensive Stance on one key.
#showtooltip
/cast [stance:1] Defensive Stance; [stance:2] Battle Stance
Charge, then Execute or Taunt (Wowhead): Charges out of combat, then Executes in Battle Stance or Taunts in Defensive Stance.
#showtooltip
/cast [nocombat] Charge
/cast [stance:1]Execute; [stance:2] Taunt
Overpower from any stance (ForeverDB): moves you to Battle Stance if needed, then Overpowers on the next press.
#showtooltip Overpower
/startattack
/cast [stance:1] Overpower; Battle Stance
Berserker Rage from any stance (ForeverDB): moves you to Berserker Stance and casts Berserker Rage. Press it before a fear lands.
#showtooltip Berserker Rage
/cast [stance:3] Berserker Rage; Berserker Stance
Whirlwind with a stance swap (Kami Labs): enters Berserker Stance and Whirlwinds. Whirlwind is trained at 36.
#showtooltip
/cast [nostance:3] Berserker Stance
/cast Whirlwind
Tanking
Mouseover Taunt, Shift for Mocking Blow (ForeverDB): taunts the enemy under your cursor (or your target), with Mocking Blow as a backup on Shift.
#showtooltip
/cast [mod:shift,stance:1,@mouseover,harm,nodead][mod:shift,stance:1] Mocking Blow; [mod:shift] Battle Stance; [stance:2,@mouseover,harm,nodead][stance:2] Taunt; Defensive Stance
Mouseover Sunder Armor (Kami Labs): stacks Sunder on the enemy under your cursor without changing target.
#showtooltip
/startattack
/cast [@mouseover,harm,nodead][] Sunder Armor
Revenge and Shield Block together (ForeverDB): Revenge plus Shield Block on one press. Hold Shift to skip the block and save Rage.
#showtooltip Revenge
/startattack
/cast Revenge
/cast [nomod:shift] Shield Block
Shield Slam into Revenge (Kami Labs): tries Shield Slam, then Revenge, from Defensive Stance. Shield Slam is a level 40 talent.
#showtooltip
/cast [nostance:2] Defensive Stance
/cast Shield Slam
/cast Revenge
Shield Wall, Shift for Last Stand (ForeverDB): both emergency buttons on one key, with Defensive Stance enforced for Shield Wall.
#showtooltip Shield Wall
/cast [mod:shift] Last Stand; [stance:2] Shield Wall; Defensive Stance
Interrupts and weapons
Focus interrupt (ForeverDB): Shield Bash on your focus or target, or Pummel in Berserker Stance (Pummel needs 38).
#showtooltip
/cast [stance:3,@focus,harm,nodead][stance:3] Pummel; [@focus,harm,nodead][] Shield Bash
Mouseover Shield Bash (Icy Veins): interrupts the enemy under your cursor, or your target. Needs a shield and Battle or Defensive Stance.
#showtooltip Shield Bash
/cast [@mouseover,harm,nodead][] Shield Bash
Mouseover Pummel (Icy Veins): the Berserker Stance version.
#showtooltip Pummel
/cast [@mouseover,harm,nodead][] Pummel
Sword and board, Shift for two-hander (ForeverDB): equips one-hander and shield, or your two-hander with Shift. Replace the braces with your own item names; ForeverDB's page fills them in for you.
#showtooltip
/equip [mod:shift] {TWOHAND}
/equipslot [nomod] 16 {ONEHAND}
/equipslot [nomod] 17 {SHIELD}
One ranged key (Wowhead): uses whichever ranged weapon you have equipped for pulling.
#showtooltip
/cast [worn:Bows] Shoot Bow; [worn:Crossbows] Shoot Crossbow; [worn:Guns] Shoot Gun; [worn:Thrown] Throw
Damage and Rage
Heroic Strike, Shift for Cleave (ForeverDB): queues Heroic Strike, or Cleave with Shift, and makes sure you are swinging.
#showtooltip
/startattack
/cast [mod:shift] Cleave; Heroic Strike
Victory Rush (Kami Labs): starts swinging and uses Victory Rush after a kill, from level 20.
#showtooltip
/startattack
/cast Victory Rush
Where the guides differ
- Charging with Vanguard: ForeverDB suggests changing
stance:1tostance:1/2in its Charge macro. Icy Veins says Vanguard's Charge is a separate spell, which must be shift-clicked into the macro and re-added with each new rank. Which works won't be known until launch. - Berserker Rage: Kami Labs says it breaks fear. ForeverDB says the tooltip only promises immunity, so use it before the fear.
- Raging Blows: ForeverDB's macro notes say it cuts Cleave by 2 Rage; the current talent tooltip says 3.
Read more
- ForeverDB: Warrior macros: the full set of 17, with how to use each and the client values behind it.
