Rogue
Pre-launch Updated
Overview
AssassinationDamage
dagger-and-poison melee once you have two daggers and Mutilate at 30; before then it plays like Combat (Wowhead).
CombatDamage
the most forgiving Rogue leveller (ForeverDB): any one-handed weapon, no reliance on poisons or bleeds, and the only real Rogue cleave in Blade Flurry.
SubtletyDamage
Stealth openers, burst and bleeds, playable from any side with Hemorrhage at 30; strong in PvP, underwhelming at 20 (Wowhead).
- Pick a spec
- Combat for a first leveller: the most forgiving, any one-handed weapon, no reliance on poisons or bleeds (ForeverDB, Wowhead). Assassination once you have two daggers and Mutilate at 30; Subtlety for controlled openers and Hemorrhage at 30. WoWSims' level-60 default is Combat, a projection.
- Key levels
- 10 off-hand weapon · 20 Poisons class quest, Riposte, The Horn of Xelthos · 26 Cheap Shot · 30 Kidney Shot, Deadly Poison, Coup de Grace, Mutilate, Hemorrhage, Blade Flurry, The Eye of Bhossca · 40 Venom (ForeverDB).
- New in Forever
- Sap no longer breaks Stealth; poisons have more charges and stack with stones; one-handed axes and Hack and Slash (Blizzard). Rupture, Backstab's flat bonus and Dual Wield Specialization are weaker (ForeverDB); Wowhead and Icy Veins report smooth Energy regeneration and combo points that stay on a target.
- Professions
- Skinning and Leatherworking for self-made levelling gear, with First Aid on top as a secondary profession. Check bind-on-pickup before planning to buy a recommended craft.
- Race
- older rankings use superseded racials: Blizzard's 26 October notes remove Orc Savage, cut Human Ruthless to 1% crit and set Skyborne Wind-Blessed to 2% haste; Orc Command only helps pets (Blizzard). No launch-tested race ranking yet.
- Watch out
- a weak main hand: ForeverDB's simulator puts auto attacks at 43–50% of damage at 20–30 in every spec. Some enemies are immune to poisons or bleeds (Wowhead). Vanish isn't guaranteed against every ongoing damage effect. ForeverDB can't confirm poison attack-power scaling from the client.
In depth
How Forever changed the class
Blizzard's class deep dive keeps the Classic kit and changes how it fits together:
- Poisons have more charges and can sit on a weapon alongside a sharpening stone or weightstone.
- Sap no longer breaks Stealth, so you can Sap one mob and still open on another. Blizzard wants it used as group crowd control.
- Feint sheds twice the threat. Distract also lowers enemies' Stealth detection for 10 seconds, though enemy players can tell a Rogue is near.
- Expose Armor now matches five stacks of Sunder Armor and no longer stops Warriors from using Sunder.
- Rogues can learn one-handed axes. Combat's old weapon specialisations are merged into one talent, Hack and Slash, that rewards whichever weapon you hold.
- New talents include Mutilate (Assassination tier 5), Venom (Assassination capstone), Puncturing Wounds and Flawless Execution (Combat), and Quietus, Cutthroat and Thousand Cuts (Subtlety). Coup de Grace is a new trainer passive at 30 that makes Eviscerate stronger against targets with your Deadly Poison.
The client shows some numbers moving down as well as up. Rupture deals far less than in Classic, Backstab's flat bonus is lower, and Dual Wield Specialization gives half the off-hand bonus (ForeverDB changes). Wowhead adds that poisons now scale with attack power and that missed abilities refund some Energy. ForeverDB says poison scaling is a server rule it can't confirm from the client.
Poisons
You learn Poisons at level 20 from a class quest: Klaven's Tower for the Alliance, Hinott's Assistance for the Horde. You then craft them from vendor reagents (ForeverDB poisons). Instant Poison and Crippling Poison come at 20, Mind-numbing Poison at 24 and Deadly Poison at 30. Icy Veins recommends Instant Poison on both weapons while levelling. ForeverDB's Assassination group build pairs Deadly Poison with Instant Poison for long fights.
Choosing a spec
| Spec | What it does | Levelling verdict |
|---|---|---|
| Combat | Sinister Strike or Backstab, Slice and Dice, Eviscerate, Blade Flurry | The most forgiving: any one-handed weapon, no need to stand behind the mob (ForeverDB). Wowhead calls it the most complete spec at 20 and 30 |
| Assassination | Mutilate, poisons, Cold Blood; Venom at 40 | Wowhead finds it underwhelming at 20, where it plays like Combat. It spikes at 30 with Mutilate, which needs a dagger in each hand |
| Subtlety | Stealth openers, Hemorrhage, Rupture | Also underwhelming at 20 (Wowhead). Hemorrhage at 30 is the reason to level it (Icy Veins) |
A dagger Backstab build works in any spec. Puncturing Wounds sits in Combat's second tier, and Wowhead's level 20 pages recommend the same dagger split (Combat with two points of Subtlety's Opportunity) for all three specs (see [Hybrid builds](hybrid.md)).
Which spec to level
Combat is the safe recommendation: ForeverDB names it the most forgiving, and Icy Veins' Combat levelling guide builds around Riposte at 20 and Blade Flurry at 30. Assassination gets a big power spike at 30 with Mutilate, as long as you have two daggers (Icy Veins, Wowhead). Combat also has the fewest weaknesses later on, because it doesn't rely on poisons or bleeds, which some enemies are immune to (Wowhead). ForeverDB's simulator shows auto attacks making up 43–50% of a Rogue's damage at levels 20–30 in every spec, so a strong main-hand weapon matters more than any single stat.
Races and professions
Earlier guide rankings use superseded racials. Blizzard's 26 October notes remove Orc Savage, reduce Human Ruthless to 1% crit and set Skyborne Wind-Blessed to 2% haste. Orc Command is a pet-damage racial and does not improve a Rogue's ordinary attacks. Compare the remaining damage, escape and defensive tools for the content you play; there is no launch-tested race ranking here.
Skinning and Leatherworking support self-crafted levelling gear. First Aid is a separate secondary profession, so it does not consume either primary slot. Check bind-on-pickup requirements before assuming a recommended craft can be bought.
Class quests worth doing
Wowhead and Icy Veins point to two Stealth quests: The Horn of Xelthos at 20 (rewarding the Pyrewood Signet Ring) and The Eye of Bhossca at 30 (the Ruby-Adorned Blade, which Wowhead rates the best weapon at 30 for Combat and Subtlety).
Looking ahead to 60
The WoWSims presets model level 60 with gear still marked developer-only. They default to a Combat Sinister Strike build (18/33/0) with Instant Poison on the main hand and Deadly Poison on the off hand. Treat this as a projection.
Hybrid builds
Pre-launch Updated
- Why mixing is common
- One talent point per level from 10 to 60 (51 in all), and each row needs 5 more points in that tree. At the level 30 cap you have 21 points, and every Rogue tree has cheap, strong talents near the top.
- The usual borrowed talents
- Combat's Improved Eviscerate, Improved Sinister Strike, Puncturing Wounds and Precision; Assassination's Malice, Ruthlessness, Relentless Strikes and Improved Slice and Dice; Subtlety's Opportunity.
- The dagger split
- Puncturing Wounds sits in Combat's second tier and Opportunity in Subtlety's first, so a dagger Backstab build crosses trees in any spec.
- Legacy points
- The account-wide Legacy perk Talented gives up to five extra points early. Wowhead often spends them in a second tree.
- Hybrid tax
- Doesn't apply. Blizzard's roughly 5% damage gap is aimed at hybrid classes, and Rogues are one of the four pure classes that set the bar.
- Respecs
- 1 silver during the beta if you haven't reset recently (launch price unknown). Dual Specialization opens at level 40 (Blizzard).
The hybrid tax, briefly
Blizzard said on its podcast that hybrid damage specs should deal about 5% less than Hunters, Mages, Rogues and Warlocks. It defined a hybrid as a class that can fill more than one role (ForeverDB). That's about classes, not talent mixes, so a split Rogue build pays nothing. The figure is a design target, not a number in the client.