- Kami Labs: WoW Forever macros: copy-ready macros for every class, in English and French.
- Kami Labs: 240 macros for 9 classes: the rank trap,
/startattackand how to use the tool. - Wowhead: Beginner's guide to writing macros: syntax, stance numbers and Warrior examples.
- Icy Veins: Fury Warrior Leveling: the mouseover Shield Bash and Pummel macros.
- Icy Veins: Protection Warrior Leveling: the Vanguard Charge macro tip.
Abilities
Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.
Fury
| Ability | Learned | Ranks at level |
|---|---|---|
| Battle Shout | Trainer | 1, 12, 22, 32, 42, 52, 60 |
| Enraged Regeneration | Rune-style | 1 |
| Raging Blow | Rune-style | 1 |
| Demoralizing Shout | Trainer | 14, 24, 34, 44, 54 |
| Cleave | Trainer | 20, 30, 40, 50, 60 |
| Slam New in Forever | Trainer | 20, 30, 38, 46, 54 |
| Intimidating Shout | Trainer | 22 |
| Execute | Trainer | 24, 32, 40, 48, 56 |
| Challenging Shout | Trainer | 26 |
| Berserker Rage | Trainer | 30 |
| Berserker Stance | Quest | 30 |
| Intercept | Trainer | 30, 42, 52 |
| Whirlwind | Trainer | 36 |
| Pummel | Trainer | 38, 58 |
| Recklessness | Trainer | 50 |
| Improved Intimidating Shout | Other |
Arms
| Ability | Learned | Ranks at level |
|---|---|---|
| Battle Stance | Trainer | 1 |
| Heroic Strike | Trainer | 1, 8, 16, 24, 32, 40, 48, 56, 60 |
| Meathook | Rune-style | 1 |
| Quick Strike | Rune-style | 1 |
| Shockwave | Rune-style | 1 |
| Charge | Trainer | 4, 26, 46 |
| Rend | Trainer | 4, 10, 20, 30, 40, 50, 60 |
| Thunder Clap | Trainer | 6, 18, 28, 38, 48, 58 |
| Hamstring | Trainer | 8, 32, 54 |
| Overpower | Trainer | 12, 28, 44, 60 |
| Tactical Mastery New in Forever | Trainer | 14 |
| Mocking Blow | Trainer | 16, 26, 36, 46, 56 |
| Retaliation | Trainer | 20 |
| Victory Rush | Trainer | 20 |
| Long Daze | Other |
Protection
| Ability | Learned | Ranks at level |
|---|---|---|
| Commanding Shout | Rune-style | 1 |
| Devastate | Rune-style | 1 |
| Rallying Cry | Rune-style | 1 |
| Valor of Azeroth | Rune-style | 2 |
| Bloodrage | Trainer | 10 |
| Defensive Stance | Quest | 10 |
| Sunder Armor | Trainer | 10, 22, 34, 46, 58 |
| Taunt | Quest | 10 |
| Shield Bash | Trainer | 12, 32, 52 |
| Revenge | Trainer | 14, 24, 34, 44, 54, 60 |
| Shield Block | Trainer | 16 |
| Disarm | Trainer | 18 |
| Shield Wall | Trainer | 28 |
Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.
Sources
Read more
- Blizzard: Class Deep Dives, Priest and Warrior: the official list of Warrior changes and design intent.
- Blizzard forums: Warrior updates in today's beta build: the 2 October crit Rage and Fury and Protection talent changes.
- ForeverDB: Leveling a Warrior to 30: races, stances, every ability by level and beginner mistakes.
- ForeverDB: Warrior changes vs Classic: every spell and talent compared with Classic Era.
- ForeverDB: The hybrid tax: why Warriors count as hybrids.
- Icy Veins: Protection Warrior Leveling: the case for levelling as Protection.
- Icy Veins: Fury Warrior Leveling: when Fury's levelling kit comes together.
- Wowhead: Level 30 Arms Warrior: the Berserker Stance and Whirlwind Weapon quest walkthroughs.
- Wowhead: Level 30 Protection Warrior: sword-and-board levelling and the Brutal Hauberk chain.
Guides and tools
- ForeverDB: Warrior guide Abilities and changes from Classic
- ForeverDB: Warrior PvE
- ForeverDB: Warrior PvP
- ForeverDB: Warrior macros
- ForeverDB: Warrior talent calculator
- Icy Veins: every class guide
- WoWSims: Forever simulators Alpha
Sources: Blizzard class deep dive and beta notes, ForeverDB, Wowhead, Icy Veins, WoWSims presets
No field findings recorded yet: our own tested discoveries appear in their own tab, marked with how well they're tested.
Changes to this page
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: Paladin pages, and Warrior macros trimmed to a credited selection
- 8 days before launch v3: Hunter, Rogue, Mage and Warrior pages from the research agents