Levelling hybrids
Wowhead's dagger split (level 20). Wowhead's Assassination, Combat and Subtlety pages all offer the same 0/9/2 Backstab build. In Combat it takes Improved Eviscerate 3, Improved Sinister Strike 2, Puncturing Wounds 3 and Precision 1; in Subtlety, Opportunity 2. Wowhead says Puncturing Wounds brings Backstab's effective cost down to about 41 Energy, level with Sinister Strike, and Improved Sinister Strike covers the times a mob turns to face you.
Other Wowhead splits. The level 20 Combat sword build is 3/8/0: Malice 3 with Combat's core, or Remorseless Attacks 2 and Malice 1 when soloing. The Subtlety Ambush build is 1/2/8: Malice 1, Improved Sinister Strike 2, Master of Deception 3, Opportunity 2 and Improved Ambush 3. At 30, "Relentless Strikes Combat" is 13/8/0, with Malice 5, Ruthlessness 3, Murder 1, Improved Slice and Dice 3 and Relentless Strikes, plus Improved Eviscerate, Improved Sinister Strike and Precision. With Legacy points, Wowhead's Assassination build adds Improved Eviscerate 3 and Opportunity 2 (21/3/2), and its dagger Blade Flurry build adds Opportunity 2.
Icy Veins' paths to 60. Each Icy Veins levelling page completes one tree, then spreads into the others:
| Spec | Path | At 60 |
|---|---|---|
| Assassination | Venom at 40, then Opportunity, Improved Eviscerate, Lightning Reflexes, Puncturing Wounds, Precision, Vile Poisons and Murder | 38/11/2 |
| Combat | Adrenaline Rush at 40, then Malice, Ruthlessness, Murder, Relentless Strikes, Lethality, Cold Blood and Vile Poisons | 18/33/0 |
| Subtlety | Hemorrhage at 30 and Preparation at 31, then Assassination's crit and Energy talents and Combat's Improved Eviscerate, Lightning Reflexes and Precision | 19/9/23 |
Icy Veins' Subtlety page also offers an early hybrid: take Improved Sinister Strike and Remorseless Attacks first, then reset at 30 for Hemorrhage.
ForeverDB stays mostly pure to 30. ForeverDB's builds are single-tree, except its level 20 Assassination PvP build, which borrows Combat's Improved Eviscerate. Its Combat group build notes that without a good dagger, Puncturing Wounds' three points are better spent on Malice in Assassination.
Level 60 projections
The WoWSims presets are all hybrids. The talent strings are decoded against the simulator's own Forever talent tree.
| Preset | Split | Notes |
|---|---|---|
| Combat SS (default) | 18/33/0 | Assassination to Cold Blood with two points of Improved Poisons; Combat to Adrenaline Rush, including Puncturing Wounds |
| Combat BS | 16/33/2 | Dagger version, with Subtlety's Opportunity |
| Asn Muti | 31/20/0 | Assassination to Venom; Combat to Dual Wield Specialization |
| Combat Muti | 21/29/1 | Mutilate plus Blade Flurry and Hack and Slash |
| Subtlety Hemo | 20/0/31 | Quietus and Thousand Cuts; Assassination to Cold Blood |
| Subtlety BS | 12/8/31 | Cutthroat and Thousand Cuts; Puncturing Wounds from Combat |
Every preset takes Malice, Ruthlessness, Improved Slice and Dice and Relentless Strikes from Assassination's first three tiers. Icy Veins' Combat path reaches the same 18/33/0 split with different points: Deflection, Riposte and Lethality instead of Puncturing Wounds, Improved Sprint and Improved Slice and Dice. These are projections with unconfirmed level 60 data.
Where the guides disagree
- Split early or stay pure: Wowhead splits at 20 in every spec; ForeverDB and Icy Veins' main guides stay mostly in one tree until 30.
- How far to go in Subtlety: Icy Veins stops after Preparation while levelling, while both WoWSims Subtlety presets go all the way to Thousand Cuts at 60.
Read more
- ForeverDB: The hybrid tax: what Blizzard said and which classes count as pure
- Wowhead: Level 20 Assassination Rogue: the 0/9/2 dagger split explained
- Wowhead: Level 30 Combat Rogue: Relentless Strikes Combat and the Legacy-point dagger build
- Icy Veins: Subtlety Rogue levelling: the three-tree levelling finish
- Icy Veins: Assassination Rogue levelling: which Combat and Subtlety talents help Mutilate
- ForeverDB: Rogue talent builds: single-tree builds with the reason for every point
- WoWSims: Rogue presets: the six level 60 builds
- Blizzard: Class Deep Dives, Rogue and Warlock: the official list of talent changes and Blizzard's intent for each tree
Macros
Pre-launch Updated
- Where these come from
- ForeverDB's Rogue macro page, Kami Labs' macro tool, Wowhead's beginner macro guide and the weapon-swap macros in Icy Veins' Subtlety guide. Each macro is credited to its source.
- Not tested in the live game
- None of these has been tried in Forever's live game. ForeverDB checked spell names against the beta client but says it hasn't tested them in game.
- No ranks needed
/cast Evisceratewithout a rank always uses your highest rank, so the button keeps up as you train (Wowhead, Kami Labs).- Stealth conditions
[stealth]and[nostealth]let one key open from Stealth and attack normally out of it. The!in/cast !Stealthstops a second press from dropping you out of Stealth.- Free presses
- In the client's data, Premeditation, Pick Pocket, Cold Blood, Vanish, Evasion and Sprint don't trigger the global cooldown, so they can share a press with another ability (ForeverDB).
- Level checks
- Cheap Shot needs 26, Kidney Shot 30, Blade Flurry 30 (Combat talent) and Cold Blood 25 (Assassination talent). Blind (34) and Adrenaline Rush (40) are above the beta cap.
Openers and builders
Ambush from Stealth, Garrote with Ctrl, Cheap Shot with Shift; out of Stealth the same key is Sinister Strike (ForeverDB):
#showtooltip
/cast [stealth,mod:shift] Cheap Shot; [stealth,mod:ctrl] Garrote; [stealth] Ambush; Sinister Strike
/startattack [nostealth]
Picks the target's pocket and then Ambushes it in one press (ForeverDB):
#showtooltip
/cast [stealth] Pick Pocket
/cast [stealth] Ambush; Sinister Strike
Uses Premeditation for two free combo points and Ambushes on the same press (ForeverDB):
#showtooltip
/cast [stealth] Premeditation
/cast [stealth] Ambush; Sinister Strike
Enters Stealth without ever switching it off on a second press (ForeverDB):
#showtooltip Stealth
/cast !Stealth
Uses Backstab with a dagger equipped, otherwise Sinister Strike, and keeps auto attack going (Kami Labs):
#showtooltip
/startattack
/cast [equipped:Daggers] Backstab; Sinister Strike
Sap, Kick, Gouge and Distract
Enters Stealth if needed, then Saps your mouseover, focus or target (ForeverDB):
#showtooltip Sap
/cast [nostealth] !Stealth; [@mouseover,harm,nodead][@focus,harm,nodead][] Sap
Kicks your focus, mouseover or target without switching target (ForeverDB):
#showtooltip Kick
/cast [@focus,harm,nodead][@mouseover,harm,nodead][] Kick
Gouges first, then Backstabs on the next press once you're behind the target (ForeverDB):
#showtooltip
/castsequence reset=target/5 Gouge, Backstab
Throws Distract where your mouse points, with no targeting circle (ForeverDB and Kami Labs):
#showtooltip Distract
/cast [@cursor] Distract
Blinds your target after stopping your attack, or your focus with Shift. It needs level 34, above the beta cap (ForeverDB):
#showtooltip Blind
/stopattack [nomod]
/cast [mod:shift,@focus,harm,nodead][nomod] Blind
Staying alive
Stops auto attack before Vanishing, so a late swing can't pull you back out (ForeverDB):
#showtooltip Vanish
/stopattack
/cast Vanish
Evasion normally, Sprint with Shift, and stop attacking then Vanish with Ctrl (ForeverDB):
#showtooltip
/stopattack [mod:ctrl]
/cast [mod:shift] Sprint; [mod:ctrl] Vanish; Evasion
Feints on the enemy under your mouse, or your target (ForeverDB):
#showtooltip Feint
/cast [@mouseover,harm,nodead][] Feint
Finishers, poisons and cooldowns
Eviscerate normally, Slice and Dice with Shift, Rupture with Ctrl and Expose Armor with Alt (ForeverDB):
#showtooltip
/cast [mod:shift] Slice and Dice; [mod:ctrl] Rupture; [mod:alt] Expose Armor; Eviscerate
Applies Instant Poison to the main hand, or Crippling Poison to the off hand with Shift. Change the names as you buy new poisons (ForeverDB):
#showtooltip
/use [nomod] Instant Poison; [mod:shift] Crippling Poison
/use [nomod] 16; [mod:shift] 17
Activates Cold Blood and follows it with a guaranteed critical Eviscerate (ForeverDB):
#showtooltip Cold Blood
/cast Cold Blood
/cast Eviscerate
Uses both trinkets with Blade Flurry, or with Adrenaline Rush when you hold Shift (ForeverDB):
#showtooltip
/use 13
/use 14
/cast [mod:shift] Adrenaline Rush; Blade Flurry
Weapons
Fires whichever ranged weapon you have equipped, for pulling (Wowhead):
#showtooltip
/cast [worn:Bows] Shoot Bow; [worn:Crossbows] Shoot Crossbow; [worn:Guns] Shoot Gun; [worn:Thrown] Throw
Swaps a slow weapon into the main hand and uses Sinister Strike, for dagger openers before Hemorrhage. Put your own weapon names in (Icy Veins):
#showtooltip Sinister Strike
/startattack
/equipslot 16 Slow Weapon Name
/equipslot 17 Dagger Weapon Name
/cast Sinister Strike
Swaps the dagger back into the main hand for Ambush (Icy Veins):
#showtooltip Ambush
/equipslot 16 Dagger Weapon Name
/equipslot 17 Slow Weapon Name
/cast Ambush
Icy Veins notes that a weapon swap triggers the global cooldown and resets your swing timer, so each of these takes two presses: one to swap and one to attack.
Notes on the sources
- Kami Labs describes Mutilate as a level 60 ability. In Forever it's a tier 5 Assassination talent you can take at level 30, and it needs a dagger in each hand.
- Kami Labs' poison macro names Instant Poison VI, a level 60 rank. Use the rank you actually have.
- Wowhead's guide lists
[stance:1]as Stealth and[stance:2]as Vanish for Rogues, but says the guide was first written for Classic and the syntax may have changed.
Read more
- ForeverDB: Rogue macros: 16 macros with levels, character counts and client notes
- Kami Labs: WoW Forever macros: 24 Rogue macros sorted by use, with an English and French client toggle
- Kami Labs: 240 macros for nine classes: why /startattack and rank-free macros help
- Wowhead: Beginner's guide to writing macros in WoW Forever: conditions, modifiers and stance numbers
- Icy Veins: Subtlety Rogue levelling: the weapon-swap macros in context
Abilities
Every ability and the level each rank is learned, by tree. Talents are on the talent calculators linked under Sources.
Combat
| Ability | Learned | Ranks at level |
|---|---|---|
| Between the Eyes | Rune-style | 1 |
| Blade Dance | Rune-style | 1 |
| Poisoned Knife | Rune-style | 1 |
| Quick Draw | Rune-style | 1 |
| Saber Slash | Rune-style | 1 |
| Shiv | Rune-style | 1 |
| Sinister Strike | Trainer | 1, 6, 14, 22, 30, 38, 46, 54 |
| Backstab | Trainer | 4, 12, 20, 28, 36, 44, 52, 60 |
| Gouge | Trainer | 6, 18, 32, 46, 60 |
| Evasion | Trainer | 8 |
| Sprint | Trainer | 10, 34, 58 |
| Kick | Trainer | 12, 26, 42, 58 |
| Feint | Trainer | 16, 28, 40, 52, 60 |
| Shank New in Forever | Trainer | 24, 44 |
| Main Gauche | Rune-style |
Assassination
| Ability | Learned | Ranks at level |
|---|---|---|
| Eviscerate | Trainer | 1, 8, 16, 24, 32, 40, 48, 56, 60 |
| Slice and Dice | Trainer | 10, 42 |
| Expose Armor | Trainer | 14, 26, 36, 46, 56 |
| Garrote | Trainer | 14, 22, 30, 38, 46, 54 |
| Ambush | Trainer | 18, 26, 34, 42, 50, 58 |
| Rupture | Trainer | 20, 28, 36, 44, 52, 60 |
| Cheap Shot | Trainer | 26 |
| Kidney Shot | Trainer | 30, 50 |
Subtlety
| Ability | Learned | Ranks at level |
|---|---|---|
| Redirect | Rune-style | 1 |
| Shadowstrike | Rune-style | 1 |
| Shuriken Toss | Rune-style | 1 |
| Stealth | Trainer | 1, 20, 40, 60 |
| Pick Pocket | Trainer | 4 |
| Sap | Trainer | 10, 28, 48 |
| Poised New in Forever | Trainer | 18 |
| Distract | Trainer | 22 |
| Vanish | Trainer | 22, 42 |
| Detect Traps | Trainer | 24 |
| Disarm Trap | Trainer | 30 |
| Blind | Trainer | 34 |
| Safe Fall | Trainer | 40 |
| Vanished | Other |
Data from ForeverDB.net, game build 1.60.1.70938. Places marked "Classic data" come from Classic and haven't been confirmed in Forever yet.
Field findings
Rogue client build 1.60.1.70790 reshuffled talents (testing, 5 Nov 2026)
Read in ForeverDB's 4 November build comparison and its client-data explanation. Compared with 1.60.1.70755, the client files contain extensive Rogue talent movement and renaming, including Mutilate moving to tier 7 (level 40), new Relentless Strikes, and the new Shank ability at level 24. The earlier level-30 builds and key-level recommendations on this page need rechecking against the changed talent layout. This is a source-derived client comparison, not a verified in-game damage test or evidence about server-only behaviour.
Sources
Read more
- Blizzard: Class Deep Dives, Rogue and Warlock: the official list of baseline and talent changes
- ForeverDB: Rogue changes vs Classic: every spell and talent compared from the client
- ForeverDB: Levelling a Rogue to 30: races, Energy costs, abilities by level and beginner mistakes
- ForeverDB: Rogue poisons: every poison, its level, reagents and trainers
- ForeverDB: WillE's Rogue guide, checked: which creator claims the client confirms
- ForeverDB: The hybrid tax: why Rogues are a pure class
- Icy Veins: Combat Rogue levelling: the forgiving levelling route to 60
- WoWSims: Rogue presets: level 60 builds, stat weights and poisons
Guides and tools
- ForeverDB: Rogue guide Abilities and changes from Classic
- ForeverDB: Rogue PvE
- ForeverDB: Rogue PvP
- ForeverDB: Rogue macros
- ForeverDB: Rogue talent calculator
- Icy Veins: every class guide
- WoWSims: Forever simulators Alpha
Sources: Blizzard class deep dive, ForeverDB, Wowhead, Icy Veins, WoWSims presets
Changes to this page
- Day 2 Rogue overview: 70790 talent reshuffle needs build revalidation
- 5 days before launch Classes and professions: cheatsheets replace At a glance
- 8 days before launch Guide recommendations: resolve stale mechanics and explain practical trade-offs
- 8 days before launch Rebrand as Tazdingo and add classified Forever news with visitor refresh
- 8 days before launch v3: Warlock pages, and extra sources for Hunter, Rogue and Frost Mage
- 8 days before launch v3: Hunter, Rogue, Mage and Warrior pages from the research agents
